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Zeitgeist Blue

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  1. Salvo Player Name: Zeitgeist Blue Character Name: Salvo Power Level: 10 (150/150PP) Trade-Offs: -5 Attack / +5 Damage, -5 Defense / +5 Toughness Unspent Power Points: 0 In Brief: Scion of a fallen house who refuses her family's legacy. Residence: Riverside, Downtown Freedom City Base of Operations: Claremont Academy Catchphrase: Alternate Identity: Nicole Whitfield-Hall Identity: Secret Birthplace: CA, USA Occupation: Student Affiliations: None Family: Arthur Whitfield (Father), Amelie Hall (Mother), James Whitfield-Hall (Brother), Lauren Whitfield-Hall (Sister), Gregory Whitfield-Hall (Brother), Belle Whitfield-Hall (Sister) Description: Age: 19 (October 7, 1997) Gender: Female Ethnicity: Mixed (African-Canadian, Caucasian) Height: 5'8" Weight: 125 lbs Eyes: Brown Hair: Black Power Descriptions: While Nicole is innately attuned to magical energies, it is her battle armor, Bellios, which allows her to focus those energies into the powers she uses as a superhero. Once an old and storied magical heirloom, her work on the armor has made it something more, creating within its essence a platform that applies both centuries of tradition and cutting-edge methodologies integrated in a dialectic unity. Bellios usually manifests her powers in set systems with a technological bent, as befitting her interests. Yet it is a thing as much of magic as the material world. Intersecting rune arrays tun electrical currents through chiseled patterns in the armor plates. Targeting spirits line up her machineguns and missile batteries as a handcrafted dimension, metaphysically tuned and coupled to Bellios, feeds alchemically-imbued ammunition to sate its voracious appetite for firepower. History: Personality & Motivations Nicole is, if anything, inclined to extremes. When something deemed important should done, then it should be done to the fullest of one's abilities or not at all. She is analytical, perhaps a bit too cerebral at times, but mostly means well, especially regarding the well-being of those she meets. She tries to be friendly, taking the time to engage in small talk and get to know people before making judgments about them. In a similar manner, she prefers to have all the facts before committing on a plan of action. This does mean she is prone to taking too much time when presented with an abundance of information, perhaps even contradictory reports, until someone pushes her to act. Perhaps as a way to atone for her family's wrongdoing, she has chosen to bear the mantle of a superhero, opposing those her parents would have gladly drink wine with. Like everything worth doing, she has taken no half-measures, loading Bellios with a multitude of capabilities and armaments, the better to be prepared. Powers & Tactics: Though not trained or experienced in fighting, Nicole's common sense lets her understand to fight where she is strong and her foes are not. She prefers to keep her distance, flying and invisible as she overwhelms her opponents through judicious use of firepower. When hemmed in or grounded, she will attempt to cut her way free from the fighting, blasting her way out or, when pressed, charging up her electrical aura in preparation for melee. Her arsenal also heightens her senses, encompassing machines and magic, which she can use to observe her opponents and perform reconnaissance undetected until she wishes to reveal her presence, usually through an opening salvo. Complications: And They Shall Come: Many small things go Nicole's way at just the right time, and just the right way, to make her life easier. In much the same way, she finds herself in situations that would seem contrived in any book or movie, yet leading to additional difficulties she must overcome. While these minor coincidences are merely irritating or helpful during her everyday, they are more disastrous during a serious superhero mission. There is a crawling, nagging feeling of being watched whenever they happen, though even her armor's sensors can find no trace, magical or otherwise, to confirm her suspicions. Father Dearest: Her father isn't the nicest of people and just when Nicole had thought she had gotten rid of him, his ghost, or at least a very convincing simulacrum of it, has inhabited Bellios as its machine spirit. She has tried to get rid of it, but he unfortunately seems to be staying as an unwanted but essential component. Thankfully, he does seem more agreeable, seeing as she is his only heir. And while he wishes to see her alive and well, he cares not one whit for anyone not a Whitfield. This has sometimes resulted in a struggle between parent and child when their objectives conflict with each other, usually pitting risk anfthe acquisition of artifacts against her responsibility as a superhero (one other thing he cares little about). But his long term goals, if he even has one, are still a mystery. Of course, in a contest between man and machine spirit, more often than not, it is not often clear who will win. It Hungers War: Bellios is first and foremost a machine of war. Its pistons hum in anticipation of battle, and the monistic links blur the line between wearer and suit. When Nicole rages, it responds with greater power. When Bellios rages, she responds by pushing it to its limits. Additionally, it is very susceptible to the appearance of the Fae. A whiff of emission from those foul beings causes in it a single-minded bloodlust. The Gift of Blood: Family legend traces their line stretches back to the age of Christian Rome, during the first centuries of the first millennium. During that time, the pope decreed the library destroyed. Unable to bear such wanton waste of knowledge, her ancestor had made a pact with an agent of a powerful being from another world. He would be given the ability to save the contents of the library, but he and his offspring must bear a price (or a blessing as the official version states), and a destiny to be fulfilled long after his death. Whatever the truth is, Nicole and those of her blood possess, without fail, a compulsion. Knowledge, especially forbidden knowledge, is the sweetest water, and she occasionally finds herself using her powers to fulfill her family's quest. While non of her episodes have reached the two years working on Bellios, many smaller episodes are still smaller occurences, particularly during her heightened magical state while using her armor. Nicole's obsession has her pursue information above all else, usually by absent-mindedly hacking into databases when she is in the suit, though there are many other ways she may go about this. These seem like good ideas at the time, but done at the wrong time, and with the wrong systems, and a slip-up may land her in serious trouble. The Sins of Family: Ever since finding out about her family's unsavory secrets, Nicole has endeavored to do good where they would do wrong. Still, there are those who see her as nothing more than the last Whitfield or a foolish girl, and who would seek to rid of her for revenge or opportunity. While there are many like this in the mundane world, it is the magical community who has suffered the most from her family's excesses. As few and isolated as they are, they have long memories. And many ways to trace magic signatures. Whitfields and Halls, they say, are particularly distinct. This Magic of Mine: Her magic isn't so hot when outside Bellios, understatement of the year. But her armor acts as a focus for magical powers, heightening it into a weapon of mass destruction. While most of her inner energy transfers seamlessly into its various systems, a leak is unavoidable sometimes, and her once uncontrollable yet pathetic magic turns into uncontrollable and disastrous magic. Though she may hold it for a time, risking her magic's side-effects, she must eventually discharge the energy whenever it surges. Yet a badly-timed spike could turn the tables on her very quickly. Abilities: 0 - 2 + 2 + 14 + 0 + 0 = 14PP Strength: 20/10 (+5/0) Dexterity: 8 (-1) Constitution: 20/12 (+5/1) Intelligence: 24 (+7) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 0 + 0 = 0PP Initiative: +0 Attack: +3/0 Base, +3/0 Melee, +3/0 Ranged, +5 Weapons Suite Array [+11 Blast; +9 Seekers, Containment Foam, Hellfire] Grapple: +17/5/0 Defense: +5/0 (+4/0 Base, +1 Dodge Focus), +2 Flat-Footed Knockback: -7/0 Saving Throws: 0 + 0 + 0 = 0PP Toughness: +15/1 (+5/1 Con, +10 Protection) Fortitude: +5/1 (+5/1 Con, +0) Reflex: +5/-1 (-1 Dex, +6) Will: +5/0 (+0 Wis, +5/0) Skills: 60R = 15PP Computers 10 (+17) Craft (Artistic) 4 (+11) Craft (Electronic) 9 (+16) Craft (Mechanical) 5 (+12) Disable Device 8 (+15) Knowledge (Arcane Lore) 7 (+14) Knowledge (Cosmology) 3 (+11) Knowledge (Physical Science) 4 (+10) Knowledge (Technology) 8 (+15) Language 2 (English, Mexican Spanish, Quebecois French) Feats: 6PP Artificer Benefit (Wealthy) Eidetic Memory Inventor Ritualist Powers: 125 + 0 = 125PP Device 31 (Battlesuit, Magical, Tech; 155; Feats: Restricted [With Magic]) [125PP] Descriptors: All Magic and Technology combined. Magitek. Protocol Sy 9.8 (48PP Container) [48DP] Enhanced Strength 10 [10DP] Enhanced Constitution 8 [8DP] Enhanced Combat 14 (Attack 3, Defence 4) [14DP] Enhanced Feats 5 (All-out Attack, Dodge Focus, Power Attack, Precise Shot 2) [5DP] Enhanced Saves 11 (Reflex 6, Will 5) [11DP] Communications 5 (Technology, 5 miles; Extras: Linked [Comprehend]; Feats: Subtle) {6} + Comprehend 1 (Machines; Extras: Linked [Communications]) {1} [7DP] Hexagrammic Paneling 4.8 (24PP Container) [24DP] Immunity 9 (Life Support) [9DP] Protection 10 [10DP] Living Metal 5 (Regeneration; Recovery Rate [Bruised, Injured 4]) [5DP] Sensory Suite Array 5 (10PP Array; Feats: Alternate Powers 2) [12PP] BE: Super-Senses 0-4.5 (9PP Array; Feats: Alternate Power 1) [0-10PP] BE: Super-Senses 4.5 (Darkvision [+2], Extended Vision 1 [+1], Radio [+1], Radar [+3]; Radar [Enhancements: Accurate (+0), Acute (+0), Extended 2 [1,000 ft] (+2), Radius (+0), Ranged (+0)]) {9/9} AP: Super-Senses 4.5 ([Magic] Awareness [+3]; Awareness [Enhancement: Accurate (+2), Acute (+1), Analytical (+1), Extended 2 [1,000 ft] (+2), Radius (+0), Ranged (+0)]) {9/9} AP: Data Link 0-6 (Radio, 20 miles; Extras: Independent [+0]; Flaws: Check Required [Computers]; Feats: Cyberspace, Machine Control, Precise, Rapid 2 [x100], Split Attack, Subtle 2) {0-10} AP: ESP 4 (Vision + Auditory, 1 mile; Extras: Duration [Sustained], Independent [+0], Simultaneous; Flaws: Distracting, Feedback, Medium [Technology], Feats: Fast Task 2 [5 Minutes to Search 1-Mile Diameter Area], Subtle 2) {10/10} Servo-Dynamos 6 (12DP Array, Feats: Alternate Power 1, Dynamic 2) [15DP] DBE: Flight 0-5 (500 mph / 5,000 per Move Action; Feats: Subtle 2) {0-12} DAP: Super-Strength 0-4 (Effective Strength 20-45, Heavy Load 400 lbs-6 tons, Flaws: Duration [Sustained]) {0-4} Invisibility Matrix 0,1(Concealment 0-8) (All Visual Senses) {0,8} = {0-5, 8-13} Weapons Suite Array 19.5 (39PP Array; Feats: Alternate Powers 4, Dynamic 2) [45DP] BE: Particle Beam 9 (Blast, Energy; Extras: Range [Perception], Penetrating; Flaws: Action [Full]; Feats: Accurate 3, Knockback 7 [16 Total], Improved Critical 2 [18-20]) {39/39} DAP: Wrist-Mounted 19 (38PP Array; Feats: Alternate Power 1) [0-39PP] BE: Gatling Guns 0-15 (Damage; Extras: Autofire; Feats: Improved Critical 2 [18-20], Split Attack, Variable Descriptor 3 [Any Metal/Ion Charges]) {21/38} AP: Barbs 0-15 (Extras: Range [Ranged], Flaws: Unreliable [5 uses a day], Split Attack, Sedation) {32/38} DAP: Missile Batteries 19 (38PP Array; Feats: Alternate Power 1) [0-39PP] BE: Seekers 0-10 (Damage, Extras: Area [Explosion], Autofire; Flaws: Distracting; Feats: Accurate 2, Homing, Improved Critical 2 [18-20], Indirect) {16/38} AP: Containment Foam 0-10 (Snare; Extras: Area [Burst], Regenerating; Flaws: Distracting, Unreliable [5 uses a day]; Feats: Accurate 2, Homing, Indirect) {22/38} AP: Flamethrowers 10 (Hellfire; Extras: Area [Cone], Vampiric; Flaws: Fades; Feats: Accurate 2, Affects Incorporeal 2, Incurable, Slow Fade 2, Variable Descriptor 2 [Any Chemical]) {39/39} AP: Anvadical Circuitry 18 (36PP Array; Feats: Alternate Powers 1, Dynamic Powers 2) [39PP] DBE: Psionic Currents 12 (Pain; Extras: Aura; Flaws: Duration [Sustained], Range 2 [Touch]) {0-36} DAP: Matter Manipulation 0-9 (Transform, Inanimate to Inanimate; Flaws: Range [Touch]) {0-36} Magic 15 (Flaws: Side-Effect, Uncontrolled, Unreliable; Drawback: Noticeable [Magical Flare]) [4DP] Magic 2 (Flaws: Uncontrolled, Unreliable; Feats: Subtle; Drawback: Full Power) [0PP] Drawbacks: -4 + -5 = -9PP Normal Identity -4PP (Frequency: +3; Intensity: +1) Disability (Paraplegic) -5PP (Frequency: +2; Intensity: +3) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 20/15 Toughness Damage (Physical) Particle Beam Perception DC 24 (Penetrating) Damage (Energy) Gatling Guns Ranged DC 30 Toughness (Autofire) Damage (Physical) Barbs Ranged DC 25 Fortitude Stun (Staged) Seekers Ranged DC 25 Toughness Damage (Physical) Containment Foam Ranged DC 20 Reflex Snare (Staged) Flamethrowers Ranged DC 25 Toughness Damage (Fire) Psionic Currents Touch DC 22 Will Pain (Staged) Matter Manipulation Touch DC 19 Fortitude Transform Totals: Abilities (14) + Combat (0) + Saving Throws (0) + Skills (15) + Feats (5) + Powers (125) - Drawbacks (9) = 150/150 Power Points Totals: 155/155 Device Points
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