Jump to content

Temporiad: Save on Time (OOC)


Vahnyu

Recommended Posts

Okay, redirecting this horse!

1d20+10=11

Wow, how amazingly crappy! I know it's early in the game, but I'm gonna blow an HP on a reroll. Grim's going back in time, so there should be a few chances for her to earn an HP or two from encountering some wrought iron.

Rerolled Ride check: 1d20+10=20

Much better!

Edited by Heritage
Link to comment

Grimalkin:

You manage to avoid the civilians (DC15 success), but then, before you have a chance to catch your breath, you find yourself headed towards the trees in the park. Thankfully, you were aware enough to steer the horse correctly (DC20 success), thus avoiding a Grimmer fate, and eventually, manage to reign in the horse to a full stop (DC25+ success, remember, using an HP reroll means that rolling anything bellow 11 gets a +10 on the result), before further catastrophe!

Link to comment

Black Knight:

roll ahead if you wish. DC15 for some knowledge, DC20 for more accurate knowledge, and DC25+ for Maximum Nerdom!

Miras:

You can't seem to trace even one inch of magic in these horses. Not only are they nonmagical, themselves, but there also doesn't seem to be a single trace of magical tampering anywhere near them.

Link to comment
  • 6 months later...
×
×
  • Create New...