Sage
Spending 5 PP to enhance Sage's super-senses. Adding Normal Mental Sense [Accurate, Acute, Radius, Ranged] so now the power reads like this:
[power]Super-Senses 6 (Danger Sense [Mental], Uncanny Dodge [Mental], Normal Mental Sense [Accurate, Acute, Radius, Ranged]) [7PP][/power]
Done by AA
Code Block below:
[b][size=200]Sage[/size][/b]
[b][u]Power Level:[/u][/b] 11 (167/167PP)
[b][u]Trade-Offs:[/u][/b] None
[b][u]Unspent PP:[/u][/b] 0
[b][u]Gold Status:[/u][/b] 17/30
[floatr][img=http://files.error-403.net/img/fc/sage-final.png][/floatr]
[b][u]In Brief:[/u][/b] Eve Martel is a mute, teenage, psychic bloodhound from an exceptionally wealthy but completely altruistic family whose psychic members have been fighting the good fight for hundreds of years.
[b][u]Alternate Identities[/u][/b]: Eve Alexis Martel
[b][u]Identity[/u][/b]: Secret
[b][u]Birthplace[/u][/b]: Orléans, France
[b][u]Occupation[/u][/b]: Student, Gymnast (former)
[b][u]Affiliations[/u][/b]: Claremont Academy (Student), Martel Enterprises (Family Company)
[b][u]Family[/u][/b]: Leon Martel (Father), Josephine Martel (Mother), Nicholas Marius Martel (Brother), Isabel Jade Martel (Sister), Faith Martel (Cousin), many others.
[b][u]Age[/u][/b]: 16, Born 11 April (1994)
[b][u]Gender[/u][/b]: Female
[b][u]Ethnicity[/u][/b]: French
[b][u]Height[/u][/b]: 5'0''
[b][u]Weight[/u][/b]: 110 lb.
[b][u]Eyes[/u][/b]: Green
[b][u]Hair[/u][/b]: White
[b][u]Description:[/u][/b]
Small in stature but possessing a powerful, toned, athletic frame, Eve Martel views the world through striking green eyes. Chin-length soft white hair frames a pretty, if otherwise unremarkable, heart-shaped face.
Eve tends to dress in intense, rich colors accented with jewel tones, or contrasted with brighter white or icy pastels as these colors tend to compliment her cool complexion. Regardless of the color choices, her clothing is comfortable and well-made, though it tends to be rather understated in design.
[b][u]History:[/u][/b]
The youngest of three children, Eve Martel was born in France one year after the Terminus Invasion. Though Eve had been separated from her oldest brother Nicholas, she grew up with plenty of cousins her age. On occasion she would visit the extended family in the United States, where she would see her brother Nicholas or her cousin Faith, but she would always return home to France eventually. Enjoying every privilege the Martel family had to offer, Eve was encouraged, and provided the means, to set her own goals and pursue her dreams.
As early as the age of seven, Eve took an interest in gymnastics bordering on obsession. That she had a natural talent for it only seemed to make her more determined to see just how far that natural talent could take her. Eve withdrew from school at the age of nine so she could focus on gymnastics, receiving tutoring while she was not working out in the gym. Soon she started to compete at a national and international level, doing well enough over the years that speculated she would earn a spot in the 2012 Olympics, even if she would be nearly two years older than most competitors.
The day she turned fourteen was also a day of competition. The beginning of the day had already started on a high note with Eve scoring rather well in both the vault and the uneven bars. Then it all went pear-shaped. Twisting through the air on the balance beam the thoughts of everyone around her, from the spectators to the judges to the other competitors slammed into her mind. In one heartbeat she went from intensely focused to disoriented and confused and the results were tragic. Eve fell, the tip of her shoulder slamming into the balance beam, dislocating the collarbone.
Eve screamed as the agony tore through her body and a pulse of mental energy slammed into everyone present in the area. The entire arena was brought to its knees, those present linked with Eve in her moment of suffering, a problem compounded as the link fed back in itself. Mercifully the event was short-lived, as Eve eventually passed out.
Eve never fully recovered from that day, the awakening of her psychic voice robbing her of her physical one. While she continued to have the warmth and support of her family, she was officially barred from competition on the grounds that she wasn’t a “normal†human. Not one to sit idle, Eve shifted her focus to more martial pursuits and over the next two years under the tutelage of her father and other Martel family members, learned to refine her control over her mental abilities. Still, Eve doesn’t have complete control over her psychic ability, to those that have the ability to sense it she is like a beacon of psychic energy and those near her tend to pick up on her emotions.
In the hope of somehow helping his daughter recover, Leon Martel decided to send Eve to live with her brother Nicholas, to put her as far away from the memories of what she lost and yet still near family. She is expected to attend Claremont Academy, a school her cousin Faith attends.
[b][u]Personality & Motivation:[/u][/b]
Eve possesses an athlete’s mentality, tackling obstacles before her with a single-minded ferocity. From a young age she has refused to accept limits and failure, and trained her mind and body to push through doubt, pain and fatigue. Eve tends to keep to herself because she is frustrated with her inability to speak and being around others just serves to remind her of her disability, as well as dredge up the memories of the day she lost her voice.
Still, overall Eve has a cheerful disposition and a warm, ready smile for those that she has opened up to. The best way to her heart is a little friendly challenge, as Eve enjoys the spirit of competition. While this often takes the form of sport, she also likes to engage in (harmless) practical jokes.
Eve, as a psychically gifted Martel, understands and accepts the charge the family has taken on. But she also knows that she is still quite young and not quite prepared for the task ahead. But she will be, one day.
[b][u]Powers & Tactics:[/u][/b]
Eve's powers largely involve contacting the minds of others, with some minor telekinesis (in the form of her psi-blade and psi-shield). Where she really shines, however, is her ability to find what she is looking for. She can locate people several thousands of miles away or deeply probe someones mind with her "corrosive" mind reading, breaking down their defenses and laying their secrets out before her. In a straight up fight Eve will use her excellent physical conditioning to approach a target quickly and quietly, flanking and harassing her foe before retreating back into hiding just to repeat the process.
[b][u]Complications:[/u][/b]
[b]Radiates Emotion:[/b] Those near Eve are able to sense her emotions, though the intensity and range of that detection varies with just how strong the emotion is.
[b]Semi-Public Identity:[/b] There are several hundred people that know Eve Martel has some sort of ability, as her initial manifestation was pretty public. This was, however, two years ago and on another continent, as well as prior to adopting the Sage persona. Still it is only a matter of time before the connection is made.
[b]"She burns so bright":[/b] Eve's psychic abilities are always active and she is unable to hide her nature from other psychics. Her powers are automatically considered Noticeable to anyone with Mental Awareness.
[b][u]Abilities:[/u][/b] 2 + 10 + 8 + 0 + 6 + 0 = 26PP
Strength: 12 (+1)
Dexterity: 20 (+5)
Constitution: 18 (+4)
Intelligence: 10 (+0)
Wisdom: 16 (+3)
Charisma: 10 (+0)
[b][u]Combat:[/u][/b] 8 + 12 = 20PP
Initiative: +5
Attack: +4 Base, +5 Melee, +10 Psionic Assault Powers, +11 TK Blade, +11 Mental Corrosion
Grapple: +10
Defense: +11 (+6 Base, +5 Dodge Focus), +3 Flat-Footed
Knockback: -5
[b][u]Saving Throws:[/u][/b] 1 + 0 + 7 = 8PP
Toughness: +11 (+4 Con, +7 TK Shield)
Fortitude: +5 (+4 Con, +1)
Reflex: +5 (+5 Dex, +0)
Will: +10 (+3 Wis, +7)
[b][u]Skills:[/u][/b] 100R = 25PP
Acrobatics 16 (+21, Skill Mastery)
Climb 8 (+9)
Concentration 10 (+13)
Escape Artist 10 (+15, Skill Mastery)
Languages 4 (ASL, BSL, English, French [Native], LSF)
Notice 12 (+15)
Search 12 (+12, +16 Telelocation)
Sense Motive 12 (+15, Skill Mastery)
Stealth 16 (+21, Skill Mastery)
[b][u]Feats:[/u][/b] 19PP
Acrobatic Bluff
Attack Focus (Melee)
Benefit 4 (Status, Wealth 3)
Connected
Dodge Focus 5
Eidetic Memory
Evasion 2
Grapple Finesse
Hide in Plain Sight
Power Attack
Skill Mastery (Acrobatics, Escape Artist, Sense Motive, Stealth)
[b][u]Powers:[/u][/b] 21 + 4 + 7 + 31 + 7 = 70PP
[b]Communication 6[/b] (Mental, 20 miles, [i]Feats:[/i] Rapid [x10], Selective, Subtle, [i]Extras:[/i] Area (Extended), Two-Way) (Telepathy, Networked Telepathy) [21PP]
[b]Comprehend 2[/b] (Languages 2 [Speak/Understand Any][b])[/b] [4PP] (Reflexive Language Center Scanning)
[b]Protection 7[/b] [7PP] (Telekinetic Shield)
[b]Psionic Assault 12[/b] (24PP Array, [i]Feats[/i]: Accurate 3, Alternate Power 4) [31PP]
[list]
[b][u]Base Power:[/u] Mind Reading 11[/b] ([i]Feats:[/i] Subtle, [i]Extras[/i]: Action 2 [Free], [i]Flaws[/i]: Limited [Surface Thoughts]) [23PP]
[b][u]Alternate Power:[/u] Drain Will 11 ([/b][i]Feats[/i]: Slow Fade, Subtle, [i]Extras:[/i] Alternate Save [Will][b]) + Strike 5 ([/b][i]Feats:[/i] Mighty, [i]Extras[/i]: Alternate Save [Will]) [24PP] (Mind Spike)
[b][u]Alternate Power:[/u] Drain Wisdom 11[/b] ([i]Feats[/i]: Slow Fade, Subtle, [i]Extras:[/i] Alternate Save [Will]) + [b]Mind Reading 11[/b] ([i]Extras[/i]: Action [Move/Standard], Penetrating, [i]Flaws:[/i]: Range 2 [Touch][b])[/b] [24PP] (Mental Corrosion)
[b][u]Alternate Power:[/u] Strike 11[/b] ([i]Feats:[/i] Affects Insubstantial 2, Improved Critical 2, Subtle, [i]Extras[/i]: Penetrating 8) [24PP] (Telekinetic Blade)
[b][u]Alternate Power:[/u] Enhanced Skills 4[/b] (Search 4) + [b]Telelocation 11[/b] (2,000,000 miles, [i]Feats:[/i] Subtle, [i]Extras:[/i] Duration [Sustained]) [24PP]
[/list]
[b]Super-Senses 6[/b] (Danger Sense [Mental], Uncanny Dodge [Mental], Normal Mental Sense [Accurate, Acute, Radius, Ranged]) [7PP]
[b][u]Drawbacks:[/u][/b] -1PP
[b]Mute[/b] ([i]Frequency:[/i] Uncommon, [i]Intensity:[/i] Minor) [-1PP]
[b][u]DC Block:[/u][/b]
[code]
ATTACK RANGE DC/SAVE EFFECT
Telelocation Extended 21/Will Telelocation
Mind Read (Surface) Perception 21/Will Mind Reading
Mental Corrosion (Mind Read) Touch 21/Will Mind Reading
Mental Corrosion (Drain Wisdom) Touch 21/Will Drain Wisdom
Mind Spike (Strike 5) Touch 21/Will Damage (Staged)
Mind Spike (Drain Will) Touch 21/Will Drain Willpower
TK Blade (Strike 11) Touch 26/Toughness Damage (Staged)
Unarmed Touch 16/Toughness Damage (Staged)
Abilities (26) + Combat (20) + Saving Throws (8) + Skills (25) + Feats (19) + Powers (70) - Drawbacks (1) = 167/167 Power Points