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The OOC!

To start off with the DuTempts Building crew are already at the ice rink with Kimber any everyone else can begin arriving!

Nick, Equinox and Frost should all have a general idea of what Kimber's been working on since she'd have asked them for their professional opinions along the way. I'll leave it to each of you how complete a picture of the final goal you think they'd have. She'd have likewise let Temperance know she needed help with something involving Jotunheim and made a weak attempt to coach the whole thing in technobabble for Citizen's peace of mind. Papercut and Revenant may only know that Kimber asked for their help and that there's a non-zero chance that there's going to be some monster fighting involved.

Kimber's friends from True North are stuck dealing with another Igneous (lava men) crisis, which Frost and Blue Fox would certainly know about, if it comes up.

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Tagging lest I forget that there's an OOC here.

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Koshiro gets a text message from Citizen! 

"Keep a close eye on Tarva. Steve knows her from the Terminus and Miss A says she is bad news. I don't know why she's hanging out with K, I, & E."

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Random Encounter! Start hitting me with Initiative checks, folks.

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Ghost Girl
Initiative: 1d20+3 18

Giant Aurochs
Initiative: 1d20 2

> 26 - Wraith - Uninjured, 2HP
24 - Revenant - Uninjured, 1HP
22 - Citizen - Uninjured, 2HP
20 - Nick Cimitiere - Uninjured, 4HP
19 - Blue Fox - Uninjured, 5HP
18 - Ghost Girl - Uninjured, 3HP
14 - Temperance - Uninjured, 3HP
10 - Papercut - Uninjured, 4HP
9 - Equinox - Uninjured, 4HP
9 - Hayley - Uninjured
7 - Comrade Frost - Uninjured, 1HP
2 - Giant Aurochs x3 - Uninjured

Hahahaha... yes, this was an excellent idea. Alright! Wraith is up first.

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Move Action: Shapeshift.

Whip-Blades
Elongation 2 (10ft) [2pp]
Speed 1 (10mph / 100 feet per Move Action) [1pp]
Strike 5 (Feats: Improved Critical [19-20], Mighty) [7pp]
[2 + 1 + 7 = 10/10pp]

Standard Action: Charge the lead aurochs!

Melee Attack Roll vs. Aurochs (charge +2) (1d20 + 12 + 2=23)
DC27 Toughness, if that hits.

Wraith is at -2 defense until her next turn, and will be interposing for...Koshiro, I guess, if needed! Old habits.

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Giant Auroch
Toughness Save vs DC 27: 1d20+19 33

Spoilers: these things are big woolly sacks of toughness.

26 - Wraith - Uninjured, -2 Defense, 2HP
> 24 - Revenant - Uninjured, 1HP
22 - Citizen - Uninjured, 2HP
20 - Nick Cimitiere - Uninjured, 4HP
19 - Blue Fox - Uninjured, 5HP
18 - Ghost Girl - Uninjured, 3HP
14 - Temperance - Uninjured, 3HP
10 - Papercut - Uninjured, 4HP
9 - Equinox - Uninjured, 4HP
9 - Hayley - Uninjured
7 - Comrade Frost - Uninjured, 1HP
2 - Giant Aurochs x3 - Uninjured

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That definitely hits!

Giant Auroch
Opposed Grapple Check: 1d20+45 55

The Grapple, though, not so much!

26 - Wraith - Uninjured, -2 Defense, 2HP
24 - Revenant - Uninjured, 1HP
> 22 - Citizen - Uninjured, 2HP
20 - Nick Cimitiere - Uninjured, 4HP
19 - Blue Fox - Uninjured, 5HP
18 - Ghost Girl - Uninjured, 3HP
14 - Temperance - Uninjured, 3HP
10 - Papercut - Uninjured, 4HP
9 - Equinox - Uninjured, 4HP
9 - Hayley - Uninjured
7 - Comrade Frost - Uninjured, 1HP
2 - Giant Aurochs x3 - Uninjured

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Giant Auroch
Fortitude Save vs DC 30: 1d20+15 17 Kablam! Failure by 10+ means unconscious!

26 - Wraith - Uninjured, -2 Defense, 2HP
24 - Revenant - Uninjured, 1HP
22 - Citizen - Uninjured, -5 Defense, 2HP
> 20 - Nick Cimitiere - Uninjured, 4HP
19 - Blue Fox - Uninjured, 5HP
18 - Ghost Girl - Uninjured, 3HP
14 - Temperance - Uninjured, 3HP
10 - Papercut - Uninjured, 4HP
9 - Equinox - Uninjured, 4HP
9 - Hayley - Uninjured
7 - Comrade Frost - Uninjured, 1HP
2 - Giant Aurochs x2 - Uninjured

Edited by Gizmo

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Giant Auroch
Will Save vs DC 27: 1d20+9 10

...well. Nick gets an HP as I reduce that to Staggered and Dazed.

26 - Wraith - Uninjured, -2 Defense, 2HP
24 - Revenant - Uninjured, 1HP
22 - Citizen - Uninjured, -5 Defense, 2HP
20 - Nick Cimitiere - Uninjured, 5HP
> 19 - Blue Fox - Uninjured, 5HP
18 - Ghost Girl - Uninjured, 3HP
14 - Temperance - Uninjured, 3HP
10 - Papercut - Uninjured, 4HP
9 - Equinox - Uninjured, 4HP
9 - Hayley - Uninjured
7 - Comrade Frost - Uninjured, 1HP
2 - Giant Auroch - Uninjured
2 - Giant Auroch - Staggered, Dazed

Eve is up next.

Edited by Gizmo

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Ghost Girl
Drain Stength vs Giant Auroch: 1d20+12 31

Giant Auroch
Fortitude Save vs DC 22: 1d20+15 26

Kimber wracks up a Dazed status because plot! Temperance is up in the meantime.

26 - Wraith - Uninjured, -2 Defense, 2HP
24 - Revenant - Uninjured, 1HP
22 - Citizen - Uninjured, -5 Defense/+5 Defense, 2HP
20 - Nick Cimitiere - Uninjured, 5HP
19 - Blue Fox - Uninjured, 5HP
18 - Ghost Girl - Dazed, 3HP
> 14 - Temperance - Uninjured, 3HP
10 - Papercut - Uninjured, 4HP
9 - Equinox - Uninjured, 4HP
9 - Hayley - Uninjured
7 - Comrade Frost - Uninjured, 1HP
2 - Giant Auroch - Uninjured
2 - Giant Auroch - Staggered, Dazed

Edited by Gizmo

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I'll allow it for the bludgeoning aspect!

Giant Auroch
Toughness Save vs DC 28: 1d20+19 39

Whelp!

26 - Wraith - Uninjured, -2 Defense, 2HP
24 - Revenant - Uninjured, 1HP
22 - Citizen - Uninjured, -5 Defense/+5 Defense, 2HP
20 - Nick Cimitiere - Uninjured, 5HP
19 - Blue Fox - Uninjured, 5HP
18 - Ghost Girl - Dazed, 3HP
14 - Temperance - Uninjured, 3HP
> 10 - Papercut - Uninjured, 4HP
9 - Equinox - Uninjured, 4HP
9 - Hayley - Uninjured
7 - Comrade Frost - Uninjured, 1HP
2 - Giant Auroch - Uninjured
2 - Giant Auroch - Staggered, Dazed

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