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Dr Archeville

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Everything posted by Dr Archeville

  1. Curse their villainy! Reconfiguring VP to Enhanced Flight 10 (“nyoom;” to Flight 11 [25,000 mph / 250,000 feet per Move action]) {20/20} ad nyooming out & up to see what's going on.
  2. Doktor Archeville Dozens of scenarios raced through Viktor's mind. Stay and confront this Grue, subdue and restrain him, but let who-knows-what continue above? Rush outside to see what was happening, knowing the cultist would flee, to wreck havoc another day? Split the party, some stay to prevent the Grue from escaping while others see what's happening above? No, chances were not good that divided resources would be adequate for either task. Crraaapppp "Agreed," he grunted, already reconfirguring his internal systems for faster flight. "Starshot," he called out, "we fly!" He sneered at the lead cultist, but said nothing, instead turning and zipping towards the exit.
  3. Claremont's Blue Squad -- Owain "Copper Knight" Celliwig, Jonah "Jotunn" Janse, Ryan "Sever" Jacobs, and Michael "Golden Star" Adon -- take a field trip to a nearby farm. Shenanigans ensue! @Avenger Assembled @TheAbsurdist @Thunder King @Poncho
  4. 2024 March 15, 9:00am Halfway to Medford, New Jersey (about 20 miles NNW of Freedom City) ~60o, gentle breezes (~10 mph), cloudy Field trips! Hands-on learning, a vital part to any well-rounded education! And this was the most classic form of that time-honored tradition: a trip to a working farm! With beef and dairy cows, hogs and chickens, and numerous orchards covering its 250+ acres, Medford Farms had been serving the lower half of the state for over two centuries, and was always eager to welcome curious students. And these students were curious indeed, coming from a most curious school. As the Claremont Academy van pulled off Highway 40 and started down a side road, the four students within -- Owain "Copper Knight" Celliwig, Jonah "Jotunn" Janse, Ryan "Sever" Jacobs, and Michael "Golden Star" Adon -- were busy with their own thoughts.
  5. Three DC 25 Toughness saves First Save 1d20+9: 10 [1d20=1] Yowza! Using my last HP to reroll that one. 1d20+9: 13 [1d20=4] +10 = 23, fails by 2, 1 injury Second Save 1d20+8: 26 [1d20=18] woo Third Save 1d20+8: 16 [1d20=8] fails by 9, that's 1 more injury (2 total) And Artificer's got 0 HP now.
  6. Bruised, 6 HP Okay, let's go for this serpent's head. Switching VP to Blast 8 ("nonlethal blaster"; PFs: Accurate 4 [+16 to hit]) {20/20} And power attacking for 2, so that'll be +14 to hit with a Blast 10 effect. Targeting the lead Grue cultist, and... 1d20+14: 30 [1d20=16] Assuming that hits, that's a DC 25 Toughness save.
  7. Doktor Archeville He glanced back at Starshot to make sure he was alright, and steeled himself against any psychic trickery. My mind is my mind. My mind is my mind. My mind is my mind... "Indeed they are all too real," he called back to Kinarr, "as is their scheme to- what," he maneuvered so he could look directly at the lead Grue cultist, trying to get a glimpse under the hood, "to disrupt power supplies to the Coalition and the Republic? Throw their worlds into chaos, make it easier to slip some of your agents in? And using innocent Sarcota like that? That's just..." A single photonic blast lashed out from the Doktor's science-wand, hitting the lead agent solidly in the chest. "... mean."
  8. Knowledge (Arcane Lore) 1d20+15: 20 [1d20=5] Knowledge (Theology & Philosophy) 1d20+5: 12 [1d20=7] Medicine 1d20+5: 24 [1d20=19] Notice... if he can Take 20, he'll do so, getting 25. (This reminds me, I've been meaning to get Artificer some ranks in Investigate.) He's got Super Senses 4 (Low-Light Vision, Magic Awareness [Descriptor Frequency: Very Common, Sense Type: Visual {Default: Accurate, Acute, Ranged}]) and his goggles give him Super-Senses 5 (adds Analytical to all Visual senses, Sonar [Ultrasonic Hearing; Default: Acute, Radius, Ranged; Enhancement: Accurate])
  9. Artificer 'Perhaps they went mad!'? How could you tell.... Heroditus kept such musings to himself, trying to keep up a diplomatic front. "If this is... atypical behavior for Deep Ones," he began as he looked around the scene of the incident, looking both for signs of trespass and any lingering traces of mystical auras, "perhaps it is something in the waters that caused it? Some Surfacer pollutant that affects the nerves, or a bacterial infection causing fever and delirium? Improper agricultural infrastructure can lead to a whole host of health issues." He looked to Cimitiere, "have there been such reports among the Surfacers here? Of... mental aberrations, connected to rising pollution levels? Connected directly to the pollution, not merely to the death such corruption brings, and the despair which follows?" It would be a difficult knot to untangle, but it was as good a place to start as any.
  10. Toughness save 1d20+14: 25 [1d20=11] Fails by 2, that's a Bruise. I'll take it.
  11. Artificer Generally speaking, the waters of the Pacific ocean were less dense and less salty than those of the Atlantic. So while its waters were more welcoming than the arid Surface, the typical Atlantean would find them less comfortable than those of their home, a strange place where the colors were too bright but the water smelled/tasted too 'dull' and 'flat'. Heroditus Stylianos had never been, but he'd read of many other Atlanteans who had been, so when he received the call of potential Deep One activity on that coast, he felt he'd be prepared for the journey. He was wrong, but that's only because he wasn't going to the Pacific ocean proper, but to a landlocked body of water over 100 km from the coast. A choked, dying, rotting thing, a twisted mockery of what should be healthy and life-giving. Which would make it a beacon to Deep Ones and their foulness, he mused as he flew over, zipping across the continent with the aid of an experimental flight booster. But, between my knowledge and devices, and whatever local powers Cimitiere enlisted, I am certain they can be dealth with in a swift and- He came to a screeching halt (literallly, as the osprey spirit bound to his winged sandals screeched in protest at the sudden stop) as the edge of the Salton Sea came into view, as did the mystical aura of adisturbingly familiar Hydran artifact. A few Atlantean curses passed through his mind, but he stopped himself before too long. Well, he thought as he approached, better the devil you know....
  12. Artificer's two DC 20 Toughness saves First one 1d20+12: 15 [1d20=3] The fails by 5, do Bruised + Dazed... I'm spending an HP to re-roll that. 1d20+12: 22 [1d20=10] [minimum 11, so atually a 23] Passes, no damage! Second one 1d20+12: 29 [1d20=17] Passes, no damage! So he's still Unharmed, but down to 1 HP.
  13. Same attack as before, see if we can take out the rest of the side-cultists Firing at the lead Grue cultist... 1d20+12: 26 [1d20=14] Pew pew! DC [15+8] 23 Toughness saves, please.
  14. Doktor Archeville That's about half the backup taken out, but there are still several left, plus the lead. "Grue? The bogeymen of the galaxy?," he called out as he waved his Screwdriver about like a conductor's baton. "That explains why they're going down so quickly: fears often disappear when faced boldly, and dragged into the light!" At that, another prismatic barrage lashed out, harmlessly illuminating the cavern for a few microseconds and slamming into the Grue cultists. With psychic shapeshifters, questioning would be tricky even under the best circumstances. It may be best to knock them out and restrain them first.
  15. Okay, setting his VP to Damage 8 ("nonlethal photonic blast barrage"; Extras: Area [Targeted, Burst, 200-ft. radius], Selective Attack; Flaw: Action [Full]; PFs: Accurate 2 [+12 to hit], Progression Area] 2 [25 ft. increments]) {20/20} Which should be a big enough area to (potentially) hit every baddie. And since that's a Targeted Area Effet, I'll need to make an attack roll.... 1d20+12: 32 [1d20=20] A Nat 20! So if that hits (pleasesaythathits), that's a DC (15+8+5) 28 Toughness save they'll all need to make. (Free Action to set VP, Full Action to attack.)
  16. Doktor Archeville "Oh, I get that all the time," was going to be his opening reply to the robed figure's "you should not be here" statement. He'd keep things light, try to find out where they were from, what they wanted, see if a mutually beneficial arrangement could be reached. But then a grenade went off. "What happened to," he grunted as he rolled with the arcane blast, "to 'the word is bite'?," he called out to Starshot as a softly glowing force field sprung up around him. I know this dance - let's change the beat. Locking on to radar signatures... Viktor held his (fake) Electromagnetic Screwdriver high above his head, and the tip unleashed dozens of beams of rainbow light, like a spinning mirrored globe. "I say 'Disco!', you say 'Party!' Disco! Disco!" The beams passed harmlessly over Starshot and the Star Khan, but as it passed over the cultists, it pulsed and sent a concussive blast of compacted photonic energy colliding with them.
  17. Alright, let me see to that Toughness save first He wasn't expeting a fight to break out to soon, so he does not have his Impervious Toughness up. But he shouldn't be flat-footed (due to his super-senses), so he'll have his full Toughness. 1d20+14: 32 [1d20=18] Easily passes!
  18. Artificer takes to the air, and is going to try blocking the hangar bay doors with his Create Object effect. 9 10-ft. cubes of Toughness 9 material.
  19. Artificer Heroditus was again momentarily dazzled by the display of Moon-Moth's magics, and was saved from certain red reptilian doom by an interposing Justicar Vor'an! Too close! Good to see the Star Khan's man is willing to defend us, though. He gave Vor'an a quick salute, then clicked the heels of his sandals together. The tiny wings emblazoned on them shimmered with mystical energy, bearing him aloft, and he zipped closer to the hangar bay doors. The League and Praetorians are making short work of Dovox's soldiers, but those fighter craft look ready to launch at any moment, and they remain untouched! Along the way he hastily withdrew components from his bandolier pouches, assembling what looked like a copper slingshot with a cup modified to hold crystalline darts. He launched the projectiles at the launch bays, and as they hit they exploded into a large plug of some quartz-like material. Ha! Let us see them get through that!
  20. Doktor Archeville "I would normally agree with Starshot," he started, nodding to the hunter, "that we start with incapacitating and capturing them, halting their... whatever it is they're doing, and question them later. But things tend to go... awry when magical rituals are interrupted, are not properly shut down, as surely as an improperly deactivated nuclear fission reactor can cause a catastrophic explosion. Knocking them out may," he shrugged, "generate a backlash that drives the Sarcota to a destructive frenzy." I'd rather be disarming a nuclear bomb than dealing with... with this! But I can do this. I can face this. I will face this. "So," he looked to Kinarr, "I would suggest you and I enter openly, diplomatically, while you," he nodded to Starshot, "remain hidden and ready with gas and smoke grenades, should things go badly. I should be able to navigate safely in such an environment, and I'm sure he can," he jerked his head towards Star Khan, "too, so our ability to fight will not be impeded."
  21. Artificer 2 + 2 = 4 posts = +1pp The Last Free Place (2) Written in the Stars (2) Horrorshow 0 posts = +0pp Test Your Might (0) --Titanium Characters-- Dead Head 0 posts 000 Doktor Archeville 5 posts, added to ??? Fifteen Feet of Pure White Snow (0) Shoaling Patterns (5) Protectron 0 posts 000 --GM Posts-- Down on the Farm (1) --Other-- Mod point, to ???
  22. Artificer's initiative 1d20+1: 10 [1d20=9]
  23. Artificer Heroditus had been quiet, his attention been drawn to one of the Praetorians. The young Atlantean could see mystical forces, and he'd been fascinated by the extraterrestrial magics of Moon-Moth. So many differences, and yet several fascinating similarities. Eventually the voices of te other assembled heroes broke through. "I could, ah," he shook his head, "that is, I should be able to help secure the hangars, fuse the openings shut, if their materials are not too dissimilar to what could be found on Earth. Oh, or, if I can get access to their atmospheric systems, I may be able to transmute their brething gases into an anaesthetic, put them all to sleep!"
  24. In order to make sure the Refs accurately count all your IC posts and award you the due amount of power points, please post with a list of all the threads in which your player character, NPC or sidekick posted IC this month (including the News forum). Also list any threads which you are GMing. GM posts count as double and can be assigned to whichever of your characters needs a 'push'. This topic will automatically close on the seventh day of the following month (i.e., April 7th, 2024 at Midnight EST). When you make your list, post a link to your first post for the month for each IC thread so we can jump right to it. When you start a thread, make sure IC is the first tag and topic prefix of the In Character thread, and OOC is in the first tag and topic prefix of the Out Of Character thread. It's not required, but additional tags including the major players and locations are viewed as a courtesy. Please list your threads in alphabetical order. Please clearly note any threads in which you are both player and GM/running an NPC. In threads where you are both player and GM/an NPC, please be sure to mark each post so we can tell who it should be allocated to. Please list your threads in a timely manner. Extending the deadline one week into the following month is already a grace period. If you've done any "extracurriculars" -- artwork, HellQ, 20 Questions, NPC, vignettes, guidebook pages, etc. -- please be sure to list them along with your active threads. For more information on ways to earn power points, see Character Advancement and Awards in the House Rules section of the Guide. Post counts should be formatted similar to the following: To make clear how many posts from rollover and GM posts are assigned to each character. Failure to comply with these guidelines may result in being mauled by lions and trampled by lambs your post counts being postponed or skipped completely. If you missed the deadline, see this thread.
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