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April

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  1. April

    Umbra WIP

    I know this is a WIP but your character already has one glaring issue. She is 2 years below the allowed minimum age of 16.
  2. Spend 1 PP to add to the following AP to the Psychic Assault array. Alternate Power: Drain Will 11 (Feats: Slow Fade, Subtle, Extras: Alternate Save [Will]) + Strike 5 (Feats: Mighty, Extras: Alternate Save [Will]) [24PP] (Mind Spike) Code Block below. [b][size=200]Sage[/size][/b] [b][u]Power Level:[/u][/b] 11 (162/167PP) [b][u]Trade-Offs:[/u][/b] None [b][u]Unspent PP:[/u][/b] 5 [b][u]Gold Status:[/u][/b] 17/30 [floatr][img=http://files.error-403.net/img/fc/sage-final.png][/floatr] [b][u]In Brief:[/u][/b] Eve Martel is a mute, teenage, psychic bloodhound from an exceptionally wealthy but completely altruistic family whose psychic members have been fighting the good fight for hundreds of years. [b][u]Alternate Identities[/u][/b]: Eve Alexis Martel [b][u]Identity[/u][/b]: Secret [b][u]Birthplace[/u][/b]: Orléans, France [b][u]Occupation[/u][/b]: Student, Gymnast (former) [b][u]Affiliations[/u][/b]: Claremont Academy (Student), Martel Enterprises (Family Company) [b][u]Family[/u][/b]: Leon Martel (Father), Josephine Martel (Mother), Nicholas Marius Martel (Brother), Isabel Jade Martel (Sister), Faith Martel (Cousin), many others. [b][u]Age[/u][/b]: 16, Born 11 April (1994) [b][u]Gender[/u][/b]: Female [b][u]Ethnicity[/u][/b]: French [b][u]Height[/u][/b]: 5'0'' [b][u]Weight[/u][/b]: 110 lb. [b][u]Eyes[/u][/b]: Green [b][u]Hair[/u][/b]: White [b][u]Description:[/u][/b] Small in stature but possessing a powerful, toned, athletic frame, Eve Martel views the world through striking green eyes. Chin-length soft white hair frames a pretty, if otherwise unremarkable, heart-shaped face. Eve tends to dress in intense, rich colors accented with jewel tones, or contrasted with brighter white or icy pastels as these colors tend to compliment her cool complexion. Regardless of the color choices, her clothing is comfortable and well-made, though it tends to be rather understated in design. [b][u]History:[/u][/b] The youngest of three children, Eve Martel was born in France one year after the Terminus Invasion. Though Eve had been separated from her oldest brother Nicholas, she grew up with plenty of cousins her age. On occasion she would visit the extended family in the United States, where she would see her brother Nicholas or her cousin Faith, but she would always return home to France eventually. Enjoying every privilege the Martel family had to offer, Eve was encouraged, and provided the means, to set her own goals and pursue her dreams. As early as the age of seven, Eve took an interest in gymnastics bordering on obsession. That she had a natural talent for it only seemed to make her more determined to see just how far that natural talent could take her. Eve withdrew from school at the age of nine so she could focus on gymnastics, receiving tutoring while she was not working out in the gym. Soon she started to compete at a national and international level, doing well enough over the years that speculated she would earn a spot in the 2012 Olympics, even if she would be nearly two years older than most competitors. The day she turned fourteen was also a day of competition. The beginning of the day had already started on a high note with Eve scoring rather well in both the vault and the uneven bars. Then it all went pear-shaped. Twisting through the air on the balance beam the thoughts of everyone around her, from the spectators to the judges to the other competitors slammed into her mind. In one heartbeat she went from intensely focused to disoriented and confused and the results were tragic. Eve fell, the tip of her shoulder slamming into the balance beam, dislocating the collarbone. Eve screamed as the agony tore through her body and a pulse of mental energy slammed into everyone present in the area. The entire arena was brought to its knees, those present linked with Eve in her moment of suffering, a problem compounded as the link fed back in itself. Mercifully the event was short-lived, as Eve eventually passed out. Eve never fully recovered from that day, the awakening of her psychic voice robbing her of her physical one. While she continued to have the warmth and support of her family, she was officially barred from competition on the grounds that she wasn’t a “normal” human. Not one to sit idle, Eve shifted her focus to more martial pursuits and over the next two years under the tutelage of her father and other Martel family members, learned to refine her control over her mental abilities. Still, Eve doesn’t have complete control over her psychic ability, to those that have the ability to sense it she is like a beacon of psychic energy and those near her tend to pick up on her emotions. In the hope of somehow helping his daughter recover, Leon Martel decided to send Eve to live with her brother Nicholas, to put her as far away from the memories of what she lost and yet still near family. She is expected to attend Claremont Academy, a school her cousin Faith attends. [b][u]Personality & Motivation:[/u][/b] Eve possesses an athlete’s mentality, tackling obstacles before her with a single-minded ferocity. From a young age she has refused to accept limits and failure, and trained her mind and body to push through doubt, pain and fatigue. Eve tends to keep to herself because she is frustrated with her inability to speak and being around others just serves to remind her of her disability, as well as dredge up the memories of the day she lost her voice. Still, overall Eve has a cheerful disposition and a warm, ready smile for those that she has opened up to. The best way to her heart is a little friendly challenge, as Eve enjoys the spirit of competition. While this often takes the form of sport, she also likes to engage in (harmless) practical jokes. Eve, as a psychically gifted Martel, understands and accepts the charge the family has taken on. But she also knows that she is still quite young and not quite prepared for the task ahead. But she will be, one day. [b][u]Powers & Tactics:[/u][/b] Eve's powers largely involve contacting the minds of others, with some minor telekinesis (in the form of her psi-blade and psi-shield). Where she really shines, however, is her ability to find what she is looking for. She can locate people several thousands of miles away or deeply probe someones mind with her "corrosive" mind reading, breaking down their defenses and laying their secrets out before her. In a straight up fight Eve will use her excellent physical conditioning to approach a target quickly and quietly, flanking and harassing her foe before retreating back into hiding just to repeat the process. [b][u]Complications:[/u][/b] [b]Radiates Emotion:[/b] Those near Eve are able to sense her emotions, though the intensity and range of that detection varies with just how strong the emotion is. [b]Semi-Public Identity:[/b] There are several hundred people that know Eve Martel has some sort of ability, as her initial manifestation was pretty public. This was, however, two years ago and on another continent, as well as prior to adopting the Sage persona. Still it is only a matter of time before the connection is made. [b]"She burns so bright":[/b] Eve's psychic abilities are always active and she is unable to hide her nature from other psychics. Her powers are automatically considered Noticeable to anyone with Mental Awareness. [b][u]Abilities:[/u][/b] 2 + 10 + 8 + 0 + 6 + 0 = 26PP Strength: 12 (+1) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 10 (+0) Wisdom: 16 (+3) Charisma: 10 (+0) [b][u]Combat:[/u][/b] 8 + 12 = 20PP Initiative: +5 Attack: +4 Base, +5 Melee, +10 Psionic Assault Powers, +11 Psi-Blade, +11 Mental Corrosion Grapple: +10 Defense: +11 (+6 Base, +5 Dodge Focus), +3 Flat-Footed Knockback: -5 [b][u]Saving Throws:[/u][/b] 1 + 0 + 7 = 8PP Toughness: +11 (+4 Con, +7 Psi-Shield) Fortitude: +5 (+4 Con, +1) Reflex: +5 (+5 Dex, +0) Will: +10 (+3 Wis, +7) [b][u]Skills:[/u][/b] 100R = 25PP Acrobatics 16 (+21, Skill Mastery) Climb 8 (+9) Concentration 10 (+13) Escape Artist 10 (+15, Skill Mastery) Languages 4 (ASL, BSL, English, French [Native], LSF) Notice 12 (+15) Search 12 (+12, +16 Telelocation) Sense Motive 12 (+15, Skill Mastery) Stealth 16 (+21, Skill Mastery) [b][u]Feats:[/u][/b] 19PP Acrobatic Bluff Attack Focus (Melee) Benefit 4 (Status, Wealth 3) Connected Dodge Focus 5 Eidetic Memory Evasion 2 Grapple Finesse Hide in Plain Sight Power Attack Skill Mastery (Acrobatics, Escape Artist, Sense Motive, Stealth) [b][u]Powers:[/u][/b] 21 + 4 + 7 + 31 + 2 = 65PP [b]Communication 6[/b] (Mental, 20 miles, [i]Feats:[/i] Rapid [x10], Selective, Subtle, [i]Extras:[/i] Area (Extended), Two-Way) [21PP] [b]Comprehend 2[/b] (Languages 2 [Speak/Understand Any][b])[/b] [4PP] (Reflexive Language Center Scanning) [b]Protection 7[/b] [7PP] (Psi-Shield) [b]Psionic Assault 12[/b] (24PP Array, [i]Feats[/i]: Accurate 3, Alternate Power 4) [31PP] [list] [b][u]Base Power:[/u] Mind Reading 11[/b] ([i]Feats:[/i] Subtle, [i]Extras[/i]: Action 2 [Free], [i]Flaws[/i]: Limited [Surface Thoughts]) [23PP] [b][u]Alternate Power:[/u] Drain Will 11 ([/b][i]Feats[/i]: Slow Fade, Subtle, [i]Extras:[/i] Alternate Save [Will][b]) + Strike 5 ([/b][i]Feats:[/i] Mighty, [i]Extras[/i]: Alternate Save [Will]) [24PP] (Mind Spike) [b][u]Alternate Power:[/u] Drain Wisdom 11[/b] ([i]Feats[/i]: Slow Fade, Subtle, [i]Extras:[/i] Alternate Save [Will]) + [b]Mind Reading 11[/b] ([i]Extras[/i]: Action [Move/Standard], Penetrating, [i]Flaws:[/i]: Range 2 [Touch][b])[/b] [24PP] (Mental Corrosion) [b][u]Alternate Power:[/u] Strike 11[/b] ([i]Feats:[/i] Affects Insubstantial 2, Improved Critical 2, Subtle, [i]Extras[/i]: Penetrating 8) [24PP] (Psi-Blade) [b][u]Alternate Power:[/u] Enhanced Skills 4[/b] (Search 4) + [b]Telelocation 11[/b] (2,000,000 miles, [i]Feats:[/i] Subtle, [i]Extras:[/i] Duration [Sustained]) [24PP] [/list] [b]Super-Senses 2[/b] (Danger Sense [Mental], Uncanny Dodge [Mental]) [2PP] [b][u]Drawbacks:[/u][/b] -1PP [b]Mute[/b] ([i]Frequency:[/i] Uncommon, [i]Intensity:[/i] Minor) [-1PP] [b][u]DC Block:[/u][/b] [code] ATTACK RANGE DC/SAVE EFFECT Telelocation Extended 21/Will Telelocation Mind Read (Surface) Perception 21/Will Mind Reading Mental Corrosion (Mind Read) Touch 21/Will Mind Reading Mental Corrosion (Drain Wisdom) Touch 21/Will Drain Wisdom Mind Spike (Strike 5) Touch 21/Will Damage (Staged) Mind Spike (Drain Will) Touch 21/Will Drain Willpower Psi-Blade (Strike 11) Touch 26/Toughness Damage (Staged) Unarmed Touch 16/Toughness Damage (Staged) Abilities (26) + Combat (20) + Saving Throws (8) + Skills (25) + Feats (19) + Powers (65) - Drawbacks (1) = 162/167 Power Points Doktor'd
  3. Will get a response up ASAP. Sorry for the delay.
  4. Semi-active due to an approaching deadline and I've slacked off enough this month.
  5. It was MegaDrive everywhere but the US (trademark issues). WELCO METOT HENEX TLEVEL
  6. BitGen tomorrow starting mid-afternoon. I'll likely be out most of the day though.
  7. --That, Erin, sounds like an excellent idea.-- Eve stood up from her chair, picked up Trevor's fedora from the armrest and flicked it in his direction. Flashing a quick smile, she added, --Give me a moment to change and I will join you all.-- --Trevor,-- Eve whispered in Trevor's mind, --I understand that this change in your powers is unexpected, and perhaps even a little frightening. Believe me; I understand this far too well. Everyone, not just you are going to need a little time to adjust. You shut her out, and I will kick you in the shins.--
  8. Eve watched Trevor with a concerned expression on her face, and for the first time was irritated at his outward calm and emotional detachment. "Of course I could find out what he's really thinking," the telepath mused, but the moment that thought surfaced Eve immediately crushed it. She had to trust Trevor to speak up if there was any pain or discomfort, just as he had to trust her that she wouldn't violate the privacy of his thoughts. Instead, she settled back into her chair, and carefully watched Trevor curious as to what his answer would be to Mike's inquiry.
  9. --You can feel it on the air,-- Eve said as she breezed into the common room, dressed for a run though from her slightly flushed appearance it was safe to assume she had already completed it. Settling down into a chair, though careful not to lean against the backrest, Eve casually waved at the assembled. --In any case, good morning,-- she said cheerfully while she took a drink of water.
  10. The telepath blushed at James' compliment and the trace thoughts surrounding it, and fought down a sudden surge of appreciation that flowed out of her. Eve risked a glance at the clerk, hoping he didn't notice the foreign emotions, but realized that was wishful thinking. Cheeks still slightly flush, she picked out a couple of accessories to go with the swimwear and quickly paid for them, mindful of the strange spectacle her behavior must be making. Handing the shopping bag to James, Eve nodded. --Yes, the beach. I'm thinking some volleyball to start.--
  11. The emotional subchannel that Eve communicated with had faded in intensity to its normal low level, a subtle background 'noise' that everyone here was at this point accustomed when they were around the young telepath. This emotional subchannel abruptly closed the subtle, feather light contact Eve maintained with the minds around her withdrawing as James delivered his speech. Eve adopted a pensive expression, arms folded across her chest as she leaned against a bulkhead, her gaze directed downward. She considered what James was asking of them, the noble intentions and the amount of risk versus very little reward and she found herself comfortable with this. Even so, she thought that James was overestimating her ability, and was afraid she'd let the others down. The emotional subchannel reopened carrying with it a faint sense of determination and acceptance. Green eyes looked up at icy blue, and Eve nodded.
  12. --Very cool,-- Eve murmured, subconsciously echoing James as her eyes wandered over the various objects found in the hold a sense of amazement, appreciation and wonder surging out from her. An intense thread of curiosity wove its way into Eve's emotional cocktail at the mention of Persephone. --A fully functioning AI?-- the telepath asked excitedly. --I know we got a rudimentary one operating at Global Cortex, that's one of our subsidiaries, but it isn't out of the prototyping stages yet.--
  13. --Oh, all of that is fun,-- Eve murmured in James' mind while her attention was focused on the swimwear in front of her. Picking up a charcoal and sapphire two-piece she held it up to her body while standing in front of a mirror, imagining the way it would look on her. She considered, for a moment, wearing something a bit more modest but decided that she was far enough away from home that she could relax a bit. Eve glanced over her shoulder at James after that thought, and spun on her heel. --What do you think?-- she asked, holding up the swimsuit.
  14. A sleek, matte black and clearly foreign car turned into the parking lot of the Dairy Queen and parked a few spaces down from Erin's truck. As the sound of its throaty engine ceased, Eve stepped out from the confines of her Bugatti Veyron, dressed to match her exotic vehicle. Approaching Trevor and James she casually waved at the former and smiled at the latter. --I'm not too late am I?-- Eve asked as she settled down at James' table.
  15. Sage Songs In Silence The Other Guys Rose Tinted Glasses
  16. --Sure thing,-- Eve said smiling. --I'm going to make the most out of this gym time. I'm a bit rusty and out of practice.-- With a casual wave goodbye, the gymnast turned to head back to the mats, though she paused for a moment and glanced back over her shoulder at Erin. --Hey, Erin. Thanks.--
  17. Eve laughed and shook her head at James. --No no, I'm quite covered. I never leave home without my plastic, but I appreciate the thought, it's rather sweet.-- Flashing a smile at James, Eve practically bounded over to the door an aura of excitement and joy intermixed with a thread of pleasure radiating from the petite telepath. --Coming?--
  18. --Trainers like that love pushing their people, to get them to push through their limits and to squeak out as much performance and improvement as they can.-- Eve smiled as she ran a hand through her hair, a distant look on her face as if her thoughts were momentarily elsewhere. --Sounds a bit draconian,-- she continued, --and quite possibly a bit sadistic, but overall I think it pays off. Aches and bruises are bound to happen. What matters is if someone can summon up the willpower to push through all that.--
  19. Just an updated infoblock for Sage's sheet, and a removal of the line in Tactics that references emotion control. As always, full updated sheet is in the codeblock below. [b][u]Characters Name:[/u][/b] Sage [b][u]Power Level:[/u][/b] 11 (161/161PP) [b][u]Trade-Offs:[/u][/b] None [b][u]Unspent PP:[/u][/b] 0 [b][u]Gold Status:[/u][/b] 11/30 [floatr][img=http://files.error-403.net/img/fc/sage-final.png][/floatr] [b][u]Alternate Identities[/u][/b]: Eve Alexis Martel [b][u]Identity[/u][/b]: Secret [b][u]Birthplace[/u][/b]: Orléans, France [b][u]Occupation[/u][/b]: Student, Gymnast (former) [b][u]Affiliations[/u][/b]: Claremont Academy (Student), Martel Enterprises (Family Company) [b][u]Family[/u][/b]: Leon Martel (Father), Josephine Martel (Mother), Nicholas Marius Martel (Brother), Isabel Jade Martel (Sister), Faith Martel (Cousin), many others. [b][u]Age[/u][/b]: 16, Born 11 April (1994 [b][u]Gender[/u][/b]: Female [b][u]Ethnicity[/u][/b]: French [b][u]Height[/u][/b]: 5'0'' [b][u]Weight[/u][/b]: 110 lb. [b][u]Eyes[/u][/b]: Green [b][u]Hair[/u][/b]: White [b][u]In Brief:[/u][/b] Eve Martel is a mute, teenage, psychic bloodhound from an exceptionally wealthy but completely altruistic family whose psychic members have been fighting the good fight for hundreds of years. [b][u]Description:[/u][/b] Small in stature but possessing a powerful, toned, athletic frame, Eve Martel views the world through striking green eyes. Chin-length soft white hair frames a pretty, if otherwise unremarkable, heart-shaped face. Eve tends to dress in intense, rich colors accented with jewel tones, or contrasted with brighter white or icy pastels as these colors tend to compliment her cool complexion. Regardless of the color choices, her clothing is comfortable and well-made, though it tends to be rather understated in design. [b][u]History:[/u][/b] The youngest of three children, Eve Martel was born in France one year after the Terminus Invasion. Though Eve had been separated from her oldest brother Nicholas, she grew up with plenty of cousins her age. On occasion she would visit the extended family in the United States, where she would see her brother Nicholas or her cousin Faith, but she would always return home to France eventually. Enjoying every privilege the Martel family had to offer, Eve was encouraged, and provided the means, to set her own goals and pursue her dreams. As early as the age of seven, Eve took an interest in gymnastics bordering on obsession. That she had a natural talent for it only seemed to make her more determined to see just how far that natural talent could take her. Eve withdrew from school at the age of nine so she could focus on gymnastics, receiving tutoring while she was not working out in the gym. Soon she started to compete at a national and international level, doing well enough over the years that speculated she would earn a spot in the 2012 Olympics, even if she would be nearly two years older than most competitors. The day she turned fourteen was also a day of competition. The beginning of the day had already started on a high note with Eve scoring rather well in both the vault and the uneven bars. Then it all went pear-shaped. Twisting through the air on the balance beam the thoughts of everyone around her, from the spectators to the judges to the other competitors slammed into her mind. In one heartbeat she went from intensely focused to disoriented and confused and the results were tragic. Eve fell, the tip of her shoulder slamming into the balance beam, dislocating the collarbone. Eve screamed as the agony tore through her body and a pulse of mental energy slammed into everyone present in the area. The entire arena was brought to its knees, those present linked with Eve in her moment of suffering, a problem compounded as the link fed back in itself. Mercifully the event was short-lived, as Eve eventually passed out. Eve never fully recovered from that day, the awakening of her psychic voice robbing her of her physical one. While she continued to have the warmth and support of her family, she was officially barred from competition on the grounds that she wasn’t a “normal” human. Not one to sit idle, Eve shifted her focus to more martial pursuits and over the next two years under the tutelage of her father and other Martel family members, learned to refine her control over her mental abilities. Still, Eve doesn’t have complete control over her psychic ability, to those that have the ability to sense it she is like a beacon of psychic energy and those near her tend to pick up on her emotions. In the hope of somehow helping his daughter recover, Leon Martel decided to send Eve to live with her brother Nicholas, to put her as far away from the memories of what she lost and yet still near family. She is expected to attend Claremont Academy, a school her cousin Faith attends. [b][u]Personality & Motivation:[/u][/b] Eve possesses an athlete’s mentality, tackling obstacles before her with a single-minded ferocity. From a young age she has refused to accept limits and failure, and trained her mind and body to push through doubt, pain and fatigue. Eve tends to keep to herself because she is frustrated with her inability to speak and being around others just serves to remind her of her disability, as well as dredge up the memories of the day she lost her voice. Still, overall Eve has a cheerful disposition and a warm, ready smile for those that she has opened up to. The best way to her heart is a little friendly challenge, as Eve enjoys the spirit of competition. While this often takes the form of sport, she also likes to engage in (harmless) practical jokes. Eve, as a psychically gifted Martel, understands and accepts the charge the family has taken on. But she also knows that she is still quite young and not quite prepared for the task ahead. But she will be, one day. [b][u]Powers & Tactics:[/u][/b] Eve's powers largely involve contacting the minds of others, with some minor telekinesis (in the form of her psi-blade and psi-shield). Where she really shines, however, is her ability to find what she is looking for. She can locate people several thousands of miles away or deeply probe someones mind with her "corrosive" mind reading, breaking down their defenses and laying their secrets out before her. In a straight up fight Eve will use her excellent physical conditioning to approach a target quickly and quietly, flanking and harassing her foe before retreating back into hiding just to repeat the process. [b][u]Complications:[/u][/b] [b]Radiates Emotion:[/b] Those near Eve are able to sense her emotions, though the intensity and range of that detection varies with just how strong the emotion is. [b]Semi-Public Identity:[/b] There are several hundred people that know Eve Martel has some sort of ability, as her initial manifestation was pretty public. This was, however, two years ago and on another continent, as well as prior to adopting the Sage persona. Still it is only a matter of time before the connection is made. [b]"She burns so bright...":[/b] Eve's psychic abilities are always active and she is unable to hide her nature from other psychics. [b][u]Abilities:[/u][/b] 2 + 10 + 8 + 0 + 6 + 0 = 26PP Strength: 12 (+1) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 10 (+0) Wisdom: 16 (+3) Charisma: 10 (+0) [b][u]Combat:[/u][/b] 8 + 12 = 20PP Initiative: +5 Attack: +4 Base, +5 Melee, +10 Psionic Assault Powers, +11 Psi-Blade, +11 Mental Corrosion Grapple: +10 Defense: +11 (+6 Base, +5 Dodge Focus), +3 Flat-Footed Knockback: -5 [b][u]Saving Throws:[/u][/b] 1 + 0 + 7 = 8PP Toughness: +11 (+4 Con, +7 Psi-Shield) Fortitude: +5 (+4 Con, +1) Reflex: +5 (+5 Dex, +0) Will: +10 (+3 Wis, +7) [b][u]Skills:[/u][/b] 100R = 25PP Acrobatics 16 (+21, Skill Mastery) Climb 8 (+9) Concentration 10 (+13) Escape Artist 10 (+15, Skill Mastery) Languages 4 (ASL, BSL, English, French [Native], LSF) Notice 12 (+15) Search 12 (+12, +16 Telelocation) Sense Motive 12 (+15, Skill Mastery) Stealth 16 (+21, Skill Mastery) [b][u]Feats:[/u][/b] 19PP Acrobatic Bluff Attack Focus (Melee) Benefit 4 (Status, Wealth 3) Connected Dodge Focus 5 Eidetic Memory Evasion 2 Grapple Finesse Hide in Plain Sight Power Attack Skill Mastery (Acrobatics, Escape Artist, Sense Motive, Stealth) [b][u]Powers:[/u][/b] 21 + 4 + 7 + 30 + 2 = 64PP [b]Communication 6 ([/b]Mental, 20 miles, [i]Feats:[/i] Rapid [x10], Selective, Subtle, [i]Extras:[/i] Area (Extended), Two-Way[b])[/b] [21PP] [b]Comprehend 2 ([/b]Languages 2 [Speak/Understand Any][b])[/b] [4PP] (Reflexive Language Center Scanning) [b]Protection 7[/b] [7PP] (Psi-Shield) [b]Psionic Assault 12 ([/b]24PP Array, [i]Feats[/i]: Accurate 3, Alternate Power 3[b])[/b] [30PP] [list][b][u]Base Power:[/u] Mind Reading 11 ([/b][i]Feats:[/i] Subtle, [i]Extras[/i]: Action 2 [Free], [i]Flaws[/i]: Limited [Surface Thoughts][b])[/b] [23PP] [b][u]Alternate Power:[/u] Drain Wisdom 11 ([/b][i]Feats[/i]: Slow Fade, Subtle, [i]Extras:[/i] Alternate Save [Will][b]) + Mind Reading 11 ([/b][i]Extras[/i]: Action [Move/Standard], Penetrating, [i]Flaws:[/i]: Range 2 [Touch][b])[/b] [24PP] (Mental Corrosion) [b][u]Alternate Power:[/u] Strike 11 ([/b][i]Feats:[/i] Affects Insubstantial 2, Improved Critical 2, Subtle, [i]Extras[/i]: Penetrating 8) [24PP] (Psi-Blade) [b][u]Alternate Power:[/u] Enhanced Skills 4 ([/b]Search 4[b]) + Telelocation 11 ([/b]2,000,000 miles, [i]Feats:[/i] Subtle, [i]Extras:[/i] Duration [Sustained][b])[/b] [24PP][/list] [b]Super-Senses 2 ([/b]Danger Sense [Mental], Uncanny Dodge [Mental][b])[/b] [2PP] [b][u]Drawbacks:[/u][/b] -1PP [b]Mute ([/b][i]Frequency:[/i] Uncommon, [i]Intensity:[/i] Minor[b])[/b] [-1PP] [b][u]DC Block:[/u][/b] [code]ATTACK RANGE DC/SAVE EFFECT Telelocation Extended 21/Will Telelocation Mind Read (Surface) Perception 21/Will Mind Reading Mind Read Touch 21/Will Mind Reading Drain Wisdom Touch 21/Will Drain Wisdom Psi-Blade Touch 26/Toughness (Staged) Damage Unarmed Touch 16/Toughness (Staged) Damage Abilities (26) + Combat (20) + Saving Throws (8) + Skills (25) + Feats (19) + Powers (64) - Drawbacks (1) = 161/161 Power Points DONE BY SHAENTHEBRAIN
  20. In the interests of resolving my bit, Sage switched to her surface thought mind reading on her array (Emotion Control is no longer on her character sheet due to recent edits anyhow)
  21. Sage sighed and shook her head, --Sorry, but I'm not the flying type.-- Relaxing the calming effect she was creating Sage let her mind touch the surface thoughts of the young boy. --Tell me about your mother,-- she quietly asked the two children, --what her name is, what she looks like, and I will find take you to see her.--
  22. Out doing stuff this weekend. Time is extremely limited.
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