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Dr Archeville

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Everything posted by Dr Archeville

  1. Stan Winston dies of cancer at 62 :cry:
  2. That fails by more than 5 (but not 10 or more), so Grim is Stunned & Bruised. "Eye of th' tiger, champ, eye of th' tiger!"
  3. End of Round Recap Players Grimalkin -- 1 Bruise, Stunned -- 1 HP ManBat -- Full Health -- 1 HP Nightrival -- Full Health -- 3 HP Reflexion -- 1 Bruise, Shaken (by ManBat) -- 1 HP Initiative Orders 29 -- Hispanic Woman 28 -- Nightrival 26 -- Asian Woman 22 -- Reflexion 21 -- Slick Willie (Down. Unconscious? Dead?) 21 – Heavy (Bruised) 20 -- "Twitchy Pete" 19 -- Druggies (6; 1 down; 5 up, all Shaken, 4 Fleeing, 1 Panicked) 17 -- Grimalkin 15 -- Manbat
  4. Nightrival easily slips free from Heavy's massive grasp, and the uppercut-like move lands solidly. However, all it seemed to do was knock a couple of teeth out. Heavy tries again to strike him, this time with a massive backhand, but Nightrival's better able to see how the man-mountain moves and so avoids contact. Though keeping a wary eye on Heavy, Nightrival does not forget the others in the room. He sees that both women are moving closer to "Slick" Willie... but Nightrival's trained senes and knowledge and experience tell him that things are not quite what they seem. It's clear to Nightrival -- and obviously not clear to Willie himself -- that they're not moving towards him as in seeking protection, but more in anger. "You told us we'd be safe here!" the Asian woman spat. Nightrival then heard a THUD, as if a drug-pushing pimp had suddenly fallen to the floor. Somewhat worryingly, he did not see either woman throw a punch, or see or hear any indication of gunfire. In the living room, Reflexion is wading through druggies. Before they started attacking he did get a close enough look at the eyes of the one curled on the floor, and could see his pupils rapidly contracting and dilating. He knew -- from watching many eps of CSI if nothing else -- that contracted pupils are a sign of narcotics use, but amphetamines and hallucinogens tend to dilate the pupils. His baton makes a very satisfying THWACK as it contacts the Druggie, sending him sprawling to the floor; he no longer moves. The other five have made their way to the young hero, though, surrounding him, and they attack en masse. Many flail about ineffectually, still emitting that weird moan/hiss. One lands a solid blow... on the sprawled-out druggie, but one -- a teenage girl who had been pretty once -- manages to connect as Reflexion weaves right into her fist as he's dodging one of the attackers. Suddenly, a giant bat-monster appears, letting out a terrifying roaring screech! A primal fear overtakes the Druggies, and they all scramble away towards the front door, the pitch of their moan/hiss changed to a higher register. Four get caught as they clog themselves all trying to squeeze out the door, but the fifth runs to the window and raises his fists as if to beat on it. (OOC: Reflexion needs to make a DC 16 Will save vs. Manbat's Intimidating Presence. And a DC 18 toughness save vs. the one hit he took from the druggie.) When she layed her claws on "Twitchy Pete," Grimalkin could almost feel him tense up. As soon as she got her words out, he spun around, inhumanly fast -- he seemed wholly oblivious to her threat. He let out a loud high-pitched sound, a shrieking hiss, as he pummelled her with dozens of lightning-fast strikes, many striking her on the neck. (OOC Note: That's actually a DC 24 Tougnhess save, since he did get a critical on her.)
  5. You rolled a 30 on a 20-sided die? Who do you think you are, Steve Kenson? ;)
  6. Ah, okay, it was a case of me horribly misunderstanding you! I apologize. Well, I don't really see much of a difference there. Hear me out on this: when Kryptonite was first introduced to the DCU (first seen -- er, heard -- on the radio show, not the comics!), it was a wholly new and made-up thing. The announcers & writers had to go out of their way to throw it at Supes. In time it became an established thing. I don't see why the same couldn't happen with a new substance introduced as the bane of some new character. At first it may seem 'forced,' yeah, same as Kryptonite was, but in time it could become as accepted as K-rock. It's part of campaign-building that all players take part in. Fair and good points. But, if a Player in the course of writing their stories never encounters a Drawback they paid for -- if, say, someone playing a mage with the "must gesture & incant" Power Loss drawback goes on several adventures but never once finds himself in a situation where he cannot gesture/incant -- should the Refs not intervene and tell the player they need to have their PC encounter their Drawback, or re-edit the char to get rid of those points? Ah, so it's a case of two people seeing things differently. Which, y'know, happens. A lot. Because everyone sees things differently, sometimes slightly, sometimes greatly. ('Till I set up my hive mind....) Sorry. I tend to forget that I come to places like this to get away from stresses in my life, not to add to them by getting into lengthy arguments/debates. It's something I'm very not proud of. :oops:
  7. Sadly, IRL I'm an English major, not a Mad Scientist And from the looks of things, it seems the thermostat on the dryer is dead, something I'm certainly not going to mess with for fear of burning the house down.
  8. Done and done, though I can't seem to find the control for making it 'stick'. Though, maybe I don't have that power. I did lock it, though, and requested that folks put requests for addition or edits in this thread.
  9. Active Characters, Heroic and Villainous (as of May 11th, 2009) Arrowhawk: Bowman-esque vigilante, who has a broader range of skills than Bowman but is not as proficient with them as the Freedom Leaguer. And his identity is a secret, a semi-necessity for his street-cleaning operations. Avenger: A dark, gritty vigilante primarily active in the Fens and on the South Side, working hard to clean up the grimmest areas of Freedom City via sheer human courage, bravery, and training. At least, that's what he wants you to think. And why would someone lie about that? Belphegor, Artisan of Hell: Art-loving prideful greedy demon. Mostly works as muscle for other mystics, due to a lack of true arcane knowledge, though he does know a surprising amount about art & history. Captain Knievel: Truly the manliest man that ever lived. Some say that he survived a fall from an airplane, using only his force of personality to slow his decent. Strong as an ox and quick as a fox, The Captain is one BAMF, and collateral damage is his middle name! He true identity is a secret, and it needs to be for all of the crazy s*** he gets himself into. Dark Star: Living embodiment of a dark star; and inexperienced but dedicated hero. Doktor Archeville: Eccentric Gadgeteer (Mad Scientist) hero, though at times he has all the cackling and haughtiness of a mad scientist supervillain. Is it really all just an act to keep folks off-guard? Worked as a superhero in and around Germany for several years before moving to Freedom City, where he’s still working on making a name for himself. Ember Paw: Young and inexperienced Irish "werefox" working on cultivating his power and his cunning. Geckoman: Slacker teen who stumbled upon some mad scientist's tech and uses it for heroic stuff. An accidental injection mutated him to give some reptilian characteristics The Ghost: Incredibly lucky “B&E” man, infamous for his ability to get into any secured locale. If the price is right, of course. Twilight Gryphon: winged mutant and medical student operating in Freedom City. Malice: Metahuman-hating human genius in a home-made Battlesuit. Has a rivalry with other tech-heads, but really hates superhumans who were unfairly gifted with their powers. Calvin Parker: Teenage Streetmage operating in Freedom's Riverside district. Quark: Young and (very) enthusiastic inventor/tech-head. Recently hired by the Claremont Academy's science department. The Scarab II: Few know that the gold-&-scarlet-clad psychic vigilante known as The Scarab is secretly freelance legal consultant and "self-made millionaire" Elena Guerrero. Fewer still know that she is the latest reincarnation of Prince Heru-Ra, hero of ancient Egypt, who last walked the Earth 30 years ago as Alexander Rhodes, the first Scarab and founder of the Rhodes Foundation. Shadow Man: Lost and confused heroic teen with a curious little extra-dimensional shadowy friend. The Spartan: Aristodemus of Sparta, one of two to have survived the Battle of Thermopylae, berserker of Plataea, granted immortality by the gods and simultaneously exiled from his home. Has partaken in countless combats of all sizes over the millennia, and has fought with & for honor & glory. Tarantula: Spider-y heroine (with psychic webs!), fighting for freedom (for both the general public and for herself). Wesley Knight: Extremely powerful and versatile biokinetic who's come to Freedom City to learn more about what he can do. Original discussion thread is here. Please post requests for additions and edits in that thread.
  10. And the third thing has hit: our dryer has died. Well, not "died," it still works, but makes a horrific burning smell when used, so we're not using it 'till we get a repairman out to look at it.
  11. I'm seeing that you said Sneak Attack is forgettable and uselesss, forgettable & useless enough to not bother considering. Please enlighten me as to my misunderstanding. And please do not just re-post your words, explain it to me, since it seems I am not picking up on your exact meaning the first go 'round. Apparently I'm not. Please explain further. Actually, I was not aware of that. What did you say, then? Because what I saw -- that you'd just buy the base power, and add stuff in-play as needed via stunting -- seems to be exactly what you said. What am I misunderstanding? Stunts are for 'fancy' once-in-a-while things, sure, but if something is a core part of the power's concept, I see no reason for it not to be in the base build.
  12. Archeville looked back and forth between the guards and Dryad, then stepped between them, facing the guards, arms stretched out to his sides. "Everyvon needs to remain calm." He then turned to face Dryad, "Zhey vill leave you alone if you leave zhem alone, vhich means no baring of fangs or flexing of claws. If you stay on zhe table, qvietly, calmly, ve can vork zhis out. Now, I need to check your vitals, so if you'll just lean back..." As he began to check Dryad over, he mumbled to himself in German, >
  13. Our opinions obviously differ. I've found Sneak Attack to be very useful. M&M doesn't use facing like older editions of D&D did, true, but that doesn't mean it's not useful to keep track of which way folks are facing. (Otherwise, everyone gets Radius on all their visual senses for free.) And if "attacks from behind" come up once every few adventures (say, as rare as 1 in 6), that's an Uncommon drawback Like Dakana Crystals? They're something someone just made up. If you take something as a drawback, it's the GM's/Ref's job to make sure it shows up, no matter what it is. You could make a character with a Vulnerability to wiener schnitzel that's been soaked in irradiated water on the surface of Mars for thirty years and then somehow managed to survive the fall from space into the atmosphere of the Earth... and if you make it a very common drawback, it's going to be pretty darn common for that character to encounter them. Similarly, you could make a character who's Vulnerable to the presence of Nitrogen (the stuff ~78% of Earth's atmosphere is made up of), but take it an uncommon drawback, and it wouldn't come up that often for that character. So you wouldn't have them unless you need them, in which case you'd have them? Why not just take them at the start? Especially if it fits the concept? I've got absolutely no problem with that, either (and have used similar things for my own games) :)
  14. You forgot 3. Open the target up to extra damage from the Sneak Attack feat. ......... but Subtle can cover that, too. No, the concern was in having attacks come from directions other than directly from the attacker. Which would be useful if, say, the target has a Force Field that covers only the front half, and you cannot move yourself to get to the non-covered side. Indirect (Indirect 3, actually) would let you attack that non-covered side and bypass the field. (Yes, this is a rare situation, but it's the exact kind of thing Indirect is made for.) You sure you want the Force Field in there as an AP? Defensive powers tend to be their own thing, not in an Array. For the Dimensional on his ESP, you'll need to determine what one extra dimension it can peek into.
  15. Added Neo-Knight and Watcher. Removed Collateral, Entropy, Imposter, Legionnaire, Panthera, and Spectrum (all archived, either by request or due to inactivity). Edited Gossamer (added "intelligent") and Rusty Nail (per player request).
  16. Your post still seems a tad odd. Dryad's saying she'll help the guards get "there" -- where? As far as Dryad, Doc, and the guards in the infirmary know, the klaxons are going off because Dryad got her powers back -- no one in the infirmary knows about the prison break going on. Oh, and Doc A's initiative is... a mighty 5.
  17. Shadowboxer, please make a Sense Motive check for Nightrival. Once I get that, I can post the next rounds worth of (re)actions.
  18. The "living darkness" enshrouds Nightshyft, and suddenly Mongrel Angel & Catherine Kato get the feeling that their mysterious companion has left.
  19. No problems, man, we all get swamped by RL at times. Best of luck to ya. So, Nyrath & spectre, do y'all still want Mongrel Angel & Catherine Kato to continue?
  20. Your first point's spot on (to which I add "d'oh!"), but I'd disagree about the second. I don't see anything about Perception range making Surprise attacks moot. Surprise attacks typically mean the target doesn't know it's coming (or doesn't know exactly where it's coming from), but unless the attack is Subtle or Mental, then if it's not Indirect it's still obviously coming directly from the attacker.
  21. You'll need to list the actual ranks for all his APs. And distances for his Teleport would be convenient. And we (well, I, at least) prefer things to be listed alphabetically. So, please alphabetize his feats. Does he have a BAB of +2? That's the only way his combat totals can cost 10pp, 4pp for BAB +2 and 6pp for BDB +3. If this is the case, his attack needs to be listed as "Attack +2, +6 w/ Electrical Control" Defense should be written as "+6 (+1 flat-footed)" That's 9 feats, not 10. It appears you've listed the number of pp spent on each skill, not the ranks. Please list the actual ranks, i.e., "Computers 4 (+6)". I'm counting 37pp (23+10+4) in powers, not 34. Another problem is that, if his attack bonus with Electrical Control/Blast is +6, then as a PL 6 character he can only have at most Electrical Control 6. The only way he could have Electrical Control 10 is if his attack bonus with his Electrical Control is +2 (trading a -4 to hit for a +4 in power/damage). Could you please spell out what these are? Also, why is he at 93? The Drawback points should be calculated in as negatives, giving him a total of 90pp.
  22. I believe "unarchvied" actually is the proper term.
  23. I'd add Indirect to that, too, if he can make the portals his fist comes out of appear in place other than directly between himself and the target. Like, say, to punch someone who is facing him in the back of their head, or to punch someone on the other side of a wall (assuming he can accurately sense them in some manner).
  24. I'm waiting for nariek to edit his post before making one for Doktor Archeville. (I could make one now, ignoring his last post, but I'd prefer to give him time to edit his post.)
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