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Teaching a Cat Some Tricks OOC


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Just gonna roll a shared Initiative for all the villains, so I don't end up having to take every second action: 10

 

32 - La Puma Negra - 3HP - Unharmed

24 - Paper - 3HP - Unharmed

11 - Nightscale - 3HP - Unharmed

10 - Red Villain - Unharmed

10 - Blue Villain - Unharmed

10 - Yellow Villain - Unharmed

10 - Green Villain - Unharmed

 

With Initiative rolled and the current situation set up in the IC, @MoonSimply gets to start the action!

 

As we discussed, you got a Move Action and a Standard Action per turn, and you can either attack with powers or strength, or use any of the manoeuvres you got available with your Skills and feats.

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Closest is the Blue Villain.

Rolling TOU vs. DC21: 25

Unfortunately, she's unhurt!

 

@Spacefurry is up after @MoonSimply's IC.

 

And for the record, you don't have to wait for me to react to what you do OOC before you post your IC post.

 

32 - La Puma Negra - 3HP - Unharmed

24 - Paper - 3HP - Unharmed

11 - Nightscale - 3HP - Unharmed

10 - Red Villain - Unharmed

10 - Blue Villain - Unharmed

10 - Yellow Villain - Unharmed

10 - Green Villain - Unharmed

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Actually, since I'm guessing Paper is using his Paper Weapons power from your description, and you rolled a 19, that means it's a Critical Hit.

Per the House Rules, you can choose a number of different actions when you make a Critical Hit, but the most common is to add +5 to the DC, which is what I'll go with here.

 

That's a hit, TOU save from Yellow, vs. DC28: 28

Well, would you look at that. Just made it.

 

@Nerdzul is up.

 

Overview:

La Puma Negra is in melee with Blue in the middle of the street.

Paper is in melee with Yellow next to Blue and La Puma Negra.

Nightscale is across the street, with Red being closest, and Green a bit further down the street, on the opposite sidewalk.

 

32 - La Puma Negra - 3HP - Unharmed

24 - Paper - 3HP - Unharmed

11 - Nightscale - 3HP - Unharmed

10 - Red Villain - Unharmed

10 - Blue Villain - Unharmed

10 - Yellow Villain - Unharmed

10 - Green Villain - Unharmed

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@MoonSimply: Grappling in M&M 2E is, as in many other systems, a mess, so we got some extensive House Rules on the subject.

Basically, you make an attack roll with your Melee Attack Bonus. If that hits, you then make a roll with your Grapple Bonus, and the target makes a roll with their Grapple Bonus. This is listed on your sheet, and generally equal to Melee Attack Bonus + Strength Bonus + Super-Strength rank, though there's a lot of ways to affect this roll.

If the attacker wins the roll, then the target is Pinned, and then all those house rules and what actions you can take in the link kicks in.

 

Opposed grapple: 15

And I roll even worse.

 

@Nerdzul give me an IC, Red is pinned.

 

32 - La Puma Negra - 3HP - Unharmed

24 - Paper - 3HP - Unharmed

11 - Nightscale - 3HP - Unharmed, Grappling Red

10 - Red Villain - Unharmed, Pinned by Nightscale

10 - Blue Villain - Unharmed

10 - Yellow Villain - Unharmed

10 - Green Villain - Unharmed

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Red, while grappled, can still use his Mouth Blast. @Nerdzul: Give me a DC21 TOU save.

Red doesn't need to roll to attack since they're grappling.

 

Blue tries to punch La Puma Negra: 20, that's a hit.

@MoonSimply give me a DC23 TOU save by rolling 1d20+your Toughness modifier. If you fail the save, you will be affected according to how much you fail. If you get 23 or higher, you take no damage.

 

Yellow attacks Paper with a telekinetic burst: 17, which is a miss.

 

Green tries to blast Paper, but with a -4 to his roll, since Paper is in melee: 25, which is a hit anyway.

@Spacefurry give me a DC25 TOU save.

 

And then @MoonSimply is up next.

 

 

Overview:

La Puma Negra is in melee with Blue in the middle of the street.

Paper is in melee with Yellow next to Blue and La Puma Negra.

Nightscale is grappling Red on the sidewalk.

Green a bit further down the street.

 

32 - La Puma Negra - 2HP - Unharmed

24 - Paper - 3HP - Unharmed

11 - Nightscale - 3HP - Unharmed, Grappling Red

10 - Red Villain - Unharmed, Pinned by Nightscale

10 - Blue Villain - Unharmed

10 - Yellow Villain - Unharmed

10 - Green Villain - Unharmed

Edited by RocketLord
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