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Vahnyu, June 21, 2015 in Archives
OOC thread for this thread.
Tag and follow!
Red text on a blue background, V? Really?
Black knight will ready an action to try and counter a rift that opens and tries to consume a person, prioritizing in this order, Arnasaq, Children, Women, Men and finally himself.
OK, roll to see what's what: Super-Senses 8 (Magic Awareness 3 [Mental], Extras: Accurate, Acute, Extended [100ft Notice Increments], Ranged)
Magic senses: 1d20+15 16 Well, all the nope
It seems like we're all pretty spread out. Does anyone want to (perhaps retroactively) be at the same portal?
pretty sure the portals are going to pull us all through and dump us together somewhere, forcing us to team up because we're all we've got to rely on in the past.
I'm asking if anyone would volunteer to get some roleplay in before we're fighting dinosaurs.
I'd be up for that, Rav; how do we make it work?
It turns out that the hole outside of Grim's store is the one Miras is at.
Works for me! Should we both change our posts?
Feel free to do so, if you will. No objection from me!
We don't need to change anything. We just write with the expectation that it's always been true.
The Tears not only appear to be non-magical in their nature, they are outright interfering with your magical senses, returning a "static noise" the more you concentrate on them. Furthermore, the Psychic Backlash overtaxes your brainwaves, causing you to become Fatigued, but also earning you a Hero Point.
Equinox (Unharmed, Fatigued), 5HP
Can i open a portal in-front of the lady so she'll run through it and poof out near the police cruisers or failing that somewhere safe that i can see?
Miras is going to use her Illusion power on the three horses. That'll be DC15 Will for them to not think they're in a barn.
Horses: Will save vs DC15 Illusion: 3#1d20+2 14 16 10
2 of the horses calm down under the illusion, but the third seems still unfettered
Ok, portal the runaway mom and kids back to me and diplomance them into staying calm!
I think that, given Miras casted the illusion while being right next to Grim, that Grim should be aware that it is, in fact, an illusory effect. No saving throw required for her.
Okay, let's tame the mighty beast, Grim!
Ride roll: 1d20+10=16
A 16 Ride check beats the DC15 to mount the rampaging horse as a move action, and stay saddled. Taming and halting the beast would require a second roll, though, beating a DC20. Alternatively, you could attempt to steer the galloping horse away from Black Knight and the citizens, for a DC15 ride (Something which could solve the immediate problem, albeit at the cost of complicating things). Or you could try something else, if you have another idea.
Not entirely confident in her getting that DC20, so she'll go for the redirect instead.
Roll away, then!
Okay, Tsunami will use her Create Object 14 to put a dome of solid water over the photographer to try to stop the falling car.
She will then fly out toward the boat in trouble.