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Explosions After Dark (OOC)


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  • 5 weeks later...

I can push us down to the Race proper if we're good with that;

 

From what I can tell looking at the sheets, Michael isn't winning anything, but Mizuki and Veuriz might need a roll off since they have the same MPH I think. Not sure what the roll would be, maybe just a power roll? 1d20+ Power Rank?

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Pretty sure Vueriz beats Mizuki out in speed, since Swim is slower than Speed or Flight, but I think doing a roll off between each of them sounds good. Who knows, Mizuki and Vueriz could both biff their rolls and Michael could emerge victorious. 

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I don't think a big drawn out chase scene is ideal, and Mizuki isn't that much slower than Veruiz at least by the ranks, though in full on speed she is a little slower, so she'd have to put some fatigue in or something I suppose if it came down to it. I'm not super worried about it that much though as long as we're all on the same belief that this is a friendly competition then a real rivalry thing.

 

I'd probably just settle it with a roll off with Veruiz getting a +2 circumstance bonus due to her being a little faster or something, if that's how you two are fine with it.

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  • 3 weeks later...

I would just say a regular d20. So TL has 1d20 and Blue Bolt has a 1d20+2 since her speed is slightly higher flying than TL's swimming, so she has a small circumstance bonus. That way it's basically fair.

 

It's really not supposed to be a super involved thing, just a little fun.

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  • 4 weeks later...
  • 1 month later...

Alright!

 

Michael just got hit with a sneak attack for being as bright as a lightbulb in the middle of the night. He doesn't get an HP for this because he is getting his PP benefits by being obvious. He got hit by a Rocket Launcher, which is damage 10, so that's Toughness 25. Might note here that it means while they may be weaker on Defense, they're packing serious heat on Offense!

 

Toughness Results 1d20+9: 25 [1d20=16]


He shakes it off, somehow. So we'll do some Initiative, but I'm gonna be vague about just how many enemies we have right now!

 

For now, we'll focus on two in the water with TL2, not aware of her, and 4 on the ship!

 

Initiative Results 6#1d20+4: 6 # 22 [1d20=18] 19 [1d20=15] 17 [1d20=13] 6 [1d20=2] 6 [1d20=2] 7 [1d20=3]

 

Tigershark: 22

Great White: 19

Hammerhead: 17 - in the Water

Golden Star Initiative Results 1d20: 8 [1d20=8], 1HP

Bull Shark: 7

Whale Shark: 6 - in the Water

Orca: 6

 

TL2: 2HP

Blue Bolt: 3HP

 

Edited by Poncho
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Alright! Sorry about the delay!

 

Tigershark: 22

Vueriz: 20 - 3HP

Great White: 19

Hammerhead: 17 - in the Water

TL II: 16 - 2HP

Golden Star 8: - 1HP

Bull Shark: 7

Whale Shark: 6 - in the Water

Orca: 6

 

So Tigershark goes! and he's going to unload a Shotgun into Michael! but since Michael's already been sneak attacked he's at least aware of it! I've edited my previous GM post rather than adding another one.

 

Shotgun! Results 1d20+7: 12 [1d20=5]

 

That's a miss, so now it's @Kaede Kimura's turn!

Edited by Poncho
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Okay, Vueriz is gonna throw the Nervebuzzer at the ship, trying to catch as many of the shark guys as possible in the radius!

Alternate Power: [19PP] Additional Descriptor(s): (Magnetism, Subatomic Particles, Electron, Electricity)

Stun 8 (Nervebuzzer; Extras: Area [Burst]; Feats: Ricochet, Thrown 1, Triggered 2; Flaws: Unreliable [5 Uses]; Drawbacks: Full Power) [19PP]

 

DC18 Reflex followed by DC18 Fortitude (DC14 if they succeeded), Vueriz is then gonna swoop down to the opposite side of the ship as Michael, but still up above trying to be as bright and loud as she can to draw attention up. 

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Woo!

 

Let's see!

 

Given their locations throughout the ship and the fact it's not a solid flat thing, you can snap up Great White and Tigershark in the area.

 

Neverbuzzer Defense Results 2#1d20+6: 2 # 18 [1d20=12] 22 [1d20=16] 2#1d20+7: 2 # 11 [1d20=4] 22 [1d20=15]

 

So both pass the Reflex, but Great White fails the Fort by 3 and is Dazed.

 

So Great White can try to get through the Fort here.

 

Fortitude Results 1d20+7: 20 [1d20=13]

 

So he loses his turn but he's not dazed now.

 

Hammerhead is going to spend his turn swimming away at Swim 4, going towards the bridge. I'm not going to GM post here since it's just one action and it's just going away, since they don't know TLII is in the water with them.

 

That means it's TLII's turn @The Sailor!

 

Tigershark: 22

Vueriz: 20 - 3HP

Great White: 19

Hammerhead: 17 - in the Water

TL II: 16 - 2HP

Golden Star 8: - 1HP

Bull Shark: 7

Whale Shark: 6 - in the Water

Orca: 6

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