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Vahnyu

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  1. Serge let out a sigh. Maybe I'm earlier? He wondered, as he checked his time. No, I'm definitely late by a few minutes. Hmmm... It doesn't seem my penpal has arrived yet, then. Maybe they got held up, or... no, let's settle down for a bit, no need to act all hasty. With these thoughts in mind, he greeted the waiter who appeared to move towards him, before wincing as he saw the man trip while being distracted. "Woah, there, fella, be careful. are you alright?" He automatically responded. Following the waiter's gaze, he noticed a woman who stood out just as much as Serge himself did, no, even more. She was taller than tall, and her eyes and facial features appeared... asian? Maybe not Japanese or Chinese, but close. For a second there, he wondered if maybe her was the one to have contacted him, but the woman didn't appear to give Serge much of a second thought, so he shrugged himself. Well, I suppose I'm not the only tourist in the world. Returning his gaze to the waiter, who led him to a free table, before taking out a pen and block, Serge understood that he would have to order. "For starters, a glass of- no, make that a bottle of water- would be much appreciated. As for a drink, well... what would you recommend for a lightweight like me?" he said, hoping the waiter would understand english.
  2. My suggestion for the caps: +1 attack [2PP] -1 attack focus[melee] [-1PP] +2 attack specialization[unarmed] [2PP] +2 dodge focus [2PP] +1 defensive roll [1PP] +6 saves [your call] [6PP] +0 martial arts damage [0PP] total [12PP] tradeoffs: defense +2 / toughness -2, unarmed attack +4 / damage -4. non-unarmed melee would be at +-0.
  3. Player Name: You can use your messageboard handle, you don't need to submit your real name. Character Name: Power Level: 7 or 10 (105/105PP or 150/150PP) Trade-Offs: +/-0 Attack / +/-0 Damage, +/-0 Defense / +/-0 Toughness (or "None") Unspent Power Points: 0 In Brief: 1-2 sentences which sum up the whole character. Residence: (Optional) Where the character normally resides / lives (if anywhere). Base of Operations: (Optional) Where the character primarily operates or their headquarters' location, if anywhere. Catchphrase: (Optional) Example: "Its Clobberin' Time", "By the Power Cosmic!", "Hulk Smash!" etc. Alternate Identity: Identity: Public or Secret Birthplace: Occupation: Affiliations: People and/or groups you work with. Family: Description: Age: ??? (DoB: Year [Optionally, Day & Month]) Apparent Age: If applicable. Gender: Ethnicity: Caucasian, Asian, Etc. Height: Weight: Eyes: Hair: (Describe what they look like!) Power Descriptions: (Describe what their powers look like, if applicable) History: (Please remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, please rethink it.) Personality & Motivation: (Describe why they do what they do here) Powers & Tactics: (In-character descriptions of how they do what they do) Complications: Name: Description Example: Identity: Secret Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 0 + 0 = 0PP Initiative: +0 Attack: +0 Melee, +0 Ranged Grapple: +0 Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed Knockback: -0 Saving Throws: 0 + 0 + 0 = 0PP Toughness: +0 (+0 Con, +0 [Other]) Fortitude: +0 (+0 Con, +0) Reflex: +0 (+0 Dex, +0) Will: +0 (+0 Wis, +0) Skills: 0R = 0PP [skill] [# of Ranks] (+[Total Bonus]) [skill] [# of Ranks] (+[Total Bonus]) [skill] [# of Ranks] (+[Total Bonus]) Examples: Craft (Structural) 5 (+5)Skill Mastery -- would be used for someone with 5 ranks in the skill and a +0 Int modifier, and the Skill Mastery feat for that skill. Knowledge (Technology) 8 (+10)Second Chance -- would be used for someone with 8 ranks in the skill and a +2 Int modifier, and had the Second Chance feat for that skill. Languages 2 (English, French [Native], German) -- would be used for someone who speaks those three languages, but learned French first. Notice 5 (+4) -- would be used for someone with 5 ranks in the skill and a -1 Wis modifier. Feats: 0PP [Feat Name] [Feat Name] [Feat Name] Examples: Accurate Attack Dodge Focus 2 Equipment 2 (10EP) Luck 2 Equipment: XPP = 5*XEP Name (power breakdown, if applicable) [XEP] Examples: Gas Mask [1EP] Sword (Damage 3 [Feats: Improved Critical, Mighty]) [5EP] Undercover Vest (Protection 3 [Feats: Subtle]) [4EP] Note: The Equipment block is only applicable if your character has the Equipment feat! Powers: 0 + 0 + 0 = 0PP Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Array Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Base Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors) Alternate Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors) Device Rank (Descriptive Name; 5*RankPP Container; Extras: ???; Flaws: Easy/Hard-To-Lose, ???; Feats: ???; Drawbacks: ???) [XPP] (descriptors) Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Examples: Electrical Control 10 (20PP Array; Feats: Alternate Power 2) [22PP] (electricity, genetic) Base Power: Blast 10 (Chain Lighting; Extras: Autofire; Flaws: Action [Full]; Feats: Accurate; Drawbacks: Full Power) {20/20} Alternate Power: Blast 10 (Ball Lightning; Extras: Area [50-ft. Burst, General]; Flaws: Distracting) {20/20} Alternate Power: Stun 6 (Taser Blast; Extras: Range [Ranged]) {18/20} Device 2 (Mighty Shield; 10PP Container; Flaws: Hard-To-Lose; Feats: Indestructible) [9PP] Damage 3 (Feats: Improved Critical, Mighty, Thrown) [6PP] Force Field 2 [2PP] Shield 2 [2PP] Note: If all Powers have the same Descriptor (all Mutant, all Tech, etc.), you can just write that directly under the Powers header. Drawbacks: (-0) + (-0) = -0PP Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major]) [-XPP] Example: Vulnerability (Fire; Frequency: Common; Intensity: Major [x2]) [-4PP] Note: You can only have a number of Drawbacks equal to your PL, not including Power drawbacks. Also, Power Drawbacks, such as Full Power or Power Loss, should be listed on the Power, not here. DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage (Physical) Chain Lightning Ranged DC 25 Toughness (Autofire) Damage (Energy) Taser Blast Ranged DC 16 Fortitude Stun (Staged) Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 105/105 (or 150/150) Power Points
  4. Updated with Doctor Strange and Guardians of the Galaxy 2 joining the rankings. I tried to avoid spoilers as much as possible, and don't believe there's any in their entries, but if you haven't watched them yet, and plan to, I suggest you do that first before reading my comments on their entries.
  5. "What of it, Corona?" Vyrdnaya simply scoffed at her teammate's obviously sentimentally charged comments, as she bore witness to the proceedings with the rest of the Praetorians at hand. "The independent states that wish to remain allied with the Coalition would still enjoy our protection. Attacking or otherwise harassing them would constitute a declaration of war, just the same as attacking any other Coalition-affiliated or member state. I highly doubt that Kinan Khan would thoughtlessly choose to fight a war on two fronts if he can help it. Not when he has to deal with an usurper in his former territory." "And as for the rest of the unafiliated states, well... You said it yourself; free and independent. If those states choose to remain independent from the Khanate, they've obviously considered the pros and cons for doing so, and as such, should be held accountable to their decision." She had no nice words of compassion to speak for those she didn't know or trust. "The fact is, even if they claim independence, they'd still qualify as internal conflict of the Khanate Empire. Unless they'd be willing to join the Coalition or officially seek our protection as well, I don't see how they should be our concern." Folding her arms at chest level, she voiced her own concerns. "Rather than that, the threat of the so called Sovereign is a real one. We did have an encounter with his forces in the Galor system, some time after the Incursion. We were dispatched on a simple scouting mission, and found his forces reigning down fire on the nearest inhabited planet, Galor III." Running through her memory, Vyrdnaya recounted the events that took part there with machine-like accuracy. "The pirate vessel acting under the authority of Dovox not only proved thoroughly uncooperative in any attempt at ceasefire, it opened fire against us while repeatedly ignoring warnings to the contrawise, resulting in us taking hostile action as a countermeasure. While it is true that he poses an immediate threat to the Khan's rule, Dovox has proven himself an enemy to the Coalition itself, and we would be fools to ignore that. We should seek stability over needless confrontation. If the Khan is truthfully willing to, if not join the Coalition, then at the very least forge an understanding with it, then it is my opinion that it is in our best interest to aid him in dealing with the Pirate who would be Sovereign."
  6. Mater Vyrdna recalled the Drones, after they had finished scouring the battle-damaged area. This part of the planet at least seemed safe for the time being; those who were trapped under debris were rescued, and those who were working with the twelve convicts were rounded up. "Good job." she congratulated them, and ordered them to dismantle and restore their original form and function. Afterwards, she lend a hand with transfering the remaining prisoners to the Devotion. They prioritized the ringleaders, those who had powers and exceptional talents, so Vyrdnaya had little to worry about the criminals who'd remain on the planet Dreed III, until their transport would arrive. A problem for another day, then. Now, she was standing at ease, with her hands behind her back, as the Lor Official made his address. Corona and Cavalier at her sides, Vyrdnaya listened solemny, as she remembered the events of this fateful day.
  7. How did things end up as they did? When was it that Jerry took a wrong turn? One moment, he was minding his business in the university library, going through tomes about Mesopotamian deities, when the radio show he was listening in alerted him on a series of heists taking place in Bayview, picking up his interest. Next moment, after a week of investigation proved ultimately fruitless, he witnessed while on patrol a speeding motorcycle making its escape from a police car. After stopping it, he found the stash of Zombie Powder. Inquiring about the motorcycle's owner, he found himself in a certain shipping company's wharehouse, were he met up with three other superheroes, Phantasmo, Bird of Arms, and Errant, all of whom, for their own reasons, were following the trail of the powder. Learning that the wharehouse was being frequented by a particular biker gang as an occasional hangout, the heroes continued on with the trail, until they arrived at the bar the bikers favoured. And after discussing with each other and arriving on a common plan, did the heroes proceed to infiltrate the bar under cloak. A plan which worked perfectly... until Errant lost his focus, causing everyone to be exposed to the biker element of the bar. If there's anything that I regret the most, that's not having transformed into air from the beginning. thought Meatheral, as he stood goofily in a semi crouching stance, clad in his white and green costume. "Sooo... ummm... any of you folks fans of Lynyrd Skynyrd?" He tried breaking the ice with the soon to be angry mob.
  8. Having taken care of X'Madi, Mater Vyrdna looked behind her to where she'd been mere moments ago, at the battlefield between the Praetorians and the escaped convicts. A few blast flashes still flared, and Vyrdnaya wanted to join back to the fight as soon as possible, but she had to relent. Transforming to her original form, she descended towards X'Madi's fallen body, in order to secure the escaped convict. "It wouldn't do to let you off my sights, even for a second." She clicked her tongue, as she grabbed the Lor Mentat over her shoulder. "Ooof, heavy." She muttered, as she reinforced her body with hydraulic machinery, allowing her to carry the convict with ease. Taking flight once more, she headed back towards the battlefield, only to find out that by that time, things had started to calm down significantly. The Praetorians appeared to be scurrying along, but they didn't appear to be engaged in battle. Breathing a sigh of relief, the Akarnian Technomorph landed nearby as she addressed Paradigm. "Sorry for bailing, I found a rat trying to escape towards the suburbs." Vyrdnaya commented, indicating X'Madi's unconscious body on her shoulder. "What's the situation here?" She asked Paradigm, who proceeded to relay what had transpired. "Understood! I'll leave X'Madi to you and Cavalier, then." She said, handing off the body to Kyle. "As for the search..." she looked around, and found a pile of machinery scraps. Smiling, she got closer and touched the heap. It soon started reorganizing, fusing, and transforming into animated drones. Using this method, she created 10 Spy Drones, 10 Aid Drones, and 5 Combat Drones. "These guys will prove of some help." The Spy Drones looked like small-sized aircrafts, capable of hovering and flying at high speeds. She ordered them to fly around, search for wounded or felled people, and relay the information back to her. Mater Vyrdna would use that information to coordinate the rest of the drones. The Aid Drones looked burly, with big flexible rotor tractors for legs, and compact hydraulic arms equiped with drills. Them, she ordered to clear the fallen debris in their path, as their primary objective. Finally, the Combat Drones looked similar to the Aid Drones, but instead of having drills, their arms looked extendable and flexible. Their back housed missile launchers, and their chest was mounted with a high compression Melt Blaster. Their orders were to help police and secure the area around the Aid Drones, and to assist them in the heavy-lifting, whenever possible. "Head out." She ordered, and the drones begun upon their Search&Rescue operation.
  9. "Gnngh!" Cor's attack managed to knock some wind out of Mater Vyrdna, but thankfully, Cavalier came to her aid. In fact, his well placed shot struck true, and Cor went sleeping. "Much appreciated, partner." She thanked the human. "We're making some progress here, we can't let up now. We've got to surround the remai-" she tried to rally Kyle, as she noticed, at that point, one of the convicts make a panicked escape. It didn't take long for her to realise who that Lor was. "X'Madi..." The images of the droids gunning everything at sight, and the thought of the dead Lor captives aboard the Sar-Lan, combined together inside of Vyrdnaya's mind, painting a grotesque picture of hopelessness and dread. Anger rose within her, her right arm clenched so hard that it was crushed under its own power, and her left eye flashed a robotic red. "Oh, no you don't." She simply mouthed, having forgotten Kyle was only a few feet away from her, indeed, having forgotten everything else. Her wings were folded inside her back, and rocket turbines tooke their place. Her legs fused together and whirled, transforming into a single drill. Her destroyed right hand was morphed into a hydraulic shovel, while her left hand reverted to its original state. In mere moments, Mater Vyrdna took off to the sky, chasing after the fleeing Lor Mentat. "If you think you'll make your escape so easily..." She shouted at her, as she closed in. "THEN YOU'VE GOT ANOTHER THING COMING!" she practically screamed, as she waved her now massive right arm of a shovel at X'Madi. So great was the weight and force behind the attack, that not only did it broke through X'Madi's forcefield, it actively sent her crashing towards the ground, as if she were a fly, struck down by a swatter. Vyrdnaya checked on her foe from above, and as soon as she confiremed that X'Madi wasn't moving, she spat at the unconscious criminal, with a distainful look. "The proud crewmembers of Sar-Lan send their regards."
  10. Mater Vyrdna Free Action: Reconfigure Technomorphing Array into: Damage 12 (Feats: Accurate 2, Variable Descriptor 2[Any Technological]) + Burrowing 5 (25mph/250ft per Move Action) + Flight 4 (100mph/1'000ft per Move Action) [16 + 5 + 8 = 29PP] (Shovel Arm, Leg-Drill, and Back Rockets) Move Action: Fly towards X'Madi. Standard Action: Attack X'Madi with the Shovel Arm. Melee Attack vs Cor X'Madi: 1d20+8 26. DC27 Toughness.
  11. Vyrdnaya ignored Corona and Lady Tal'gar's exchange; as far as she was concerned, as long as the Khanates did not pose any immediate danger, then whatever grieviances they might have incured upon others was none of her concern. Especially if said grieviances were conducted while the Khanates had been under the influence of the Communion. Doubly so if it meant that she'd stay away from Galvanic's dangerous EMP field!!! No, if anything, the fact that the Khanates had been acting under the Communion's control, earned Vyrdnaya's sympathy; during the old war, Vyrdnaya had witnessed plenty alies fall under the thrall of the Communion hive-mind, she had seen Delaztri ships swallowed whole and converted into Communion drones, while aiding the cause in the frontlines. Tales of comrades turned to the enemy side were not uncommon, and the Delaztri often had to resort to killing their brothers and sisters in arms. Such was the reality of war. Doubly so, for a war that wasn't being conducted for honor, prestige, or some other <lofty> purpose, but a war for survival, a war against total eradication/assimilation. Now, though? Now, the war was over. The Communion threat was no more. And the rest of the world had to move on, rebuild what had been lost. And if that meant that former sworn enemies would have to set aside their grudges? Then so be it! The safety of those who live weights heavier still than the regrets of those who have died. Of those who were left behind... That last thought had lingered in Vyrdnaya's mind far more than she'd be comfortable with. So, instead, she focused her attention on Ambassador Raal. "Transformed? Hardly, your honour. What you see is not the end result, but merely a work in progress. Which is all the more reason why we are sincerely elated that you've graced us with your presence. Should your intentions prove honest, ambassador, it would greatly help in further promoting peace, stability, and understanding, throughout the four corners of the universe. And that is why we Praetorians intend to see the talks transpire smoothly, and with no incident." She might have been laying it a bit thick there with the formal speech, but Vyrdnaya spoke her mind, and spoke it trully she did.
  12. Mater Vyrdna Toughness Roll vs DC28: 1d20+11 24 1 more Bruise
  13. At DC31+3 = DC34, with only +6 toughness, and being staggered, the Fowl Bandid rolls over for the fight!
  14. INITIATIVE ORDER (Round 06) Temperance (Unharmed, 4HPs) 16, <- Current Turn, DC22 Toughness Save Pending Fowlerings x5 (Unharmed, Minions, -2 defense) 14 Fowl Bandid (Bruised 3, Dazed, Staggered, NPC) 13 Glamazon (Bruised, 1HPs) Meatheral (Unharmed, 1HPs) 1 It is now Temperance's Turn. She can make a Knowledge [Arcane Lore] roll as a free action to find out information about Meatheral's transformation, but due to her bonus, she automatically knows this bit: Temperance also must make a Toughness save from the previous round!
  15. "Nah, I'm a rank amateur, in fact, when it comes to the elements." Meatheral quipped at Temperance's compliment. "It's just that I have an aiding tool that gives me a hand for-" But before he could complete his sentence, the rest of the Fowlerings came rushing. The laser blasts seemed to affect Meatheral's currently aetherial body, a fact he realised just in time to shift his body away from the bolt at the last possible second and let it pass him through harmlessly. "Woah there, watch out!" he cautioned as he readjusted himself mid flight. "Seems like they brought their big guns. I don't think the subtle approach is gonna cut it anymore..." he mused, as he had been assessing the situation from the moment the reinforcements arrived. This place is too crowded for the Earthform to maneouver properly, while the Fire Form isn't particularly suited for taking a blast of that caliber. Which leaves us with... As if on cue, in a pocket plane tangential to our own, yet not far removed from the museum where the fight was taking place, the Tetramegedon coiled and turned, amidst the raging winds. The book's pages shifted under its own arcane powers, as it scurried to land to the specific page it intended to. An incantation was mystically chanted, though no voice or sound could be heard. Runes and glyphs transcribed onto the book glowed a deep navy blue, until finally, its magical energies errupted, causing the winds to calm down, until they completely dissipated. Soon thereafter, water errupted from within the book, rapidly filling the plane, until there was nothing left but the Tetramegedon, completely submerged into the water it conjured. AQUAE CIRCUM ME TUMULTUATUR! ... came the words in Meatheral's mind, that he then vocalised almost unconsciously. Water appeared out of nowhere, surrounding Meatheral inside a whirling current, until they completely covered his cloudy form. Once the transformation was complete, Meatheral fell to the ground, or perhaps more accurately, flowed towards it, losing his cohesive shape as he hit the ground, until he re-emerged from it, as if the water was being sculpted into a human-like shape by some unknown and unseen force. "There. Much better now!" His voice came, but whereas before it sounded aetherial and insubstantial, now it seemed more... fluid, more reverberating. Tangible, yet still otherwordly. Amidst the heat of battle, Temperance hadn't been aware of Meatheral's first transformation taking place, and as such, the magical energies he called on didn't quite register with her, but this time, she could feel them emanating from within Meatheral, or more accurately, from a plane beyond that was tethered to him. She could outright tell that the elemental magic she witnessed in front of her was closely linked to a lost book of magic, the Tetramegedon...
  16. Meatheral Full Round Action: Transform into Water Form.
  17. Channeler, you can copy paste the sheet I wrote directly above, and use it as your application. I took the backstory you wrote entirely, and copied Ecalsneerg's Energy Controler archetype. I then made a couple of adjustments, to more fit your concept of a tetraelemental master hope it helps
  18. Power Level: 10 (150/150PP) Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness In Brief: Elemental hero who is still discovering how his powers work. Can control all four elements, but progresses slower with them. Catchphrase: None Theme: None Alternate Identity: Samuel Glase (Secret) Birthplace: Downtown Freedom City. Residence: He never left Downtown Freedom City. Base of Operations: He owns a three-room apartment at Parkside. He has moved the stuff from his bedroom into the main room, and turned what was the bedroom into his base of operations as the Channeler. Occupation: He has a part-time job cooking at a diner. He's currently going to college so he can study to become a scientist, and perhaps discover what caused his powers to sort of "stall" for two years. Affiliations: He is currently doing things alone. Family: His sister, Cassie, lives across from him. He'd do anything to protect her. Description: Age: 23(Date of birth: September 6, 1993 Apparent Age: See real age. Gender: Male Ethnicity: American Height: 5'11" Weight: 185 lbs. Eyes: Bright blue, turn white when channeling his abilities, or if he's attempting to appear threatening. Hair: Brown, kinda messy. Covers his left eye when he's not suited up. He appears fairly physically fit, even in his civilian guise. His head is kind of egg-shaped, with a ski-slope nose, and he normally wears glasses in his civilian guise. His casual attire generally includes various T-shirts with pop culture references, jeans, and a pair of black shoes. He also owns a blue hoodie. As the Channeler, he generally wears a blue domino mask. He has a blue, sleeveless "shirt" with dark blue shoulder pads, and small red, white, light blue and green circles in the center - he claims they represent the four elements he uses. He has blue gloves, as well as pretty basic blue spandex for the tights, and dark blue boots. History: Samuel "Sammy" Glase's story tends to remain ambiguous - what he believes to be the 'priming' event for his powers took place 2 years ago, and as such he doesn't remember the full details. To make a long story short, he took a tour of a laboratory owned by a company named Terracorp, and sort of...Well, he got distracted by a very odd-looking device and, always the curious type, wandered off. He stumbled into the machine, and got zapped with some sort of energy, going into a coma for 6 months. When he woke up, he thought everything was normal...2 years after the incident, he discovered his powers, creating a "misfire" which resulted in the burning of a painting he bought at a yard sale. Afterwards, he began to study his powers. He's been practicing for a week, and has learned how to control the very basics of his abilities. Having been inspired by the other heroes of Freedom City, he decides to do the right thing - protect his city. Ordering what he called "a Halloween costume" custom-made, he suits up and prepares to fight crime as the Channeler. Personality & Motivation: Motivation - He's surrounded by heroes, and is in fact inspired by them. It's hard not to take the good path with heroes all around you. Is further explanation needed? Personality - Since he's developed his powers, he's attempted to keep from getting too close to anyone, for fear of villains using them to their advantage. He's a bit of a deadpan one, and tends to make remarks in the middle of combat. He sometimes acts mysterious, dropping hints to what happened to him or who he really is. As with most siblings, he tends to tease his sister. He seems to have a zero-tolerance policy for criminals, in both his civilian and superhero guises. His interrogation techniques are often similar to that of vigilantes, threatening pain or death upon someone, but he usually just knocks them out if needed, sets them down and moves on. In truth, he'll only kill if he absolutely has to. Powers & Tactics: He has been shown to create and manipulate all four elements - Fire, Air, Earth, and Ice. There are very few tactics used in his efforts, mostly just trying to hit the opponent a lot and not get hit back. Power Descriptions: Energy blasts can be orange(for fire,) green(for earth,) white(for air,) or light blue(for ice), though the element/color used is purely aesthetic. There is no visible "short-hand" for using his elemental manipulation abilities. Complications: Can't Go Back: On the contrary to the example flaw, he's too cautious - anyone who's done evil in the past, he won't trust. And he will confront people for just about any slip-up. Family Matters: As stated, he'd do anything to keep his sister safe - grab her, and he'll do anything to save her. You can use this to your advantage, and even make a deal to get loose without charges - or worse. Curiosity Killed the Cat: He is incredibly curious in his pursuits, and will likely investigate anything out of the ordinary, whether civilian or superhero. You can use this to catch him off guard. Abilities: 0 + 0 + 4 + 4 + 0 + 6 = 14PP Strength 10 (+0) Dexterity 10 (+0) Constitution 14 (+2) Intelligence 14 (+2) Wisdom 10 (+0) Charisma 16 (+3) Combat: 8 + 8 = 16PP Initiative: +4 Attack: +4, +8 energy attacks Grapple: +4 Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -1, -11 w/ Force Field Saving Throws: 6 + 8 + 7 = 21PP Toughness: +2/+12 (+2 Con, +10 Force Field [impervious 10]) Fortitude: +8 (+2 Con, +6) Reflex: +8 (+0 Dex, +8) Will: +7 (+0 Wis, +7) Skills: 32R = 8PP Bluff 12 (+15) Concentration 10 (+10) Notice 10 (+10) Feats: 8PP Dodge Focus 4 Improved Initiative Luck 2 Taunt Powers: 45 + 14 + 20 + 4 = 83PP Energy Control Array 20 (40pp array; Feats:2 Alternate Powers, Accurate 2, Variable Descriptor[Fire, Water, Earth, Air]) [45PP] Base Power: Blast 12 (1'200ft; Extras: Autofire, Feats: Improved Range 3) [39PP] (elemental blast barrage) Alternate Power: Blast 10 (1'000ft, 1'000 5ft Cubes; Extras: Area[Shapeable]; Feats: Progression[Area] 7, Improved Range 3) [40PP] (Elemental Shape) Alternate Power: Move Object 20 (200-2'000ft, 100 Effective Strength) [40PP] (Elemental Kinesis) Energy Travel Array 6 (12pp array; Feats: Alternate Powers 2) [14PP] Base Power: Flight 6 (500 MPH) [12PP] Alternate Power: Swimming 8 (500 MPH/5'000ft per Move Action; Feats: Enviromental Adaptation[Aquatic]) [9PP] Alternate Power: Burrowing 9 (500 MPH/5'000ft per Move Action) [9PP] Force Field 10 (energy shell, Extras: Impervious, Feats: Variable Descriptor [Fire, Water, Earth, Air]) [21PP] (Fire aura) Super-Senses 4 (energy awareness [mental, Acute, extended, ranged]) [4PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness (Staged) Damage (Bludgeoning) Blast [Autofire] Ranged DC 27 Toughness (Autofire, Staged) Damage (Fire, Water, Earth, or Air) Blast [Shapeable] Ranged DC 20/25 Reflex (Area)/Toughness (Staged) Damage (Fire, Water, Earth, or Air) Abilities (14) + Combat (16) + Saving Throws (21) + Skills (08) + Feats (08) + Powers (83) - Drawbacks (00) = 150 Power Points
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