Jump to content

Dr Archeville

Moderators
  • Posts

    14,671
  • Joined

  • Last visited

Everything posted by Dr Archeville

  1. How's this for an official write-up?
  2. Yeah, I got that part, what I don't get is how you've got it statted out; the costs look off. Is the second Super-Str supposed to be an AP of both the other powers? If so, it doesn't fit, the cost is way too high. And "Only when Additional Arms are active" is most certainly not a full Flaw, it'd be a Drawback.
  3. Stupid math! *edits* Okay, should be alright now.
  4. Innnteresting.... I am going to say you need to also make an Intimidate check, to get the woman to do something she doesn't want to do. Yo, Master_Pelle, you still around?
  5. This should probably be in the Character Bank forum. Are you planning to replace Bloodseeker with this guy? The "Unleashed Demonic Arms" thing looks odd: can you explain how it works? For point cutting, I'd suggest focusing on the Multiple Arms/Powerhouse aspect, and nix most/all of the Magic.
  6. Hunh, not actually as difficult as I'd thought He's ready for another look.
  7. Hunh, I was wholly unaware of the limit on Drawbacks (does make perfect sense, though the PL 6 Demon from Instant Superheroes which I used as a base for the stats breaks this, it has 8pp worth of Drawbacks). Hrm.... I'm not sure I can do this character with only 6pp worth of drawbacks (I'd have to shave off 11pp worth of stuff).... but I'll see what I can do. Ah, one good thing, it seems I was also off on my powers: only 71pp there, not 75 as I'd originally calculated. Can additional Drawbacks be added as PL increases (as long as they're accompanied by a good in-story reason)?
  8. Color Control is, believe it or not, a power in Ultimate Power! The default is a 2pp/rank Sustained Ranged Transform effect. And Concealment/Invisibility and Visual Dazzle are two sample alt effects! As for the Water Control array, here's one example You can't have the Selective PF on the Area Blast, you need the Selective Attack extra. FC PbP usually does not allow Continuous effects in an Array. It'd probably be best to have the environmental Feats, Immunities, Super-Movement, Super-Senses, and Swimming outside of the Array.
  9. Players Name: Dr Archeville Power Level: 7 (103/107 pp) Trade-Offs: None. Unspent PPs:4 PL 11 Version Characters Name: Jos Terhune Alternate Identity: Belphegor, Grand Artisan of Hell Height: 5'10" (1.78 meters) as Terhune; 6'3" (1.91 meters) as Belphegor Weight: 180 pounds (81.65 kg) as Terhune; 280 pounds (127.01 kg) as Belphegor Hair: Brown as Terhune; N/A as Belphegor Eyes: Green as Terhune; Orange as Belphegor Appearance: Jos Terhune is a slender but fit white man in his mid-30s, with short, brown hair, a narrow face, and round glasses. As Belphegor, he stands 6'3" tall with a massively muscular build. Belphegor has scaled, dark red hide, batlike wings, a long, heavy tail, a fanged muzzle, taloned hands and feet, short, curving horns, and bone spurs on his elbows, knees, ankles, and wing-joints. He wears scarlet trunks with a hole in the back for his tail. Belphegor speaks in a growling but resonant bass voice. He often roars and shouts gruesome threats when he fights, but he doesn't actually try to eat his opponents. Background/History: Jos Terhune obtained his degrees in Art History and Archaeology before he realized few employers really needed someone who could authentic fifteenth-century Persian miniatures or Roman frescoes. Eventually he found art collectors who paid him to use his expertise... though the "dubious provenance" of their art objects often included theft of looting from archaeological digs. Working for the black market beat starving, however, and Jos was too proud to take other work. One client brought Jos to a seedy back room in Marrakesh, where an equally seedy old man offered an ornate, bone-handled dagger for sale. After an hour, Jos announced it was twelfth-century French work, though of unusual design, and bore the arms of an obscure, long-defunct noble family called de Malloup. Jos's client sighed, and began dickering with the old Moroccan. The Arabic argument grew heated. Then Jos' client reached in his jacket... the old man drew a gun... everyone was rolling on the floor... shots rang out... and Jos held the bloody dagger. His client lay bleeding and unconscious from a gunshot to the stomach, while the Moroccan lay dead with a slit throat. The blood smoked as the dagger glowed, shadows curdled into a grotesque figure that turned to survey the carnage. Jos lashed out in terror and the burning dagger plunged into the demon's chest. The dagger and the demon both exploded. Flames filled the room and Jos crashed through the brick wall in his panic. He dropped three stories to the crowded street and people screamed. Jos saw the reflection of a huge, ferocious demon in a brass jar... and realized the reflection was his own. Marrakesh suffered three days and nights of fire and blood before superheroes came to put a stop to Jos's madness. A sorcerer and demonologist came, too, and he found Jos first. The nameless man calmed Jos down and bound the raging, uncontrolled demonic energies that coursed through his body. Jos could now resume his human form. The nameless demonologist convinced Jos where destiny lay. Jos's rampage in Marrakesh had already made him a supervillain; and his new, demonic half would demand an outlet for its ferocity. What better place than Freedom City, the epicenter of superhuman activity for the plant? The art expert was named Belphegor, the Grand Artisan of Hell, and sent him to America. Personality/Motivation: Before he became Belphegor, Jos had no faults greater than petty pride and greed. He has learned to enjoy the violent passions of his demonic self, though, especially the rage and lust. He also feels great pride in his power, as well as avarice for the precious art objects he studied but could not own before, and a helping of gluttony -- he's developed a taste for gourmet food, but he exercises so his body looks toned in both human and demonic forms. Jos no longer fears his demonic form. Now he wants public glory as well as wealth, power, and the art treasures he loves. Quote: "BREAK your BONES and FEEEED on your-- Watch out for the vase, you moron! It's Ming!" Powers/Tactics: Belphegor is fairly strong and quite tough, at least by human standards. He can also fly and project hellfire in various ways. Jos can make other people feel violent passions, torment enemies with overwhelming guilt for the memories of their past sins, or channel hellfire through himself to make his scaled hide tougher and his claws and fangs more damaging. Belphegor frequently experiments with his powers; most recently he's found he can create any object that he wants, the better to tempt people with possessions they desire. Jos's skills, added to this power, make him a supreme art forger. The nameless sorcerer & demonologist made passing mention to Jos that he might be able to evoke the powers of any demon, including the power to buy souls... though it is entirely possible he was lying. Belphegor often serves as a front-line fighter, but he can be quite devious at times. The Dark Passions power can make people act in ways they normally wouldn't choose, while (still experimental) object creation power lets him recruit people through bribery. He also continues his business as an art appraiser, and uses this cover to locate mystic artifacts. Changing between forms takes a full round of concentration to prepare, though the change itself happen in a second once preparations are complete. Transforming into Belphegor shreds Jos's clothing, so he does not take his demonic form lightly in public. Before missions, Jos stashes spare clothing in out-of-sight places so he can make his own escape if he (or his associates) must scatter. Sometimes Jos approaches a target in human form (with a mundane disguise to preserve his Secret Identity), and then changes into Belphegor with a roar to terrify onlookers. Belphegor may change his actions to rescue an endangered art object -- even dive to interpose himself -- instead of protecting himself and attacking his foes. He may also use combat tactics that leave him open to attack or are less than optimum, such as Power Attack or attempting to subvert a female opponent through Dark Passions, just because they would be so cool if they succeeded. Campaign Use: Belphegor provides muscle for lesser (mostly magical) supervillains, although his lack of true sorcery leaves him a perpetual lackey for most magic-oriented teams. The Artisan of Hell does not normally hunt characters unless the his employer's instruct him to; his pride isn't severe enough that he would go out of his way to seek revenge against those who have defeated him. Belphegor would make an exception for a character who, in his opinion, wantonly destroyed a work of art; he would, in fact, consider himself a hero for punishing the character. Complications: Addiction/Obsession (greedy for art treasures), Enemy (generic demon-hunters), Showoff in combat; Secret Identity (Jos Terhune), Temper (protective of art treasures) Abilities: [0+0+0+2+2+0 = 4pp] Str 20/+5 (10/+0 as Terhune) Dex 14/+2 (10/+0 as Terhune) Con 20/+5 (10/+0 as Terhune) Int 12/+1 Wis 12/+1 Cha 14/+2 (10/+0 as Terhune) Combat [4 on Attack, 4 on Defense = 8pp] Attack: +7 (+2 as Terhune) Grapple: +12 (+2 as Terhune) Defense: +6 (+3 flat-footed) (+2 [+1 flat-footed] as Terhune) Knockback: -3, -7 "charged" (+0 as Terhune) Initiative: +2 (+0 as Terhune) Saves: [4+1+4 = 9pp] Toughness +7 (+7, Imp 7 "charged") (+0 as Terhune) Fort +9 (+4 as Terhune) [+5/+0 Con, +4] Ref +3 (+1 as Terhune) [+3/+0 Dex, +1] Will +5 [+1 Wis, +4] Skills: [40 ranks = 10pp] Bluff 6 (+8 [+6]) Craft (artistic [forgeries]) 5 (+6) Gather Information 4 (+6 [+4]) Knowledge (art) 7 (+8) Knowledge (history) 5 (+6) Knowledge (streetwise) 4 (+5) Language 2 (English, French; Dutch is native) Notice 4 (+5) Profession (antiquities appraiser) 3 (+4) Feats: [3pp] Contacts Connected Equipment (HQ) Powers: [17+10+4+10+8+4+1+10+4+5+2+1 = 76pp] Demonic Powers 7 (PFs: 3 APs) [17pp] BE: Hellfire Control 7 (Hellfire Bolt) AP: Create Object 1 (Extras: Independent, Total Fade [lasts for 2 rounds]; PFs: Precise, Slow Fade 8/1 week [objects fade after 2 weeks], Subtle) (Object of Desire) AP: Emotion Control 7 (Dark Passions) AP: Impervious Toughness 7 (note: Sustained Active effect) and Penetrating Strength 5 (PF: Incurable) (Internal Infernal Combustion) Enhanced Attack 5 (More Agile) [10pp] Enhanced Charisma 4 (More Charismatic) [4pp] Enhanced Constitution 10 (Hardier) [10pp] Enhanced Defense 4 (More Agile) [8pp] Enhanced Dexterity 4 (More Agile) [4pp] Enhanced Feats 1 (Power Attack) [1pp] Enhanced Strength 10 (Stronger) [10pp] Flight 2 (25 mph) (Wings) [4pp] Immunity 10 (aging, life support; Flaw: Limited to half normal effect) (Infernal Adaptations and Spiritual Immunities) [5pp] Protection 2 (Scaled Hide) [2pp] Super-Senses 1 (infravision) (Demonic Eyes) [1pp] Drawbacks: [6pp] Normal Identity (full round of concentration to change; major, common, -4pp) Power Loss (Flight, when wings are restrained; uncommon, minor, -1pp) Vulnerable (holy attacks, +50% or x1.5 modifier; uncommon, moderate, -2pp) Attacks & Damage Unarmed Strike --- +7 melee --- DC 20 Toughness (damage) Unarmed Strike, "Charged" -- +7 melee -- DC 20 Toughness (damage; Penetrating 5, Incurable) Emotion Control --- Perception --- DC 17 Will (emotion control) Hellfire (Blast) --- +7 ranged --- DC 22 Toughness (damage) Costs Abilities 4 + Combat 8 + Saves 9 + Skills 10 (40 ranks) + Feats 3 + Powers 76 - Drawbacks -7 = 103/107pp Note: The "(still experimental) object creation power" is an Independent Create Object effect, achieved via Power Stunting/Extra Effort on his "Demonic Powers" array.
  10. The cellar which looked for all intents and purposes to be the storage area for a bar, given all the barrels in it. As astute eye would notice that there were no American beers in sight, they were all imports. An astute eye would also notice the few robots in the room, dusting off and rotating barrels, checking ambient temperature and humidity levels, and so on. Most of the robots were about twice the size of a grown man's hand, but two were the size of German Shepherds. All very vaguely spider-like. "You vorked mit Doktor Atom?" Archeville asked, seemingly impressed. "Do you, see him still? I vould very much like to meet him: do you zhink you could, er, put in a good vord for me?" Archeville walked to one of the cellar walls, where a selection of beer taps seemed to be mounted for display. He pulled a series of them, and a concealed door slid open, revealing a series of laboratories which stretched out for hundreds of yards. While tidy, they were not gleaming or pristine, and looked like they'd seen a lot of use. The place had a weird smell, a mixture of antiseptic chemicals, oil, and ozone. The center was dominated by a massive pillar, covered in monitor screens, though from this distance it was impossible to see what was on them. "Zhis vay, please," he sad as he lead them in, through the maze of tables. Most held either electronic components or flasks of chemicals, though two held assorted plant samples and one held what looked like an assortment of plastic waterguns of various shapes and sizes along with a few chemical testing paraphernalia. Tiny robots scurried about here and there, like ants attending their duties. Finally Archeville stopped at one long table, covered with assorted tools and components, like what one might expect to see be used in repairing a robot. The super-scientist waited for everyone to catch up with him. "Vell, here ve are, und here... is NERGAL!" A section of the floor split open and a transparent tube rose up. The tube contained a large robot, slightly bigger than Archeville himself, and appeared as he described it: a leonine-featured humanoid robot. It was mostly red, though the entire left leg and arm, right thigh and forearm, and the back of its head were all a dull grey color. "As I said, it's taken quite a bit of vork to get it back up to speed, und I've yet to re-paint most of zhe new parts."
  11. Oh, certainly, vampires have a fine tradition of being in comics. Just please keep them more like the Marvel comics from the 70s, and less like the Anne Rice novels (or 30 Days of Night). Sorta. You could, for example, do Since, for most Arrays (a power with Alternate Powers), all the effects are effectively "different settings" of the same effect (like a Star Trek phaser), in a way they're all alternate powers of each other. Now, if you wanted something more like this Then we'd need to talk. There'd be lots of "No"'s.
  12. Technically, yes, I believe that is allowed. Realistically, we'd need to actually see it before okaying it.
  13. Welcome! Sounds nasty. And expensive. Please do be aware that this board is, for the most part, more Four Color Silver Age (and PG-13) in tone than not.
  14. APs are based on the points, not ranks. You could use 'em separately (effectively, just using the specific ranks for those specific senses). Unless you had the Full Power drawback, in which case you could only use either all of them or none of them at once.
  15. The ooze-y tendril feels like being hit by a tentacle of Jell-O. Acid-flavored Jell-O. [[ Catherine's got one Bruise from the acid. ]]
  16. Personally, I'd say that, if he's the one actually re-forging his weapon, he needs both Craft and Artificer. He may not be doing anything 'magical' to the item, but it's still a magical item, and he'd need to know the basics of magic item creation in order to make sure none of the energy 'leaks out' during the reforging process. And the reforging itself may require special materials, like special fuel for the fires, or it has to be done at a certain time or in a certain place.
  17. I'm re-opening this so we can get some more folks in to help.
  18. Oy! After half my players left, and a third's become semi-present due to RL work schedules, I've decided to re-open this to folks. Heroes only, please, and preference goes to ones who are not currently in an adventure. I'll be accepting a total of three.
  19. "Whaoh, Rusty!" Archeville calls out. "I'd appreciate it if you didn't destroy mein vacuum." The metallic rat kept scurrying about, clinging mostly the the baseboards, and on close inspection did indeed seem to be sucking up bits of dirt and dust from the floor. Occasionally it would stop and use its tail to swing open a tiny concealed panel in the baseboard, revealing a metallic surface underneath, and a few tiny sparks would jump from the wall to the rat. It would then resume scurrying, and the tiny panel would swing pack down into place. "You've heard of zhe Roomba robotic vacuum, ja? Well, zhat little robot is basically zhe same, just a tiny bit more advanced. Ah, und see zhere, vhere it's connecting to zhe wall? Zhat's both a power conduit and a link to a computer zhat contains a blueprint of zhe house. By contacting zhe metal strip, it both recharges itself und is able to double-check vhere it is in zhe building." "As for mein 'assistant', NERGAL is downstairs, in zhe robotics workshop. If you'll follow me zhis vay, ve can take one of zhe service elevators down."
  20. I'd also say No, because Split Attack applies to a specific power/effect, not an Array.
  21. "Do? Oh, zhe usual," he says nonchalantly as he watches the guards get stripped of their armor, and made mental notes of what few components he could see from the distance. "Biological warfare, chemical warfare, nuclear weapons... force fields and robots... teleportation und time travel... improving that which is Superior and discarding those that are inferior... you know, the stuff so often labeled as 'mad science' by folks too timid to push the limits of what society says is proper." Archeville's mind raced as he talked, okay, maybe I can palm some radio components from the guard's armor, contact the warden and let him in on what's going on... or make a deafening blast to disorient them. Or find some way to boost Dryad's powers so she can exhale her nauseating gases to a wide area. Of course, if I can get him to get me near one of the power damper control panels, find out how they got free in the first place and how to reverse whatever happened.... "And as a scientist," he continued, "I'm very interested in vhat has happened here. I'm sure that the men vith you now are not your only Brothers -- there are others spaced throughout zhe complex, ja? Und I'm sure you'd like to free zhem so you can all get out of here, ja?"
  22. Looks good enough to me. Here's your first approval; once you get a second you can stat playing.
  23. [[ I'd forgotten Nyrath'd said he'd be busy this summer, so I guess it's just you & me for now. ]] The blob-thing slithers out of the officer's mouth and lashes out again at Catherine, this time connecting with the startled street-mage. [[ Two damage saves, DC 13 (slam) and DC 20 (acid). ]]
  24. For what sort of character?
×
×
  • Create New...