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Avalon

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About Avalon

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    Advanced Member
  • Birthday 07/14/1989
  1. Been a bit busy as of late SC, I'll fix things up over the weekend and next week.
  2. Player Name: Avalon Character Name: Clyde Allen, the Atomic Man Power Level: 10 (150/150pp) Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Actor turned android superhero from Earth-Avrio. He used to play heroes in the cinema, now he is one. Alternate Identity: none Identity: Public Birthplace: Dynamo City, USA, Earth - Avrio Occupation: Action/Propaganda Actor Affiliations: Dynamo City, Earth-Avrio Defense Forces, Evimeria/Yuluweth Pan-Dimensional Trading Corporation, Prof. Ludvig Harker, Ed Wood Family: Father (deceased), Mother (deceased) Description: Age: 108 (DoB: July 1905) Apparent Age: Varies (Default: 36) Gender: Male Ethnicity: Any (Default: Caucasian) Height: 5’11†Weight: 555 lbs (Appears 185 lbs) Eyes: Sapphire Blue Hair: Black (Describe what they look like!) Power Descriptions: (Describe what their powers look like, if applicable) History: Here comes the modern marvel himself! Dynamo City’s favorite child Clyde Allen, the Atomic Man! Now the new listeners out there who are first tuning in to the “Atomic Man Adventures!†Radio Series may be wondering just who the heck Clyde Allen is. Just what makes him so special especially amongst the grand number of heroes who live and work in this grand dimension of ours? Personality & Motivation: (Describe why they do what they do here) Powers & Tactics: (In-character descriptions of how they do what they do) Complications: Responsibility: (Earth-Avrio, Dynamo City, E/Y Pan-Dimensional Trading, Children) Example: Secret: Identity. Abilities: 6 + 6 -10 + 4 + 4 + 6 = 16 PP Strength: 34/24/16 (+7) Dexterity: 16 (+3) Constitution: --- Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 16 (+3) Combat: 12 + 8 = 16 PP Initiative: +3 Attack: +8 Melee, +6 Ranged (+8 Lightning Gun) Grapple: +16 (+25 H.E.R.O. System) Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -14 Saving Throws: 0 + 3 + 5 = 8PP Toughness: +12 (+0 Con, +12 [Other], 10 Impervious) Fortitude: --- Reflex: +6 (+3 Dex, +3) Will: +7 (+2 Wis, +5) Skills: 52 R = 13 PP Bluff 6 (+9/+13) Disguise 10 (+13) Intimidate 6 (+9) Knowledge (Cosmology) 6 (+8) Notice 8 (+10) Perform (Acting) 10 (+13/+17) Sense Motive 6 (+8) Feats: 12 PP All-Out Attack Beginner’s Luck Attack Focus (Melee) 2 Attractive Dodge Focus 4 Luck Power Attack Takedown Attack Powers: 30 + 61 + 2 = 93PP Array 13 (PF: Alternate Power 4) [30PP] (Atomic-Powered Heart) Base: Blast 12 (PF: Accurate, Improved Critical) [26PP] (Lightning Gun) Alternate: Damage 10 (Extra: Area – Cone [+1]) [20PP] (Phlogiston Burner) Alternate: Enhanced Strength 10 & Super-Strength 4 (Effective Strength 60, Heavy Load 50 tons) & Flight 4 (250mph/2,500ft per move action) [10+8+8=26PP] (H.E.R.O. System) Alternate: Illusion 6 (All Senses [4 pp/rank]; note: only encompasses sight,sound,smell, taste and touch) [24PP] (Virtual Reality Projector) Alternate: Super-Movement 3 (Dimensional Travel - Any Dimension; Extra: Affects Others [+1], Area - General Burst [+1]) & Dimensional Pocket 7 (Capacity: 5 tons) [12+14=26PP] (6th-Dimensional Cube System) Container 12 (Passive Container; PF: Innate) [61PP] (Nu-Steel Composite Body) Protection 10 (Impervious 8) [18PP] Flight 1 (10mph/100ft per move action) [2PP] (Cavorite Lift System) Drawbacks: (-3) + (-2) + (-3) = -8PP Vulnerable (Electrical Effects; Common, Moderate) [-3PP] Vulnerable (Magnetic Effects; Uncommon, Moderate) [-2PP] Vulnerable (Energy Drain; Uncommon, Major) [-3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC22 Toughness (Staged) Damage (Physical) Totals: Abilities (16) + Combat (16) + Saving Throws (8) + Skills (13) + Feats (12) + Powers (93) - Drawbacks (8) = 150/150 Power Points
  3. Seems interesting. Sounds like something the Atomic Man participate in (and make a radio serial/full-length movie about) once I finish making him.
  4. If his heart gets takes, he has around 14 minutes to get it back or he runs out of energy and basically shuts down. Clyde is functionally around PL7.5 offensively without the device with his effectiveness lowering by 1 PL around every 2 minutes or so. I think there was some confusion with my formatting and the forum basically showed all of his powers under the one device. I edited the OP to make things more legible. The Atomic-Powered Heart only contains the CHASE array which contains most of his offensive powers. Without it he still has his body to lean on for fighting and comes in at a respectable PL 7.5 for offense..
  5. I'd like to have some eyes go over Clyde's crunchy bits to check if everything is legal and whatnot. I'm especially concerned about the device and the vulnerability drawback that goes with it. Abilities: 7 + 6 -10 + 4 + 4 + 6 = 17 PP Strength: 35/25/17 (+7) Dexterity: 16 (+3) Constitution: -- Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 16 (+3) Combat: 12 + 8 = 16 PP Initiative: +3 Attack: +8 Melee, +6 Ranged (+8 Lightning Gun) Grapple: +16/+25 (H.E.R.O. System) Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Knockback: -14 Saving Throws: 0 + 4 + 5 = 9PP Toughness: +12 (+0 Con, +12 [Other], 10 Impervious) Fortitude: --- Reflex: +7 (+3 Dex, +4) Will: +7 (+2 Wis, +5) Skills: 60 R = 15 PP Bluff 8 (+11/+15) Disguise 10 (+13) Intimidate 6 (+9) Knowledge (Cosmology) 8 (+9) Notice 8 (+10) Perform (Acting) 10 (+13/+17) Sense Motive 10 (+12) Feats: 13 PP Accurate Attack All-Out Attack Beginner’s Luck Attack Focus (Melee) 2 Attractive Dodge Focus 4 Elusive Attack Luck Power Attack Takedown Attack Powers: 24 + 61 + 2 + 2 = 89PP Device 6 (Flaw: Hard-To-Lose) [24PP] (Atomic-Powered Heart) Container 12 (Passive Container; PF: Innate) [61PP] (Nu-Steel Composite Body) Morph 4 (Any humanoid; Extra: Continuous [+1]; Flaw: Full-Round Action [-3]) [2PP] (Onboard Make-up Toolset) Flight 1 (10mph/100ft per move action) [2PP] (Cavorite Lift System) Drawbacks: (-6) + (-3) (-1) = -10PP Vulnerable (Electrical Effects; Common, Moderate) [-3PP] Vulnerable (Magnetic Effects; Uncommon, Minor) [-1PP] Weakness (Without Atomic-Powered Heart; Uncommon; Major; cumulative -1 drain on all ability scores per minute) [-6PP] Totals: Abilities (17) + Combat (16) + Saving Throws (9) + Skills (15) + Feats (11) + Powers (89) - Drawbacks (10) = 150/150 Power Points
  6. Your result for The Fantasy RPG Class Test... The Necromage 35% Strength,42% Bloodlust,55% Intelligence,20% Spirit,20% Vitality, and 17% Agility! As ferocious swordsmen and devastatingly powerful magicians, Necromages are deadly and formidable opponents. When using their offensive dark and elemental magic to battle their foes, no warrior can possibly stand against them. Using their dark magic in combination with their powerful sword techniques, Necromages can easily take down any adversary that foolishly stands in their path. With their dark elemental magic, Necromages can unleash truly frightening displays of fire, water, earth, and wind, leaving anyone who stands before them in utter terror. In fact, Necromages have delved so far into the forbidden and dark side of magic that they've unlocked many secret techniques and horrifying spells that leave their opponents in shock and awe. For example, Necromages can channel the force of nearby dead souls in order to augment their strength and the power of their magic. In fact, the more people they kill, the more powerful they become. This is an incredibly useful ability because in a fight against multiple opponents, Necromages will become stronger as their foes fall and the battle goes on, while their opposition becomes increasingly weaker. In addition, Necromages can summon the spirits of the dead still trapped on earth and bind their souls to living humans. This essentially temporarily revives these once dead souls and places them under the complete control of the Necromages. These revived beings have all the powers and abilities that they originally had when they were alive, and they are forced to blindly obey the Necromages. How frightening! Congratulations on achieving this powerful class! This is a rare mixed class that requires at least three variables to be extremely high. You have not mastered any Hidden Power granted by the Genie.
  7. The waiter serving Craig gives a barely noticeable smirk as he takes his orders. "I shall see what the Sous-chef can provide that suits your orders, Sir." "Certainly sir. Would you like anything else to go with your meal?"
  8. Avalon

    Hey, Mystics!

    Alder, I was wondering if Cobalt Knight could join in on this? He may not have any ranks in Knowledge (The Arcane) but he's got more than enough experience in the various dimensions.
  9. After a few minutes a waiter approaches those who haven't ordered anything yet and hands them menus. "Good Evening Ladies and Gentlemen. Sorry for the wait. The specialties of the house are Swordfish a la Siciliana, Panchetta Okonomiyaki in Bearnaise sauce, Coq Au Vin, Pork Marsala, and our chef's take on the classic Beef Boourguignon." "Of course, we will be happy to accept any specific requests for dishes not in the menu. As long as we have the ingredients to make it, you can have anything that you want." "We also have an extensive wine list as well as a cocktail bar in the basement if you want anything to drink to accompany your meal. So, what will you be having this evening?"
  10. I'm not actually aiming for real "High Class" cuisine. Actually the dishes served here are a fusion of French, Italian, Japanese, Dutch and some originals that Kenneth has made from secret ingredients :twisted:
  11. As Eddie and the band started to play, Kenneth couldn't help but feel a bit of smug satisfaction in another restaurant opening well done. Eddie is really good at this. I should keep him in contact in case I need him for some other events. I'll make a note to ask him about it later. As the band started playing Piano Man by Billy Joel, he started to move from table to table and greeting any guest who comes his way. Soon enough he arrives at Sparksmith's table. "Excellent job outside in pacifying the crowds. Though nobody would have seriously gotten hurt in one of my openings. Some minor bruises and scrapes are to be expected and the pay-off for the wait is well worth it. Don't you agree?"
  12. Sorry. Got really busy IRL. Hopefully things have toned down some. I'm still up for this.
  13. As I said earlier, Cobalt Knight is in
  14. I'm allowing it. Grab yourself an HP, Omega. You'll need it. ;)
  15. Avalon

    Recruiting

    Cobalt Knight would probably be patrolling the area. He'll perform crowd control if needed.
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