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Avenger Assembled

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About Avenger Assembled

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  • Birthday 11/10/1981

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  1. Daystar Jaycee Cahill was born in 2002 in Guymon, Oklahoma. She's the middle of three girls, all of them named after their father J.T. (who she still calls 'Daddy', especially when she wants something from him). Her family has deep roots in rural Texas County; her late grandfather's savvy business sense made him a millionaire (and the richest man in Texas County, at least for a while) when he sold his failing cattle lands to invest in the natural gas boom of the 1930s. Her daddy met her momma Rachel twenty years ago, when he was fresh out of Harvard and a graduate student at the University of Oklahoma and she was just finishing up her BA in nursing. Rachel left her family in Muskogee behind to settle in her husband's hometown and work as a school nurse; Jaycee looks a lot like her mom, with her mother's skin tone, petite build and dark hair. Jaycee knows there was a time when her daddy wasn't a politician, but she can't really remember it. She wasn't yet in elementary school when her daddy ran for the Oklahoma State Legislature, a position he held for only a few years before deciding legislative service wasn't for him. The former political science professor at OPSU wasn't a man for legislative negotiations and dickering - he wanted to be the man in charge. Friendly to the oil industry, married to a Comanche woman, projecting a folksy-but-informed manner that let him speak cordially to both Tulsa suburbanites and farmers in the Panhandle, JT Cahill ran first as an outsider in the Republican primary, then was elected Governor of Oklahoma in 2010. Jaycee found that she liked being a governor's daughter. She was one of the most popular kids in her tony private schools in Oklahoma City, getting her attention she'd hardly ever won as a middle child back home, and living in Oklahoma City was a lot better than living in Guymon. It meant changes at home - she saw a lot less of her daddy and her momma, but she was reaching an age where that wasn't so bad. She got to travel too; out to DC and down to Austin, getting to know the children of other politicians and rich friends of her daddy's, and even got to visit. She wasn't old enough to be interested in boys the way her older sister Jaybee was, but she was sure that when she did, she'd have her pick of the best ones. She had a lot of plans. Jaycee was old enough to have some idea of what they were getting into when her daddy and momma sat her and her two sisters down in December of 2014 to tell them something very serious. Her daddy had thought hard, he'd prayed hard, and he'd talked to their mom and his friends - and Governor Cahill was going to run for President in the next election. Freshly 13, Jaycee rolled her eyes but didn't actually backsass her daddy - her daddy had just been re-elected Governor earlier that year and she figured the campaign for President couldn't be _that_ different from the campaign for Governor. And besides, it probably wasn't going to amount to anything. She had to admit she loved her dad (privately, anyway), but the country wasn't going to elect her dad, with his corny jokes and his Sooner ties and cheerful belly, President, right? The headaches started around the time of Jaycee's fourteenth birthday, just a short time after her father had been elected President of the United States. They were small at first and she got aspirin for them, then stronger stuff - stuff the White House doctors had to prescribe, then hospital visits to get her on a new type of painkillers. Her daddy's people kept it out of the media, which made her feel a little better - running for President was _not_ like running for Governor at all, and the campaign had turned her life completely upside-down. She knew how important this job was to her family, to her sisters, to America; she decided not to tell anyone when the headaches came back after a few months of treatment - or when she started hearing whispers in empty rooms in the White House, and then seeing things she knew weren't there - strange colors and patterns that she blocked out by sheer force of will. She wasn't going to ruin everything for her family by being a freak! And then came D-Day. A year later, Claremont has taught her things about the world. The worldly things she grew up fearing aren't so threatening, but there are demons in the world - monsters who would drag everything down into darkness, and righteous heroes determined to fight them. She's transforming, turning into something other than human - but as horrifying as that is, maybe she can use what's happened to her to make things better for other people. And even if life means she has to lie about who she is and what she is, if she has to keep being Judy Smith the Grue refugee to protect her family name - that just means she has to shine her light all the brighter. At least she has a sister to stand by her side. When not empowered, she wears modest A-line dresses and occasionally jeans - when empowered, she glows with a bright inner light that obscures her facial features. Judith 13:20 "May God make this redound to your everlasting honor, rewarding you with blessings, because you risked your life when our people were being oppressed, and you averted our disaster, walking in the straight path before our God.” And all the people answered, “Amen! Amen!”" Abilities: 0 + 0 + 12 + 0 + 4 + 8 = 24PP STR 10 (+0) DEX 10 (+0) CON 22 (+6) INT 10 (+0) WIS 14 (+2) CHA 18 (+4) Combat: 8 + 8 = 16PP Init: +0 ATK: +4 [+9 Ranged] DEF: +10 (+6 Dodge Focus, +4 Base, +2 Flat-Footed) Grapple: +4 Knockback: -3/-2 Saves: 1 + 7 + 5 = 13PP TOU +8/+6 (+6 Con, +2 Defensive Roll) FORT +7 (+6 Con, +1) REF +7 (+0 Dex, +7) WILL +7 (+2 Wis, +5) Skills: 76R=19PP Bluff 11 (+15, SM) Diplomacy 6 (+10, SM) Knowledge (Civics) 5 (+5) Knowledge (Physical Sciences) 5 (+5) Knowledge (Pop Culture) 5 (+5) Knowledge (Theology and Philosophy) 10 (+10) Handle Animal 1 (+5) Medicine 6 (+8) Perform (Vocals) 6 (+10) Ride 5 (+5) Notice 8 (+10, SM) Sense Motive 8 (+10, SM) Feats: 18PP Attack Focus (Ranged) 5 Defensive Roll 1 Dodge Focus 6 Improved Defense 2 Precise Shot Quick Change Skill Mastery (Bluff, Diplomacy, Notice, Sense Motive) Uncanny Dodge (radio) Powers: 1 + 4 + 1 + 5 + 30 + 2 = 43PP Datalink 1 (10 ft, radio, alien) [1PP] Dazzle 1 (visual) (Stellarian might, Extras: Action 2 [Free], Perception [Visual, Area], Flaw: Range [Touch], alien) [4PP] Immunity 1 (own powers, alien) [1PP] Immunity 5 (environmental cold, environmental heat, environmental radiation, sleep, starvation and thirst, alien) [5PP] Radio Control Array 14 (28PP, PFs: Alternate Powers 2, alien) [30PP] BE: Damage 9 (microwaves, Extra: Area [Burst], Flaw: Range [Touch]) {18} + Dazzle 9 (radio) (Extra: Area [Burst], Flaw: Range [Touch], PF: Subtle) {18+9=28/28} AP: Enhanced Dazzle 7 [visual, to Dazzle 8] {28/28} AP: Disintegration 9 (microwaves 2.0, Flaw: Action 2 [Full], PF: Subtle) {28/28} Super-Senses 2 (Infravision, Radio, alien) [2PP] DC Table Unarmed DC 15 Bruised/Injured Blast DC 24 Bruised/Injured Damage DC 24 Bruised/Injured Dazzle DC 19 Ref/Fort Blinded Dazzle DC 18 Ref/Fort Blinded costs Abilities (24) + Combat (16) + Saves (15) + Skills (19) + Feats (18) + Powers (43) = 135/135
  2. watchdog: spend 3 of her PP on the Sidekick feat, raising her total ranks in the feat to 27. The new sheet for her sidekick (now named Daystar) will go down in the other section.
  3. I'm interested! Let me know which, if any, you think would be the most appropriate for Lady Horus and/or Wadjet.
  4. Stellarians The Stellarians are an ancient race of non-humanoids native to a Y class brown dwarf, an ancient sphere with a history nearly as old as the Milky Way itself.(Only a million million years old themselves, the Stellarians are relative latecomers to their homeworld.) Stellaria lies deep in the Galactic Core near Sagitarius A, a region swept with the radio waves that are the most common natural food source of its only native intelligence. With a billion-year-old civilization, they have long since tamed and controlled their home's weather and native animal life - primarily other radiophiles and the things that ate them. The natives (who in their natural state resemble ball lighting) leave their homeworld only occasionally; conditions on planets like Terra are sufficiently exotic to them (and the fleshy, organic inhabitants of worlds like that so bizarre) that it rarely seems worth the bother. They have made contact with several galactic civilizations over the millennia but they have little to offer beings so unlike them. Trade has typically been intellectual in nature - in one significant trading interaction in the Delaztri period, they traded uncounted aeons of oral histories in return for the Empire's supply of games and fiction. Occasionally contact with outsiders has been violent (though rarely, given that their planet has no resources usable by most species) but their ability to control the electromagnetic spectrum means that such invasions have typically resulted in the rapid dissolution of the invaders. Their records are ancient (and indeed some of the oldest in the Milky Way) but you need to make them a good offer to know what they know. If your offer is inadequate, they'll take what you offer and lie to you. They have a problem with that. One thing about being a tireless immortal with few physical needs is that occasionally one gets bored. And while their homeworld is Jupiter-sized, eventually a Stellarian will reach a time where they have "done it all". In those times, one will sometimes use their near-perfect mental control to assume the guise of a member of another species, then go live as one of those species for a time. The Stellarians do love their stories and their myths, and gaining new ones is a rare form of currency for them - a way to make the endless games of their lives a little more interesting. Other times this trade will happen honestly - but they don't seem to quite accept the idea that other species are 'real', though - the idea that they might be hurting an organic being physically or emotionally is one that they'd have trouble taking entirely seriously...
  5. Stellarians The Stellarians are an ancient race of non-humanoids native to a Y class brown dwarf, an ancient sphere with a history nearly as old as the Milky Way itself.(Only a million million years old themselves, the Stellarians are relative latecomers to their homeworld.) Stellaria lies deep in the Galactic Core near Sagitarius A, a region swept with the radio waves that are the most common natural food source of its only native intelligence. With a billion-year-old civilization, they have long since tamed and controlled their home's weather and native animal life - primarily other radiophiles and the things that ate them. The natives (who in their natural state resemble ball lighting) leave their homeworld only occasionally; conditions on planets like Terra are sufficiently exotic to them (and the fleshy, organic inhabitants of worlds like that so bizarre) that it rarely seems worth the bother. They have made contact with several galactic civilizations over the millennia but they have little to offer beings so unlike them. Trade has typically been intellectual in nature - in one significant trading interaction in the Delaztri period, they traded uncounted aeons of oral histories in return for the Empire's supply of games and fiction. Occasionally contact with outsiders has been violent (though rarely, given that their planet has no resources usable by most species) but their ability to control the electromagnetic spectrum means that such invasions have typically resulted in the rapid dissolution of the invaders. Their records are ancient (and indeed some of the oldest in the Milky Way) but you need to make them a good offer to know what they know - and they may not tell you the truth. One thing about being a tireless immortal with few physical needs is that occasionally one gets bored. And while their homeworld is Jupiter-sized, eventually a Stellarian will reach a time where they have "done it all". In those times, one will sometimes use their near-perfect mental control to assume the guise of a member of another species, then go live as one of those species for a time. The Stellarians do love their stories and their myths, and gaining new ones is a rare form of currency for them - a way to make the endless games of their lives a little more interesting. Other times this trade will happen honestly - but they don't seem to quite accept the idea that other species are 'real', though - the idea that they might be hurting an organic being physically or emotionally is one that they'd have trouble taking entirely seriously...
  6. "I am as well as I have been," croaked Sea Devil. Her gold-black eyes flicked up and down as she looked over Salvo, then she said (with the air of someone making a great confidence) "Would you like to see my armor? I hid it behind a bush over there, but I got it in SPACE. I don't know who the owner was, but I am sure he is dead now. The Star Knights said it could be mine."
  7. Abilities: 0 + 0 + 12 + 0 + 4 + 8 = 24PP STR 10 (+0) DEX 10 (+0) CON 22 (+6) INT 10 (+0) WIS 14 (+2) CHA 18 (+4) Combat: 8 + 8 = 16PP Init: +4 ATK: +4 [+9 Ranged] DEF: +10 (+6 Dodge Focus, +4 Base, +2 Flat-Footed) Grapple: +4 Knockback: -3/-2 Saves: 1 + 7 + 5 = 13PP TOU +8/+6 (+6 Con, +2 Defensive Roll) FORT +7 (+6 Con, +1) REF +7 (+0 Dex, +7) WILL +7 (+2 Wis, +5) Skills: 76R=19PP Bluff 11 (+15, SM) Diplomacy 6 (+10, SM) Knowledge (Civics) 5 (+5) Knowledge (Physical Sciences) 5 (+5) Knowledge (Pop Culture) 5 (+5) Knowledge (Theology and Philosophy) 10 (+10) Handle Animal 1 (+5) Medicine 6 (+8) Perform (Vocals) 6 (+10) Ride 5 (+5) Notice 8 (+10, SM) Sense Motive 8 (+10, SM) Feats: 18PP Attack Focus (Ranged) 5 Defensive Roll 1 Dodge Focus 6 Improved Defense 2 Improved Initiative Precise Shot Skill Mastery (Bluff, Diplomacy, Notice, Sense Motive) Uncanny Dodge (radio) Powers: 1 + 4 + 1 + 5 + 30 + 2 = 43PP Datalink 1 (10 ft, radio, alien) [1PP] Dazzle 1 (visual) (Stellarian might, Extras: Action 2 [Free], Perception [Visual, Area], Flaw: Range [Touch], alien) [4PP] Immunity 1 (own powers, alien) [1PP] Immunity 5 (environmental cold, environmental heat, environmental radiation, sleep, starvation and thirst, alien) [5PP] Radio Control Array 14 (28PP, PFs: Alternate Powers 2, alien) [30PP] BE: Damage 9 (microwaves, Extra: Area [Burst], Flaw: Range [Touch]) {18} + Dazzle 9 (radio) (Extra: Area [Burst], Flaw: Range [Touch], PF: Precise) {18+9=28/28} AP: Enhanced Dazzle 7 [visual, to Dazzle 8] {28/28} AP: Disintegration 9 (gamma rays, Flaw: Action 2 [Full], PF: Indirect) {28/28} Super-Senses 2 (Infravision, Radio, alien) [2PP] DC Table Unarmed DC 15 Bruised/Injured Blast DC 24 Bruised/Injured Damage DC 24 Bruised/Injured Dazzle DC 19 Ref/Fort Blinded Dazzle DC 18 Ref/Fort Blinded costs Abilities (24) + Combat (16) + Saves (15) + Skills (19) + Feats (18) + Powers (43) = 135/135
  8. Aquaria looked disgustedly at the rock-eating dragon but reminded herself that people tended to get angry at her when she talked to them about religion, not that she could blame Surfacers for avoiding a topic that had to be uncomfortable for them. "They abide," she croaked. "This world is mostly sea," she added for Dio. "You should learn to like it." She knew well enough the stories of how the god of the rocks would challenge the sea when the stars were right and be drowned for its pains, and felt no need to dwell on it here. With a slice of her talons to carve it free, she tossed a chunk of bellyfish to Mutt and hissed politely at Nicole, "Oh the meat is cooked for you! And everyone else! I do not cook my fish." Turning her upper torso she discreetly spat out a bone and went on, "Cooking meat is only for bad times." She studied Hex, sniffing loudly with nostrils wide as a seal's - and evidently just as flexible. "I am sure your plants are good but I only eat them to clean my stomach." She knew Surfacers didn't like talking about bodily functions very much.
  9. Aquaria eyed the immature Surfacer - she was...twelve? Sixteen? It was hard to remember their ages when she was primarily around fully-developed females. "The fish is for eating," she croaked, gold-blacck eyes staring fixedly at Nicole. "It has no poison - and is cooked!" she added, a distinct tone of defensiveness entering what was otherwise an inhuman throbbing from a throat as thick around as Nicole's shoulder. She proved her words by biting the head off the trout-sized fish as easily as Nicole would bite the head off a Swedish fish, giving the technomancer a distinct glimpse of the rows of serrated teeth inside that otherwise frog-looking mouth that took up the lower part of Aquaria's broad face. She chewed and swallowed with the distinct sound of breaking bones, then said, "I made the sign, yes. When the forces of Destruction came to this place, I called my gods and they answered." If she'd been defensive before, now she was distinctly prideful. "It is a mark of their favor. It should not hurt your machines. Dragonfly came with her science and they all worked I can hear they are broken! Is that bad?." She struck her trident against the ground. "Would you like some fish? I can give you a part that has no bones! There is plenty for your ghost dog!" she added with a call Dead Head's way.
  10. Question - what do your characters sound like to someone with Super-Senses 12 (Darkvision, Radius Sight, Detect Magic 3 [auditory], Hearing [Extended], Sonar [Accurate Ultrasonic Hearing], Scent [Acute], Tremorsense) [12PP] Asking for a friend!
  11. I sing of Hydra, glad and big. Aquaria had not been sure how she was going to introduce herself to the mystics among the Surfacers, especially since Jessie had opted to stay home that night. Singularity did not much enjoy the magic that lay between dimensions. So it was that she had fallen back on old habits; did one impress one's peers with one's might? So it was that she entered the party carrying the trident of Hydra's champion, speared upon it a great fish, and strode boldly through the dead shades of Surfacemen (who might well cling to life, knowing what awaited them in the world beyond!). "Behold!" she declared in a booming basso voice that rang out too loudly amidst the party. "The Sea Devil is here!" She did not really think of the trident's power as magical, simply an expression of how the world worked, but whatever got her to a noisy party like this was fine with her. She was sure the mighty Master Mage knew she was here - but who would come to a place like this and not make sure all knew she was there? She was confident in her leather harness, having neatly stowed her suit out of sight behind a table, her muscular green and white form adorned with blue tattoos that matched the general style of the elder sign at everyone's feet. There was a song in the air at the elder sign that spoke of the stars being right and all being well, and she liked it.
  12. When Judy was done, she faced Ashley across the table. "So there you have it. Ah did it. Ah did it on purpose." She reached up and scrubbed her eyes, unable to cry even though her gaze was burning. Ashley licked her lips, took a breath, and said, "Why?" "Because Ah know there's something better than this now," said Judy softly. "Ah'm sorry, Ah know Ah should be loyal to my family, and Ah do love them, but this is...this is not how it should be!" she said, making a gesture with her hand to include the whole hotel room, and the world beyond it. "Ah shouldn't have to lie to everyone because it makes their lives easier. Ah want to go back to Claremont because...because it's better for me to be there as long as my parents live in the White House." Ashley considered what to say for a moment, then went on. "You know more about your powers than I thought," she admitted. "You managed to scorch that hotel room without irradiating anyone through the walls or the floors. Smart to count it out until your staff was at the edge of the perimeter." She looked her charge in the eye and said, not unsympathetically, "But this can't happen again. I will be here for you, for the rest of this year, for however long this takes, but I can't protect you if you're going to do things like this." Judy deflated, slightly, but didn't collapse. "Ah guess you must be disappointed in me now." Ashley reached across the table and took the girl's hand; as usual, Ashley was fever-hot to the touch. "Remember what I told you when we first met?" she asked the girl. "I'm with you to the end of the line." "Why?" Because I know what it's like to have the superworld crash into your life and take everything from you. Because I know what it's like to have your family turn their back on you because they want things to be normal. "Because somebody reached out for me when I needed it." Unbidden, the face of Callie Summers flashed in her mind. "And I want to help." "Okay." She took a breath, then said, "I've been thinking about becoming a real-live superhero this year..."
  13. August 2019 Oklahoma City Ashley had persuaded Mrs. Cahill to leave her alone with Judy for a while - "sisterly bonding time" was part of maintaining their respective characters, something that was a vital part of the charade that Rachel Cahill took very seriously indeed. When they were finally alone, Ashley held a finger up to her lips and walked around the edge of the hotel room, casually removing devices from her belt and placing them at the edges of the hotel room's walls. Understanding the signal, Judy was quiet until Ashley joined her again at the hotel card table where she'd been sitting. The notebooks of their summer story, the deck of cards, the Gideon Bible - they'd all have to wait right now. She didn't need to explain what she was doing; Judy heard the radio signals in the room briefly fuzzing into inaudible noise, and knew a similar effect was reaching the ears of any eavesdroppers. When they were done, Ashley steepled her fingers and studied her charge, considering how to play this. From the tense way Judy was shifting in her seat, she understood the game too. "I'd like you to tell me what happened in Oklahoma City last month." Another teenager would have reminded Ashley about the report the agent had already signed off on about the incident - another teenager would have protested that she'd already told her everything! But Judy was typically an honest girl, which was why they needed to have this conversation now, because if they didn't and something was changing the coming year was going to be dangerous. Ashley took no notes for the conversation - but she remembered it well enough. Judy's story went something like this. - Alone in a darkened room with a wet towel over her forehead, sipping on a bottle of water, she'd done some hard thinking. She knew her mother well enough to read her moods, and she knew Rachel had been serious about potentially pulling her out of Claremont. Her mother had never liked the idea of sending her daughter away to a place where 'she'd be exposed to who knows what kind of people, where they'll fill her head with who knows what ideas' - and when she tried to think about the school from her mother's perspective, her fears only grew. She had a boyfriend her mother didn't like, that was one strike, she had friends her mother certainly didn't like, that was two strikes, and she'd managed to avoid any serious incidents with her powers - which was, dammit, another strike. Because if she could control her powers, why do something so risky as keep her at Claremont, with all it exposed her to? Expose her to people she'd never seen before, and places like she'd never seen before, and a place where she could actually find some answers about what was happening to her - The idea came to her so fast that she sat up. Well, what if I can't control my powers? It would have to be careful, so careful, something that her parents could plausibly see as an accident despite her recent argument with her mother, something that wouldn't hurt anyone else but that could stand as proof positive that she needed more training, and the only place to get that was Claremont. Maybe her powers were a curse, something to keep her up at night, but if she couldn't turn that curse into a blessing... - At this point Judy's story broke off, her eyes burning as she looked away from Ashley. "It sounds so bad when Ah say it out loud," she whispered.
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