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  2. can I throw one at the Time Twister even though it'll bounce off his shield?
  3. Problem is, at the moment there are no real big groups of Communion drones, there are scatted ones here and there, but Lawrence cured the majority of them.
  4. It's a general area, here's the power: Stun 8 (Nervebuzzer; Extras: Area [Burst]; Feats: Ricochet, Thrown 1, Triggered 2; Flaws: Unreliable [5 Uses]; Drawbacks: Full Power)
  5. Sure, let's do that. so that's a Stun 8? So should I just go ahead and make a ranged attack roll to chuck them around? Presumably flying towards a big group of them and tossing
  6. Poncho

    Digital Hex

    As Michael twisted in the air, still unable to break the tower down, his frustration was getting even higher, until his aura was bright red with frustration. When General Sparks came down towards him, he glanced up and swiftly moved to the side, sending the General plummeting downwards. But he didn't let him go. He grabbed the General by the back of the cape and held him, gripping him with both hands. Then he started to spin, twisting in mid air around and around like a giant, boiling top, General Sparks turning into a smear of purple around the top as they spun. "I WANT YOU! AND YOUR TOWER! TO FALL DOWN!" Michael finally yelled as he released the General, hurling him with tremendous force directly into the weak spot in the tower!
  7. Okay, while waiting for Tiff's IC post, Multi-Girl will area attack Martinet and the three elite drones on the ground. 13, rolling terrible today. Will use a HP for a reroll: 25, much better. That hits them all for a DC 27 toughness save. Martinet: 25 she picks up another bruise. The Elite Omegadrones: 22, 25 and 24, so one bruised and dazed, the other two just bruised.
  8. Michael was sad to hear Bernie couldn't come, but he expected it. He was really impressed with how ready she was for the next stage of her life. She had been a big help to adjusting him to Claremont itself, and he was never going to forget that, but he also knew it was very likely their paths wouldn't cross that much in the future; she had her own team, she had her own goals and job, and he was still finishing his education. They might meet from time to time, but they'd not be fellow students anymore. So he was very supportive and very positive for everything Bernie did, and he bought her music and wore her shirts when he could. He'd always be a fan, and he'd always enjoy their friendship and the time they stopped the Maestro, but he knew there was only so much time in one's life. So he was happy with what he had with his friendship with her and Charlie. "HAHA! GOT YOU DANIEL!" Sam said, slapping the cabinet in victory and pumping her fist. "Whose next!?" she barked, cheerful and bold at her continuing dominance over her little slice of the arcade. For a girl who often seemed outcast and alone at Claremont, this was one of the places where she seemed to be spreading her figurative wings cheerfully. Meanwhile Michael was smiling at Lawrence and his new friend. He had his same cheerful disposition. Lawrence might have been away for a bit, but Michael considered him his friend. While he hadn't been spending time in the Doom Room, he had been putting in his own effort; Michael had been pushing his own limits every day, harder and harder, and he was starting to actually not be- to his mind- a drag on his friends when trying to save the city. He looked between Lynn and Lawrence and nodded. "It's nice to see you Lawrence. I'm glad you're doing okay." he said directly to him, as if Lawrence hadn't been missing at all. He wasn't going to make it weird or awkward, he was just going to be the supportive friend, the same thing he'd promised to be on that beach several months ago. "And, Lynn? It's nice to meet you. Are you his cousin or something? I'm Michael Adon, one of Lawrence's classmates. That's Sam, she's also one of our students." Michael extended his hand to shake it, and at the same time, Sam herself turned to wave. "Yo, newbie! You play Street Fighter!? Let's go some rounds! If you don't know I'll teach you."
  9. Okay, Timeout will try to hit them with his Stun effect. 8 boo, terrible roll, will HP for a reroll: 20 (after adding +10 to the natural 4). If that hits, a DC 20 Fort save vs Stun.
  10. GM As Dwayne started helping the people off the carriage, the metal man's head (and face) once again appeared out of the monorail itself. More specifically, the shorn end of it. "Boo! Spoilsport! Wheres the fun in this? Helping people. BORING!" The face pondered for a moment, chewing its metal lip whilst deciding what to do. "I'm going to play on the other side of the circle. You just stay here and rescue people. Dont go spoiling it again... BORING!" The face sang a song. "BORING BORING BORING.... BO-RING!" With his little ditty complete, the metal man (although it was only about 3 feet tall) started running down the monorail track. With great agility, one might say - dancing along the track as if his feet were magnetic. Which, Dwayne could guess, they probably were...
  11. GM "They call me Mr. Diamond," said Diamondlight, nodding his head at the bird-alien. He was barely breaking even on the board. But then, that was the plan. Admist the reasonable play, he threw in a few spectacular blunders - to keep the AI on its toes. More randomness meant the AI would be slower at developing an algorithm. Diamondlight was under no illusion. He could play poker with the best in the world, maybe even the galaxy. But an AI was a precise tool that could perfectly calculate the odds, the psychology of the opponents, and would never get tilted. The AI would beat him - it was just a matter of when. But there was more to this than met the eye; why would anyone want an AI machine beating an organic brain? It was hardly good television. "Its called Poker," said Daimondlight. "A bit of chance, a bit of skill. Easy to play, hard to master," he explained. "You will certainly find some glee, but also some frustration. Still, live fast, easy come, easy go..." He looked past the alien, scanning the casino. "We, the players, are playing..." he said to the bird alien. "But I get the feeling we are being played, too. What do you think?"
  12. Today
  13. Thats a big old hit 23 for Sparks Grapple, which is just enough to sling him and throw him. Given its DC 10 to break the tower and your STR bonus is 8.. ill move along and roll your STR [url=https://orokos.com/roll/1011468]Can it stay up?[/url]: [u]1d20+8[/u] [b]15[/b] 15! TIMBER! Also Sparks has a tough save to make Im going to give it +2 damage because of all the falling masonry 17 Its a DC 25 Tough Save so he is bruised and dazed. Crash bang wallop! And back to the Dormatory room!
  14. sure, you can skim her surface thoughts. The major thing she's getting is anxiety. She's really hoping that the Uearth delegation will start producing some ratings; really all of the groups, but you're talking to the Uearth Tun. She's not planning to betray you or anything as far as you can tell, she's more concerned about getting her ratings than anything, it's a constant, gnawing fear.
  15. (GM Post) "Excellent! How about you take an interviewer or respondent position?" Tun asked, clapping her hands out of synch again. "That way you don't have to fight and you can tell your stories for these fighters. And maybe we can hook you up so you can give them strategy and stuff? If you don't want to fight at least." she smiled. "I can respect that; it can be hard to find exactly where you fit in in entertainment. But if you wanna be a star, Tun will make you a star!" the AI said with firm belief. The AI presented her with a microphone and one of the camera drones suddenly, smiling her far too wide smile the whole time. "Why don't you take the first chance; with our Shooting Star lady here, and Mr. Pan of course!" She pointed. "Why don't you give them a bit of an interview. Ask her a question or two, something that could make people feel for her. Put in some of your own stories, and we'll have a real place to go. You know, I'll lead you in with 'here's our latest correspondent, interviewing two of Uearth's competitors before they begin their fighting in the arena!', and then you take the reigns from there." she said excitedly. Meanwhile, with Diamondlight, the Cameras and the learning AI were slowing down. Now that he wasn't playing as well, they weren't learning as fast, which meant other players were also winning more; Diamondlight really was the pace setter here, it seemed. The person that Diamondlight was talking to was a large, humanoid avian alien; bird talons, bird beak, bird like face, but on a human like skeleton with two wings, in blue and black feathers and a nasty looking scar on it's chest. The bird chirped a little. "The Titans Three go where we please, To find what's fun and have some glee." it threw down some chips. "I don't know much about this specific card game, but why don't you tell me your name?"
  16. The Galloping Ghost stalled out as the metal man disappeared. He didn't really have any way to track it, and if the creature was evil, and was going to continue to harass the area, he'd likely be able to try and track it down then; if the creature was as much of a troublemaker as it seemed to be, he probably wouldn't be waiting around too long. "...Dang. Okay then." He mumbled, turning around to head back to the monorail. If the creature was gone for now, that meant he was ready to get back to his actual job. The Galloping Ghost made his way back to the monorail car, preparing to use his Ghostly powers to assist anyone who needed help getting down. "Alright, let's try and evacuate this poor monorail before anything worse happens." He said, his horse-man face contorting into a frown as he made his way back to the monorail.
  17. Gonna try and grab him. Doing an All-Out attack to reduce my Defense by 2 to increase my Attack by 2 for this. Attack Roll Results 1d20+9: 22 [1d20=13] Grapple Roll Results 1d20+26: 29 [1d20=3]
  18. "General Dalekos. It's a pleasure to meet you." Michael said with absolute confidence and certainty. He'd never actually seen an Atlantean up close, but that was okay. He assumed Atlanteans were good people, I mean, that's what they always said. And he had a softspot for Art Deco So he didn't feel like he needed to be on guard or anything. He was just floating there in his Claremont uniform very casually apart from the Atlantean, then offered his hand. "I'm Michael Adon, Sophomore at Claremont Academy in Freedom City. Me and several of my classmates are on a field trip to meet a group of Deep Ones, being chaperoned by Sea Devil, a Freedom City Heroine and Deep One, and Mrs. Harcourt, one of the teachers at our school. Me and my other classmates are having a fun, enjoyable time learning about their culture. We weren't expecting to learn about other cultures besides the Deep Ones. Are you also part of the trip? Will we get to see the inside of your ship and learn about your culture? I'm quite interested in the design of your ship in particular, it shares some similarities with human architecture, and I'm curious if that was convergent design or intentional."
  19. (GM Post) The battle-suit beeped and tumbled under the flames that curled and licked the air, but the man shook his head, forcing hies way through the hooks that the cat creature tried to put on his mind. "You're a spooky one, I'll give you that." He hissed through the flames. "You're right I can't risk burning up my paycheck, but if you wanna play the hostage game, how about I do it too. You want me to burn up your frien-" He stopped because he was bringing his hands around to threaten the rest of the group, and instead Kazra had violently leaped out of the tree directly at the burning man! With nothing but animal skins and a knife, she still went recklessly to defend her charges, and a knife of sharp metal sunk into the suit of the armored man. They both went down, even as Kazra caught fire from the aura of the suit, crashing through the treetops and into the ground with a thud.
  20. Alright! Let's take a look! DC 20 Will Save! Will Save Results 1d20+8: 23 [1d20=15] He makes a great save on that somehow. That leaves Neko at 1HP if she burns off the fatigue with a HP. Kazra will take advantage to leap at the guy! She's taking advantage of Favored Environment (Jungle) to add +2 to her attacks. Attack Roll Results 1d20+15: 26 [1d20=11] That hits, so he'll have to save at DC 20 Toughness Results 1d20+8: 10 [1d20=2] He fails by 10, so he's Dazed and Staggered! That's going to end up dropping him. She's going to need to resist getting burnt up by his fire aura at rank 3, so DC 18. Toughness Save Results 1d20+6: 11 [1d20=5] she hurts herself again with a Daze/Bruise but worth it to her. making IC post, then @Thevshi Timeout's turn Round 2 Neko: 28, 1HP Kazra: 26, Dazed, 2x Bruised Timeout: 21, 4HP Esquire: 21, 1x Bruise, Everyone has Total Concealment from him. Drones: 13, 5 of them Hotshot: 10, Dazed, Staggered Daniel: 4, Bruise Iris: 4 2HP
  21. Sure. @Poncho Golden Star is up
  22. Seraphim - WIP Power Level: 10, Built 8 (150PP) Unspent Power Points: 35 Trade-Offs: None In Brief: Light-wielding Claremont student with some healing Catchphrase: Theme: Alternate Identity: Sarah Francine Thatcher (Secret) Birthplace: Freedom City, NJ Residence: Claremont Academy Base of Operations: Claremont Academy Occupation: Student Affiliations: Family: Mother, Father, Brother x2, Sister x2 Description: Age: 16 (DoB: May 2nd 2008) Apparent Age: 16 Gender: Female Ethnicity: Caucasian Height: 5’ 4” Weight: Eyes: Hazel Hair: Dirty Blonde Description: Sarah is not much of an athlete having spent more studying. Her blonde hair falls to the middle of her back and she usually keeps it secured with a hair pin. Her wardrobe consists on mostly blouses and pants, with the occasional skirt. But, she tends to only wear a little bit of jewelry. History: Sarah’s family only recently moved to Freedom City for the start of the new school year. Her mother and father both having accepted new jobs at local schools. Her mother as an elementary teacher and her father as an highschool assistant principle. Sarah and her parents accepted an invitation for Sarah to attend Claremont. Although her parents don’t know about her recently acquired powers or Claremont’s true nature, they only know the school’s precieved reputation as a well known private school. In truth, Sarah had had a strange encounter several months prior. She had been helping with a school ran park cleanup event when a man stumbled through her class. Sarah had met the man’s eyes and a spark seemed to leap from his eyes to hers, unseen by anyone else. The man stumbled off and her fellow students eventually wrote him off. Several minutes later, while picking up some trash the man reappeared, surprising her. Sarah was scared, but the man attempted to calm her. Something about him radianted reassurance and she stopped to listen as he spoke. He asked a simple harmless sounding question: “Do you see the light?” At frist, she didn’t understand, but before she could answer she say it. An aura of light surrounded the man and she could feel it’s warmth. Sarah nodded and the man seemed to sigh in relief. He relief turned to regret though and he apologized. Before Sarah could question him she felt it as the light brightened. The light fell over her and it’s warmth filled her. When the light cleared the man had vanished. Personality & Motivation: Sarah is a bright and cheerful sort, always willing to help those in need. Studious and determined, she hopes to eventually enter the medical field in some manner. Powers & Tactics: Seraphim’s powers are light-based. Blasts of light work as ranged attacks and walls of light as protection. Manifesting an aura of light she can allow herself to fly. She believes though, that her greatest power is her ability to heal wounds. Tactically speaking though, she simple has no real experience. Power Descriptions: Her powers all manifest as white light. Beams of light for her blasts and walls of light constructed of hexagon shaped plates. An obvious white aura surrounds her as she uses her powers, it’s brightness reflecting the amount of energy she is using. Complications: Name: Description Abilities: 2 + 0 + 0 + 6 + 6 + 4 = 16PP Strength: 12 (+) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 8 + 8 = 16PP Initiative: +4 (+4/Imp Init) Attack: +4 / +8 [Blast] (+4/Base) [+4/Accurate] Defense: +8 (+4/Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +4 (+3/Base +1/Str) Knockback: -0 Saving Throws: 8 + 8 + 5 = 21PP Toughness: +8 (+0 Con, +8/Protection) Fortitude: +8 (+0 Con, +8) Reflex: +8 (+0 Dex, +8) Will: +8 (+3 Wis, +5) Skills: 64/64R = 16PP Computers +10 (+3/Int +7) Diplomacy +5 (+2/Cha +3) Gather Information +5 (+2/Cha +3) Investigate +10 (+3/Int +7) Knowledge, Current Events +10 (+3/Int +7) Knowledge, Pop Culture +10 (+3/Int +7) Medicine +12 (+3/Wis +9) Notice +10 (+3/Wis +7) Search +10 (+3/Int +7) Sense Motive +10 (+3/Wis +7) Feats: 8PP Dodge Focus 4 Improved Initiative Luck 2 Skill Mastery (Medicine, Notice, Search, Sense Motive) Powers: 37 + 8 + 16 = 61 PP (All powers have the Light descriptor) Light Control Array 16.5 (33PP Array; Feats: Alternate Power 4) [37PP] BP: Healing 8 (Healing Light; Healing 8; Range: Touch; Extra: Energizing; Feat: Persistent, Regrowth, Stabilize) [33/33PP] AP: Healing 8 (Restoring Light; Healing 8; Range: Touch; Extra: Restoration; Feat: Persistent, Regrowth, Stabilize) [33/33PP] AP: Blast 8 (Light Beam; Damage 8; Range: 8 [100’ increments, 800’ max]; Extras: Ranged, Penetrating 4; Feats:Accurate 2 (+4 Attack), Affects Insubstantial 1, Precise) [24/33PP] (additional descriptor: heat) AP: Dazzle 8 (Flash Bang; Dazzle 8 (Visual), Range 800’ max; Extra: Area [burst], Feat: Affects Insubstantial 1) [17/33PP] AP: Environmental Control 8 (Dayshine; Environmental Control 8 [Light 2]; Range: 8 [100’ increments, 800’ max]) [16/33PP] Protection 8 (Light Barrier; Protection [8PP] Flight 8 (Speed: 2500’ per round, 2500 mph) [16PP] Drawbacks: 0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage Light Beam Ranged DC 23 Toughness Damage Flash Bang Ranged DC 18 Reflex/Fortitude Dazzle Healing Touch DC 18 Fortitude (harmless) Healing Totals: Abilities (16) + Combat (16) + Saving Throws (21) + Skills (16) + Feats (8) + Powers (61) - Drawbacks (0) = 138/150 Power Points
  23. Blue Bolt Vueriz scanned around as Baz put on a brave face about his leg (don't think about it, don't think about it) everyone was fighting hard, holding back the Communion and, in Lawrence's case, curing them. Especially with the Freedom League and most of the Praetorians that situation was under control for now. That left the Entity. The one that trapped them all here in the first place. If no one stopped it then they were stuck, facing endless waves of enemies until something gave. Someone. (Don't think about it.) She didn't have anything that could punch through the barrier though, given some of the things she'd seen Parker do the Meson Driver didn't have a hope. She stopped short, replaying the ripples of the barrier through her head. It wasn't indestructible, it was distributing the energy. By dispersing the energy across space and time it renders incoming attacks ineffective... if Parker and Lawrence worked to lock down the dispersal then the Meson Driver... not enough power but- she looked to Michael and Baz, a nuclear reactor and a solar flare could do it. The Driver would need modification, a resonance chamber and expanded battery array. It would probably burn it out, but it was worth it. Hopefully she'd ever get it to work again. "Guys I have an idea, I just need a couple seconds! Gamma Buzz, Golden Star I'll need your help after I'm done. Spaceman, Timeout I'll need you to try hitting the barrier when I tell you. I'm pretty sure we'll only get one shot but we can take him down!" She spared a moment to wish that the telepath twins were here so she didn't have to potentially let the enemy know their plan before leaping into action. She didn't bother searching her parts bag, instead emptying it onto the ground, snatching up the half dozen laser pointers she'd 'acquired' from the maths teachers desk and breaking them open to pry out the lasing medium, starting to assemble the Gamma chamber at a frantic pace. "Uh, Star I'm not gonna be able to use my board or anything for the next little bit. If you want you can use 'em. The Nervebuzzer should slow some of them down if you want to throw it at them too. Your throwing arms better than mine anyway." To demonstrate its location she shakes her hips, the grenade clicking on her belt.
  24. Given their proximity could Vueriz give her Skyboard and the Nervebuzzer to Michael? (If both you and Poncho are okay with that)
  25. You thought they were stronger
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