Poncho Posted April 12 Share Posted April 12 A thread for some after-school shenanigans involving Golden Star Blue Bolt Torpedo Lass II Link to comment
Poncho Posted May 11 Author Share Posted May 11 I can push us down to the Race proper if we're good with that; From what I can tell looking at the sheets, Michael isn't winning anything, but Mizuki and Veuriz might need a roll off since they have the same MPH I think. Not sure what the roll would be, maybe just a power roll? 1d20+ Power Rank? Link to comment
The Sailor Posted May 19 Share Posted May 19 (edited) I need to look this over a moment. If we're starting at the river this could get interesting. Edited May 19 by The Sailor Link to comment
Kaede Kimura Posted May 20 Share Posted May 20 Pretty sure Vueriz beats Mizuki out in speed, since Swim is slower than Speed or Flight, but I think doing a roll off between each of them sounds good. Who knows, Mizuki and Vueriz could both biff their rolls and Michael could emerge victorious. Link to comment
The Sailor Posted May 20 Share Posted May 20 (edited) NM... Let's just figure out how we'll do this. Edited May 20 by The Sailor Link to comment
Poncho Posted May 20 Author Share Posted May 20 I don't think a big drawn out chase scene is ideal, and Mizuki isn't that much slower than Veruiz at least by the ranks, though in full on speed she is a little slower, so she'd have to put some fatigue in or something I suppose if it came down to it. I'm not super worried about it that much though as long as we're all on the same belief that this is a friendly competition then a real rivalry thing. I'd probably just settle it with a roll off with Veruiz getting a +2 circumstance bonus due to her being a little faster or something, if that's how you two are fine with it. Link to comment
The Sailor Posted June 13 Share Posted June 13 I'm just not sure what to roll against, my ranks of swim, or my superswimming power... Link to comment
Poncho Posted June 13 Author Share Posted June 13 I would just say a regular d20. So TL has 1d20 and Blue Bolt has a 1d20+2 since her speed is slightly higher flying than TL's swimming, so she has a small circumstance bonus. That way it's basically fair. It's really not supposed to be a super involved thing, just a little fun. Link to comment
Kaede Kimura Posted June 17 Share Posted June 17 Sounds good to me, Vueriz got an 11, this race could go to anyone. Link to comment
Poncho Posted June 24 Author Share Posted June 24 Woo! Sailor wins it seems, but quite close! let me get a GM post up! Link to comment
Poncho Posted June 24 Author Share Posted June 24 A suspiciously blinking Yacht gone silent! What will our pair of intrepid racers do!? Link to comment
The Sailor Posted July 20 Share Posted July 20 I think what I'm going to do is submerge and take position behind the yacht, before making a obvious entrance to our side to have them strike as I have those shark's attention. Link to comment
Poncho Posted July 20 Author Share Posted July 20 Sure! Give me an IC post about it and if I decide it needs a roll I'll let you know what it is @The Sailor Link to comment
Poncho Posted August 29 Author Share Posted August 29 @Kaede Kimura if you wanna do an IC post agreeing or if you have your own plan for IC/OOC, let me know! Once you're ready, we'll move on to the boat attack! Link to comment
Poncho Posted September 1 Author Share Posted September 1 (edited) Alright! Michael just got hit with a sneak attack for being as bright as a lightbulb in the middle of the night. He doesn't get an HP for this because he is getting his PP benefits by being obvious. He got hit by a Rocket Launcher, which is damage 10, so that's Toughness 25. Might note here that it means while they may be weaker on Defense, they're packing serious heat on Offense! Toughness Results 1d20+9: 25 [1d20=16] He shakes it off, somehow. So we'll do some Initiative, but I'm gonna be vague about just how many enemies we have right now! For now, we'll focus on two in the water with TL2, not aware of her, and 4 on the ship! Initiative Results 6#1d20+4: 6 # 22 [1d20=18] 19 [1d20=15] 17 [1d20=13] 6 [1d20=2] 6 [1d20=2] 7 [1d20=3] Tigershark: 22 Great White: 19 Hammerhead: 17 - in the Water Golden Star Initiative Results 1d20: 8 [1d20=8], 1HP Bull Shark: 7 Whale Shark: 6 - in the Water Orca: 6 TL2: 2HP Blue Bolt: 3HP Edited September 1 by Poncho Link to comment
The Sailor Posted September 1 Share Posted September 1 Ok got 16 on the initiative check. Link to comment
Kaede Kimura Posted September 2 Share Posted September 2 1d20+13 = 20, Vueriz's high bonus saves her lol Link to comment
Poncho Posted September 6 Author Share Posted September 6 (edited) Alright! Sorry about the delay! Tigershark: 22 Vueriz: 20 - 3HP Great White: 19 Hammerhead: 17 - in the Water TL II: 16 - 2HP Golden Star 8: - 1HP Bull Shark: 7 Whale Shark: 6 - in the Water Orca: 6 So Tigershark goes! and he's going to unload a Shotgun into Michael! but since Michael's already been sneak attacked he's at least aware of it! I've edited my previous GM post rather than adding another one. Shotgun! Results 1d20+7: 12 [1d20=5] That's a miss, so now it's @Kaede Kimura's turn! Edited September 6 by Poncho Link to comment
Kaede Kimura Posted September 7 Share Posted September 7 Okay, Vueriz is gonna throw the Nervebuzzer at the ship, trying to catch as many of the shark guys as possible in the radius! Alternate Power: [19PP] Additional Descriptor(s): (Magnetism, Subatomic Particles, Electron, Electricity) Stun 8 (Nervebuzzer; Extras: Area [Burst]; Feats: Ricochet, Thrown 1, Triggered 2; Flaws: Unreliable [5 Uses]; Drawbacks: Full Power) [19PP] DC18 Reflex followed by DC18 Fortitude (DC14 if they succeeded), Vueriz is then gonna swoop down to the opposite side of the ship as Michael, but still up above trying to be as bright and loud as she can to draw attention up. Link to comment
Poncho Posted September 8 Author Share Posted September 8 Woo! Let's see! Given their locations throughout the ship and the fact it's not a solid flat thing, you can snap up Great White and Tigershark in the area. Neverbuzzer Defense Results 2#1d20+6: 2 # 18 [1d20=12] 22 [1d20=16] 2#1d20+7: 2 # 11 [1d20=4] 22 [1d20=15] So both pass the Reflex, but Great White fails the Fort by 3 and is Dazed. So Great White can try to get through the Fort here. Fortitude Results 1d20+7: 20 [1d20=13] So he loses his turn but he's not dazed now. Hammerhead is going to spend his turn swimming away at Swim 4, going towards the bridge. I'm not going to GM post here since it's just one action and it's just going away, since they don't know TLII is in the water with them. That means it's TLII's turn @The Sailor! Tigershark: 22 Vueriz: 20 - 3HP Great White: 19 Hammerhead: 17 - in the Water TL II: 16 - 2HP Golden Star 8: - 1HP Bull Shark: 7 Whale Shark: 6 - in the Water Orca: 6 Link to comment
The Sailor Posted September 8 Share Posted September 8 Would TL be capable of catching up with Hammerhead? Just wondering. Link to comment
Poncho Posted September 8 Author Share Posted September 8 well he's Swim 4 and you're swim 8, so yeah, easily Link to comment
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