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Incursion: Science Team Go! [OOC]


Gizmo

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Such things! Firstly, the mound itself is pure computronium very nearly all of the way down, with the ribbons on gold suggesting that the entire affected area is working as a single, interconnected processing machine. In other words, if one could rig up an interface it would be usable from anywhere on the computronium's surface. Right down at the bottom he can see some hunks of other materials, presumably from the bomb's atmospheric entry pod. For some reason the nanites have left that wreckage alone rather than converting it.

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Computronium Mound
Opposed Computers Check: 1d20+12 13

 

I'm going to treat this sort of like a modified version of a grapple. The mound is 'pinned' this round and unable to make any new drones! Starting next turn if he can maintain the 'grapple' he can start using a Standard Action to beat down its firewalls using an Intelligence check rather than Strength. If anyone else can get into the system using Datalink or an interface they create they can help him!

 

 

26 - Asad - Uninjured, 3HP
24 - Citizen - Injured x1, 0HP
> 19 - Terrifica - Uninjured, 0HP
17 - Maxima - Uninjured, Leaping 2 Rounds, 3HP
14 - Hronos - Uninjured, Distracted, 0HP
8 - Compu-Jackals x1 - Uninjured
8 - Compu-Jackals with Wings x1 - Uninjured

8 - Compu-Jackals with Wings and Penetrating Claws x6 - Uninjured

8 - Compu-Jackals with Wings and Penetrating Claws x6 - Uninjured, -2 Defense

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Citizen

Sorry, I was unclear earlier: there isn't any CPU, it's completely spread out throughout the whole area transformed into computronium. The non-computronium wreckage Citizen sees aren't computer parts, they're just the casing that carried the nanites to Earth. Obviously the nanites needed to know not to transform the casing en route, so using the wreckage against them is an alternate strategy.

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http://orokos.com/roll/251944

Reflex save. Oh, hey, 16. Worked for once.

http://orokos.com/roll/251945

Fort save 15. Good.

http://orokos.com/roll/251946

Toughness save. 17. Well. How does that round, again?

Either way, attack roll time. Can't work with monster attacking you. Since these are minions and Asad

s 21 was effective earlier, taking 10 (minus the bit of power attack she can do) for a 23 result should hit, yes? DC is 22.

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Compu-Jackal
Toughness Save vs DC 22: 1d20+7 12

 

 

26 - Asad - Uninjured, 3HP
24 - Citizen - Injured x1, 0HP
19 - Terrifica - Uninjured, 0HP
> 17 - Maxima - Uninjured, Leaping 1 Rounds, 3HP
14 - Hronos - Uninjured, Distracted, 0HP
8 - Compu-Jackals with Wings x1 - Uninjured

8 - Compu-Jackals with Wings and Penetrating Claws x6 - Uninjured

8 - Compu-Jackals with Wings and Penetrating Claws x6 - Uninjured, -2 Defense

 

Maxima is still in the air but the compu-jackals attacking her are keeping pace and they're within melee range!

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Then we must kung-fu fight!

 

Well first off, going to use a Hero Point to brush off the fatigue caused by stunting the extra Leaping. 

 

All out Attack +/-2 for a total of 18 on the attack roll.  DC of 31 Toughness, Maxima will inflict maximum knockback on the jackal, hoping to send it crashing into another jackal and so on and so forth.  Let me know if this second part needs any additional rolls from me. 

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  • 2 weeks later...

Compu-Jackals with Wings and Penetrating Claws
Toughness Save vs DC 31: 6#1d20+7 14 27 9 9 12 26
 
That takes out all six of them! Flavour that as you will!
 

26 - Asad - Uninjured, 3HP
24 - Citizen - Injured x1, 0HP
19 - Terrifica - Uninjured, 0HP
17 - Maxima - Uninjured, Leaping 1 Rounds, -2 Defense, 2HP
> 14 - Hronos - Uninjured, Distracted, 0HP
8 - Compu-Jackals with Wings x1 - Uninjured
8 - Compu-Jackals with Wings and Penetrating Claws x6 - Uninjured

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Compu-Jackal with Wings
Reflex Save vs DC 20: 1d20+4 20
 
Compu-Jackals with Wings and Penetrating Claws
Reflex Save vs DC 20: 6#1d20+4 9 18 23 6 20 18
 
That means two are effectively knocked out and two are dazed.
 
Compu-Jackal with Wings
Standard Action: Attack Hronos: 1d20+5 11
 
Compu-Jackals with Wings and Penetrating Claws
Standard Action: Combined Attack vs Citizen: 2#1d20+5 14 22
 
That's a DC 22 Toughness Save for Citizen. The two dazed compu-jackals clear the condition as they skip their turns. Thanks to Citizen there aren't any new drones this round!
 
Asad is up.

> 26 - Asad - Uninjured, 3HP
24 - Citizen - Injured x1, Pending Toughness Save, 0HP
19 - Terrifica - Uninjured, 0HP
17 - Maxima - Uninjured, Leaping 1 Rounds, -2 Defense, 2HP
14 - Hronos - Uninjured, 0HP
8 - Compu-Jackals with Wings x1 - Uninjured
8 - Compu-Jackals with Wings and Penetrating Claws x4 - Uninjured

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Compu-Jackals with Wings and Penetrating Claws
Reflex Save vs DC 20: 4#1d20+4 22 23 9 16
Toughness Save vs DC 25: 2#1d20+7 21 19
Toughness Save vs DC 20: 2#1d20+7 25 18

 

Tossing Citizen an HP given that he's locked in cyber-combat with the entity that killed an entire planet while Sharl had to watch! I expect you'll want to spend that on clearing the Dazed status, AA?

 

26 - Asad - Uninjured, 3HP
> 24 - Citizen - Injured x2, Dazed, 1HP
19 - Terrifica - Uninjured, 0HP
17 - Maxima - Uninjured, Leaping 1 Rounds, -2 Defense, 2HP
14 - Hronos - Uninjured, 0HP
8 - Compu-Jackals with Wings x1 - Uninjured
8 - Compu-Jackals with Wings and Penetrating Claws x1 - Uninjured

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Computronium Mound

Opposed Computers Check: 1d20+12 19

 

Alright, the mound is no longer 'pinned' and is able to generate more jackals this round, then! Good thing Maxima is about to arrive, then! Before that, Terrifica is up.

 

 

26 - Asad - Uninjured, 3HP
24 - Citizen - Injured x2, 0HP
> 19 - Terrifica - Uninjured, 0HP
17 - Maxima - Uninjured, Leaping 1 Rounds, -2 Defense, 2HP
14 - Hronos - Uninjured, 0HP
8 - Compu-Jackals with Wings x1 - Uninjured
8 - Compu-Jackals with Wings and Penetrating Claws x1 - Uninjured

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Ouch! Dramatically appropriate set-back! Have an HP for your trouble! Also feel free to get a nail biting post up about the nanites starting to eat through Terrifica's boots!
 

Meanwhile, Maxima finally lands!

 

 

26 - Asad - Uninjured, 3HP
24 - Citizen - Injured x2, 0HP
19 - Terrifica - Bruised x1, 1HP
> 17 - Maxima - Uninjured, 2HP
14 - Hronos - Uninjured, 0HP
8 - Compu-Jackals with Wings x1 - Uninjured
8 - Compu-Jackals with Wings and Penetrating Claws x1 - Uninjured

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Well technically, Maxima doesn't land until the end of this full round action.  Since Maxima has Density and has conducted this large leap, she'll likely cause some damage when she lands.  Whether or not this damage is purely cinematic or has any mechanical impact, I leave to your discretion Gizmo. 

 

Once Maxima land's however she's going to use Extra Effort to get an extra Standard action to try to smash, break, crack open, pummel and/or dismantle either ( A ) the largest amount of real estate she can or ( B ) anything that looks important to the governance of the machinery, prioritizing B over A. 

 

Maxima has an effective lifting capacity of 72, and a Strength bonus of +16.  She'll take a 10 on Knowledge: Technology for a result of 25 to pick out anything that looks important. 

 

If you need any other rolls from me, let me know. 

 

Also since she is now in contact with the computronium, she has to roll some saving throws. 

 

Reflex save vs Computronium: 1d20+2 13  Close but no cigar

 

Fortitude save vs Computronium: 1d20+13 18 If I remember right, that'll pass, if not let me know. 

Edited by Geez3r
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