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Zeitgeist Blue

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  1. "Yeah. You too," Nicole said, taken aback by the outburst that greeted her as soon as she stepped into her new room. Then she found arms wrapping around her armor in a hug, and Nicole squeezed back awkwardly, feeling the other girl's warmth as if there wasn't an inch of malleable metal between the two of them. In the span of the hug, the school's file on Faiza Saeed sped by her helmet interface, and then more articles and videos posted on the Internet. She was just about done reading when Faiza released her. She was wearing a dark blue hijab that fit well with her blouse and jeans and warm smile on her face as she considered Nicole. "We'll make a great tram this year, eh? Lot of trouble a girl on her own can get into on this campus, but I'm sure we'll make it work." "Yeah." Nicole trailed off and nodded, agreeing with her sentiment but not sure what else to add. Then Qualia had entered the room and began to make small chat with Faiza. Nicole tuned their conversation out, focusing on her new room instead. It was empty and bare but for Faiza's belongings still packed in boxes stacked neatly one on top of the other. She measured the dimensions of the room and scanned Faiza's belongings, then picturing how the room would look like with all of their stuff in it. Her canvas and tools by the window, Faiza's picture frames on the overhang, her desktop taking the corner space... ***** They had gathered together outside the dorms in a few minutes, and at Citizen's question Nicole had to stamp down the first answer that popped into her head. She ran over the specs of Claremont again, their functions and how they interacted with one and the other to form from disparate parts into a campus whole. She glanced over to the others, waiting for someone else to speak. Jayaman and Qualia were watching Corinne and Koa as well as each other. What do you think so far? asked Citizen through their private channel. Nicole looked at him and shrugged, cliche as it was. Nothing new. I know all of this. "The Doom Room."
  2. Nicole glanced at Koa from the corner of her eye. He was, of course, proved a dearth of interesting tidbits, trivia that no one would care for, but Nicole took those pieces and created snapshots of reality. Individual or not, a word here, an observation there. They were things to be held up and examined with a jeweler's lens. But not now; she had a handle on this. "Your a hundred years late. Replace 'animals' with 'thrill rides' and 'contests' with 'attractions'. Except the bottom of the ocean encourages different means to stimulate adrenaline than the surface. Roller coasters aren't as exciting if you could just swim a hundred feet up and down yourself." "Yet we're here at six-point-nine feet above sea level, and two of us for rides and another two for staying indoors when we could do just that at Claremont." Nicole's voice was teasing but frank, made softer by a quirk of her lips. Seen through the windows, there was a roller coaster rising high on a clear day, the only attraction visible from where she was sitting. But there were foodcourts and booths and stores in the ground; many other activities waiting for them. "Video games aren't worth the time, and we can't stay under the AC forever even with Jann's physiology. We're stuck in New Jersey until we graduate after all, so we better get used to the weather." "Though I'd still like some ice cream."
  3. "Well it isn't like we're even trying to keep a low-profile with Jann here, but none of us are wearing masks," Nicole pointed out, attempting to find the middle road. They both made sense, their own way, and she could only dream of flying under her own power, unassisted and enclosed in armor. That was a fundamental symbol of freedom and exceptionalism, to do something no one else could, much less her. And symbols had power, she knew that. They were sweating and uncomfortable. Looking from Selena to Corinne and back, Nicole reached up and touched the shuttle's AC vent, brows knitted and willing what little she could to bend to her understanding. Clearing the grime and debris and replacing the refrigerant anew. There wasn't anything so crass as a spark or crackle of energy, but when she leaned back the air was cooler, enough to beat back the heat that the once broken air conditioning couldn't. "You should have told me something earlier," she said, snapping her fingers experimentally and clearly quite pleased with herself. "Of course, unless you like bathing in your sweat? I could turn it off again." She smoothed the skirt of her knee-length summer dress. "And I wouldn't mind going outside. I did go to get under the sun, even if I wouldn't be able to ride anything."
  4. It's cool. Do you mind putting Salvo in there though? I find using tags helps in finding threads in order to have an idea about a character.
  5. It was Nicole's first time to visit the beach since she had arrived in Freedom City, which was almost two years ago when she cared to think about it. Not a long time looking back -- those years flew by -- but the last time she had even touched sand was five years ago in the Californian desert, and that didn't count for leisure. It put things into perspective, thinking since when she last did this thing or that, and maybe she was working herself too ragged; always pushing in her internship with Archetech, in improving Bellios, in the first tentative steps as Salvo, in her paintings and graphic design, in front of her desktop or phone, and the bits and pieces that needed fine-tuning that were strewn all over her workbench. Maybe she did need to go out, certainly she wasn't getting tanner spending all her time indoors. So she found herself staring out the window, chin slumping on her hand, from her space in the shuttle van beside Selena. She'd gotten dragged here or let herself be dragged (it didn't matter) by Koa and or Corrine, and she was determined to just relax, even with thoughts swirling around her head. But maybe if she tried to layer the outline second? Create a thinner approach going from the outer-bottom that would help define the middle ground and crysta-- "What's a Ferris wheel?" ... Damn. It. Seriously? This needed to be fixed. Nicole turns in her chair to face the question's owner, which wasn't an easy thing to do because Koa was sitting right behind her. A smartphone appears in her hand, and nimble fingers type smartly on the screen before she passes it to Koa. There's a picture of a Ferris Wheel on the phone and Nicole swipes the display a few times to show a few more. "It's a ride," she says, taking her phone back. "That people ride on. It's supposed to be relaxing so it goes around slowly." She stows her phone away and settles in her chair, choosing to speak over her shoulder instead. All ears. "And I don't doubt that; our rides won't work underwater. So what's public recreation like where you're from then?"
  6. Right! Was just wondering since Salvo isn't in the tags.
  7. So no pressure and I just want to confirm, but Nicole's deliberately not going to be in the thread?
  8. "Jay?" Nicole's visor snapped open, revealing half her face covered in a bright light and spinning runes and letters, undecipherable to anyone but her. They fade quickly as she stepped forward to meet her younger colleague halfway-- or should she call him a friend? She raised a hand in greeting. "Yeah. Finished most of Bellios last week. And your sword? It's working properly now?" "It is." He puffed up with pride, twirling the magical sword with an ease that belied its weight in steel. "Let me tell you, I can't wait to see what this can do. All the things you've put here, I don't even know where to start." As if to stress his point, the tip of the sword crackled with electricity, which began to snake its way down the blade's length. Jayaman had asked her to modify the sword and she took to the task when she wasn't working on Bellios, studying axioms and intricacies based on Hindu occultism. The end product served both of them - Jayaman got his sword, better than ever, and Nicole had applied what she had learned into her own workings. "Glad you like it." Smiling, she nodded at the demonstration and the silly pose he maintained, then snapped her helmet shut. She knew his abilities well. He'd told it to her once on the third night they had both stayed up, working so late that the sun was beginning to rise. Me? I turn into a hawk-man with wicked claws and the eyes and the beak. Keeps the bad guys on their toes. But my sword and training's where it's at. Without them, I'm just some schmuck in the streets who likes to punch people. - June 8, 2017. 4:52AM. There wasn't any need to bring the school databases on him. She knew more than Claremont could provide, those files accessible to the student population at least. But Nicole had done so for Qualia as soon as Jayaman's introductions. The younger girl was a psychic. Standard package: telepathy, ESP, and telekinesis, but also showing an affinity for sensory illusions and skill with her quarterstaff. Both Sophomores. "Hello Qualia," Nicole greeted, then crossed her arms and forced herself to wait.
  9. I'd be interested in this, especially if the characters start in their civilian identities. It'd help me put to words how Nicole puts on Bellios, her armor. Among other stuff.
  10. "Hello, Salvo. I'm Koa." Nicole watched Koa go through his motions. Awkward, gawky. She shook his hand and even through her gauntlet she could feel a lack of familiarity with the gesture. The Claremont database indicated his status as an Atlantean, but presented little detail of his metahuman abilities beyond personal information. She could guess of course. Most Atlanteans do not possess a mouth set with rows of razor sharp teeth. There were sightings during the attempted Atlantean invasion of soldiers who could turn into monsters to be used as shock troops, and he could have a connection to that, even if he was too young and clearly did not have the bearings of a professional military man. ... Right. He had a hand held self-consciously over his mouth in a vain attempt at covering his toothy grin. And she pursed her lips, lucky to have a lowered visor to hide behind. She wasn't disturbed, not really, by his physiology. There were more unsettling depictions in dusty old scrolls than someone who did his utmost to be unassuming. "It's fine?" she says, unsure on how to go about this. Shaking her head, she steps back, another thread already open and being read. Corrine Conrad or Zenith, as her preferred name in-costume. As to be expected, there wasn't much except basic and public information. Citizen introduces them both and Nicole nods, waiting for Corrine to snap herself awake. Are we waiting for any more?, she asks Citizen through their private channel, tapping her boot unevenly.
  11. Salvo A Peculiar Proposition (3) Chrysopoeia Cosmetics (1) Ferris Wheels and Fishermen (4) [Lost Expeditions] Castle Ravencloft (1) [Lost Expeditions] The Demonweb Pits (1) Registration Day: 2 Fang 2 Furious (8) Reputation Chart
  12. You know, if this wasn't a one-shot the Potatoes' killswitch malfunctioning could be an impetus for more adventures with the trio. Who could've been intelligent enough to sabotage Doctor Deoxy's work? More importantly, who would've had the motivation and will to go to such lengths to humiliate hun? Was it really just chance or is there a more sinister hand pulling the strings? What shall they do next when the trio of SCIENCE! heroes is on their trail?
  13. Breath in. Breath out. Breath in. Breath out. ... Nothing would have been simpler, really, than the breathing exercise Nicole had been trying to conduct since she took to the skies trailing after Citizen. But she was nervous. She could admit that to herself, and though it was a normal response, that did not stop her stomach from roiling when she took off, or whenever the winds buffeted her armor or as she focused to keep her flight steady. She remembered having retained enough common sense to initiate regular tests as she worked on her Bellios, her armor, but this was her first real run - the maiden voyage as the sailors say. Still, she felt like retching. Her helmet crackled as Citizen's link came through. It's okay to be nervous. There's a lot to be worried about today. No, it's fine. Just need to work out the kinks. She watched as Citizen accelerated forward, and she matched his speed, their course bringing them closer Claremont grounds. She could see the atrium dome, neo-classical in style, and just beside it, clashing horribly, the high-tech premises that housed the simulation room. Her destination, and she placed a marker over it, bringing up the public blueprints and reports of the Doom Room. Never hurt to be prepared. "He mocks you, you know," her father said from beside her. She ignored him, like always when he was in the mood to monologue, and he choose to interpret her silence as permission to continue. "Or generations worth of our studies, which is close enough. I remember when he rebuffed your explanation on how transfused blood-fiber impulses could generate a far more efficient energy source than the runes arranged in dual orders. Conducted in such a way as to secure a metaphrical link between lifeblood and mankind's most prevalent construct since the industrial revolution? Odd, but brilliant, of course. I don't belittle innovation." Her eyes kept their scrolling down the pages, the forums, and the internet. And when she spied the two figures on the landing zone, her fingers pulled up two more threads. Thaelia or Princess Thalass, also known as The Glamazon, was a well known figure, and her exploits comprehensively documented. The other, reed thin hero that stood beside her though, was just as unknown as Nicole was: Koa Kalehani. Her father withdrew behind her, and sat on the study couch that was his favorite. Gaudy, just like most of his tastes, especially clashing against the white of her mind interface. "Try not to embarrass yourself," he said, pulling out Lincoln's Gettysburg Address and a fountain pen. "Bellios is a work of art beyond the ken of any ignoramus." She gritted her teeth. "I don't plan to." At the same time, Citizen landed, then she following close by. And while he gave an exuberantly waved greeting, Nicole raised her hand in acknowledgement. A more muted opening, but she did not know The Glamazon personally. "Princess Thalass. Koa. Nice to meet you." She nodded to each in turn. "Good," her father said curtly, then resumed his writing. Bellios hummed in anticipation. Her stomach heaved.
  14. A series of mysterious disappearances have been reported near and in Chinatown since the turn of the moon cycle, yet even as unease settles among the populace preparations begin for the Chinese Lunar New Year Festival. It goes off without a hitch; fortune cookies are served, the red lanterns go up, the streets flood with people, and dancing dragons take to the parade! Then a disturbance of some kind jerks several people awake, among them the heroes Reagent and Salvo in their civilian identities, Winifred Wei and Nicole Whitfield-Hall. And as soon as they get their bearings, flying creatures swoop down on the awakened group and snatch all their grasping claws could! The two heroes escape, only to find they are trapped inside a space-dilution bubble, the outside world unaware of the predicament happening just a few blocks away. Nicole's armor, Bellios, is not responding to her summons, and though Winifred still wields her trusted bandolier there are festival-goers everywhere, frozen in place as they once were; a blink of an eye stretched to eternity. The clock nears the midnight hour's zenith. Shadows lengthen as lights flicker and die, and whole city blocks are shrouded in darkness and glowing red eyes. Purple lightning flash across the sky, and the creations of a mad man stalk the streets, hunting those unfortunates who awaken. Forced to rely on their wits and the fast dwindling concoctions of Reagent, could the two young heroes figure out just what is happening and put a stop to this madness before it's too late? Or shall they too become fodder for the creatures that lurk in the night?
  15. Salvo A Parallel Path nows has her interning for Archetech Added a Collateral Damage (accident) complication. Removed All-out Attack and Power Attack from Enhanced Feats. Transferred the 2DP to Sensory Suite Array. Changed both BE and AP Super-sense in Sensory Suite Array. Removed Darkvision and Extended Hearing from BE Super-Sense, Tracking 2 from AP Super-Sense. Added Counters Concealment and Counters Obscure to both, Distance Sense to BE Super-Sense. Added 2DPs to Servo-Dynamos. Grapple modifier is changed to reflect Super-Strength. Apparently you can't attack twice on the same round without Extra Effort and I doubt the mods would allow Action [Move] as a modifier for an attack, so I made some changes to the Weapons Suite Array. Removed Penetrating from Kinetic Beam. Added a Linked Dazzle Effect. Split up Autocannons and Missile Batteries. Brought them both up to PP limits. Removed the device's Magic Array. That'll exclusively be just a Complication. Transferred the 2DP to Servo-Dynamos. BARRAGED by trollthumper
  16. Salvo's middle name is Collateraldamage (not really), and unfortunately is what happens when her suit is used at its fullest power. She's new to the hero scene, but she's also batchmates with Miracle Girl, so there's that. Asad's charity event would be good for me then, not that I believe Nicole will be overly impressed with Asad's playboy persona; it's still a good thing to get your name out. Aside from that, Nicole has attended Claremont, same as Corrine, and they both art. Nothing more than that, since I'm not sure what'll happen in the beach thread, but at least there's some connection besides happenstance.
  17. Okay, wrote a complication. Right. I was thinking more like a powerful sniper option that fires from beyond the horizon. I've edited it to look like this. And I figured I didn't need to use all the points. But the waste!
  18. Okay, edited these. It's radio, yeah. Just a communication set. Huh, well that makes the redundancy with the vampiric flamethrowers even worse, but I'll keep it just in case. Drama! Actually, I need to ask. How does the recovery check work? Since I don't have a recovery bonus and it uses a Constitution check, then that means a roll will look like this: 1d20 + 5 (Constitution Bonus) vs. DC 10? Similarly, a Vampiric extra would have a roll that would look like 1d20 + Power Rank vs. DC 10? So, for example, the Flamethrowers, being Rank 10, would immediately pass the recovery check? It's a mental effect, though it would manifest in her HUD. Does that cost any more points? Ah, okay. I've changed it to an Perception Area Attack to reflect a coilgun firing (like Halo's MACs but, you know, not lethal) or Iron Man's chest unibeam. That doesn't require an attack roll, but does it require a Reflex throw? Okay. All the offense capabilities are capped properly. Matter Manipulation is intended more as a utility effect, so yeah. I don't plan on attacking anyone with it.
  19. OOC-wise, I needed to save DP and this was the best way to do it. IC... Nicole waves her hands around and starts lecturing about runes and metaphysical properties and those little swirls embedded in the plate that draws magic into a single subroutine. Sort of like a if-then statement.
  20. Okay, got it down to a 2PP drawback. Fixed the Magic 15. Changed it to Magic 12 (Flaws: Distracting, Uncontrolled, Unreliable; Drawbacks: Disruption) [3DP]. Magic 1 is her power outside the suit. Her magic gets amplified while in the suit, but also unstable. That's basically me saying how unstable it is. And also me giving the GM a concrete complication. Magic 12 isn't for me to use. Okay. Bought it to +3 ATK since the majority of her ranged powers have +9 ATK It's how I intend to play Salvo. She can fly and be invisible, or fly and use Super-Strength.
  21. Salvo Player Name: Zeitgeist Blue Character Name: Salvo Power Level: 13 (built as PL 10/11; 200/213PP) Trade-Offs: -5 Attack / +5 Damage, -5 Defense / +5 Toughness Unspent Power Points: 13PP In Brief: Genius technomage finding her place in the many worlds she touches Residence: University Hill, Emerald City, Oregon Base of Operations: Emerald City Catchphrase: "Locked on... And firing." Alternate Identity: Nicole Whitfield-Hall Identity: Secret Birthplace: OR, USA Occupation: Student, Emerald City University Affiliations: Claremont Academy, Whitfields, Halls, De Leons, The Freedom League Auxiliary, Emerald City University, Family: Arthur Whitfield (Father), Amelie Hall (Mother), James Whitfield-Hall (Brother), Lauren Whitfield-Hall (Sister), Gregory Whitfield-Hall (Brother), Belle Whitfield-Hall (Sister) Description: Birthday: August 13, 2001 Gender: Female Ethnicity: Mixed (African-Canadian, Caucasian) Height: 5'8" (without armor); 6'2" (with armor) Weight: 125 lbs Eyes: Brown Hair: Dark Brown Physical Description Tall and lanky, perhaps Nicole's most distinctive feature is her curly hair which she usually wears long and unbound. As if to match this carefree style, she prefers easily worn casual clothes or dresses, things she could easily be presentable. She couldn't go wrong with solid, bold colors in any style and that makes up much of her wardrobe. She oftentimes sports eyebags and a perpetually harried look as she rarely rests long. A thermos of coffee completes the look. Additionally, she uses a pretty expensive looking powered wheelchair made of smooth silver steel and a high-backed leather seat. As Salvo, her armor is sleek and painted like a high-quality sportscar. Aside from that, nothing about Bellios seems normal. A repurposed magical suit of armor, while there still remains a hint of the knightly aesthetic from old legends, now it sports a cleaner silhouette, all sharp angles and chrome-plated armor. When in use, its form is often disrupted by the many weapon systems, limb hydraulics, exhausts grills, and a whole slew of whirring machinery that pop out from underneath the surface when she uses them. Because so many things are crammed into it, the armor is bulkier than a normal full-plate of armor would be. Hidden beneath the plate, are etched in a variety of styles and patterns, some of which are repurposed from their original origins, customized step around to work with modern technology. The armor is hermetically sealed and does not reveal the wearer inside. It emanates a visible and crackling field of purple electricity, as the energy it produces escapes. As Salvo, Nicole endeavors to muddle as much of her civilian self as she can. Her voice is deep and can even be altered to sound male, while the rest of her armor continues to hide many aspects of her identity. Her gender is not obvious, though is assumed to correspond to her altered voice, and neither is her age, build, or even skin color. However, it is obvious that there is a person (or a very convincing construct) inside the armor as her mannerisms are all-too human. Yet if scanned the results show no signs of what a human should have such as a heartbeat or flowing blood. Salvo gives off heat but that must emanate from the armor itself. Power Descriptions: While Nicole is innately attuned to magical energies, it is her battle armor, Bellios, which allows her to focus those energies into the powers she uses as a superhero. Once an old and storied magical heirloom, her work on the armor has made it something more, creating within its essence a platform that applies both centuries of tradition and cutting-edge methodologies integrated in a dialectic unity. Bellios usually manifests her powers in set systems with a technological bent, as befitting her leanings. Yet it is a thing as much of magic as the material world. Intersecting rune arrays tun electrical currents through chiseled patterns in the armor plates. Targeting spirits line up her Gatling guns and missile batteries as a handcrafted dimension, metaphysically tuned and coupled to Bellios, feeds alchemically-imbued ammunition to sate its voracious appetite for firepower. History: Personality & Motivations Nicole is, if anything, inclined to extremes. When something deemed important should done, then it should be done to the fullest of one's abilities or not at all. She is analytical, perhaps a bit too cerebral at times. She is headstrong and sure of herself because of her intellect. Perhaps this is why she is quick to be belligerent or sarcastic to those she does not have good first impressions of. Perhaps as a way to atone for her family's wrongdoing, she has chosen to bear the mantle of a superhero, opposing those her parents would have gladly drink wine with. They were failures, she'd be quick to admit, and she won't be like them. And like everything worth doing, she has taken no half-measures. Powers & Tactics: Experience has allowed her to fine-tune herself and her equipment when it comes to superheroics. She knows to fight where she is strong and her foes are not. She prefers to keep her distance, preferably flying and far away as she overwhelms her opponents through judicious use of firepower. When hemmed in or grounded, she makes for an adequate brute in a pinch, though there are many out there who could surpass her in melee. Her arsenal also heightens her senses, encompassing machines and magic, which she can use to observe her opponents and perform reconnaissance undetected until she wishes to reveal her presence, usually through an opening salvo. Complications: Collateral Damage: Like it says on the tin: collateral damage. Turns out, holding the trigger of two fusion autocannons spinning at 3,000 rounds per minute each and firing super-heated metals in the city, or anywhere with infrastructure, isn't the smartest idea. Who knew? Nicole does, intellectually, but in the heat of battle there isn't time to think; only the surge of adrenaline and energy blasts flying. It's unfortunate, but damage does happen, especially when she pushes the suit to its full potential. It is power and she sometimes becomes heedless when wielding it as the usage intoxicates her, damn the consequences. (Accident). The GM may have anything or anyone nearby make Saving Throws usually against Damage, or just decide to create potentially fatal consequences concerning destruction of property and objects. Her Own Brand of Magic: Though versed in the fundamentals of magic and other branches, Nicole is one of a new kind of practitioners in technomagic. She takes traditional ritual- and artifact-making and adapts them to the modern world. She uses magic to get better results in something she could achieve through technology alone or to achieve a result from an angle technology could not. Nicole's magical tradition trends towards the Hermetical, the alteration of reality through rituals and runes. If the GM feels that the ritual or artifact Nicole is creating does not skew towards the Hermetic then the DC of tests may be increased. If Nicole is not creating technomagic with her ritual or artifact then the DC of the test may increase. The DC increase depends on how far from these results and applications Nicole's rituals and artifacts are. Her Own Brand of Science: Nicole is an engineer through and through, but she is also versed enough in the theorethical side to be thought of as a physicist. As a scientist and engineer both she has dedicated herself to the study and creation of energy sources and all its applications. The machinery and computer systems she knows best help her in this endeavor. If the GM feels Nicole is not hewing to her specialization they may increase the DC of her skills. The increase depends on how far from her specialization Nicole is using her skills for. From Shadows to Light: Bound to her in spirit and fate, Bellios appears whenever Nicole has need of him. It steps from the unseen places into reality but only when nothing can witness its coming. This could leave Nicole vulnerable when she is unable to escape hostile attention or even render assistance as Salvo when under the curious eyes of innocent bystanders. Man and Machine: When Nicole enters Bellios she becomes more than human, and more than just an amalgam of steel and flesh. They become one, the personality of her machine bleeding into her thoughts and deeds. The world outside sees one being and acts accordingly; any power that would have effected either her, as a mere human sorcerer, or the techno-magics enmeshed into Bellios would affect the whole that Salvo has become. To be able to process this, Nicole's mind translates the changes into a reality she could comprehend, creating a HUD and "eyes" to see from her helmet. Anything that would blind her, or interfere with the magic and electronics in the armor, would scramble that visual interface and all essential information arrayed within it. The GM may choose to negate any of the arrays or containers or any powers within the Bellios Device during relevant events. Additionally, the GM may apply negative modifiers to rolls or Conditions such as Blind, Dazed, Stunned, etc as Salvo's armor acts up due to outside interference. Zenith Touched: Her legs were changed. Fixed in observable ways but there is more to reality than the mere physical. Her psyche flits from memory to memory and sometimes she cannot distinguish if her legs are able or not. In her everyday this proves to be no problem. She is clumsy with her feet and that is all. But her missteps are more pronounced in stressful situations. Of course, the magical aspect of her previous to paralysis still lingers. At any time, the GM may choose to have Nicole make a Concentration roll against a DC 10 Trip Action or be considered Prone. They may also choose to make her oppose a DC 15 Check or have Drawback: Disability (Paraplegic) added for more long-lasting effects. ABILITIES: 0 - 2 + 0 + 14 + 0 + 0 = 12PP Strength: 18/10 (+8/4/0) Dexterity: 8 (-1) Constitution: 20/10 (+5/0) Intelligence: 24 (+7) Wisdom: 10 (+0) Charisma: 10 (+0) COMBAT: 6 + 4 = 10PP Initiative: +3/-1 (-1/-1 Base, +4/+0 Improved Initiative) Attack: +3 Base, +3 Melee, +3 Ranged, +5 Weapons Suite Array [+14 Energy Vent, +10 Missile Batteries] Grapple: +22-17 (Bellios + Servo-Dynamos + Iron Grip)/13-8 (Salvo + Servo-Dynamos)/7 (Salvo)/3 (Nicole) Defense: +5/3 (+4/2 Base, +1 Dodge Focus), +2/1 Flat-Footed Knockback: -11/2 SAVING THROWS: 0 + 0 + 0 = 0PP Toughness: +15/5 (+5/0 Con, +10 Protection [Bellios], +5 Forcefield [Nicole]) Fortitude: +13/0 (+5/0 Con, +8 [Bellios]) Reflex: +5/-1 (-1 Dex, +6 [Bellios]) Will: +7/0 (+0 Wis, +7 [Bellios]) SKILLS: 88R = 22PP Bluff 3 (+3) Concentration 3 (+3) Computers 5 (+12)SM Craft (Artistic) 3 (+10)SM Craft (Chemical) 5 (+12) Craft (Electronic) 6 (+13) Craft (Mechanical) 6 (+13) Craft (Structural) 5 (+12)SM Diplomacy 3 (+3) Disable Device 4 (+11) Intimidate 14/0 (+14/0)SM Knowledge (Arcane Lore) 7 (+14) Knowledge (Art) 1 (+8) Knowledge (Behavioral Science) 1 (+8) Knowledge (Current Events) 2 (+9) Knowledge: (Cosmology) 4 (+11)SM Knowledge (Earth Science) 1 (+8) Knowledge (History) 2 (+9) Knowledge (Life Science) 1 (+8) Knowledge (Physical Science) 5 (+12)SM Knowledge (Technology) 6 (+13)SM Knowledge (Theology and Philosophy) 4 (+11) Language 2 (English, French, Spanish) Notice 10/4 (+10/+4)SM Search 3 (+10)SM Sense Motive 2 (+2) FEATS: 15PP Artificer Dodge Focus Eidetic Memory Equipment 5 Inventor Luck Online Research Skill Mastery [Craft (Artistic), Knowledge (Cosmology), Knowledge (Physical Sciences), Knowledge (Technology)] Ritualist Ultimate Skills 4 [Craft (Electrical), Craft (Mechanical), Craft (Structural), Knowledge (Arcane Lore)] Well-Informed Equipment: 10EP Artificer and Ritualist Tools [Masterwork] [1EP] Laptop [Masterwork] [2EP] Multi-tool [1EP] Taser (Stun 5; Electricity; Flaws: Limited [5 Uses]; Feat: Extended Reach 2 [10 feet]; Drawback: Full Power) [6EP] Mind's Eye [15EP] POWERS: 3 + 3 + 137 + 2 = 145PP Device 1 (Bracelet, Tech, Easy-to-Lose; 5DP; Extra Effort [Device] [Cannot use in Bellios armor]) [3PP] Descriptors: All (Hermetic) Magic and Technology combined. Magitech. Force Field 5 (Extras: Duration [Continuous [+1]; Flaws: Ablative [-1]) [5DP] Device 1 (Eyeglasses, Magical, Tech, Easy-to-Lose; 5DP; Extra Effort [Device] [Cannot use in Bellios armor]) [3PP] Descriptors: All (Hermetic) Magic and Technology combined. Magitech. Sensory Suite Array 2 (4DP Array; Feats: Alternate Powers 1) [5DP] BE: Super-Senses 4 (Visual [Technology] Awareness [+3] [Enhancement: Accurate (+0), Acute (+0), Analytical (+1), Ranged (+0)]) {4/4} AP: Super-Senses 4 (Visual [Magic] Awareness [+3] [Enhancement: Accurate (+0), Acute (+0), Analytical (+1), Ranged (+0)]) {4/4} Bellios 34 (Battlesuit, Magical, Tech; 170DP Alternate Form/Device; Extra Effort [Device]; Feats: Restricted [Beings with Magic]) [137PP] (169/170 DP spent) All Source Descriptors: All Magitech Protocol Sy 12.8 (64DP Container) [64DP] (Additional Descriptors: Hermetic Magic, Runic Magic, Under the Plate) Enhanced Strength 8 [8] + Enhanced Strength 8 (Iron Grip; Flaws: Only used for melee attacks leading to and grapple checks; Feats: Accurate 4, Attack Focus [Ranged], Improved Grapple) [10] = [18] Enhanced Constitution 10 [10DP] Enhanced Defense 1 [4DP] Enhanced Feats 6 (Accurate Attack, All-out Attack, Attack Specialization (Weapons Suite), Improved Initiative, Power Attack, Skill Mastery [Computers, Intimidate, Notice, Search]) [6DP] Enhanced Saves 20 (Fortitude 8, Reflex 6, Will 7) [21DP] Enhanced Skills 5 (Intimidate 14, Notice 6) [5DP] Communication Systems Array 3 (6PP Array; Feat: Alternate Powers 1) [7DP] (Additional Descriptors: Hermetic Magic, Microrunes, Technomancy) BE: Communications 4 (Radio, 1 mile; Extras: Area; Flaws: Action [Move]; Feats: Selective, Subtle) {6/6} AP: Data Link 3 (Radio, 1,000 feet; Extras: Area, Linked [Enhanced Feats]; Flaws: Check Required [Computers]; Feats: Machine Control, Selective, Subtle) {6/6} Hexagrammic Paneling 5.2 (26DP Container) [26DP] (Additional Descriptors: Runic Magic, Under the Plate) Immovable 1 (Extras: Unstoppable) [2DP] Immunity 9 (Life Support) [9DP] Impervious Toughness 5 [5DP] Protection 10 [10DP] Sensory Suite Array 5.5 (11DP Array; Feats: Alternate Powers 1) [12DP] (Additional Descriptors: Hermetic Magic, Microrunes, Technomancy) BE: Super-Senses 11 (Mental [Magic] Awareness [+3]; Awareness [Enhancement: Accurate (+2), Acute (+1), Analytical (+1), Extended [10,000 ft] (+3), Radius (+1), Ranged (+1)]) {11/11} AP: Super-Senses 9 (Direction Sense [+1], Distance Sense [+1], Infravision [+1], Radio [+1], Radar [+3]; Radar [Enhancements: Accurate (+0), Acute (+0), Extended 2 [1,000 ft] (+2), Radius (+1), Ranged (+1)]) {11/11} Servo-Dynamos 6.5 (13DP Array, Feats: Alternate Power 1, Dynamic 2) [16DP] (Additional Descriptors: Hermetic Magic, Technomancy) DBE: Flight 0-6 (500 mph / 5,000 per Move Action; Feats: Subtle) {0-13} DAP: Super-Strength 0-6 (Effective Strength 18-48, Heavy Load ~400 lbs-~12 tons) {0-12} Weapons Suite Array 20 (40PP Array; Feats: Alternate Powers 4) [44DP] BE: Damage 10 (Kinetic Beam; Extras: Linked [Dazzle], Range [Perception]; Flaws: Limited [5 times a day], Action (Full); Feats: Affects Insubstantial 2, Improved Critical 2 [18-20], Penetrating 5, Variable [Energy/Divine Magic]) {20} + Dazzle 10 (Visual and Auditory; Extras: Explosion, Linked [Damage], Range [Perception]; Flaws: Limited [5 times a day], Action(Full)) {20} = {40/40} (Additional Descriptors: Energy, Divine Magic, Straight From the Soul) AP: Damage 15 (Fusion Autocannons; Extras: Autofire, Range [Ranged]; Flaws: Distracting; Feats: Improved Critical 2 [18-20], Improved Range 7 [250 Feet per Power Rank], Variable Descriptor [Ballistic/Energy]) {40/40} (Additional Descriptors: Ballistic, Energy) AP: Damage 10 (Flamethrowers; Extras: Area [General, Cone], Vampiric; Feats: Affects Insubstantial 2, Incurable, Penetration 4, Progression 3 [100 Feet per Power Rank]) {40/40} (Additional Descriptors: Infernal Magic) AP: Damage 10 (Missile Batteries; Extras: Area [Targeted, Shapeable], Range [Ranged]; Feats: Accurate 2, Attack Focus [Ranged], Homing, Improved Range 3 [100 Feet per Power Rank], Indirect, Progression 2 [2 boxes per rank]) {40/40} (Additional Descriptors: Ballistic) AP: Stun 7 (Energy Vent; Extras: Area [Targeted, Burst] [5 Feet per Power Rank], Affects Objects [+1], Selective Attack; Feats: Accurate 3, Attack Focus [Ranged], Progression 2 [25 Feet per Power Rank]) {40/40} (Additional Descriptors: Electricity) Magic 1.5 (3PP Array; Flaws: Unreliable) [2PP] Dazzle 1 (Visual + Auditory) [3AP] Drawbacks: -1 + -3 = 4PP Nearsighted -1PP (Frequency: Uncommon; Intensity: Minor) Normal Identity -3PP (Frequency: Common; Intensity: Moderate) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 19/15 Toughness Damage (Physical, Bludgeoning) Dazzle Perception DC 18 Reflex/Fortitude Dazzle (Staged) Dazzle Perception DC 11 Reflex/Fortitude Dazzle (Staged) Energy Vent Touch DC 19 Fortitude Stun (Staged) Flamethrowers Ranged DC 25 Toughness Damage (Electricity/Fire/Water) Fusion Autocannons Ranged DC 30 Toughness (Autofire) Damage (Physical) Kinetic Beam Perception DC 25 Toughness (Penetrating) Damage (Energy/Bludgeoning) Missile Batteries Ranged DC 25 Toughness Damage (Missiles) TOTALS Abilities (12) + Combat (10) + Saving Throws (0) + Skills (22) + Feats (15) + Powers (145) - Drawbacks (4) = 200/213 Power Points Totals: Equipment: 10 EP Normal Identity: Device 1 (5) + Device 1 (5) = 10/10 Device Points Bellios Armor: Device 34 (169) = 169/170 Device Points
  22. Actually, can I request that this be moved to the Character Bank for edits and approval? Nevermind, got it.
  23. Okay. And I am done writing up everything. Finally.
  24. Alright. Edited. I wanted to ask, what's the rule on Feats that would temporarily go over-caps? So for example, using All-out Attack on Damage 15 and 5 ATK, with a 5DEF bonus. At most that would create a PL 12.5 offense. Is that allowed?
  25. How does it look now? And concerning this, what I was going for is what her Magical Control looks like now. So yeah. Thanks.
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