quotemyname Posted March 22, 2009 Share Posted March 22, 2009 wow thats really cool i did not know that. Link to comment
Nyrath Posted March 23, 2009 Share Posted March 23, 2009 Oh dear lord, I just spent the last two minutes laughing till it hurt. Such a wonderful exchange :D Link to comment
Bendigeidfran Posted March 23, 2009 Share Posted March 23, 2009 Do you mean the part when I mentioned I never seen Knievel before and he snapped? Link to comment
Maze Posted March 24, 2009 Author Share Posted March 24, 2009 Roll innatitive natural 20 Link to comment
Ecalsneerg Posted March 24, 2009 Share Posted March 24, 2009 Initiative (1d20+9=13) Hurray for incompetence! Round #1 Je'La - Init 24 Spartan - Init 23 Knieval - Init 14 Arrowhawk - Init 13 - Bruised, 2 HP I'd be obliged if people reposted it on their go with damage conditions, updating round number and hero point usage. Now, in my defence I just got here... Reflex save to ignore damage [Evasion], toughness save vs damage [flat-footed] (1d20+8=10, 1d20+6=16) Roll better, dammit. I'll post a reaction once quote does, this was just to check if I got stunned or not. Does his bike get trashed? (1d20+8=25) Link to comment
Bendigeidfran Posted March 24, 2009 Share Posted March 24, 2009 Hold on, I thought that was an Intimidate she did. Link to comment
Maze Posted March 24, 2009 Author Share Posted March 24, 2009 No, it wasnt. It was the super strength feat shockwave. Its a reflex then toughness save. Link to comment
Bendigeidfran Posted March 24, 2009 Share Posted March 24, 2009 Then I guess it's too late for me to make that save, I suppose? Link to comment
Ecalsneerg Posted March 24, 2009 Share Posted March 24, 2009 You could just go back and edit your post? Link to comment
Bendigeidfran Posted March 24, 2009 Share Posted March 24, 2009 Right. Spartan is bruised, and he's got 2 HP. Link to comment
Geez3r Posted March 25, 2009 Share Posted March 25, 2009 Malice is on his way. We'll say that it takes Malice 4 rounds to do whatever in his base to get ready, plus another round to put on the suit. Then 1 round moving all out to get in the general vicinity, and from there we'll see which prevails first, Malice's failing eyes or Captain's penchant for making a scene. Sound fair to everyone? We'll say that 2 rounds have passed. Captain called just before combat started. Link to comment
quotemyname Posted March 25, 2009 Share Posted March 25, 2009 we need initiatives for the rest of you guys before you act. Link to comment
Bendigeidfran Posted March 25, 2009 Share Posted March 25, 2009 Check the top of the page for my initiative. Link to comment
quotemyname Posted March 25, 2009 Share Posted March 25, 2009 oh my bad i see it now... ill go ahead and make the rest of my post now. that startle is a SET UP for Je'La Link to comment
Bendigeidfran Posted March 25, 2009 Share Posted March 25, 2009 A Startle against me... Am I supposed to roll a Will save against that one? Link to comment
Dr Archeville Posted March 25, 2009 Share Posted March 25, 2009 Intimidate, Sense Motive, or Will, whichever is best. Link to comment
Bendigeidfran Posted March 25, 2009 Share Posted March 25, 2009 I rolled a Sense Motive against the Startle. Damnit. Link to comment
quotemyname Posted March 25, 2009 Share Posted March 25, 2009 okay so that means that you are flat footed vs. any attacks from Je'La. waiting for ecal, and then her. current initiative: Round #1 Je'La - Init 24 Spartan - Init 23 (Flat-Footed vs. Je'La) Knieval - Init 14 3VP Arrowhawk - Init 13 - Bruised, 2 HP Malice - Init N/A 2 rounds away. with arrow hawk next to act. malice will show up in the general vicinity in two rounds. plus likely one more for him to find where exactly we are. when initiative reaches the top of the order, we will decrement this number. ill expect malice will want to roll initiative when he shows up after the second round. Link to comment
Dr Archeville Posted March 25, 2009 Share Posted March 25, 2009 okay so that means that you are flat footed vs. any attacks from Je'La. waiting for ecal, and then her. Not vs. any attack from her, just vs. her next attack. Link to comment
Ecalsneerg Posted March 25, 2009 Share Posted March 25, 2009 I'd've posted sooner but for once you weren't here. Right, my standard action is my fearsome autofire hail of arrows. DC 25 non-lethal autofire bow attack, power attacking for 5. +1 DC per 2 points hit by (1d20+9=29) This was a critical hit, and beat the Captain's not inconsiderable defence of 22 by 7 points. combined with the power attack for 5 and the critical hit, this bumps up the DC of the attack to DC 20+5+5+3... DC 33 toughness save. I just damn-near met the Centurion's unarmed damage with a handful of arrows. This is why he's the goddamn Arrowhawk Looking back, I didn't expect Cap's defence to be that high, so that was a pretty flukey shot. My move action is to move behind my bike for a bit of cover. Round #1 Je'La - Init 24 Spartan - Init 23 Knieval - Init 14 3VP Arrowhawk - Init 13 - Bruised, 2 HP Link to comment
quotemyname Posted March 25, 2009 Share Posted March 25, 2009 okay that would have totally knocked me out so, um... i am going to just Ultimate Effort that toughness save. result: 28 still fail by 5. freaking crits ... but good job sir! you stunned me. End of Round #1 Je'La - Init 24 Spartan - Init 23 Knieval - Init 14 - Bruised x1, Stunned, 2 VP Arrowhawk - Init 13 - Bruised x1, 2 HP Malice time counter gets decrimented to 1 round until he is in general vicinity Next to Act: Je'La Link to comment
quotemyname Posted March 25, 2009 Share Posted March 25, 2009 After Maze's post Je'La - Init 24 Spartan - Init 23 Knieval - Init 14 - Bruised x1, Stunned, 2 VP Arrowhawk - Init 13 - Bruised x1, 2 HP (subject to Blast 10) Link to comment
Ecalsneerg Posted March 26, 2009 Share Posted March 26, 2009 Forgot to include the bruising modifier (as per usual) so he failed by 5 and is this stunned. *HERO POINT* Wait, no he isn't. Je'La - Init 24 Spartan - Init 23 Knieval - Init 14 - Bruised x1, Stunned, 2 VP Arrowhawk - Init 13 - Bruised x2, 1 HP And I missed with the damn arrow :( Link to comment
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