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Spacefurry

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  1. "Show off?" Leon askes as Lulu hands him a visitor sticker with his name on it. He eyes it and the corner of his mouth quirks with a funny idea. "Is this where you tell us if we're gonna be heroes or sidekicks?" He adds with a smirk, not bothering to peel the back of the sticker off before he presses it to his shirt. When he takes his hand away it doesn't fall off, and a careful observer might notice that the 'VISITOR' somehow now says 'INMATE'. He readied to follow the older girl as the small group seemed about to start the tour of the school.
  2. Blackstaff Power Level: 10 (192/197PP) Unspent Power Points: 5PP Trade-Offs: None In Brief: Private/Paranatural Investigator Catchphrase: *** Theme: People are Strange - cover by Echo and the Bunnymen (originally by The Doors) Alternate Identity: Christopher Daye (Public); Christopher Blake Verus Daye (Secret) Birthplace: Just outside Richmond, Virginia Residence: Emerald City, Renovated townhouse/office Base of Operations: Blackstaff Investigation Occupation: P.I. Affiliations: none Family: Father (missing), Mother, 2 Sisters Description: Age: 36 (DoB: May 30, 1984) Apparent Age: 26 Gender: Male Ethnicity: Caucasian Height: 5’ 11” Weight: 178 Eyes: Hazel Hair: Brown Description: A night owl, more by necessity then nature, Christopher isn’t nearly as pale as one would expect. Preferring darker than neutral colors he’s usually dressed in slacks and button up shirt; and usually looking like he may have just rolled out of bed in them, he often completes his attire with a trench coat. His hair is cut short causing it to stand up a little spiky. Christopher can be found sporting a trimmed mustache and goatee that never quite connects. But long hours on the job can leave him with stubble and needing a shave and trim. History: Born 2 weeks early, to James and Agatha Daye in their home during a total solar eclipse his parents believe he was born under a sign. His mother was a sorceress and knew right away Christopher possessed magic potential. His father, a scholar of arcane lore but no wizard himself, at first wanted her to wait to teach him but eventually conceded to his wife’s wishes. Christopher showed great promise and his mother was proud. Then, one winter’s morning when he was 13, he had to be pulled from his burning bedroom by his father. Once his mother had magically suppressed what her realized to be hell flames, she discovered half charged runes that she hadn’t taught her son chalked onto his bedroom floor. When confronted young Christopher told his parents a shadowy figure was teaching them to him in his dreams. Fearing the implications his parents quickly set about to flee their current home and hide. During the rush to escape James Daye disappeared. Now panicked even more, Agatha Daye gathered Christopher and his two younger sisters (Bethany and Cassandra) and took them to Freedom in an attempt to hide them. As he continued to grow, his mother became more serious about her teachings and drilled him in the importance of the Light over the Shadow and not to listen to the shadowy figure that came to him in his dreams. Through practice and discipline the figure showed itself less and less. After high school he moved to Emerald City with a friend decided to go for his private investigator license. After a few years apprenticing with an established investigator he left on good terms to open his own office. Now, many years later, Christopher Blake Verus Daye operates under the business name of Blackstaff Investigations. He doesn’t advertise, but somehow people who need him find his card or number, or sometimes even find their way into his office. Often with problems that normal avenues can’t handle. Personality & Motivation: Though he may seem rough and snarky when you first meet him, Christopher is very kind and loyal. But if you make him mad he isn’t one to be underestimated. And one of the easiest ways to get on his bad side, is to blatantly break the rules of magic he tries to live by. He relies on his quick wit and magic to get himself out of the trouble his sharp tongue and protective nature can get him in to. There’s been a time or two he’s fallen for a sob story and cursed himself for it. Behind the face of Blackstaff Investigations, Christopher strives to bring light to the darkness that he sees is covering the city. Even if it’s only one case at a time. Power Descriptions: Christopher’s mother taught him a form of ever evolving hermetic magic that she learned and added to from her own parents. He learned how to channel elemental forces, and how to use magic to affect the world around him, locate lost thing, and even call on other worldly beings. He was taught to use words to shape the desired effects, and to protect his mind from the raw forces he channeled. Creating a personalized language so as to keep the dangerous forces from burning through him and causing harm. He learned how to use hand motions to further focus his power. His mother taught him how to create rituals to perform a wider repertoire of spells and how to create personal foci to aid him in streamlining his magic use. Knowing he still has more to learn, Christopher relies on several foci he made himself to create some specific effects. Hopefully, with time and practice he’ll learn to create the same effects without the needed aids. Complications: Cat’s Eye View: During a missing child case Backstaff lost his left eye to a Cait Sidhe (cat-sith), faerie cat. He successfully returned the child and as ‘reward’ a swamp hag replaced his lost eye with that of the Cait Sidhe that took his original one. While the full repercussions of this have yet to be seen, it has granted him access to the ‘Olde Roads’ to travel on. It also means he does now carry the scent of the fae or can be identified as ‘fae-touched’. Hot and Cold Water: Blackstaff has a curse he has been unable to remove from himself, and a recent magical accident seems to have reactivated it. As of now, a powerful magical surge has a chance to change Blackstaff’s physical form, turning him into a younger female form. This form can easily be mistaken for a younger sister to his original physical form. Changing back on his own requires a long ritual. The Rules of Magic: Drilled into his head from the very start by his mother, Christopher follows 7 rules of magic. Unfortunately, he has found himself unable to avoid breaking them himself. These times often leave his confidence shaken and on severe occasions have led to him unable to call on his magic for a time. (Yes, it is possible to trick him into thinking he has broken one of the rules) 1 – Thou Shalt Not Kill (This forbids the killing of non-primal planar, sentient beings with magic) 2 – Thou Shalt Not Transform Others (This forbids the shapeshifting of unwilling non-primal planar, sentient beings with magic) 3 – Thou Shalt Not Invade the Mind of Another (This forbids the metal invasion of unwilling non-primal planar, sentient beings with magic) 4 – Thou Shalt Not Enthrall Another (This forbids the binding or domination of non-primal planar, sentient beings with magic) 5 – Thou Shalt Not Reach Beyond the Borders of Life (This forbids the summoning, binding, and exploitation of the unwilling dead) 6 – Thou Shalt Not Swim Against the Currents of Time (This forbids the use of time travel to alter the timeline) 7 – Thou Shalt Not Open the Outer Gates (This forbids the summoning or contacting of creatures or entities from beyond the Cosmic Coil) Shadowed Soul: A yet unidentified shadowy person or entity has taken an interest in Christopher since he was a child and on occasion has attempted to ‘nudge’ him into actions. Because of its early interest in him, this entity already has some influence it is able to call upon. Sometimes, when it could be detrimental or prove to be a long-term problem for Christopher, the entity can mentally influence his senses. Its plans are unknown to Christopher, but he doesn’t believe it’s trying to kill him. But he does believe it is trying to turn him towards a path of darkness. (This usually manifests as mental illusions that only Christopher is subject to.) Sweating Magic: Magic is raw, untamed power that more and more intricate technology just can’t stand up to. Sometimes, under stressful conditions Christopher radiates enough magic to disrupt or out right shut down nearby technology. ABILITIES [0 + 4 + 2 + 8 + 8 + 8 = 30PP] Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 12 (+1) Intelligence: 18 (+4) Wisdom: 18 (+4) Charisma: 18 (+4) COMBAT [8 + 8 = 16PP] Initiative: +2 (+2 Dex) Attack: +10 (+4 Base, +6 Device) Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Grapple: +4 (+4 Melee Attack, +0 Strength) Knockback Resistance: 0/-7 SAVING THROWS [7 + 6 + 6 = 19PP] Toughness: +10 (+1 Con, +9 Force Field [5 Impervious]) Fortitude: +8 (+1 Con, +7PP) Reflex: +8 (+2 Dex, +6PP) Will: +10 (+4 Wis, +6PP) SKILLS [104R = 26PP] Bluff 6 (+10) Concentration 6 (+10) Craft, Artistic 6 (+10) Disable Device 6 (+10) Gather Information 8 (+12) Investigate 8 (+12) Knowledge (arcane lore) 8 (+12) Knowledge (streetwise) 6 (+10) Knowledge (theology and philosophy) 6 (+10) Language 8 (English [native], Latin, Spanish, Sumerian, Mandarin, Hebrew, Atlantean, Enochain, Infernal) Notice 10 (+14) Search 8 (+12) Sense Motive 10 (+14) Stealth 8 (+10) FEATS [46PP] Artificer Connected Dodge Focus 6 Equipment 2 (Apartment/Office 10EP) Improved Initiative Luck 3 Ritualist Sidekick 30 (Lark 150PP) Well Informed Equipment 2 (10EP) Blackstaff Investigations (Headquarters) [10EP] Size: Small [0EP] Toughness: +10 [1EP] Features: [9EP] Fire Prevention System Laboratory Library Living Space Personnel (fey cleaning, phantom librarian, part-time werewolf secretary) Security System 3 (DC 30) Workshop POWERS [12 + 37 + 6 = 55PP] Device 3 (Shield Bracelet; Hard to Lose) [12PP] (Descriptors: Jewelry, Foci, Magic) Force Field 9 (Feat: Subtle; Extra: Impervious 5) [15DP] Magic 10 (33PP Magic Array; Feats: Alternate Power 6; Drawback: Power Loss 2 [When unable to speak and gesture; Frequency: Common]) [37PP] (Descriptors: Magic) BP: Blast 10 (Extra: Penetrating 5; Feats: Accurate 3, Affects Insubstantial 2, Improved Critical 1, Variable Descriptor 2 [Any "Magic" descriptor]) [33/33PP] AP: Create Object 10 (Extra: Duration 1 [Continuous], Impervious 7; Flaw: Action [Full-round]; Feats: Affects Insubstantial 2, Precise, Selective, Stationary, Subtle) [33/33PP] AP: Move Object 12 (Feats: Accurate 3, Improved Critical 1, Indirect 3, Precise, Subtle) [33/33PP] AP: Nullify Magic 10 (“Dispel Magic”; Nullify [All Magic Effects]; Extra: Area [General Burst], Duration 1 [Concentration], Selective; Flaws: Flaw: Action [Full-round]; Range [Touch]) [40/33PP] AP: Nullify Technology 10 (“Jinx Technology”; Nullify [All Technology Effects]; Extra: Area [General Burst], Duration 1 [Concentration], Selective; Flaws: Flaw: Action [Full-round]; Range [Touch]) [40/33PP] AP: Snare 10 (Extras: Area [General Burst]; Feats: Affects Insubstantial 2 [Full effect], Reversible) [33/33PP] AP: Teleport 10 (“Shadow Roads”; Extras: Accurate, Affect Others; Feats: Change Direction, Change Velocity, Easy, Dimensional; Flaw: Medium [Shadows]) [34/33PP] Super-Sense 3 (Magic Awareness [All Magic Effects]; Mental, Acute, Radius, Ranged) [6PP] (Descriptors: Mental, Sense Dependent, Magic) DC BLOCK Name Range Save Effect Attack bonus Unarmed Touch DC15 Tou (staged) Damage +4 Blast 100 ft. DC25 Tou (staged) Damage +10, Penetrating 5, Affects Insubstantial 2, Crit 19-20, Variable Descriptor 2 Dispel Magic 50 ft. radius area DC20 Ref Halve Nullify rank for power check if passed Opposed power check Powers nullified Jinx Technology 50 ft. radius area DC20 Ref Halve Nullify rank for power check if passed Opposed power check Powers nullified Move Object - Thrown Objects 100 ft. DC25 Tou (staged) Damage +10, Crit 19-20, Indirect 3, Precise, Subtle Snare 100 ft. 50 ft. radius area DC20 Ref Halve Snare effect DC if passed Affects Insubstantial 2, Reversible DC20 Ref (staged) Fail: Entangled >5: Bound and Helpless TOTALS Abilities (30) + Combat (16) + Saving Throws (19) + Skills (26) + Feats (46) + Powers (55) - Drawbacks (0) = 192/197 Power Points
  3. Just seeing if anyone would be interested in something running parallel to Hero Prom. Nothing planned, just something for anyone not going to the party. Personally Leon would be heading to the Library to hide.
  4. Banked Leon / Paper https://www.freedomplaybypost.com/topic/12818-paper-pl10-built-as-8-spacefurry/ Christopher / Blackstaff https://www.freedomplaybypost.com/topic/12885-blackstaff-pl10-spacefurry/ Jean / Predator https://www.freedomplaybypost.com/topic/13499-predator-pl1012-spacefurry/
  5. Concepts Kinetic Controller/Speedster Telepathic Illusionist Werewolfish 'Hulk' - Density/Physical/Alternate Form Alien - Energy Controller/Alternate Form Elvish 'Blink' - Flight/Teleport
  6. Links https://www.freedomplaybypost.com/topic/12858-blackstaff-wip-spacefurry/ https://www.freedomplaybypost.com/topic/12857-chimera-wip-spacefurry/ https://www.freedomplaybypost.com/topic/12853-joshua-prowell-shelved-indefinitely-spacefurry/ https://www.freedomplaybypost.com/topic/12792-dreamcatcher-wip-shelved-indefinitely/
  7. Blackstaff Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: None In Brief: Private/Paranatural Investigator Catchphrase: *** Theme: People are Strange - cover by Echo and the Bunnymen (originally by The Doors) Alternate Identity: Christopher Daye (Public); Christopher Blake Verus Daye (Secret) Birthplace: Just outside Richmond, Virginia Residence: Emerald City, Renovated townhouse/office Base of Operations: Blackstaff Investigation Occupation: P.I. Affiliations: none Family: Father (missing), Mother, 2 Sisters Description: Age: 36 (DoB: May 30, 1984) Apparent Age: 26 Gender: Male Ethnicity: Caucasian Height: 5’ 11” Weight: 178 Eyes: Hazel Hair: Brown Description: A night owl, more by necessity then nature, Christopher isn’t nearly as pale as one would expect. Preferring darker than neutral colors he’s usually dressed in slacks and button up shirt; and usually looking like he may have just rolled out of bed in them, he often completes his attire with a trench coat. His hair is cut short causing it to stand up a little spiky. Christopher can be found sporting a trimmed mustache and goatee that never quite connects. But long hours on the job can leave him with stubble and needing a shave and trim. History: Born 2 weeks early, to James and Agatha Daye in their home during a total solar eclipse his parents believe he was born under a sign. His mother was a sorceress and knew right away Christopher possessed magic potential. His father, a scholar of arcane lore but no wizard himself, at first wanted her to wait to teach him but eventually conceded to his wife’s wishes. Christopher showed great promise and his mother was proud. Then, one winter’s morning when he was 13, he had to be pulled from his burning bedroom by his father. Once his mother had magically suppressed what her realized to be hell flames, she discovered half charged runes that she hadn’t taught her son chalked onto his bedroom floor. When confronted young Christopher told his parents a shadowy figure was teaching them to him in his dreams. Fearing the implications his parents quickly set about to flee their current home and hide. During the rush to escape James Daye disappeared. Now panicked even more, Agatha Daye gathered Christopher and his two younger sisters (Bethany and Cassandra) and took them to Freedom in an attempt to hide them. As he continued to grow, his mother became more serious about her teachings and drilled him in the importance of the Light over the Shadow and not to listen to the shadowy figure that came to him in his dreams. Through practice and discipline the figure showed itself less and less. After high school he moved to Emerald City with a friend decided to go for his private investigator license. After a few years apprenticing with an established investigator he left on good terms to open his own office. Now, many years later, Christopher Blake Verus Daye operates under the business name of Blackstaff Investigations. He doesn’t advertise, but somehow people who need him find his card or number, or sometimes even find their way into his office. Often with problems that normal avenues can’t handle. Personality & Motivation: Though he may seem rough and snarky when you first meet him, Christopher is very kind and loyal. But if you make him mad he isn’t one to be underestimated. He relies on his quick wit and magic to get himself out of the trouble his sharp tongue and protective nature can get him in to. There’s been a time or two he’s fallen for a sob story and cursed himself for it. Behind the face of Blackstaff Investigations, Christopher strives to bring light to the darkness that he sees is covering the city. Even if it’s only one case at a time. Power Descriptions: Christopher is able to call upon the primal forces of the universe. To mold the chaos into order. The magic reflects the elements used to shape the spell. Complications: Shadowed soul: A yet unidentified shadowy person or entity has taken an interest in Christopher since he was a child and on occasion has attempted to ‘nudge’ him into actions. Power Level: 10 Tradeoffs: None Power Points: 150/150 Unspent Power Points: 0 ABILITIES 0 + 4 + 2 + 8 + 8 + 8 = 30PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 12 (+1) Intelligence: 18 (+4) Wisdom: 18 (+4) Charisma: 18 (+4) COMBAT 8 + 8 = 16PP Initiative: +2 (+2 Dex) Attack: +10 (+4 Base, +6 Device) Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Grapple: +4 (+4 Melee Attack, +0 Strength) Knockback Resistance: 0/-2 SAVING THROWS 7 + 6 + 6 = 19PP Toughness: +10 (+1 Con, +9 Force Field) Fortitude: +8 (+1 Con, +7PP) Reflex: +8 (+2 Dex, +6PP) Will: +10 (+4 Wis, +6PP) SKILLS 74R = 19PP Bluff 6 (+10) Concentration 6 (+10) Craft, Artistic 6 (+10) Disable Device 6 (+10) Gather Information 6 (+10) Investigate 6 (+10) Knowledge (arcane lore) 6 (+10) Knowledge (streetwise) 6 (+10) Language 2 (English [native], Latin, Spanish) Notice 6 (+10) Search 6 (+10) Sense Motive 6 (+10) Stealth 8 (+10) FEATS 21PP Artificer Connected Dodge Focus 6 Equipment 8 (Apartment/Office) (Toughness 10; Size: Tiny [Townhouse]; Features: Laboratory, Library, Living Space, Security System [DC 30], Workshop, Sealed) Luck 3 Ritualist Well Informed POWERS 3 +12 + 3 + 3 + 3 + 21 = 45PP Super-Sense 1 (Magic Awareness [All Magic Effects]; Visual) [3PP] (Descriptors: Magical) Device 3 (Shield Bracelet; Hard to Lose) [12PP] (Descriptors: Magical) Force Field 9 (Feat: Subtle; Extra: Impervious 5) [15DP] Device 1 (Skeleton Key; Easy to Lose) [3PP] (Descriptors: Magical) Transform 1 (Locked locks into unlocked locks; Extras: Duration [Continuous, Lasting]; Flaws: Range [Touch]; Feats: Subtle) [5DP] Device 1 (Blasting Rod; Easy to Lose) [3PP] (Descriptors: Magical) Enhanced Feats 5 [Attack Specialization (blast) 3, Improved Critical (Blast), Precise Shot]) [5DP] Device 1 (Heirloom Silver Pentacle; Easy to Lose) [3PP] (Descriptor: Magical) Environmental Control 5 ([Light 2]; Range: Touch, 100’ radius) [5DP] Magic 10 (20PP Magic Array; Feats: Alternate Power 3; Drawback: Power Loss 2 [When unable to speak and gesture; Frequency: Common]) [21PP] (Descriptors: Magical) Base Power: [20PP] Blast 8 (Range: 60ft Increments, 600ft Max; Feats: Affects Insubstantial 2 [Full effect], Variable Descriptor 2 [Any "Magic" descriptor]) [20PP] Alternate Power: [19PP] Jinx Technology 9 (Nullify [All Technology Effects]; Range: Touch; Area: Burst [50’]; Feat: Selective) [19PP] Alternate Power: [19PP] Dispel Magic 9 (Nullify [All Magic Effects]; Range: Touch; Area: Burst [50’]; Feat: Selective) [19PP] Alternate Power: [19PP] Move Object 8 (Range: 60ft Increments, 600ft Max; Feat: Indirect, Subtle) [19PP] Drawback *** ATTACK RANGE SAVE EFFECT Unarmed Touch DC0 Toughness (Staged) Damage (Physical) Blast Ranged. DC23 Toughness. Damage (Physical) Abilities (30) + Combat (16) + Saving Throws (19) + Skills (19) + Feats (21) + Powers (45) - Drawbacks (0) = 150/150 Power Points
  8. Leon eyed Lulu as she leaned in to talk to the bird, when she turned her attention back to himself and Callie he tried to look casual. His eyes flickered to the clipboard, wondering what else was written on it. He looked back up at her as he tried to better gauge her. "I guess that makes some sense of what the guy in the wheelchair was being cryptic about when had came to talk to me in the hospi-" Leon cuts himself off. Mentally berating himself for his loose tongue. He still didn't know how much they knew, and you don't give anyone more information then they already have. Leon wasn't sure how the metal girl, Tabitha was what Lulu had called her, had meant the comments, but he felt the need to reply. "Please, it'll take more then a few party tricks any stage magician could pull off to get under my skin." "I guess this place is just like any other school, wave enough money around and anyone can get in." He started to chuckle but... The chuckled died in his throat as he watched Davyd transform. He was use to seeing powers at work, but even he had to admit that was impressive. Not that he was going to admit it out loud. "Well a deal's, a deal. And since they got me on the hook..." Leon said, adjusting his posture to a more relaxed and confident one. "Sounds like that little paper of yours already had my name. So I might as well start playing the good little student and introduce myself. The name's Leon Moore. And ya, I have a power."
  9. Chimera Power Level: 7 (105/105PP) Unspent Power Points: 0 Trade-Offs: None In Brief: College student with techno-organic symbiote Catchphrase: *** Theme: *** Alternate Identity: Jennifer Gale (Secret) Birthplace: Organics: Augusta, Georgia / Cybernetics: unknown alien origin Residence: FCU Dorms, North End, Freedom City Base of Operations: *** Occupation: College Student, Forensic Sciences Affiliations: none Family: Mother and Father Description: Age: 22 (DoB: April 1, 1998) Apparent Age: 22 Gender: Female Ethnicity: Caucasian Height: 5’ 6” Weight: 115lb Eyes: Black Hair: Black Description: Lean and athletic, Jennifer enjoys running and does so almost daily. A little on the short side, she has a runner’s build of lean muscle. She wears her hair kept short and hardly bothers with make-up, beyond lip gloss and occasionally nail polish if pushed to go out with friends. Being a college student, her wardrobe usually consists of thrift store shirts and jeans, but she has a favored coat she received from her mother as a birthday gift. She wears glasses of thin metal frames, but the lens are only for show. History: Jennifer comes from a completely mundane family. As far as she knows, no one in her family has done anything noteworthy. Until starting college she still lived with her parents; her mother Susan Gale, is an accountant for a small firm, and her father, is a construction foreman for a small, local company. Jennifer was a prominent member of her high school track and field team, earning a handful of trophies and awards. The year prior to the last Terminus Invasion, Jennifer had just graduated from high school and was enjoying the brief freedom before starting college. She had driven up to High Point State Park for a weekend alone. In the early morning she was enjoying a jog along one of its many trails, oblivious to the two falling stars streaking above that changed courses sharply. By the time she heard the sounds of the incoming alien fighters over her earbuds it was too late. The force of first impact knocked her from her feet and a fraction of a second later the second impact flung her into a tree. The pain was almost unbearable as she tried to drag herself up using the tree as support. Something on one of the ships exploded and showered her with shrapnel, leaving dozens of cuts and a ringing in her ears. Jennifer collapsed to her knees and her vision swam. As her hearing began to clear, she heard shouting and sounds of struggle. Feeling around she was thankful she found her glasses, though one of the lenses was missing. What she saw was two creatures of inhuman nature locked in physical combat. One of the creatures spotted her and shoved the other aside to rush towards her. It yelled something Jennifer couldn’t understand and the second took the opportunity to fire some kind of weapon at the first. The shot tore through the rushing alien, splattering Jennifer in a silvery-gray ooze. Wounded, alien fell before reaching her and the shooter closed on it, pointing the weapon at the fallen combatant. The alien on the ground rolled on to its back, seemed to snarl something at the shooter. The shooter replied shortly before noticing the wounded alien was touched something on its arm. The second alien turned away quickly, as if to run, when the explosion erupted. The wave of force and heat drove Jennifer off her feet and tumbling again. When she finally regained consciousness on the forest floor, she was in dazed and in pain. Pulling herself to her feet she leaned against a tree and looked out over the crater left behind by the explosion. Small bit of metal caught the light here and there, but all Jennifer wanted was to get away from the site. Somehow, she managed to stagger her way back to her car. She couldn’t imagine how she actually made her way back to the hotel she was staying at, but when she finally woke up enough to take in her surroundings, she was in the small hotel bed. Her clothes were torn and bloodied as she stripped them off and entered the shower. Washing off the dried blood and dirt she was shocked not to find and marks on her skin. With only the remnants of her clothes Jennifer began to think she had simply tripped and hit her head while running. That the entire ordeal had simply been a delusion brought on by head trauma and counted herself lucky she seemed to be okay now. It wasn’t until she had returned home, and her mother had asked where her glasses were that Jennifer realized she hadn’t needed them since the hotel room. She made an excuse and went to her room to wonder what had happen. In the following year Jennifer started college classes and nothing else out of the ordinary happened…, until the Termius arrived. The heroes of the city defeated invaders, and all seemed well…, until… Something during the Terminus Invasion triggered the dormant techno-organic organism sleeping inside, and it awakened. In the time since then Jennifer has discovered the symbiote and learned the she could control it. Sure, it scared the ever-loving hell out of her, but after an acceptable amount of freaking out she finally came to terms with it and accepted that this was the new status quo. What Jennifer didn’t realize, was that when she was first infected with the active organism, she was seriously injured and the symbiote healed her. The symbiote was small then though, and it took all of its energy to heal her causing it to go dormant until reawakened. And to this day, Jennifer doesn’t know who the aliens where or what they were doing. Was the one that rushed her trying to harm her? Or was it trying to protect her from the other alien? She’ll never know. Personality & Motivation: Jennifer is a smart, energetic college student and she loves being active. She has s friendly and outgoing personality and can usually make friends easy enough. She attends Freedom City University to study Forensic Pathology, with the desire to join the city’s police department. Jennifer wants to help people and has decided that maybe she can use her newfound abilities to do that, like that heroes that protected her and the other citizens not just during the invasion, but every day. Power Descriptions: The techno-organic symbiote has a silvery-gray metallic appearance and seems to grow out of Jennifer’s flesh, returning when not needed. When active, it can react with incredible speed, growing protective tendrils around her and increasing her physical abilities to inhuman levels. (Not unlike unlike the Witchblade) Complications: Remove foil before microwaving: (Power Loss) Strong electromagnetic fields can interfere with the symbiote, and in turn cause Jennifer to be unable to use it until she can escape the effect. Keep a leash on it: The symbiote is a semi-sentient organism, it has been known to act on its own survival instincts. The GM can award a Hero Point if these involuntary actions causes a severe breach of etiquette or otherwise makes others uncomfortable, which could result in a penalty to (or automatically failing) certain interaction skill checks. Have you seen my phone?: The symbiote’s instincts for survival can extend to feeling the need to fortify itself. This can result in it ‘eating’ electronics and metals it comes in contact with for extended times to add to its material resources. Acting on its instincts it makes no differentiation as to the source of these materials: friend, foe, or other. The GM can award a Hero Point if this results in a severe complication for Jennifer or a companion due to missing items of importance or mechanical failure. Power Level: 7 Tradeoffs: None Power Points: 105/105 Unspent Power Points: 0 ABILITIES 0 + 2 + 4 + 6 + 4 + 4 = 20PP Strength: 10/24 (+7) Dexterity: 12/16 (+3) Constitution: 14/16 (+3) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 14 (+2) COMBAT 6 + 6 = 12PP Initiative: +3 (+3 Dex) Attack: +7 melee (+3 Base, +4 Combat Focus [melee]) Defense: +7 (+3 Base, Dodge Focus 4), +1 Flat-Footed Grapple: +10 (+0 Melee Attack, +6 Strength) Knockback Resistance: 0/-3 SAVING THROWS 4 + 4 + 5 = 13PP Toughness: +7 (+3 Con, +4 Protection) Fortitude: +7 (+3 Con, +4PP) Reflex: +7 (+3 Dex, +4PP) Will: +7 (+2 Wis, +5PP) SKILLS 60R = 15PP Acrobatics 7 (+10) Computers 7 (+10) Investigate 7 (+10) Knowledge, Life Sciences 7 (+10) Knowledge, Technology 7 (+10) Medicine 8 (+10) Notice 8 (+10) Profession, Forensic Pathology 2 (+4) Search 7 (+10) FEATS 13PP Attack Focus [melee] 4 Dodge Focus 4 Improved Grapple Luck 2 Stunning Attack Takedown Attack POWERS 2 + 4 + 14 + 4 + 1 + 2 + 2 + 2 + 1 = 32PP Enhanced Constitution 2 [2PP] (Nanobots, Symbiote, Techno-Organic) Enhanced Dexterity 4 [4PP] (Nanobots, Symbiote, Techno-Organic) Enhanced Strength 14 [14PP] (Nanobots, Symbiote, Techno-Organic) Protection 4 [4PP] (Nanobots, Symbiote, Techno-Organic) Regeneration 3 (Recovery Bonus +1, Bruised 1 [1 round], Injured 1 [20 minutes]) [3PP] (Nanobots, Symbiote, Techno-Organic) Super-Strength 1 (+5 Str for carry capacity and +1 Str for sustained activity) [2PP] (Nanobots, Symbiote, Techno-Organic) Speed 2 (25mph ground speed) [2PP] (Nanobots, Symbiote, Techno-Organic) Quickness 1 (x2) [2PP] (Nanobots, Symbiote, Techno-Organic) ATTACK RANGE SAVE EFFECT Unarmed Touch DC22 Toughness (Staged) Damage (Physical) Abilities (20) + Combat (12) + Saving Throws (13) + Skills (15) + Feats (13) + Powers (32) - Drawbacks (0) = 105/105 Power Points
  10. Joshua Prowell Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: None In Brief: Interdimensional being working for a higher entity. Catchphrase: *** Theme: *** Alternate Identity: Joshua Prowell (Public) Birthplace: Space-between worlds Residence: *** Base of Operations: *** Occupation: *** Affiliations: *** Family: *** Description: Age: 200+ (DoB: claims Oct 16th local calender0 Apparent Age: Late-20s Gender: Male Ethnicity: Non-human Height: 6’2” Weight: *** Eyes: Apple Green Hair: Black Description: *** History: *** Personality & Motivation: *** Power Descriptions: *** Complications: *** Power Level: 10 (Built as PL8) Tradeoffs: None Power Points: 150/150 Unspent Power Points: 0 ABILITIES 6 + 10 + 8 + 2 + 6 + 8 = 40PP Strength: 16 (+4) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 12 (+1) Wisdom: 16 (+3) Charisma: 18 (+4) COMBAT 7 + 7 = 28PP Initiative: +0 (+5 Dex) Attack: +7 Defense: +0 (+7 Base), +0 Flat-Footed Grapple: +0 (+7 Melee Attack, +4 Strength) Knockback Resistance: 0/-2 SAVING THROWS 6 + 5 + 7 = 18PP Toughness: +7 (+4 Con, Dodge Focus 3) Fortitude: +10 (+4 Con, +6PP) Reflex: +10 (+5 Dex, +5PP) Will: +10 (+3 Wis, +7PP) SKILLS 42R = 10.5PP Acrobatics 5 (+10)*** Concentration 7 (+10)*** Gather Information 6 (+10)*** Investigate 8 (+10)*** Notice 6 (+10)*** Search 8 (+10)*** Sense Motive 6 (+10)*** Survival 6 (+10)*** FEATS 15PP Attack Focus [Melee] 3 Attack Focus [Range] 3 Dodge Focus 3 Enviromental Adaptation Jack of all Trades Luck 4 POWERS 6 + 8 + 37 + 2 + 12 + 2 + 0 + 6 + 10 + 2 + 2 = 87PP Racial Features (Container [Humanoid Cat]; Feat: Innate) [6PP] (Descriptors: Biological) Super Senses 4 (Acute, olfactory 1; Extended, audio 1; Low-light Vision; Ultra-Hearing) [4PP] (Descriptors: Biological) Feature 1 (Insulating Fur) [1PP] (Descriptors: Biological) Super Senses 8 (Awareness: Cosmic [Common]; Awareness: Dimensional [Uncommon]; Awareness: Electromagnetic/Radiation [Very Common]; Awareness: Teleport [Uncommon]; Trace Teleport) [8PP] (Descriptors: ***) Cosmic Energy Control 17 (34PP Array; Feats: Alternate Power 3) [37PP] (Descriptors: ***) Base Power: [28PP] (Additional Descriptors: ***) Blast 10 (Damage 0; Feat: Effects Insubstantial, Precise, Variable Descriptor: Electromagnetic/Radiation [Very Common]; Extra: Range, Penetrating [10]) [34PP] (Descriptors: ***) Alternate Power: [34PP] (Additional Descriptors: ***) Teleport 16 (Range: Nearby Star Systems; Feat: Progression 2 [25’x25’]; Extra: Accurate, Portal; Flaw: Action 3 [Full round action to open/close]) [34PP] (Descriptors: ***) Alternate Power: [34PP] (Additional Descriptors: ***) Teleport 11 (Range: 1100’ or 2mil miles as full round action; Feat: Easy; Extra: Accurate) [34PP] (Descriptors: ***) Alternate Power: [31PP] (Additional Descriptors: ***) Drain 6 (Drain 4 [All effect: Eletromagnetic/Radiation], Feat: Affects Insubstantial; Extra: Area [General Burst]) [31PP] (Descriptors: ***) Environmental Control 2 (Light [2]: green in color, 10’ radius; Flaw: Reduced Range: Touch) [2PP] (Descriptors: ***) Flight 6 (*** 0; ***: ***) [12PP] (Descriptors: ***) Space Travel 1 (Interstellar) [2PP] (Descriptors: ***) Force Field 0 (*** 0; ***: ***) [0PP] (Descriptors: ***) Regeneration 6 (Rate: Injured/Staggered [2], Rate: Disabled [1], Rate: Ability [1], Rate: Resurrection [2]; Extra: True Resurrection) [6PP] (Descriptors: ***) Immunity 10 (Aging [1], Environmental Conditions: all [5], Starvation & Thirst [1], Sleep [1], Suffocation [2]) [10PP] (Descriptors: ***) Comprehend 1 (Languages: Understand all and Speak one at a time) [2PP] (Descriptors: ***) Super Movement 1 (Dimensional Movement) [2PP] (Descriptors: ***) ATTACK RANGE SAVE EFFECT Unarmed Touch DC0 Toughness (Staged) Damage (Physical) Paper Weapons Touch DC23 Toughness (Staged) Damage Abilities (40) + Combat (28) + Saving Throws (18) + Skills (11) + Feats (15) + Powers (87) - Drawbacks (0) = ???/150 Power Points
  11. Leon’s eyes lingered on the floating bike before he looked at Lulu. He glances at Tabitha as a large red bird landed on her, then took a moment to look at Callie before turning his attention back to Lulu again. He shouldered his pack and shifted the note book to his left hand. Raising his empty right hand in a ‘wait’ gesture. “Wo.. wait a minute. ‘Like Hogwarts’? Like a superhero Hogwarts?” The young man said with something between surprise and disbelief. It quickly passed and he settled on snark, it was his default when caught off guard. “Considering how well that placed was run, can I opt to go back to juvie?”
  12. Paper Fledgelings in the Fold https://www.freedomplaybypost.com/topic/12831-fledgelings-in-the-fold-open/
  13. Leon’s attention had been on the mound of mud when he’d caught movement out of the corner of his eyes. Another girl, almost as pretty as the other one, literally flew in and landed near them. Shortly behind her a third girl, with skin like metal stepped in to sight. His eyes widened a moment, then narrowed as he stepped away from both of them and the mud-thing. “What the hell is going on here?” Leon didn’t have a chance to ask anything else before a scarecrow of a man rolled up with some kind of flamethrower to scare off the mud-things. The elementals he called them. Leon’s hand pulled a spiral bound notebook from his pack. He glanced around at the caretaker and the girls. The one on the bike looked normal enough and hadn’t done anything yet, but Leon was on edge now and wasn’t going to let guard down. Almost as suddenly as he arrived the caretaker, Fawks called himself, strolled out of was off and out of sight. “What is with this place?”
  14. Leon started and stepped away from the humanoid mud-thing as he turned back to find it closer to him, his hand reaching for a thigh pouch that wasn’t there. He cursed to himself under his breath and narrowed his eyes at it. He glanced over at the ‘rich girl’, Callie she said her name was, and noticed a second ‘mud-man-thing’. He turned his attention back to the one near him for a moment to see if it had moved again. With a nervous glance around again he looked for any more of the things, then looked back at it. “How should I know?” He said shortly as unshouldered his backpack to hold it by one strap in his left hand. Watching the mud-thing he moved to unzip it. “But if this was all a scam just to spring a trap, they’re in for a surprise.”
  15. Leon's smirk vanished as he eyed the girl on the motorcycle and judged her to be about his own age. Between the bike and her too pretty to be real looks, he instinctively put her in the 'rich girl' box for further stereotyping later. He looked back at Detective Renchy again and gave a subdued nod as she bid him farewell. He watched the car pull off, the logo catching the sun and gave a short sigh of acceptance. Glancing around again, it seemed to be just him and the rich girl at first. Something nearby under one of the archways gave him pause, but he couldn’t be sure what he was looking at. He resisted the urge to take a closer look and went back to scanning the courtyard. He thought he remembered someone mentioning an escort around the school.
  16. Leon had remained quiet as the man from social services had spoken to the Claremont staff. He Hadn’t been listening as he looked around, noting various things and sizing up everyone he saw. Everyone except the detective that accompanied him and the social worker. When the social worker had finished and headed back out to his car, Leon watched with disinterest. Det. Renchy was talking to him and Leon finally looked up at her. He gave her a shrug and tried to look like he didn’t care. “I guess so.” After hesitating a moment, he took the offered hand and shook it. She had visited him in the hospital multiple times, almost every day it seemed sometimes. And afterwards, she had stood up and vouched for his actions in front of the judge when the offer of attendance at Claremont had come up at the hearing. It’s not like he was actually starting to like an adult or anything, but she was less bothersome then most. Sticking his hands in his pockets and gave the detective a mischievous smirk. “I’m not worried about owing anything, I can steal the money to pay for it later.”
  17. Name: Leon Moore Codename: Paper Year: Sophomore Pronouns: he, him, his Prospective Roommate: - Goal: If he makes it to the end of classes, who knows, maybe he’ll stick to the straight and narrow. No role models. Favorite YA Fiction Novel: Favorite…?
  18. I'm sorry, I didn't know it would be an issue. I'll fix it.
  19. Ack. >< My arch nemesis... math strikes again. Thanks for pointing those out. Completely missed fixing the paper weapons. I'll fix those tomorrow when I have the time.
  20. Just noticed the ‘change log post’ bit. March 26 - changed age from 17 to 16 (meant to do that before posting, but it slipped by me) March 27 - fixed skills for proper total bonuses, adjusted PP for Paper Weapons; removed Contacts from Feats; added Extra: Area to Force Field March 28 - Removed Area and Selective from Force Field and added Impervious
  21. Paper Power Level: 12, but built as 10 (187/216PP) Unspent Power Points: 29PP Trade-Offs: None In Brief: Reformed juvenile criminal with the power to control and shape paper, still has a slight authority problem Catchphrase: None Theme: ‘The Anthem’ by Good Charlotte Alternate Identity: Leon Moore (Secret) Birthplace: Seattle, WA Residence: Claremont Academy Base of Operations: Claremont Academy Occupation: Student Affiliations: Claremont Academy Family: Foster brother and sister Description: Age: 19 (DoB: March 19, 2004) Apparent Age: 19 Gender: Male Ethnicity: Caucasian Height: 5' 10" Weight: 180 lbs. Eyes: Grey Hair: Black Description: Black hair, cut short and brushed back except for a few bangs that won't cooperate. Leon keeps himself in shape, and trains to keep his agility. He likes to dress casually in his free time, anime/cartoon themed t-shirts and jeans usually. His ‘costume’ use to typically consists of a black short sleeved shirt with red trim, blue jeans and sneakers. He has though agreed to a change of colors to reflect the school’s colors. This is easy for him since his ‘costume’ is usually made of paper made to look and act like regular clothing. This is accompanied by a slim, black backpack with a few various books in it at any time, along with some personal items. Several small black pockets on straps around arms (1 on each), thighs (2 on each) and 2 each hip of his belt. Each pocket is large enough to hold a deck of index cards. Hanging on back of the belt is a case that holds 2 large rolls of paper about the width of receipt tape and hundreds of yards long. History: Born in Seattle to a teen mother, she moved to Freedom City when he was still young with her then boyfriend. When Leon began to show signs of not being ‘normal’ the man abandoned them. His mother felt she could not take care of a ‘special’ child and surrendered him to the foster system without telling them of his ‘nature’. Shortly there after she returned to family in Seattle. Leon has not had any contact with her since. In the system since age 8, Leon was moved from home to home several times, unable to settle, acting up, and trying to run away. At first, he blamed his powers for his mother abandoning him. When he was 11 he landed in the same foster house as two other children hiding their powers. With their help he accepted his powers and embraced them. The three agreed that they could only rely on each other and swore to always be there for the each other. Believing the system was a failure and that no one else could or would see them as more then either a burden or a paycheck, the three ran away together and turned to small crimes to do what they thought they needed to survive. At the age of 16, Leon wanted to prove to his brother and sister that he could work solo; he broke into the Freedom City Museum to attempt to steal something. Before he could secure his prize an explosion rocked the building. In the resulting confusion a FCPD detective that was in the building entered the showroom Leon was in. A second, smaller explosion struck and part of the building collapsed inward. Without thinking, he moved to protect the detective with a shield of paper over them both, but he wasn’t fast enough and Leon was knocked out. After the events at the museum Leon was hospitalized. He woke days later to find he had lost his left arm mid-bicep, but thanks to his quick reaction the detective had escaped with only minor injuries. During the hearing that followed, the court gave special considerations for his selfless actions and young age, while he would not turn evidence against his siblings, a deal was reached. A representative from Claremont Academy had petitioned on his behalf and Leon agreed to attend the private school under probation. If, and when, Leon successfully graduates from Claremont he would be given a clean slate with the courts and his juvenile records will be sealed. At first he was rebellious and troublesome, but teachers quickly saw the seeds for a good kid buried under the anger of a rough life. In the time he has attended Claremont, Leon has grown in both power and sense of responsibility, although he would never admit to the latter himself. He hasn’t disclosed it to anyone yet, but relations with his brother and sister have become strained and he can’t understand why. Personality & Motivation: Leon has always been a bit of a show off. He was also the most ‘energetic’ of his trio of foster siblings. Not bad kids by nature, they simply felt let down and abandon by an over taxed system. Although feeling they had to do what they had to, to survive, none of them ever wanted to hurt anyone. Leon would never give up his siblings, and would never turn his back on them. He isn’t likely to trust anyone quickly, and even if he does, he would just be waiting for the other shoe to drop. If asked why he saved the officer he just shrugs and dismisses it as an act of stupidity on his part, not willing to admit he couldn’t stand to see someone get hurt. Power Descriptions: Leon can control and manipulate paper, altering its shape and strength at his will. He can make paper stronger than metal and sharper than any normal blade. He can make it solid enough to resist liquids and gas. He can even have it resist heat and fire to a point. It can easily protect from an explosion with little harm to the paper, but repeated or continued exposure could eat away at the paper eventually. Shaping it, he can create nearly anything from simple weapons and gear to clothing and simple golems. Many pieces of smaller papers can be melded into a single, seamless construction and when done with them the constructs fall apart into their original pieces, or what’s left of them. Aside from his power over paper, or perhaps more because of it, Leon has taught himself how to use simple weapons. These would cover most blades, clubs/maces, spears/staves, bows and arrows, and throwing objects. All things he can easily create with paper. Skill wise, Leon is quick and agile from practicing often. He is not overly strong, equal to anyone his size that works out every so often. He has also developed a firm sense of balance. Complications: And I don’t give a damn about my bad reputation: Reputation: Leon and his foster siblings have records with the juvenile courts, and he doesn’t care if others know. Being predisposed to thinking that, in the end, everyone is looking out for themselves. It’s just a flesh wound: Disability: Leon lost his left arm not long ago during a robbery attempt. During the robbery Leon and a rookie officer were caught in a building collapse, he protected the officer, but his arm was crushed mid bicep. Leon uses his powers to create and maintain a paper arm that looks real enough. ABILITIES 2 + 10 + 8 + 6 + 4 + 6 = 36PP Strength: 12 (+1) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 16 (+3) COMBAT 14 + 14 = 28PP Initiative: +9 (+5 Dex, +4 Improved Initiative) Attack: +7, +10 w/ Paper Control Defense: +10 (+7 Base, +3 Dodge Focus), +3 Flat-Footed Uncanny Dodge Grapple: +7 (+6 Melee Attack, +1 Strength), +20 w/ Paper Control, +26 vs Paper Knockback Resistance: -7, -2 without "Paper Shield" SAVING THROWS 4 + 5 + 8 = 17PP Toughness: +9 (+4 Con, +5 Protection; Impervious 6) Fortitude: +8 (+4 Con, +4PP) Reflex: +9 (+5 Dex, +5PP) Evasion 2 Will: +9 (+2 Wis, +8PP) SKILLS 108R = 27PP Acrobatics 6 (+10) Skill Mastery Bluff 7 (+10) Taunt Climb 9 (+10) Computers 7 (+10) Concentration 8 (+10) Disable Device 7 (+10) Escape Artist 9 (+13) Ultimate Skill Gather Information 7 (+10) Knowledge (Pop Culture) 7 (+10) Knowledge (Streetwise) 7 (+10) Knowledge (Technology) 7 (+10) Notice 8 (+10) Skill Mastery Search 7 (+10) Sleight of Hand 6 (+10) Skill Mastery Stealth 6 (+10) Skill Mastery FEATS 14PP Dodge Focus 3 Evasion 2 Improved Initiative Luck 3 Skill Mastery (Acrobatics, Notice, Sleight of Hand, Stealth) Taunt Ultimate Skill (Escape Artist) Uncanny Dodge 2 (Sense Types: Auditory, Visual) POWERS 57PP (2+2+41+12+8=65) Comprehend 1 (Languages 1 [Read/Write Any]) [2PP] (Descriptors: Mutation, Paper Control) Comprehend 2 (Objects 2 [Speak To; Understand]; Flaws: Limited [Books, Paper, Paper-like objects]) [2PP] (Descriptors: Mutation, Paper Control) Paper Control 18 (36PP Array; Feats: Alternate Power 5) [41PP] (Descriptors: Mutation, Paper Control) Base Power: [36PP] (Additional Descriptors: Lift Paper) Move Object 16 (Lifting Strength: 70, Heavy Load: 100 tons; Extras: Range [Perception]; Flaws: Limited [Paper]; Feats: Accurate 2 [+4 Attack], Precise, Subtle) [36PP] Alternate Power: [35PP] (Additional Descriptors: Paper Projectiles) Blast 10 (Range: 10 100-ft Increments, 1000ft Max; Extras: Penetrating [6 ranks, Effective Damage 16]; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Precise, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]; Drawback: Medium [paper]) [35/36] Alternate Power: [36PP] (Additional Descriptors: Shape Paper) Create Object 10 (Range: 1000ft; Max Volume: 10 5-ft. cubes; 100 ft. Max.Toughness: 10; Lifting Strength: 50,Heavy Load: 13 tons; Extras: Duration [Continuous]; Feats: Precise, Progression 2 [25-ft cubes], Selective, Stationary, Subtle) [36/36] Alternate Power: [36PP] (Additional Descriptors: Paper Barrage) Damage 10 (Range: 10 10-ft Increments, 100 ft Max; Extras: Area [General, Cone], Penetrating [6 ranks, Effective Damage 16]; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Selective, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]; Drawback: Medium [Paper]) [36/36] Alternate Power: [25PP] (Additional Descriptors: Paper Weapons) Damage 10 (Extras: Penetrating [6 ranks, Effective Damage 16]; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Precise, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]) [53/36] Alternate Power: [32PP] (Additional Descriptors: Paper Cocoon) Snare 10 (Range: 10 100-ft Increments, 1000ft Max; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Obscures Senses 2 [Sense Types: Auditory, Visual], Reversible, Subtle, Tether) [32/36] Protection 6 (Paper Shield 6; Extras: Impervious 6) [12PP] (Descriptors: Mutation, Paper Control, Paper Shields) Super-Senses 8 (Paper Awareness; Descriptor Frequency: Common; Sense Type: Mental, Default Extras: None; Extras: Accurate, Acute, Extended, Radius, Ranged) [8PP] (Descriptors: Mutation, Paper Control) ATTACK RANGE SAVE EFFECT Unarmed Touch DC16 Toughness (Staged) Damage (Physical) Lift Paper* Perception Grapple vs +27 Pinned/Bound Thrown Paper Throwing DC25 Toughness (Staged) Damage (Physical) Lift Stuff With Paper Ranged Grapple vs +20 Pinned/Bound Thrown Object Throwing DC25 Toughness (Staged) Damage (Physical) Paper Cocoon Ranged DC20 Reflex (Staged) Entangled/Bound Paper Projectiles Ranged DC25 Toughness (Staged) Damage (Physical)** Paper Weapons Touch DC25 Toughness (Staged) Damage (Physical)** Shape Paper Dropped Paper Ranged DC20 Reflex Avoided DC25 Toughness (Staged) Damage (Physical) Paper Trap Ranged DC20 Reflex Trapped * Limited to Paper. ** Variable Descriptor: Bludgeoning, Piercing, and/or Slashing Damage. TOTALS Abilities (36) + Combat (28) + Saving Throws (17) + Skills (27) + Feats (14) + Powers (65) - Drawbacks (0) = 187/216 Power Points
  22. Paper Power Level: 10 built as 8 (150/150PP) Unspent Power Points: 0 Trade-Offs: None In Brief: Ex-juvie, out on conditional parole for ‘good behavior’, that can control paper and shape it to his will. Catchphrase: None Theme: ‘Good Left Undone’ by Rise Against, ‘Youth of a Nation’ by P.O.D. Alternate Identity: Leon Moore (Secret) Birthplace: Seattle, WA Residence: Claremont Academy Base of Operations: Claremont Academy Occupation: Student Affiliations: Claremont Academy Family: Foster brother and sister Description: Age: 17 (DoB: March 19, 2003) Apparent Age: 17 Gender: Male Ethnicity: Caucasian Height: 5' 10" Weight: 175 lbs. Eyes: Grey Hair: Black Description: Black hair, cut short and brushed back except for a few bangs that won't cooperate. Leon keeps himself in shape, and trains to keep his agility. He likes to dress casually in his free time, anime/cartoon themed t-shirts and jeans usually. His ‘costume’ use to typically consists of a black short sleeved shirt with red trim, blue jeans and sneakers. He has though agreed to a change of colors to reflect the school’s colors. This is easy for him since his ‘costume’ is usually made of paper made to look and act like regular clothing. This is accompanied by a slim, black backpack with a few various books in it at any time, along with some personal items. Several small black pockets on straps around arms (1 on each), thighs (2 on each) and 2 each hip of his belt. Each pocket is large enough to hold a deck of index cards. Hanging on back of the belt is a case that holds 2 large rolls of paper about the width of receipt tape and hundreds of yards long. History: Born in Seattle to a teen mother, she moved to Freedom City when he was still young with her then boyfriend. When Leon began to show signs of not being ‘normal’ the man abandoned them. His mother felt she could not take care of a ‘special’ child and surrendered him to the foster system without telling them of his ‘nature’. Shortly there after she returned to family in Seattle. Leon has not had any contact with her since. In the system since age 8, Leon was moved from home to home several times, unable to settle, acting up, and trying to run away. At first, he blamed his powers for his mother abandoning him. When he was 11 he landed in the same foster house as two other children hiding their powers. With their help he accepted his powers and embraced them. The three agreed that they could only rely on each other and swore to always be there for the each other. Believing the system was a failure and that no one else could or would see them as more then either a burden or a paycheck, the three ran away together and turned to small crimes to do what they thought they needed to survive. Personality & Motivation: Leon has always been a bit of a show off. He was also the most ‘energetic’ of his trio of foster siblings. Not bad kids by nature, they simply felt let down and abandon by an over taxed system. Although feeling they had to do what they had to, to survive, none of them ever wanted to hurt anyone. Leon would never give up his siblings, and would never turn his back on them. He isn’t likely to trust anyone quickly, and even if he does, he would just be waiting for the other shoe to drop. If asked why he saved the officer he just shrugs and dismisses it as an act of stupidity on his part, not willing to admit he couldn’t stand to see someone get hurt. Power Descriptions: Leon can control and manipulate paper, altering its shape and strength at his will. He can make paper stronger than metal and sharper than any normal blade. He can make it solid enough to resist liquids and gas. He can even have it resist heat and fire to a point. It can easily protect from an explosion with little harm to the paper, but repeated or continued exposure could eat away at the paper eventually. Shaping it, he can create nearly anything from simple weapons and gear to clothing and simple golems. Many pieces of smaller papers can be melded into a single, seamless construction and when done with them the constructs fall apart into their original pieces, or what’s left of them. Aside from his power over paper, or perhaps more because of it, Leon has taught himself how to use simple weapons. These would cover most blades, clubs/maces, spears/staves, bows and arrows, and throwing objects. All things he can easily create with paper. Skill wise, Leon is quick and agile from practicing often. He is not overly strong, equal to anyone his size that works out every so often. He has also developed a firm sense of balance. Complications: And I don’t give a damn about my bad reputation: Reputation: Leon and his foster siblings have records with the juvenile courts, and he doesn’t care if others know. Being predisposed to thinking that, in the end, everyone is looking out for themselves. It’s just a flesh wound: Disability: Leon lost his left arm not long ago during a robbery attempt. During the robbery Leon and a rookie officer were caught in a building collapse, he protected the officer, but his arm was crushed mid bicep. Leon uses his powers to create and maintain a paper arm that looks real enough. Power Level: 10 (Built as PL8) Tradeoffs: None Power Points: 147/150 Unspent Power Points: 3 ABILITIES 0 + 8 + 8 + 6 + 4 + 6 = 32PP Strength: 10 (+0) Dexterity: 18 (+4) Constitution: 18 (+4) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 16 (+3) COMBAT 8 + 10 = 18PP Initiative: +8 (+4 Dex, +4 Improved Initiative) Attack: +4, +8 Paper Control Defense: +8 (+5 Base, +3 Dodge Focus), +3 Flat-FootedUncanny Dodge Grapple: +4 (+4 Melee Attack, +0 Strength), +20 Paper Control, +26 vs Paper Knockback Resistance: 4/2 SAVING THROWS 4 + 4 + 6 = 14PP Toughness: +8 (+4 Con, +4 Force Field) Fortitude: +8 (+4 Con, +4PP) Reflex: +8 (+4 Dex, +4PP)Evasion 2 Will: +8 (+2 Wis, +6PP) SKILLS 84R = 21PP Acrobatics 8 (+10)Skill Mastery Bluff 7 (+10)Taunt Climb 5 (+5) Computers 7 (+10) Concentration 6 (+8) Disable Device 7 (+10) Escape Artist 6 (+10)Ultimate Skill Knowledge (Technology) 7 (+10) Notice 8 (+10)Skill Mastery Search 7 (+10) Sleight of Hand 8 (+10)Skill Mastery Stealth 8 (+10)Skill Mastery FEATS 14PP Contacts Dodge Focus 3 Evasion 2 Improved Initiative Luck 2 Skill Mastery (Acrobatics, Notice, Sleight of Hand, Stealth) Taunt Ultimate Skill (Escape Artist) Uncanny Dodge 2 (Sense Types: Auditory, Visual) POWERS 49PP Comprehend 1 (Languages 1 [Read/Write Any]) [2PP] (Descriptors: Mutation, Paper Control) Comprehend 2 (Objects 2 [Speak To; Understand]; Flaws: Limited [Books, Paper, Paper-like objects]) [2PP] (Descriptors: Mutation, Paper Control) Force Field 4 (Feats: Selective) [5PP] (Descriptors: Mutation, Paper Control, Paper Shields) Paper Control 15 (30PP Array; Feats: Alternate Power 5) [35PP] (Descriptors: Mutation, Paper Control) Base Power: [30PP] (Additional Descriptors: Lift Paper) Move Object 13 (Lifting Strength: 65, Heavy Load: 100 tons; Extras: Range [Perception]; Flaws: Limited [Paper]; Feats: Accurate 2 [+4 Attack], Precise, Subtle) [30PP] Alternate Power: [30PP] (Additional Descriptors: Lift Stuff With Paper) Move Object 12 (Lifting Strength: 60, Heavy Load: 50 tons; Range: 10 80ft Increments, 800ft Max; Feats: Accurate 2 [+4 Attack], Improved Pin, Indirect, Precise, Subtle) [30PP] Alternate Power: [30PP] (Additional Descriptors: Paper Projectiles) Blast 8 (Range: 10 80ft Increments, 800ft Max; Extras: Penetrating [4 ranks, Effective Damage 12]; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Precise, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]) [30PP] Alternate Power: [15PP] (Additional Descriptors: Paper Weapons) Damage 8 (Extras: Penetrating [2 ranks, Effective Damage 10]; Feats: Accurate 2 [+4 Attack], Extended Reach [10ft], Improved Critical 2 [18-20], Mighty, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]) [15PP] Alternate Power: [30PP] (Additional Descriptors: Shape Paper) Create Object 8 (Range: 800ft; Max Volume: 8 cubes; Toughness: 8; Lifting Strength: 40, Heavy Load: 3 tons; Extras: Duration [Continuous]; Feats: Precise, Progression 2 [25ft cubes], Selective, Stationary, Subtle) [30PP] Alternate Power: [28PP] (Additional Descriptors: Paper Cocoon) Snare 8 (Range: 10 80ft Increments, 800ft Max; Feats: Accurate 2 [+4 Attack], Improved Critical 2 [18-20], Indirect 3, Obscures Senses 2 [Sense Types: Auditory, Visual], Reversible, Subtle, Tether) [28PP] Super-Senses 5 (Paper Awareness; Descriptor Frequency: Common; Sense Type: Mental, Default Extras: None; Extras: Acute, Radius, Ranged) [5PP] (Descriptors: Mutation, Paper Control) ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Lift Paper* Perception Grapple vs +26 Pinned/Bound Thrown Paper Throwing DC23 Toughness (Staged) Damage (Physical) Lift Stuff With Paper Ranged Grapple vs +20 Pinned/Bound Thrown Object Throwing DC23 Toughness (Staged) Damage (Physical) Paper Cocoon Ranged DC18 Reflex (Staged) Entangled/Bound Paper Projectiles Ranged DC23 Toughness (Staged) Damage (Physical)** Shape Paper Dropped Paper Ranged DC18 Reflex Avoided DC23 Toughness (Staged) Damage (Physical) Paper Trap Ranged DC18 Reflex Trapped *Limited to Paper. **Variable Descriptor: Bludgeoning, Piercing, and/or Slashing Damage. Abilities (32) + Combat (18) + Saving Throws (14) + Skills (21) + Feats (14) + Powers (49) - Drawbacks (0) = 148/150 Power Points
  23. The skinsuit is just to provide limited protection outside of the armor. I suppose I could trim the sensor suite and immunities to start. They’re two of the biggest point hogs right now. I really like the ‘Over-clock’ bit, I could trim it down to start. Her blasters are her primary attack so I didn’t want to trim it too much. Would 8 ranks be good to start?
  24. I just don’t think it’s going to work points wise. I haven’t pinned down the array, and I I’m not sure how to work up the A.I. Looks like I’ll have to trim attributes and skills to have points for the armor. Might have to drop the inner skinsuit completely.
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