Cyroa Posted July 14, 2009 Share Posted July 14, 2009 ok, I was told I would recognize Malice. Also that he was on edge of death Malice description provided by Geez3r I'm saying DS is basically defenseless since he's focused entirely on saving the villain! Link to comment
Avenger Assembled Posted July 14, 2009 Share Posted July 14, 2009 Phantom, the rifts are closing as easy as pie. Link to comment
N/A Posted July 15, 2009 Share Posted July 15, 2009 The Scarab is maintaining the network. I think the other five heroes can handle one villain hovering on death's door. Link to comment
Avenger Assembled Posted July 15, 2009 Share Posted July 15, 2009 Famous last words. Phantome! Link to comment
alderwitch Posted July 16, 2009 Share Posted July 16, 2009 Lesse, for my action, I'm gonna do one last search of the area to make sure I got the dimensions all closed. Priorities: Phantom has them. Notice check: 1d20+10=26 Link to comment
Avenger Assembled Posted July 16, 2009 Share Posted July 16, 2009 Phantom has closed all the dimensions. You gonna do anything else? Link to comment
alderwitch Posted July 16, 2009 Share Posted July 16, 2009 Well, that was my standard action. I'll still take my move and toss a post up but that answer was what I was waiting on :D Link to comment
Cyroa Posted July 16, 2009 Share Posted July 16, 2009 I'm waiting for Geez3r to make those healing rolls! This should be fun (and possibly quite painful )! Link to comment
Geez3r Posted July 16, 2009 Share Posted July 16, 2009 First to see if my suit's working 1d20=18 yep suit works. Healing 1d20+20=29 I heal up pretty good. Link to comment
Avenger Assembled Posted July 17, 2009 Share Posted July 17, 2009 OK, Geez3r, it's on you! Link to comment
Geez3r Posted July 18, 2009 Share Posted July 18, 2009 In case anyone is wondering what brought that on, remember two things. 1. The whole reason Eric became Malice was so he could protect the common man. He put himself before them. 2. These aren't just "common men" these are Eric's friends and neighbors. Link to comment
Ecalsneerg Posted July 18, 2009 Share Posted July 18, 2009 Well, he should have thought of that, should he? ;) Link to comment
Dr Archeville Posted July 21, 2009 Author Share Posted July 21, 2009 Alright, I'm back now. And now it is... Arrowhawk: 26 Avenger: 21 Sen: 20 Ace Danger: 13 Dark Star: 7 Scarab: 6 Phantom: 5 Malice: 4 A new round, and Arrowhawk's up. But before he goes, I'd like both Fortitude saves from everyone in the area. Still sticking with Initiative orders for now, in case someone decides to attack Malice anyway. Or Malice has a change of heart. Or [fnord]. Link to comment
Cyroa Posted July 21, 2009 Share Posted July 21, 2009 uh, not sure what the save is for (or if it would affect me) but: Fort save (1d20+4=12) If I need to use a HP so I can continue saving innocents, I will! (Especially since I got one for healing Malice ) Link to comment
Dr Archeville Posted July 21, 2009 Author Share Posted July 21, 2009 The Fort save is not for something that would immediately cripple you/prevent you from continuing your chosen actions. It's more for a long-term thing. Link to comment
Avenger Assembled Posted July 21, 2009 Share Posted July 21, 2009 Fortitude save, you say? ;) Link to comment
Geez3r Posted July 21, 2009 Share Posted July 21, 2009 Fortitude Save 1d20+10 = 12 Ewww. Debating whether or not to use one of Malice's now abundant VP on that. Leaning towards a no. Link to comment
Dr Archeville Posted July 24, 2009 Author Share Posted July 24, 2009 Still need Fort saves for Arrowhawk Phantom Sen Also, it's Avenger's turn! Link to comment
Ecalsneerg Posted July 25, 2009 Share Posted July 25, 2009 Still need Fort saves for Arrowhawk Despite not being in the area? Link to comment
Dr Archeville Posted July 25, 2009 Author Share Posted July 25, 2009 Yup. You were in the area, and that's enough. Link to comment
Ecalsneerg Posted July 25, 2009 Share Posted July 25, 2009 1d20+6=13 Hmmm.... HP. Fort save (1d20+6=7) +10 = 17 Link to comment
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