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Geez3r

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  1. “Date: Saturday May 18th, 2013 Time: 18:53 Project: Seven – Niner – Foxtrot – Tango†Uttered Dr. Steels allowed as she began to record her daily report. “Blood cultures are advancing within acceptable bounds as defined in audio log...†she paused as she looked over her notes. “...Six – Eight – Foxtrot – Tango.†She continued finding her spot. “Despite the presence of pathogens and temperature holding steady at 20 C, cultures are progressing at standard rate. Of note however in sample 3, abnormalities have begun to appear. Vacuole size is visibly diminished, whereas mitochondria count seems to have increased. This suggests increased energy use on the cellular level. Result has not yet been determined. Will continue monitoring for additional adjustments. Suggest additional layer of protein analysis, and chromosomal count to determine if mutation was induced from exposure from pathogens at close of experiment in 72 hours. End log.†Finished Cassandra as she switched the recorder off.
  2. Added a bit of more detail to the Personality section, and also greatly expanded the History section to include more current events, and potential plot hooks.
  3. Hrmmm... now that I'm looking over the Container rules in greater detail I do think rejiggering it might be a better option. So with the Max Out form active, she can turn it off or on at will, but it can't be used for any sort of stunting or countering, and the container is all or nothing. That's pretty much what I wanted, only a bit cleaner now. This saved 2 points from the old method, but I actually found a math error (I had 12 points in Feats, not 10) so it evened out. Sound reasonable?
  4. Player Name: Geez3r Character Name: Maxima Power Level: 12 - 180/186PP Trade-Offs: -5 Attack // +5 Damage; -5 Defense // +5 Toughness Unspent Power Points: 6 Progress To Bronze Status: 6/30 In Brief: Super smart mutant experiments on herself for the double whammy of SCIENCE! & JUSTICE! Alternate Identity: Dr. Cassandra Steel, aka: Cassie Identity: Secret Birthplace: Freedom City Occupation: Scientist / Researcher Affiliations: Free-lance think tank Family: Alexander & Lisa Steels (father & mother respectively) Description: Age: 28 (DOB: November 19, 1984) Apparent Age: Same Gender: Female Ethnicity: Caucasian Height: 5'8†/ 8'8†Weight: 165 lbs / 8,000 lbs. Eyes: Brown Hair: Dirty Blonde / Black Cassandra Steel is a relatively tall woman with a toned and moderately muscular frame. She often attempts to contain her bushy, dirty-blonde hair into a pony tail, with varying degrees of success. When she's working in the lab, there will often be a few pens and pencils tucked behind her ear or in her ponytail for later use. Her dark brown eyes are usually focused intently on the task at hand. Those that know her joke that she has a mischievous or even slightly mad look about her, especially when she's deep in her work. She tends to dress rather conservatively, rarely having a skirt above her knee or wearing a shirt with a low neckline. The one caveat to that is that Cassandra often prefers to wear clothes with short or no sleeves. As Maxima, Cassandra undergoes such a radical transformation that she doesn't even have to bother with a mask. She quite literally gains three feet in height and puts on a few thousand pounds of muscle; the logistics of which sent even her super powered brain reeling. Her facial structure also changes. Her cheekbones become more defined, as does her jawline, but her other features become more rounded. In addition, her hair turns get black, and loses its bushy quality becoming sleek and straight. Her costume is based on the singlet worn by Olympic weightlifters. It is primarily a light blue, but has a large white strip running down her front and down her back, as well as two smaller stripes on the side of each leg. The boots she wears follow the same color scheme. Power Descriptions: Cassandra's powers started out as a genetic mutation. She was stronger and tougher than her peers, but far and away from an unstoppable powerhouse. But that wasn't enough for Cassandra, so she took matters into her own hands. Over the years, through genetic and chemical manipulation, she augmented her existing powers into something far greater. The most notable result of this experimentation is her Maxima form. Cassandra is able to temporarily dramatically increase her size and stature for an exponential increase in her strength and durability. While it may be true that this form came about due to chemical manipulation, it doesn't require Cassandra to take any sort of drug or potion to catalyze the transformation at this point. History: Cassandra is a native of Freedom City. She was the daughter of Alexander and Lisa Steels, the former being a professor at the Hanover Institute of Technology, and the later being a lab tech for AEGIS. So it would come as no surprise to the average onlooker that they were the intellectual type, and wanted the same for their daughter. They always took a very active role in her education, and did everything except give her written tests. To be fair, it worked out quite well for them. Cassandra developed into quite a brilliant little girl. She was insatiably curious about pretty much everything. However, as her parents did their level best to ensure that the majority of Cassandra's free time was taken up with something educational, this could have very well been a way for Cassandra to try to interact with the outside world, or at least have some awareness of it. Cassandra was the quiet and shy nerd at school, and didn't have many friends. She figured that was just her lot in life, but that would change in middle school. Every year they always did those presidential fitness tests, and every year Cassandra was at best marginally average. But in 6th grade, Cassandra was suddenly the best in the class, hands down. When they were doing pull-up, the gym teacher had to tell her to stop because Cassandra had already hit them limit. Cassandra got a whole lot of odd looks after that. But for the first time in a long while, there was something Cassandra was good at that didn't involve a book. And moreover, she didn't have to be this shy, nerdy girl her parents wanted her to be. In the bit of spare time that she did get, Cassandra began to experiment to see what the limits of her powers were. Around this same time, Cassandra also noticed another change, she was getting smarter. She had always been an egghead, but now she was getting a solid 100 on every test without effort, and she was practically able to recite parts of her textbook verbatim. These two events lead to Cassandra's fascination with biology and chemistry. She wanted to know what was happening in her body and if there was a way to improve upon it. However, a teenager has access to precisely none of the components for conducting such research. For the next several years, Cassandra breezed through school, while slowly building the groundwork for her future tests, coming up with various hypothesis and theories as to how her powers work. When she was finally admitted into the prestigious Hanover Institute of Technology, she was able to begin her experiments in earnest. Over the course of her college career, Cassandra gained a great deal of clarity on how her powers worked., and she even began to create formulas and compounds to augment her developing powers. This eventually gave birth to her signature ability to “Max-out†and dramatically increase her stature and power. After college, she went had a few part time internships here and there, but she didn't get her big break until she signed on with Grant Conglomerates. Sure, Grant Conglomerates' subsidiaries have had a few run-ins with the law in the past, but either out of eagerness or naivety, Cassandra signed on the dotted line. She was fresh out of college, and here she was being offered a rather pretigious position at a company that is at the forefront of superhuman biology. It was practically too good to be true. Well actually it was too good to be true. Certain higher ups in the company know of Cassandra's abilities and that she augmented those abilities with drug-treatments. She was hired with the full intent of being shipped off to an expendable subsidiary, and being abducted to be experimented on under the cover of “an unfortunate industrial accident†that tragically claimed the life of a young scientist. There was just one problem: the defunct project that was going to be scrapped for this industrial accident? Cassandra made it work. The product being made was a compound to increase bone density. The goal of the project is to reverse the damage done by osteoporosis... oh and if was used on healthy individuals it could likely make them stronger and more resilient to injury, but the former sounds better in a press release. In a moment of pragmatic clarity rarely seen inside shady boardrooms, the executives called off the abduction of Cassandra. They reasoned that instead of trying to forcefully get the information from Cassandra, they could use her expertise in the field to wholly and legitimately make %$@& load of money. They realized that a compound to increase one's bone density is something Cassandra likely had to take at some point. And that if they kept putting her on projects like this, she would slowly but surely give them her formula piece by piece. All the while, building up goodwill with a hero, who in all likely hood would go to bat for them if any of their seedier operations came to light. To that end, Cassandra was placed in a special operations group, that was a think tank for Grant Conglomerates subsidiaries. They would assist when projects reached a stumbling block. It also gave Grant Conglomerates' top scientists time to document and study Cassandra, as well as give them iron clad reasons to pick her brain on all matter of subjects. To date, Cassandra has noticed precisely none of this, after all, she's just in it for the science. Personality & Motivation: Cassandra is the type of person that prefers to set their own goals regardless of what society says. She can be quite the risk taker while in the pursuit of her goals, especially when she believes she's on the verge of a breakthrough. She was never much of the social butterfly, so suddenly being thrown into the spotlight as a super-hero has thrown her considerably off her game. As such, she will try to duck the spot light as often as possible. Which can be hard as she wants to start meeting up with the other more experienced heroes for some tips and advice. She wanted to try and go about being a hero solo, but well, you only need one bad experience with atomically powered gorilla robots to shake that notion out of your head. Most people would consider her to be a bit of a health nut. She always watches what she eats, bringing precisely measured meals for lunch whenever she's at work. She's been known to go to the gym almost daily, and most certainly going jogging on a daily basis. A few brave souls from her friends and coworkers have tried to go with her one on occasion or another, and she has left everyone gasping for breath on a street corner. This actually servers 3 purposes. Firstly, she actually is just a bit of a health nut, and really does enjoy exercising. Secondly, maintaning a precise deit and exercising daily are key to keeping her powers in check. Last but not least, it gives her a perfectly legitimate excuse for going on patrol as Maxima, after all by this point no one even bats an eye when Cassandra goes missing for hours and comes back winded and sore. She is firm supporter of almost any scientific endeavor, feeling that the pursuit of knowledge is one of the most, if not the most, noble of aspirations for humanity. And she'll defend that notion zealously, to the point of being flat out rude to people. She believes science is the way we can craft a better tomorrow, but only if we let it take its course. She took up the mantle of a hero in part because she feels that too much of the world's scientific resources are being taken up by the war against super villains. She wants to do her part to end this conflict so scientists the world over can get back to solving problems that better society. Powers & Tactics: Cassandra is able to radically increase her size and strength practically with a thought. She has dubbed this “Maxing out†for rather obvious reasons given her superhero identity. Maxima is still a novice crime fighter, as reflected by her abilities. Her saving grace is that she is so strong and tough, she is able to afford to be a little rough around the edges. Her main tactic is quite essentially to pummel the bad guys into submission without any real frills. In her civilian ID, Cassandra has taken up some self defense classes and greco-roman wrestling to supplement her rather lacking skill set, but as of yet they haven't made a significant impact on her combat style. However, Cassandra's greatest unexpected strength is her intelligence. Most of her foes think they can easily outsmart her. Boy are they surprised when she starts spouting technobabble. She's hoping that interaction with the other heroes will help supplement her skill set. Complications: Identity: Secret. Not all it's cracked up to be: Growth and Density have cost reductions to indicate that sometimes being extra big and heavy isn't all that fun. GM's are free to exploit that whenever they want without compensating with a Hero Point. Chemical Dependency: Maxima uses a chemical regimen to augment her powers, and also to keep them in check. If left devoid of these treatments over a period of time, or if a large concentration of other chemicals or formulas make it into her system, it can throw her powers out of whack. Corporate Puppet: Unbeknownst to her, Cassandra's identity and powers are known to the higher ups in Grant Conglomerate's science division, and they are pumping her for information reguarding super-human biology so that they can weaponize it. Abilities: 10 + 0 + 12 + 10 + 4 + 4 = 40PP Strength: 20/24/44 (+5/+7/+17) Dexterity: 10 (+0) Constitution: 22/26/30 (+6/+8/+10) Intelligence: 20/30 (+5/+10) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 10 + 8 = 18PP Initiative: +0 Attack: +5, +8 Melee (-1 Size Modifier) Grapple: +12, +36 w/powers Defense: +7 (+4 Base, +4 Dodge Focus), +2 Flat-Footed (-1 Size Modifier) Knockback: -3, -19 w/powers Saving Throws: 2 + 2 + 3 = 7PP Toughness: +6/+12/+17 (+6/+8/+10 Con, +4/+7 Protection) 7/10 Impervious Fortitude: +8/+10/+12 (+6/+8/+10 Con, +2) Reflex: +2 (+0 Dex, +2) Will: +5 (+2 Wis, +3) Skills: 92R = 23PP Computers 5 (+15) Craft (Chemical) 10 (+20) Diplomacy 4 (+6) Disable Device 5 (+15, +17 w/tools) Intimidate 10 (+12, +14 Maxed Out) Investigate 5 (+15, +17 w/tools) Knowledge (Business) 5 (+15) Knowledge (Civics) 5 (+15) Knowledge (Life Sciences) 10 (+20) Knowledge (Physical Sciences) 5 (+15) Knowledge (Technology) 5 (+15) Medicine 8 (+10, +12 w/tools) Notice 5 (+7) Sense Motive 10 (+12) Feats: 14PP All Out Attack Attack Focus (Melee) 3 Benefit (Wealth) Dodge Focus 4 Eidetic Memory Equipment Interpost Luck Power Attack Equipment (5 EP) Commlink [1ep] Handcuffs [1ep] Masterwork Tools 3 (Disable Device, Investigation, Medicine) [3ep] Powers: 37 + 4 + 4 +10 + 11 +11 + 4 = 81PP Container 6 (Max Out Form; 30pp) Extras: Continuous Duration (+1); Feats: Quick Change (into/out of costume) [37pp] Growth 4 Extras: Permanent (+0), {12pp} +8 Strength +4 Constitution +2 Intimidate +4 Grapple Checks +5 Carrying Strength -1 Combat Size modifier -4 Stealth Checks Density 6 Extras: Permanent (+0) {18pp} +12 Strength + 3 Protection, +3 Impervious Super-Strength 2 Immovable 2 x5 Mass Enhanced Strength 4 [4pp] Enhanced Constitution 4 [4pp] Enhanced Intelligence 10 [10pp] Protection 4 Extras: Impervious Toughness 7 [11pp] Super-Strength 5 Feats: Shockwave [11pp] Leaping 4 [4pp] Drawbacks: (-0) = -0PP DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC20 Toughness (Staged) Damage (Physical) Unarmed, powered Touch DC22 Toughness (Staged) Damage (Physical) Unarmed, Max Touch DC32 Toughness (Staged) Damage (Physical) Shockwave AoE Cone DC27 Toughness (Staged)/ DC 22 Reflex for Half Damage (Physical) Abilities (40) + Combat (18) + Saving Throws (07) + Skills (23) + Feats (14) + Powers (81) - Drawbacks (00) = 183/186 Power Points NOTES While Growth & Density are active, Maxima has an effective Carrying Capacity of 84. Light Load: 954,368 lbs. – 477.18 Tons Medium Load: 1,908,736 lbs. - 954.37 Tons Heavy Load: 2,867,200 lbs. - 1,433.60 Tons Maximum Load: 5,734,400 lbs. - 2,867.20 Tons Push/Drag: 14,336,000 lbs. - 7,168.00 Tons Leaping Ranks (Running/Standing/Vertical) Rank 1 (34/17/8) – Move Action Rank 2 (85/42/21) – Move Action Rank 3 (170/85/42) – Move Action Rank 4 (425/212/106) – Move Action
  5. Geez3r

    Maxima 1

    From the album: Geez3r

  6. Oh there's no doubt he's terrible, but without him we wouldn't have things like this. aKzVS5F3dJM And for some digs at Kanye go to about 4:15. For thoughts on the song in general, the review starts at about 3:25 for this song. Cooincidentally, I find Todd in the Shadows to be one of the better reviewers on TGWTG, but YMMV as usual. gYCg8qxNBpY
  7. In case you missed it: Extra Credits Discusses The Singularity Extra Credits Discusses Technobabble
  8. Beat out Twilight & Fluttershy by a nose.
  9. Power's back on, but we still have a lot of clean up. Our basement flooded for the first time ever. And my dad phrased it best when we asked him the condition of the roads "If there was a bridge, there isn't now."
  10. Centurion is 110, Omega is 111. Those are the only I know of off hand.
  11. Your Flatfooted Defense is +2. It's 1/2 of your ranks in Defense, rounded down. Dodge Focus doesn't count. For Skills, the parenthesis goes on the modifier not the rank So instead of "Acrobatics (7) + 12" it should be "Acrobatics 7 (+12)" As per our House Rules, Defensive Roll gives you a +2 Toughness instead of only +1. In addition, the Well Known Feat is not allowed for play here. Immunity to Suffocation actually has 2 parts. For 1 rank you can breath in an atmosphere different than that of earth (this also includes water, so that is what you want if you want to avoid drowning). For 2 ranks, it is called Immunity to Suffocation because you don't need to breath at all. For the Flight power, we don't use the Maneuverability rules here, so that PF doesn't do anything. For your Water Control Array, why is almost everything Subtle? Also, which version of subtle do you want? The "DC 20 to notice" or the "requires supersense to notice" version?
  12. Atlas followed Fulcrum in, flanking her right. He had stayed in that half-Atlas form from when he first joined up with the rest of the heroes, putting him a head beneath Fulcrum. It made him different enough to readily stand out from the crowd, without overtly scaring them. That was a skill he was still working on at full size. Atlas made a mental note to ask Fulcrum how she managed it at her full and constant size. He had made a slight modification to this appearance as well, he now wore some slight pieces of armor, a shoulder guard, bracers and shin guards. They were of course purely cosmetic being made out of his own flesh, but he hoped that by wearing armor it showed he could be hurt, and was therefor less of a threat. Worth a try right? The absence of Scarab was distressing, but he was having a hard time of contacting her mentally, she was probably outside of his limited range, plus with so many unfamiliar minds, he found it hard to pinpoint any one. He made another mental note to perhaps get some lessons from her one of these days. But for now, he put those thoughts out of his head, and tried to focus on the matter at hand.
  13. With an unspoken word, Dynamo knew his role in this battle. He was to maintain the perimeter. He was the only one fast enough to do it as Fulcrum was busy going toe to toe with whatever it was they were fighting. As the battle continued, and one terrible transformation after another took place, this horror released untold plauges on the city. Some directly attacked the Interceptors, but hundreds more tried to stream into the streets and spread their madness. Dynamo could not allow that. That proved easier said than done. Dynamo got a rather vicious lash across his arm when he rounded a corner and unexpectedly ran into one of those briar trees. Getting close wasn't really an option, even if he did get within arms reach of them, what was he going to do? Punch the spiky thing? Not the most optimal strategy. Luckily there was a gas station, several bucket stand ins, and a few road flares nearby. Trees now "safely" on fire, Dynamo could focus on the next horror. That turned about to be horror not seen since the days of Kafka. Seeing one of them bite right through a street lamp, and then the lamp beginning to rust at a rapid rate, Dynamo quickly summarized that this was another sort of creature not to be touched. Grabbing a fire axe from a nearby apartment building, Dynamo once again set to work. He circled the block what must have been a hundred times, hacking away at anything that didn't look human, being careful to dodge their blood, it would be just his luck that its acidic. He couldn't keep this pace up however. By the time the frog men showed up, Dynamo was cut and bleeding from who knows how many wounds, on his third or fourth axe, and sucking wind. He was standing in the intersection, as the frog men closed ranks around him. He didn't have the energy to keep running, but he caught their attention well enough to merit a dog pile before they set siege to the city. Broken and discarded weapons at his feet, Dynamo tried desperately to come up with a plan, but he came to a revelation: Sometimes all you can do is draw your weapon, say "screw it", and see what happens.
  14. My point was that there should have been no need for her to be "on the mend" in the first place. In the states, she still isn't old enough to drink, so being a drugged out loser in your teen years isn't something that is looked at favorably. Change it. I also have a bit of trouble following this Already addicted to drugs and drink Annice was on a downwards spiral which look like it would end in an early ignoble death. But she had managed to pull herself back and decided one last try to rekindle her career. She managed to prove she was clean and arranged a meeting with the show’s Producer and Guru Simone Kowal, much the same as the other failed star. The other person however had bought along a gun. Without worrying about her own safety she tried to protect everyone and wrestle the gun from the assailant. In the scuffle the gun went off and she was wounded a seemingly fatal wound. From what it sounds like, someone brought a gun to a board room meeting, which is bad enough by itself, but I also have no idea who that someone is, why they did it, or how it became known that there was a gun.
  15. Crunch wise, it's fine. Fluff wise, you're hitting a few snags. Firstly, I have no idea what the distinction between Annice Avebury and Agnus Stone is, or should be. Secondly, and more importantly, a character this young should not be mixed up in drugs and alcohol, and be considered a superhero. It just doesn't happen. Along the same line of thought, why would the Spirit of Justice select someone like her (someone who has explicitly broken the law) to be the new host?
  16. I'm counting 35pp in feats, not 38. Also, you say 88pp for powers in the powers section, but it is really 86. You've got correct figure in the total expenditure at the end of the sheet.
  17. May your abilities to understand the curious demands of the magic box grant you a long and fulfilling life.
  18. The Top 11 Best Batman: The Animated Series Episodes http://thatguywiththeglasses.com/videol ... s-episodes
  19. As all but one of the SUV's rolled to a halt, or some crashed into something now that the power steering was kaput, the drivers' attention was again focused on Blueshift. Drawing their guns, they opened fire at Blueshift. One of them had enough presence of mind to have the witty retort of "$%^& we got real bullets!" It's a shame there aim was real too... real bad. Blueshift's shield only had to deflect a single bullet. As it turned out, firing a gun gangsta style made the sights on top of the gun rather useless. It's almost like the people who invented and refined the gun knew what they were doing. Meanwhile, the lone gun trafficker still in a functioning vehicle, peeled out of the docks, hoping to put as much distance between him and the heroes as possible, frequently checking his mirrors to make sure he wasn't being followed.
  20. Well seeing as how its a touch ranged power, and therefore the burst is centered on you, I don't think you have to worry about that. All of the vehicles except for the one you didn't get to sabotage are hit by the blast and are knocked out of commission. The five former drivers take their pot shots: Thug Attack rolls vs Blueshift, DEF 22, DC 19 Tough on hit (1d20+5=21, 1d20+5=13, 1d20+5=15, 1d20+5=11, 1d20+5=13) and all miss The guy in the still functioning car keeps driving. Blueshift 18 - HPx3 - Unharmed - Goons 17 - 6 remaining (minions) Push 11 - HPx2 - Unharmed
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