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  2. Predator Predator had easily ducked the Boran’s swing. They were slow and sloppy. He really should have chosen a lighter weapon. Weight and power meant nothing if you couldn’t land the blow. Her gauntlet fist lashed out under seevo enhanced speed, but the aim was her own. As if to prove her mental assessment, the alien stumbled back and collapsed under the power of the blow. She quickly dismissed her would-be attacker and focused on the officer that had the mind to re-engage with her. Power laced through servos and Predator set herself to receive the attacker.
  3. Today
  4. Ah, didn’t realize that one was a minion.
  5. Paradigm La Puma's attack knocked the alien humanoid off its feet, dazing it in the process, although it was not quite out of the fight yet. Over near Golden Star, Paradigm focused her attention on the massive Khanate mecha that had moved over to attack her. The Naram delivered a powerful left hook that knocked the mecha a short distance away and to the ground, the pilot dazed for the moment. Star Khan leveled his dark eyes at the remaining Justicar once La Puma had managed to free herself from the telekinetic grip of one of the Hounds. "As if your treachery were not enough, you have proven yourself truly craven." The Khanate ruler stated as he flew over and delivered a powerful punch to the armored figure. The blow sent the Justicar flying backward a short distance, crashing to the pavement in an unconscious heap. The Boran facing Paradigm saw its ally taken down by Star Khan, noting that the number of combatants that posed a significant risk to either the Khanate ruler or the Praetorian leader were rapidly dwindling. Roaring in frustration, the large alien swung his axe wildly at Paradigm, trying to put everything he could behind the attack in an attempt to harm the Naram. However, Paradigm was easily able to sidestep the attack, causing the Boran to stumble past her, slightly off balance.
  6. Well, the one that attacked her is a minion, but anyway, a hit. It fails its toughness save, so goes down.
  7. WIP The Red Beast Summary of Changes
  8. The Red Head Summary of changes: Power Level: 9/15 (250/250 PP) [251] Unspent Power Points: 0 Trade-Off: +4 Attack / -4 DC, +4 Defence, -4 Toughness Description: Age: 70 (Cryogenically frozen for decades) Apparent Age: 25 Gender: Female Ethnicity: Height: 4'11”, +extra 6" of inflated head (5'5' total) Weight: 50Kgs Eyes: Green Hair: None The Red Head is short, slight of build, and has a massively enlarged, bald head. Her lips are sometimes curled into a sneer. Personality & Motivation: As the Red Rat, but with an extra slice of contempt and arrogance to snivelling humans and their feeble brainpower. Abilities: -4 + 12 + 10 + 16 + 2 + 6 = 42 Strength: 6 (-2) Dexterity: 22 (+6) Constitution: 20 (+5) Intelligence: 26 (+8) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 24 + 26 = 50 Initiative: +10 Attack: +12 base, +14 Melee Defense: +13, +7 Flat Footed Grapple: +19 Knockback: -2 Saving Throws: 7 + 4 + 7 = 18 Toughness: +5 Fortitude: +12 (+5 Con, +7) Reflex: +10 (+6 Dex, +4) Will: +8 (+1 Wis, +7) Skills: 120R = 30 PP Acrobatics 4 (+10) Skill Mastery Bluff 10 (+13) Skill Mastery Computers 4 (+12) [14 (+22) Enhanced] Skill Mastery Diplomacy 4 (+7) Disable Device 2 (+10) Disguise 4 (+7) (Additional +20 Morph) Skill Mastery Drive 4 (+10) Skill Mastery Gather Information 8 (+11) Intimidate 4 (+7) Knowledge (Behaviour Sciences) 4 (+12) Knowledge (Civics) 4 (+12) Knowledge (Current Events) 4 (+12) Knowledge (Streetwise) 4 (+12) Knowledge (Tactics) 6 (+14) [14 (+22) Enhanced] Language 6 (English, French, German, Hungarian [native], Mandarin, Russian, Spanish) Medicine 4 (+5) Skill Mastery Notice 12 (+13) Pilot 4 (+10) Skill Mastery Search 8 (+16) Sense Motive 8 (+9) Sleight of Hand 4 (+10) Skill Mastery Stealth 8 (+14) Feats: 40PP Ambidexterity Assessment Attack Focus: Melee 2 Benefit 2 (Use Tactics for Master Plan, and to spot Ambush / Feint) Blind-Fight Chokehold Defensive Attack Equipment 12 Evasion 2 Favoured Opponent (Spies) Grappling Finesse Improved Grab Improved Initiative Improved Pin Improved Throw Improved Trip Jack of All Trades Master Plan Power Attack Set Up Skill Mastery 2 (Acrobatics, Computers, Disable Device, Disguise, Drive, Medicine, Pilot, Sleight of Hand) Takedown Attack 1 Uncanny Dodge (Auditory) Well Informed As enhanced Traits: Precise Shot 2, Improved Aim Equipment = 60 EP (As original) Powers: 6 + 2 + 4 + 1 + 17 + 5 + 1 + 1 + 5 + 8 + 20 = 70 “SLAVE” powers have cybernetic descriptor, Others have Mutant descriptor. Radio Array (5 PP Array, Feats: Alt Power 1) [6 PP] "SLAVE" BP: Communication 4 (Radio, 1 Mile, Extras: Omni Directional, Feats: Subtle, Flaws: Limited, one way) [5/5 PP] AP: Datalink 2 (100’, Feats: Subtle) linked with Quickness 6 (x100, Flaws: Limited to Computers only) [3+2=5/5 PP] Comprehend 1 (Decryption) [2 PP] "SLAVE" Enhanced Traits 4 (Computers 8, Knowledge [Tactics] 8) [4 PP] "SLAVE" Feature 1 (Internal Computer) [1 PP] “SLAVE” Super Senses 15 (Analytical All Visual, Direction Sense, Distance Sense, Extended All Visual 1, Infravision, Microscopic Vision 1, Radio, Time Sense, Ultravision, X-Ray Vision, Drawbacks: Power loss X Ray Vision [Lead etc], Feats: Improved Aim, Precise Shot 2) [17 PP] "SLAVE / Cybernetic Eyes" Adaptation 1 (5 PP of Variable Powers; mainly immunity to environment, Extras: Action 2 [Move], Drawbacks: Noticeable, Power loss 2 [Radiation]) [5PP] “Mutant” Immunity 2 (Aging, Sleep, Flaws: Limited [Half Effect]) [1 PP] "Mutant" Quickness 2 (x5 Speed, Flaws: Limited to mental only) [1 PP] "Evolved intellect" Evolution Array (6 PP Array, Feats: Alt Power 1, Flaws: Power Loss 2 [Radiation]) [5 PP] "Mutant" BP: Morph 4 (+20 Disguise, Evolved form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP] AP: Morph 4 (+20 Disguise, Devolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP] Regeneration 9 (Bruised 1 / round [1], Disabled 1 / Hour [2], Injured 1 / Minute [3], Staggered 1 / Minute [3], Feats: Regrowth, Drawbacks: Power Loss 2 [Radiation damage or environment]) [8 PP] “Mutation” Device 6 (30 DP, Feats: Multiple Weapons 1, Restricted Use 1 [Datalink users], Flaws: Easy to Lose) [20 PP] "High tech pistols" Armaments Array (26 PP Array, Feats: Alt Power 4) [30 DP] BP: Stun 6 (Extras: Range, Feats: Improved Critical 2, Improved Range 2 [300’ Incr], Increase Range 2 [3K’ max], Ricochet, Subtle) "Taser Bullet" [26/26 PP] AP: Blast 6 (Extras: Penetrating, Feats: Improved Critcal 2Improved Range 2 [300’ Incr], Progression Range 2 [3K’ Max], Ricochet, Subtle) “AP Bullet” [26/26 PP] AP: Blast 8 (Extras: Area [Burst], Feats: Ricochet, Subtle) “Explosive Bullet” [26/26 PP] AP: Fatigue 6 (Extras: Range, Poison, Feats: Improved Critical 2, Subtle, Drawbacks: Power loss 1, any impervious toughness) [26/26 PP] “Knockout dart” AP: Nullify 6 (All Electronics, Extras: Effortless, Affects Objects, Feats: Ricochet, Subtle) [26/26 PP] “EMP Bullet” Drawbacks: -2 PP Vulnerability (Radiation; Frequency: Common; Intensity: Minor [+1]) [-2PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 13 Toughness Damage AP Bullet Ranged DC 21 Tough Damage EMP Bullet Ranged DC 16 Fort Nullify Explosive Bullet Ranged-Burst DC 23 Tough Damage KO Dart Ranged DC 16 Fort /Poison Fatigue Taser Bullet Ranged DC 16 Fort Stun Totals: Abilities 42 + Combat 50 + Saving Throws 18 + Skills 30 + Feats 40 + Powers 70 - Drawbacks -2 = 250/250 Power Points
  9. The Red Rat (PL 9) Power Level: 9/15 (250/250 PP) [251] Unspent Power Points: 0 Trade-Off: +4 Attack / -4 DC, +4 Defence, -4 Toughness In Brief: Mutant Super Spy with Soviet Computer in her head. Alternate Identity: Noemi “Nomi” Von Neumann Birthplace: Budapest, Hungary Residence: Freedom City Occupation: Taxi Driver Affiliations: None Family: None (Alive) Description: Age: 70 (Cryogenically frozen for decades) Apparent Age: 25 Gender: Female Ethnicity: Height: 5’8” Weight: 70Kgs Eyes: Green Hair: Blonde Noemi has a Slavic look, with chiselled features. It is not immediately apparent, but her body is in great shape. Her musculature is well developed. She usually wears glasses and has her hair in a short ponytail, and somehow nobody recognises her as the Red Rat...?! The Red Rat wears close fitting black top and a short Red Jacket. She carries two super-high tech pistols of Soviet Design. History: Noemi Von Neumann was born into a poor family in Budapest at the height of communist power. As a young woman, she was politically active, and soon joined the underground movement of artists, philosophers, and anarchists who wanted change. She studied a little, read a little, and shouted a lot. And she was caught. A few dozen radicals, including her, were used as human guinea pigs for the Soviets' Super Programme. They were exposed to the virus Darwin-X, a highly unstable and dangerous pathogen. Only Noemi survived. The virus had triggered off something in her, making her body evolve and adapt. Darwin-X was in almost all cases lethal, and if not, then dangerous. Only a few candidates were any good. The Red Rat only knows of herself, but there may have been others. Nicknamed the “Red Rat” (after a lab rat), she was brainwashed. A soviet computer system was installed in her skull, nicknamed “Slave”, complete with cybernetic eyes that replaced her own. The Slave System is advanced, but normal humans are unable to tolerate it. The Red Rat, with her adaptive genetics, was able to bond with it. Now an agent of the Soviet Union, she was put on cryo-stasis until she was needed for certain missions in Europe. Over the years she had been awakened a few dozen times, sometimes to upgrade Slave, sometimes to spy. When the Wall came crashing down, the unit handling her disbanded, and she was left for years, untended, unwatched, and asleep in a Berlin Cryo-unit deep underground, until a UNISON team found the old site and awakened her. Playing ball initially, the Red Rat soon went on the run. She had no wish to be anyone’s puppet anymore… Personality & Motivation: Easy going, Paranoid, Trickster Noemi is an easy go lucky personality, who usually talks to her passengers when working, and loves hearing stories. She hits bars, coffee shops, and galleries in her free time, and hangs out with Artists, Poets, and Bohemians. Despite her general love of people (particularly the interesting and queer ones), she is also paranoid; constantly on the look out for a knife in the back. She has a naughty, rebellious streak, and is anti-authority. This means she will passionately defend democracy and liberty. When Devolved, the Red Rat becomes crude, unmannered, and simple, almost a feral thing. The Devolved Red Rat can be more caring and emotional, and believes itself to be a pure, spiritual thing, unfettered by modernity. It views Slave as a super smart God like figure in its head. Slave views it as an intolerable primitive. When Evolved, the Red Rat becomes egocentric and arrogant, believing itself to be the next stage of human evolution. It has a paternalistic but condescending view on primitive homo sapiens. It does its best to outwit Slave and is nasty to the system. Slave takes on an almost worshipful, sycophantic relationship to the Evolved Form. It is not clear if Slave is actually self-aware or just a very well programmed computer system. When the Red Rat is in her normal human form, it speaks to her obediently and mechanically, and keeps interjecting communist propaganda, almost like an information station. Powers & Tactics: The Red Rat is a mutant with the ability to adapt to the environment. A relatively minor power, it also allows her to “evolve” into a weedy but brainy form, or “devolve” into the mirror opposite. It has also allowed her to tolerate the cybernetic system in her head. This gives her advanced visual senses and tactical advice. She has pilfered two high – tech soviet pistols, snub nosed and sleek, that are activated by SLAVE. Whilst they can be destructive, they are spy pistols – firing knockout poison darts, or non-lethal ammunition, all silently. The Red Rat is in excellent physical shape, partly as she recovers quickly from physical training. She is also an expert martial artist and markswoman, and a highly trained spy. Tactically, she will prefer guile and surprise to a straight up fight. She operates as a spy / intelligence gatherer / secret agent more than a straight up combatant. Power Descriptions: The Red Rat's powers are largely unseen. However, when she makes her body adapt to hostile environments, this can be visible; for instance, growing fur, or gills. Her devolved form looks like a primitive Neanderthal, with a large muscular hairy frame and small forehead, whilst her evolved form looks the opposite: a feeble shrunken body and massively enlarged head. Complications: Outlaw: Technically, Noemi Von Neuman is an ex-Soviet Spy and wanted by UNISON for questioning. Slave? The Soviet Computer, in her head, may be called Slave, and may be under her control. Or it may not. Slave is programmed never to harm Russian / Soviet agents or government, and also to filter out (via her eyes), any capitalist propaganda (and replace it with Soviet style propaganda). Things might be invisible to her, or changed. If really pressed, Slave can completely blind Red. It might also be distracting, spouting communist propaganda at her at critical times. Slave could potentially be controlled by Soviet technology, or even hackers. Nuclear Mutations: Radiation sends her powers crazy. Aside from the loss of her mutant powers she can have all sorts of other problems, such as breaking out in green boils, or her mouth sealing over. Split Personality: In her devolved form, Red is crude, aggressive, and unsubtle. In her Evolved Form, Red is arrogant and aloof. Of course, both forms feel that their personality is best, and may be reluctant to change back to her normal form. She cannot sustain her evolved or devolved form indefinitely, fortunately. Taxi Driver: Noemi works for “EZ Cabs” with a hard nosed boss, “Easy Steve”. Easy Steve has plenty of enemies, and by default, so do his drivers. Empty Clip: Guns run out of bullets, even superior soviet guns with superior soviet bullets. Abilities: 6 + 12 + 10 + 6 + 2 + 6 = 42 Strength: 16 (+3) Dexterity: 22 (+6) Constitution: 20 (+5) Intelligence: 16 (+3) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 24 + 26 = 50 Initiative: +10 Attack: +12 base, +14 Melee Defense: +13, +7 Flat Footed Grapple: +19 Knockback: -2 Saving Throws: 7 + 4 + 7 = 18 Toughness: +5 Fortitude: +12 (+5 Con, +7) Reflex: +10 (+6 Dex, +4) Will: +8 (+1 Wis, +7) Skills: 120R = 30 PP Acrobatics 4 (+10) Skill Mastery Bluff 10 (+13) Skill Mastery Computers 4 (+7) [14 (+17) Enhanced] Skill Mastery Diplomacy 4 (+7) Disable Device 2 (+5) Disguise 4 (+7) (Additional +20 Morph) Skill Mastery Drive 4 (+10) Skill Mastery Gather Information 8 (+11) Intimidate 4 (+7) Knowledge (Behaviour Sciences) 4 (+7) Knowledge (Civics) 4 (+7) Knowledge (Current Events) 4 (+7) Knowledge (Streetwise) 4 (+7) Knowledge (Tactics) 6 (+9) [14 (+17) Enhanced] Language 6 (English, French, German, Hungarian [native], Mandarin, Russian, Spanish) Medicine 4 (+5) Skill Mastery Notice 12 (+13) Pilot 4 (+10) Skill Mastery Search 8 (+11) Sense Motive 8 (+9) Sleight of Hand 4 (+10) Skill Mastery Stealth 8 (+14) Feats: 41PP Ambidexterity Assessment Attack Focus: Melee 2 Attractive Benefit 2 (Use Tactics for Master Plan, and to spot Ambush / Feint) Blind-Fight Chokehold Defensive Attack Equipment 12 Evasion 2 Favoured Opponent (Spies) Grappling Finesse Improved Grab Improved Initiative Improved Pin Improved Throw Improved Trip Jack of All Trades Master Plan Power Attack Set Up Skill Mastery 2 (Acrobatics, Computers, Disable Device, Disguise, Drive, Medicine, Pilot, Sleight of Hand) Takedown Attack 1 Uncanny Dodge (Auditory) Well Informed As enhanced Traits: Precise Shot 2, Improved Aim Equipment = 60 EP Headquarters: "The Safe House" [25 EP Total] Size Medium [1 EP], Toughness 15 [2 EP], Features: Communications, Computer, Concealed 7 / +40 DC, Fire Prevention System, Garage, Gym, Hangar [Retractable Helipad], Infirmary, Living Space, Power System, Security System 5 (DC 40), Workshop [22 EP] Vehicle: "The Ratcopter" [36 EP] Size: Large [1 EP] Toughness: 10 [3 EP] STR: 30 [2 EP] Features: Alarm, Remote Control, Smokescreen [3 EP] Powers: Flight 5 (250mph, Feats: Subtle) [11 EP], Concealment 1 (Normal Hearing, Extras: Continuous) [3 EP], Concealment 2 (Radio Senses, Flaw: Permanent) [4 EP], Super Senses 9 (Analytical all hearing, Accurate Radar, Extended Radar, Extended All Hearing, Radio, Ultrahearing) [9 EP] Total Cost 27 EP Concealable Microphone [1 EP] Multi-Tool [1 EP] Mini-Tracer [1 EP] Boot Knives (Strike 1, Feats: Thrown, Improved Critical 1, Mighty, Multiple Weapons 1, Easily Concealed [+5 DC to find]) [6 EP] Powers: 6 + 2 + 4 + 1 + 17 + 5 + 1 + 5 + 8 + 20 = 69 “SLAVE” powers have cybernetic descriptor, Others have Mutant descriptor. Radio Array (5 PP Array, Feats: Alt Power 1) [6 PP] "SLAVE" BP: Communication 4 (Radio, 1 Mile, Extras: Omni Directional, Feats: Subtle, Flaws: Limited, one way) [5/5 PP] AP: Datalink 2 (100’, Feats: Subtle) linked with Quickness 6 (x100, Flaws: Limited to Computers only) [3+2=5/5 PP] Comprehend 1 (Decryption) [2 PP] "SLAVE" Enhanced Traits 4 (Computers 8, Knowledge [Tactics] 8) [4 PP] "SLAVE" Feature 1 (Internal Computer) [1 PP] “SLAVE” Super Senses 15 (Analytical All Visual, Direction Sense, Distance Sense, Extended All Visual 1, Infravision, Microscopic Vision 1, Radio, Time Sense, Ultravision, X-Ray Vision, Drawbacks: Power loss X Ray Vision [Lead etc], Feats: Improved Aim, Precise Shot 2) [17 PP] "SLAVE / Cybernetic Eyes" Adaptation 1 (5 PP of Variable Powers; mainly immunity to environment, Extras: Action 2 [Move], Drawbacks: Noticeable, Power loss 2 [Radiation]) [5PP] “Mutant” Immunity 2 (Aging, Sleep, Flaws: Limited [Half Effect]) [1 PP] "Mutant" Evolution Array (6 PP Array, Feats: Alt Power 1, Flaws: Power Loss 2 [Radiation]) [5 PP] "Mutant" BP: Morph 4 (+20 Disguise, Evolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP] AP: Morph 4 (+20 Disguise, Devolved Form, Extras: Duration [Continuous], Feat: Metamorph, Drawbacks: Not clothes [-1], Standard Action [-2]) [6/6 PP] Regeneration 9 (Bruised 1 / round [1], Disabled 1 / Hour [2], Injured 1 / Minute [3], Staggered 1 / Minute [3], Feats: Regrowth, Drawbacks: Power Loss 2 [Radiation damage or environment]) [8 PP] “Mutation” Device 6 (30 DP, Feats: Multiple Weapons 1, Restricted Use 1 [Datalink users], Flaws: Easy to Lose) [20 PP] "High tech pistols" Armaments Array (26 PP Array, Feats: Alt Power 4) [30 DP] BP: Stun 6 (Extras: Range, Feats: Improved Critical 2, Improved Range 2 [300’ Incr], Increase Range 2 [3K’ max], Ricochet, Subtle) "Taser Bullet" [26/26 PP] AP: Blast 6 (Extras: Penetrating, Feats: Improved Critcal 2Improved Range 2 [300’ Incr], Progression Range 2 [3K’ Max], Ricochet, Subtle) “AP Bullet” [26/26 PP] AP: Blast 8 (Extras: Area [Burst], Feats: Ricochet, Subtle) “Explosive Bullet” [26/26 PP] AP: Fatigue 6 (Extras: Range, Poison, Feats: Improved Critical 2, Subtle, Drawbacks: Power loss 1, any impervious toughness) [26/26 PP] “Knockout dart” AP: Nullify 6 (All Electronics, Extras: Effortless, Affects Objects, Feats: Ricochet, Subtle) [26/26 PP] “EMP Bullet” Drawbacks: -2 PP Vulnerability (Radiation; Frequency: Common; Intensity: Minor [+1]) [-2PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 18 Toughness Damage AP Bullet Ranged DC 21 Tough Damage EMP Bullet Ranged DC 16 Fort Nullify Explosive Bullet Ranged-Burst DC 23 Tough Damage KO Dart Ranged DC 16 Fort /Poison Fatigue Taser Bullet Ranged DC 16 Fort Stun Totals: Abilities 42 + Combat 50 + Saving Throws 18 + Skills 30 + Feats 41 + Powers 69 - Drawbacks -2 = 250/250 Power Points
  10. Predator Predator nodded to the nurse. “We are here to attempt to identify the source of the outbreak. And potentially discover a way to halt it.” She regarded Echohead and nodded again. “Agreed.” Predator turned her attention to the nurse again. “Your best bet is to remain here behind secured barriers until a proper evacuation plan can be made.” The armored helmet tilted to one side and she opened a channel to Agent Shine. “Agent Shine, we have uninfected in the hospital. Possible 25 individuals.” The helmet looked back at the nurse. “I will transmit the phone contact for the nurse in charge. She can provide further details. We will continue as planned.” Once she had the nurse’s contact info, she conveyed it on. That done, Predator questioned the nurse. “We believe patient zero may be present within the building. Given the timeline that was reported we would venture to guess the body may still be somewhere in the ER.”
  11. Blackstaff The wizard glanced around for a moment. Something wasn’t sitting right with him, but he could put a finger on it just yet. He spared the fading cat a look before it vanished completely. Obviously it knew his name, since it had to be one of Dreamer’s constructs…right. He looked at Andrianna and tried to give her a reassuring smile. “No need to thank me, damsels in distress are a weakness of mine.” He chuckled wryly. “Besides, I wouldn’t say we’re completely in the clear just yet. We should keep moving.” Blackstaff didn’t want to know if the thing attacked them would appear in the middle of a busy street. He glanced around again, looking for something he recognized, something to use as a landmark, before starting off in what he hoped was the direction back to his car. Then, he could get her back to his office and its wards.
  12. NM... Let's just figure out how we'll do this.
  13. Melee attack on the Boran that swung at her: 22 DC 25 for it.
  14. Gotta, makes perfect sense. Dex check: 17 Toughness check: 17 Ha, that’s a little funny. So that’s a bruise for her, and everyone in the plane. But at least they’re all alive.
  15. La Puma Negra Bounding at breakneck speed to another combatant after taking out the one she had been fighting and was now aiming for one of the other Lieutenants that was currently fighting with Golden Star. Then there was a sudden feeling of something coming over her body, like a large invisible hand wrapping around her body where she was frozen in her tracks. It brought her off her feet as she struggled, attempting to steel herself against it, watching now as the last standing Justicar aimed a shot towards her. Helpless to stop it, Puma braced herself, for a shot that didn't come. Instead, Star Khan jumped in front of her, deflecting the shot with his bracers, sending it flying away. Even as she struggled, there was breath of relief thanks to this strange alien stranger. Now however was the time to escape, and using her intuition, noted the alien creature or being that was targeting her. Puma wasn't going to let it off easy and using her lithe and agile body, somehow managed to slip out of its telekinetic hold upon her. That meant that La Puma Negra was now in full sprint of a new target, and with a pounce like maneuver, slashed at this supposed hound with a fury, appearing to catch it enough off guard.
  16. GM The braking system was locked, half-engaged. A few twists here, a few jangles there, and Dwayne had disengaged them, causing an alarming leap in velocity. Fortunately, he could re-engage them straight away, causing a horrible lurching and scream of grinding metal. As ugly as the sound, it worked - the Carriage stopped, inches away, from the break in the monorail. Practically every alarm light on the carriage was bleeping away. "I'm me!" said the face on the dashboard, frowning deeply. "Mister me. And you are a dirty rotten spoilsport!" A metal hand emerged from the dashboard and gave Dwayne a slap round the face. Not hard, but shocking. "I'm going to have some fun elsewhere, you rotter!" screamed the face, and dissapeared. Further along the track, a metal form emerged, as if growing from the track itself. It was pure metal, humanoid, but only two or three feet tall. And it started sliding across the rail, away from Dwayne, at a high velocity!
  17. Great post. For neat writing and heroic actions, 1 HP! Predator - 2 HP Now for the tricky part - a few rolls for landing the plane in a cross wind. Preadtors strength is high, but not high enough to make this a straightfoward task. I think this is best handled as a DEX roll to balance the plane reasonably safely. DC 0 - Crash! You take a DC 25 Damage roll and the plane is totalled, with major injuries to those inside. Plane is on fire. DC 10 - Wobble! Plane is damaged, minor injuries to those inside, DC 20 Damage roll to you. DC 20 - Textbook! Plane, you, and inhabitants are all unharmed!
  18. Bloody Mess Nerds! They are a bunch of nerds! Even a man of such limited cognitive prowess as the Mess could spot a nerd. He recalled shameful mockery of the nerds of his school - an attempt to prop us his ego as an academic failure and all round idiot. And a short one, at that. He wasn't the worst of bullies, but he couldn't confidently walk away from that tag. The shame brought a flush of super charged blood to his face. No! He was the Bloody Mess now, here to protect! "Halt, evil-doers!" he shouted out, his voice projected by his enormous barrel chest. He slammed lefty (his left fist) and righty (his right fist) together to emphasise he was a hero and a tough one. Sure there were four of them, but hopefully he had the back up of the other heroes whose names he couldn't quite remember. That was life as Bloody Mess - there were a lot of things he couldn't quite remember. "Come quietly or there will be trouble!" he added, trying another stolen phrase.
  19. Pretty sure Vueriz beats Mizuki out in speed, since Swim is slower than Speed or Flight, but I think doing a roll off between each of them sounds good. Who knows, Mizuki and Vueriz could both biff their rolls and Michael could emerge victorious.
  20. Blue Bolt Vueriz grinned as Michael accepted her challenge, and came up with a way to include Mizuki. She gave the other girl a thumbs up about giving her a lift to the start point as she considered Michael's comment about not embarrassing him. She was pretty sure when he was pushing himself in that way that made him glow brightly he could keep up, but given it was meant to be for fun and relaxing that obviously wasn't an option, so she had to have a handicap. "For me how about I have to do stunts, like with the skateboards I've seen some people riding. I have to do... let's say three stunts, you both rate them out of ten, every point below ten is added to my time. Sound good?"
  21. GM In a long street between a pair of warehouses the four villains were moving quickly towards the more open train yard. Steel Shade was leading the way, snapping off shots with his railpistol through small gaps in the warehouses. The titan Anarchilles was taking up the rear several scratches present on his armour, while the last two members of the team, a short woman in a magician outfit and domino mask and a thin woman with platinum blonde hair in a white body suit were taking shelter between their two larger teammates. Suddenly a small green creature burst from a hole in the side of a warehouse ahead of the four, throwing a small stone blade at Steel Shade, which bounced away with a small flare of his shield generator before it dove down a drain. The heroes had arrived in the train yard that the villains were running for, Blackstaff having run around the corner as Bloody Mess and Shooting Star arrived from the skies. Disturbed insects burst from hiding places, buzzing and crawling away. All three could hear the villains yelling to each other over the gunfire. Anarchilles sounded excited and slightly manic. "I'm telling you, they're Goblins. Like from-" "We get it, but unless you've got some facts that'll help us beat them it's not much us use." The second speaker was Steel Shade, the leader of the group. "Uh, they're not generally weak to anything in particular. They're normally low tier creatures for early level characters to-" "Aww well that's just great! We're being punked by the jobbers of fantasy land. Remind me that if we're ever sent to the world of Basements and Basilisks to just give up and be a farmer." The woman in the magician's outfit piped up. The group had yet to reach the end of the alleyway and see the heroes, giving the three time to prepare.
  22. Magnitude Power Level: 12 (180/180PP) Unspent Power Points: 0 . Trade-Offs: Attack/Damage Varies, -5 Defense / +5 Toughness In Brief: Failed Marine turned Disqualified boxer turned Superhero Catchphrase: "Lets Rumble" Theme: Get Them Alternate Identity: Jared Mason (Public) Birthplace: West Virginia, Morgantown Residence: Freedom City Base of Operations: Downtown Occupation: Fry Cook Affiliations: Family: Description: Age: 35 (DoB: 1989, May 4th) Apparent Age: N/A Gender: Male Ethnicity: Caucasian Height: 5'8" Weight: 380lbs Eyes: Grey Hair: Short, Black, Side parting Jared Mason dressed smartly, wearing well fitted clothes, he keeps himself clean shaven and strives to be well groomed and charming, his usual attire outside of work is a shirt, slacks and black leather loafers he is never seen without both his sturdy suspenders and thick leather belt History: Born and raised in south Virginia Jared had a relatively normal childhood, born with a "birth defect" that left his brain surrounded by an extra thick layer of cranial fluid that hindered its development, it was only once he reached puberty and the dormant half of his mutation kicked in that things began to turn sour, the sudden increase in bodyweight that he could never seem to shift ensured he spent his high school years the subject of much bullying and ridicule to the point after securing his diploma (Having to redo his final year) he immediately attempted to join the marine corps, and though he performed admirably in training and the best efforts of his drill sergeant, his bodyweight rendered him unfit for duty and he was privately dismissed. the next few years were a spiral of depression and deep personal shame, moving away from his home to freedom city, outwardly stating his intent to join the amatuer boxing league and quietly hoping he might get caught in the crossfire of some metahuman conflict that would free him of the limitations he faced in life, only to discover the routine evaluation at freedom city hospital that his bodyfat was infact an evolutionary countermeasure to the recoil of his primary power, the ability to generate and control vibrations, though this immediately disqualified him from partaking in any professional sports but it has somewhat given him a new lease on life and reinvigorated him somewhat. Personality & Motivation: Jared does his best to be as likable and charismatic as possible; with his strong sense of justice and personal dislike of bullies he possesses a naturally heroic bent Powers & Tactics: Powerful and inexperienced Jared opts to take what he believes to be the safest approach, though his can lead to him hesitating and being indecisive, he protests that such is preferable to him accidentally liquifying someone he favors amplifying his heartbeat to generate a damaging aura to enhance his blows and discourage attackers from striking him, he is most reluctant to utilize his resonance blast on living things as it can inflict horrendous internal damage if not carefully Controlled, something that is difficult to do in the heat of battle. Power Descriptions: the effects of jareds powers are powerful ripples or concentric rings of transparent force, though they can run a spectrum of other colours at higher frequencies and greater intensity Complications: Too Fat to Fly: Jared's' bodyweight is a source of great frustration and shame, using his powers to help people has alleviated some of these feelings but there are reminders everywhere of what it has cost him, this can lead to sudden bouts of explosive fury and deep sadness that can affect his ability to think clearly and act decisively in critical moments, even more so when he is mocked and insulted Square brain: The surplus of extra gelid cranial fluid that protects his brain from the recoil of his powers has negatively affected its development and as such Jared suffers from the following conditions; Epilepsy, Dyslexia, Dyscalculia, Dyspraxia and Synesthesia that render day to day life more difficult Fat Fingered: Actually a result of his primary mutation, the constant vibrational emissions of his body can quickly damage and destroy uninsulated devices if he doesn't maintain concentration, exact frequencies are not an easy thing and more intense and purposeful uses of his powers can have unintended consequences Abilities: 10 + 0 + 10 - 2 + 4 + 0 = 22PP Strength: 20 (+5) Dexterity: 10 (+0) Constitution: 20 (+5) Intelligence: 8 (-1) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 14 + 6 = 20PP Initiative: +0 Attack: +7 Melee, +7 Ranged Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +12 (+7 Melee attack +5 Strength) Knockback: -8 Saving Throws: 5 + 10 + 8 = 23PP Toughness: +5/+17 (+5 Con, +12 (Forcefield)) Fortitude: +10 (+5 Con, +5) Reflex: +10 (+0 Dex, +10) Will: +10 (+2 Wis, +8) Skills: 40 ranks = 10pp Drive 4 (+4) Handle Animal 8 (+8) Language (Native: English) Medicine 4 (+6) Notice 8 (+10) Sense Motive 8 (+10) Survival 8 (+10) Feats: 6pp All-Out Attack Dodge Focus 4 Power Attack Powers: 78 + 3 + 12 + 1 + 5 = 99pp All powers have the mutation origin descriptor and the vibration effect descriptor Array 36 ("Vibration control"; PFs: Alternate Power 6)[78pp] BE:Buzzing Body ((Energy Aura 12) (Array; DC 27; Extras: Aura (Continuous)) AE: Blastwave (Damage 17) (Array; DC 32; Extras: Cone Area (170-850 ft. cone - Targeted), Autofire (interval 2, max +5), Secondary Effect; PFs: Affects Insubstantial 2 (full power), Progression, Increase Area 2 (area x5)) AE: Boneshaker Bombardment (Blast 11) (Array; DC 26; Extras: Burst Area (55 ft. radius - Targeted), Autofire (interval 2, max +5), Penetrating, Secondary Effect; PFs: Accurate 3 (+6), Incurable, Progression, Increase Range 2 (max range x5, 5500 feet)) AE: Resonance Blast (Blast 17) (Default; DC 32, Feats: Improved Critical 2 (Resonance Blast (Blast 17)); Extras: Affects Objects, Alternate Save (Fortitude); PFs: Affects Insubstantial 2 (full power)) AE: Liquify ((Corrosion 13) (Extras: Secondary Effect; PFs: Accurate 2 (+4), Incurable)) AE: Vibro-telekinesis (Move Object 25) (Array; Strength: 125, Carry: 139.5k tons / 279.4k tons / 419.4k tons / 838.9k tons, DC 32; Extras: Damaging [17 ranks only]; PFs: Affects Insubstantial 2 (full power), Incurable, Precise, Subtle (subtle)) AE: Vibrokinetic Field (Move Object 17) (Array; Strength: 85, Carry: 544.8 tons / 1.1k tons / 1.6k tons / 3.3k tons, DC 32; Extras: Burst Area (85 ft. radius - Targeted), Damaging, Selective Attack; Flaws: Range (touch); PFs: Affects Insubstantial 2 (full power),Precise, Subtle (subtle)) Flight 3 ("Vibrokinetic Surfing" Speed: 50 mph, 500 ft./rnd; Flaw: Platform) [3pp] Force Field 12 (+12 Toughness) [12pp] Immunity 1 ("Excessive Insulation"; rare descriptor: Own Powers) [1pp] Super-Senses 5 (sonar, tremorsense) [5pp] DC Block Unarmed: Melee +7 DC20 Toughness (Staged) Resonance Blast: Ranged (170ft) +7 DC32 Fortitude (Affects objects) (Staged) Blastwave: Cone (170-850ft) +7 DC32 Toughness (Autofire) Boneshaker Bombardment: Ranged (55ft) +13 DC26 Toughness (Staged; Autofire) Buzzing Body: Melee +7 DC27/32 (on unarmed attack) Toughness save Liquify: melee +11 DC23 fort/DC28 toughness (Corrosion) Vibro-telekinesis: Ranged +7 DC32 toughness (staged) Vibrokinetic Field: Burst (targeted) 85ft +7 DC32 Toughness Totals: Abilities 22 + Skills 10 (40 ranks) + Feats 6 + Powers 99 + Combat 20 + Saves 23 + Drawbacks 0
  23. The ghostly centaur bounced around the monorail's control room like, well, a super fast ghost. He phased through the conductor himself as he shot from panel to panel, flipping switches, pulling levels, hitting buttons. He only really had a vague idea of what he was doing, but the computer on his watch was beeping loudly and he followed what he thought it was asking, following it's chirps and beeps to pull, twist, and turn levers, hoping to stall it. "I'm here to help." Said the Galloping Ghost, who spoke in an unearthly wail that was still understandable thanks to the machine on it's slim wrist. "I'm figuring it out." then the ghost once more ran full speed over to the metal dashboard face and wailed disapprovingly. It sounded a lot like "waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahneeeeeeiiiiigh", except like, ghostly alien horse-like. The wrist-machine translated. "Who are you and why are you doing this?" the Galloping Ghost asked as it's eyestalks swiveled to try and keep a look on any possible issues.
  24. Yesterday
  25. Tech Results 1d20+5: 22 [1d20=17] !
  26. Predator All signs of the soldier vanished from her sensors. The sound of the explosion barely audible, most of the sound ripped away by the wind. Predator hung off the nose and glanced ahead. Numbers flashed across her screens, range, elevation and speed flickering with every fraction of a second. The plane’s trajectory being recalculated with each change. “Warning. Impact imminent.” The digital voice was matter-of-fact. “Thank you, Cynthia.” Predator held on to the nose of the aircraft as she positioned herself. “Cynthia divert everything you can to the thrusters.” “Yes, ma’am.” She watches her screens for several long moments. Several warnings flickered across them. The numbers ticked down, finally hitting some range she had decided on and the Predator armor’s thrusters kicked on. Mechanical fingers dug into the fuselage of the nose, metal denting and straining under the force. Gauges climbed and digital needles spiked. New warning called for attention. “Thrusters at 132.58% optimal usage. Servo efficiency at 67.78%. Heat dissipation 63.99% safety standards. Exceeding safety limits. Shutdown in-“ “Disengage safety limits. Authorization: Joshua-0010-Zeta.” Predator grunted as servos strained. “Safety limit disengaged.” “Shut down all redundant and non-emergency systems. Divert all power to the power servos and thrusters. Ready emergency core ventilation as soon as we hit the ground.” Behind her helmet, Jean closed her eyes and readied herself for the impact. It was going to more than the suit’s shock absorption systems could handle, and she was going to feel this one. But, if she could set the plane with minimal harm to the occupants it would be worth it.
  27. GM The Galloping Ghost was fast enough to head the next carriage off at the pass... But this was odd - something was borked with the whole system. Carriages shouldnt be travelling that close to one another. Somebody, or something, was going very wrong today. The Galloping GHost leapt up to the next carriage and through the walls into the drivers seat. The driver was screaming, and so were the breaks. A shrill, tinny sound that threated to burst eardrums. Sparks were flying off the monorail as malfunctioning brakes tried to squeeze onto the monorail and generate enough friction. They werent working - at least, they werent working well enough. Slowing the carriage down, maybe, but it was still destined for a crash. "Help!" screamed the driver. Out of the dashboard, a face appeared. Not a face of flesh. The metal of the dashboard warped, crumpled, and undulated until it formed a face. "Wheres the fun in that?" laughed the face. "Wheeeeeee! CRASH BANG WALLOP!"
  28. That works fine I think you would probably need an untrained Knowledge (Tech) DC 15 activate the brakes. And there are other problems (as per IC) !
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