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  1. Today
  2. Given their proximity could Vueriz give her Skyboard and the Nervebuzzer to Michael? (If both you and Poncho are okay with that)
  3. You thought they were stronger
  4. Gotta keep it interesting But yes, this is jury-rigging, so takes a HP.
  5. Okay, is it reasonable to assume she has tools with her, since she has her gadgets? And I'm guessing this counts as Jury-rigging, so that'll be a Hero Point? 1d20+26+3 (Thank you Poncho) = 35 Man my soul left my body rolling exactly 35.
  6. Clarified with Tiff that Starshine was blasting one of the elite Omegadrones. That attack hits. It gets a 19 on its toughness save, so is bruised.
  7. My new Claremont character for the fall. Slipstream Power Level: PL 8 (180/180PP) Trade-Offs: None Unspent Power Points: 0 In Brief: Refugee from a destroyed timeline with a complicated legacy. Alternate Identity: Lynn Conners Birthplace: Freedom City, New Jersey (Earth-A-45 (extinct)) Residence: Freedom City, New Jersey (Prime) Base of Operations: Claremont Academy during the school year Occupation: Student Affiliation: Claremont Academy Family: Megan Conners (mother, Velocity Earth-A-45 (extinct), deceased); Kyle Conners (father, Siphon Earth-A-45 (extinct), deceased); Lawrence Conners (half-brother, Earth-A-45 (extinct), deceased?); Megan Howell-Harrow (adopted mother, Velocity – Prime); Robert Harrow (adopted father, Prime); Lawrence Harrow (adopted brother, Timeout – Prime) Description: Age: 16 (June 2014 – Earth-A-45(extinct); was 15 years old when she arrived in Prime in April 2024) Apparent Age: 16 Gender: Female Ethnicity: Caucasian Height: 5’ 5” Weight: 105 lbs Eyes: Blonde Hair: Blue Lynn inherited her mother's looks, but generally keeps her appearance rather understated, not wearing much make up or otherwise emphasizing or enhancing her natural beauty. She has a lean, tone body with plenty of curves. She tends to dress rather conservatively, opting for stylish clothes that are not flashy or very reveling. Like her mother, Lynn has bright blue eyes that seem almost to burst with energy. As Slipstream, Lynn wears a black and red morphic molecule bodysuit with a red belt with several pouches. She also wears a pair of high-tech goggles similar to the ones worn by Velocity, but black in color (and with red lenses). History: Earth-A-45(extinct) was an alternate timeline that was very similar to Prime. While there were some differences in the timeline, for the most part the major trajectory of events was the same as Prime. As in Prime, Megan Howell of Earth-A-45(extinct) was exposed to an unexpected mixture of chemicals during a field trip to Astro Labs during her Sophomore year in high school and gained superpowers and began operating as Velocity. Much of her career as Velocity matched that of the Velocity on Prime, until the formation of the Interceptors. While Prime Velocity left the team after a short while, Earth-A-45(extinct) Velocity remained active on the team up until the events of Archevil. During those events, two of the Interceptors, Grimalkin and Colt, sacrificed themselves to save the other members of the team. It was after those events that Velocity left the Interceptors, and, as on Prime, went overseas to spend a year studying at Cambridge. As was the case on Prime, Earth-A-45(extinct) Megan again met Robert Harrow at Cambridge, and the two began dating. However, this version of Robert came into possession of the Stopwatch at this time. As a result of circumstances unknown to Lynn, Robert Harrow died within a few months of obtaining the Stopwatch. Megan left Cambridge early, returning to the States pregnant with Robert’s child. Lawrence Harrow was born in 2012, as Megan was continuing to finish her economics degree at Yale. As on Prime, Earth-A-45(extinct) Megan moved back to Freedom City in December 2012 to begin an internship at Summit Financial at the start of 2013. She also met, and began to date Kyle Conners, a freelance reporter for the Freedom Ledger. A few months after they began dating that Kyle learned Megan was Velocity, and she learned he was the hero Siphon, and they married not long after, with Kyle adopting Lawrence. Lynn was born in June 2014, named after her mother's close friend Lynn Epstein (Grimalkin), who had sacrificed herself to save Megan and the other Interceptors. Lynn was born less than a month before Beth Walton-Wright (Lady Liberty) gave birth to twin daughters, Madison and Mary (just as she did in Prime). Given this closeness in age, Lynn grew up being best friends with the twins. With her mother continuing to work in the financial industry (unlike Prime Megan Howell), Lynn lived primarily in the Wading Way or other nearby parts of downtown Freedom City in a few different apartments and penthouses owned by her parents. At a rather young age, it became apparent that Lynn had inherited not only her mother's super speed powers, but her father's power mimic and energy draining abilities. Lawrence meanwhile, demonstrated the ability to control time. While Lynn inherited her mother's looks, she tended to be more reserved and overall kept her appearance more understated. While she also had clear athletic ability from both her parents (her father having been a high school and college football star), Lynn never really took to athletics, although she did continue with gymnastic lessons for a while. Instead, from a fairly young age, she focused on music and started playing violin before she was ten. A few months before Lynn’s sixteenth birthday, Lawrence (who was eighteen) was experiencing extreme, and sometimes painful, power spikes. Concerned, Lynn's mother took Lawrence to the Goodman Building so the Atoms could run some scans and other tests. Lynn accompanied them on the trip, and was thus present when her half-brother began to merge with Collapse, becoming a human shaped tear in the time-space continuum. The Atoms and Velocity proved unable to contain the emergent Collapse, as time and space around him began to unravel. In the chaos, and at the urging of her mother, Lynn used her powers to reach out and copy her brother’s dimensional/time travel abilities to escape. But being unfamiliar with those abilities, the fifteen-year-old was unable to fully travel to Prime, instead getting trapped in a part of Z-Space, halfway between her dying timeline and Prime. This caused anomalies in Atomic Tower in Prime, which were investigated by members of the Atoms Academy, leading them to Z-Space in search of the source. Meanwhile, aspects of Collapse had pursued Lynn into Z-Space, seeking to draw her back to Earth-A-45(extinct) to be destroyed along with the rest of her timeline. The members of the Atoms Academy intervened, managing to help Lynn escape the aspects of Collapse and brought her back to Prime. Upon learning Lynn's story, the Atoms Academy reached out to Velocity, who came to meet Lynn. Horrified at hearing the teen’s story, Megan Howell-Harrow quickly got herself named Lynn’s legal guardian, along with her husband in Prime, Robert Harrow, while they began the process to adopt her. In the meantime, they have been trying to help Lynn acclimate to being in a familiar, but at times very different timeline, which has included getting her extensive counseling to help her deal with the trauma of what she had experienced and the knowledge that everyone she knew and loved in Earth-A-45(extinct) was gone. Personality & Motivation: Lynn had always been rather reserved, although she could be quite warm and caring with those she was particularly close with. While well-mannered and able to carry on conversations in social settings, she was never the social butterfly/life of the party like her mother. Since the terrible events that led to her coming to Prime and the destruction of her timeline, Lynn has become even more withdrawn and quiet as she both tries to process the trauma and adjust to living in a place that is both so familiar and so different at the same time. Even while she was still back in her original timeline, Lynn was becoming more cognizant of the complicated legacies before her. Not only was she the daughter of a member of the Freedom League, with powers clearly identical to her mother’s, but she also had her father’s powers and the knowledge she was named after a heroine who had sacrificed herself to save not only Lynn’s mother and other members of the Interceptors, but countless civilians as well. None of this has been made any easier by her arrival in Prime, where she is still likely to be equated to Prime’s version of her mother (given their identical powers and general appearance), but also an increasing sense of responsibility to do something to honor the memory of her mother, father and everyone else she lost in the destruction of her timeline. Powers & Tactics: Like her mother (and Prime Velocity), Lynn's primary power is speed, begin able to break the sound barrier running, deliver supersonic punches and even generate localized sonic booms that can be rather destructive. However, Lynn also has her father's powers, allowing her to copy others' powers and even temporarily suppress those powers, as well as being able to drain others' physical and mental characteristics (and able to temporarily boost her own should she choose to). Complications: That isn't how it happened: Lynn comes from a timeline that was very similar to Prime, but there are differences (large and small). The GM can give Lynn a HP and rule she auto fails a Knowledge/Gather Information check representing her recalling someone/something from her timeline, but what she recalls is not the same as on Prime. Days of future past: When Lynn left her timeline, it was about five and a half years ahead of Prime. The GM can give Lynn a HP and rule that she gets confused remembering something that either has not happened yet, or may never happen in Prime. It gets better with time: Lynn is still processing what happened with her brother and the destruction of her timeline (and deaths of her family and friends). The GM can give Lynn a HP and rule that some threat she encounters triggers memories of the destruction of her timeline, making Lynn Shaken for the encounter until she makes a DC 20 Will save. Complicated Legacy: Lynn inherited her mother's powers, and while Prime Velocity is not Lynn's biological mother, the similarity still holds true such that many (both ally and enemy) could equate Lynn with the Freedom League speedster, influencing their reactions/expectations. The GM can give Lynn a HP when these reactions make things more complicated for her. Abilities 0 + 6 + 6 + 8 + 4 + 8 = 32PP Strength: 10 (+0) Dexterity: 16 (+3) / 24 (+7) (Enhanced Stat) Constitution: 16 (+3) / 26 (+8) (Enhanced Stat) Intelligence: 18 (+4) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 8 + 10 = 18PP Initiative: +23/+27 Attack: +4, +8 w/Strike, Rapid Fire, Drains, Mimic Grapple: +4 Defense: +8 (+5 base, +3 Dodge Focus)(+2 flat-footed) Knockback: -4 Saving Throws: 0 + 3 + 4 = 7PP Toughness: +8 (+8 Con) Fortitude: +8 (+8 Con) Reflex: +10 (+7 Dex, +3), Evasion 2 Will: +6 (+2 Wis, +4) Skills: 76R = 19PP Acrobatics 8 (+11/+15) Craft: Artistic 8 (+12) Concentration 4 (+6) Diplomacy 4 (+8) Drive 2 (+5/+9) Gather Information 4 (+8) Kn: Art 6 (+10) Kn: History 6 (+10) Kn: Physical Sciences 2 (+6) Lang: [English (native); Italian; German] Notice 8 (+10) Perform: Stringed (violin) 11 (+17) Perform: Dance 2 (+6) Pilot 1 (+4/+8) Sense Motive 8 (+10) Feats: 4 PP Benefit 1 (Wealth 1) Luck Uncanny Dodge (sight) Well Informed Powers: 4 + 44 + 33 + 19 = 100 Device 1 (Visor; 5PP Container; Flaws: Hard-to-lose) [4PP] Super-Sense 5 (Extended for normal vision, Infravision, Ultravision, Radius for all vision) {5/5} Container 8.8 [Speedster] [44 PP] Enhanced Constitution 8 {8PP} Enhanced Dexterity 8 {8PP} Quickness 7 (X250) {7PP} Speed 7 (1,000 MPH) {7PP} Super Movement 3 (Wall Running (2 Flaw: only while moving); Water Running (Flaw: only while moving)) {3PP} Enhanced Feats 11 (Dodge Focus 3; Improved Initiative 5; Evasion 2; Move By Action) {11PP} Super Speed/Power Thief Array 13.5 (27PP Array; Feats: Alternate Power 6) [33PP] BP: Strike 8 (Feats: Accurate 2 (+4 hit), Takedown Attack) {11/27} AP: Sonic Boom (Damage) 8 (Extra: 40-ft. General Area Burst) {16/27} AP: Insubstantial 4 (Affected by Vibration effects) and Concealment 4 (all Visual Senses; Flaw: only while moving) {24/27} AP: Rapid Fire: Blast 8 (Extra: Autofire; Feats: Accurate 2 (+4 hit)) {26/27} AP: Vitality Thief: Drain 8 (All ability scores at once (3PP per rank); Extra: Alt Save: Will (0); Feat: Slow Fade (recover 1 PP per minute), Accurate 2 (+4 hit)) {27/27} AP: Vampire: Drain 8 (Any one ability score, one at a time (2PP per rank); Extra: Alt Save: Will (0); Feat: Slow Fade (recover 1 PP per minute), Accurate 2 (+4 hit)); Boost 8 (Any one trait (2PP per rank); Extra: Linked to Drain (0); Flaw: only boost trait drained and by amount drained; Personal; Feat: Slow Fade (lose 1 PP per minute)) {24/27} AP: Power Thief: Drain 8 (All powers, all at once (3PP per rank); Extra: Alt Save: Will (0); Linked to Mimic (0); Feat: Slow Fade (recover 1 PP per minute)) {25/27} Mimic 8 (all powers at once (4pt per rank) 40 PP to allocate; Flaws: Will Save; Tainted; Feat: Accurate 2 (+4 hit); Selective) [19PP] 32 + 18 + 7 + 19 + 4 + 100 = 180 / 180 PP
  8. Okay, you've been waiting long enough here: Sea Devil stunts Super-Strength 5 off the Flight in her armor (HP to cancel fatigue for that) She hits the creature and initiates a grapple: https://orokos.com/roll/1011361 23, which I think hits. Grapple: 31, that's pretty pathetic HP for a reroll https://orokos.com/roll/1011363 40! That's more like it! Okay she's down two HP, but I think she's got that vampire in her clutches.
  9. Yesterday
  10. Boal boomed orders to the rest of the tribe, producing a clatter of squatting and leaping and hopping as the Deep Ones took up positions around the sides of the rig. Under Sea Devil's watchful eye, they armed themselves but did not seem to be preparing an attack; instead lurking in the shadows of the rig and its underbelly, taking shelter in the darkness and deep waters that were their home. Most of the tribe it seemed was still below, waiting. Their weapons were mostly spears and knives, wrought iron weapons that they licked or rubbed against their bodies, seeming satisfied to wait and watch. "Everything will be fine," croaked Aquaria hopefully, her grip tightening around her trident. "Atlanteans are friends to Surface-Men!" - The Atlantean craft resembled nothing more than an Art Deco speedboat, albeit one with a retractable roof. Some half-dozen warriors were crouched on it, armored in the orange-bronze metal of Atlanteans. They looked vaguely Romanesque, armored and bearing swords and spears. At the approach of Michael and Daniel, one of the Atlanteans flew off the top of the deck to greet them. Barefoot and less armored than his troops, he hovered in the air, arms folded, an imperious look on his face despite the way he zipped around like a hummingbird. "Greetings, drylanders. I am General Dalekos of the Atlantean Imperial Guard." He eyed the teens, then said, "Your presence is unexpected. What brings you to our waters?"
  11. Cerebral and Cerebellum The Atlanteans where coming? This would have surprised the twins had they not learned a bit about them in their classes. Still Iris was a bit put off by how the Deep Ones were...talking(?) to each other. Was there something here that they did not know? It seemed like a fight could break out, needless to say she was growing more and more concerned by this. She would look at each other and their powers connected, allowing them to speak in each other's minds without anyone noticing...unless they had psychic powers. Daniel, you go to the Atlanteans, I will stay here...I do not like this. "Are you sure Iris...? I don't want you to stay alone-" "I will be fine. We've gotten better at this...and I'll have the others with me." "Alright...I promise I will be back." Daniel then raised his hand and spoke out loud. "I'll go with the diplomatic team haha..." Iris then followed right behind him. "And I shall stay here."
  12. GM Creaking somewhat meant creaking a lot. Masonry was falling from every widening gaps. Even the dimmest of soldiers inside (and the competition was fierce in this regard) was screaming in fear, running down to the lowest level and making what espace they could. As it stood, the tower would not be stooding for much longer. It looked like a stiff breeze could finish the job right now. The muscles of Golden star and the psychic power of Daniel had reduced it to a sorry state. And yet, by a thread, it still stood. General Sparks, seeing the threat to his glorious monument, screamed in rage, discarding is overheated turret and flying straight down - ready to smite Golden Star with a furious fist. Alas, he flew too fast, too madly, and his fist smashed through air, and air alone.
  13. In the meantime, General Sparks will charge Golden Star, flying directly down! 14 - A miss! Golden Star is up!
  14. Cerebral and Cerebellum Daniel managed to catch Iris and float her down behind the wall of a nearby building so she couldn't be seen, then he narrowed his eyes. He could not see Michael or General Sparks. But he could see the weakened tower, and that was enough. Daniel would move out from behind the wall and focused on the tower, his hand moved out and he would focus on pulling out an important beam of the tower. Unfortunately he could not make of fall, but Michael could hear it creaking somewhat!
  15. Dang diddly dang! More creaking. And not a waste of time - the DC to push the tower over is now 10!
  16. Ok so, Telekinesis roll -2 so a +6 instead of a +8 ... 9
  17. Well, at x25 speed not quite sure that turns a full-round action into a free action, but that is sort of academic here, as she can make the check and still have an action to start working on the plan. So, brainstorming with Rocket, here is what Vueritz has come up with: She thinks she can jury-rig her Meson Driver to take and focus Baz's radiation (boosted by Michael) and focus that into a beam that might pierce the barrier around the entity after Parker and Lawrence weaken it with the combination of their space/time manipulation powers. That should take down the barrier, at least momentarily, and give the other heroes a chance to try to focus on the entity. She figures it will take about three rounds to make the adjustments (starting this round). DC 35 Craft: Mechanical check (no taking 10 or 20).
  18. Cerebral and Cerebellum Upon hearing Lawrence speak, the twins both perked up somewhat. They both considered Lawrence a good friend, and he was their team mate, time travel shinanagins aside, they enjoyed hanging out with him...when they could of course. Even Daniel could notice that he had not been the most social with the rest of them. Not completely closing himself off, but there was clearly something bothering him. Still he was here now, and with a new friend! That was good to see at least. Daniel would look over at the new duo for a moment, only for his character to take a fatal hit in the game he was playing. "Damn it- Errr....hey Lawrence! Nice to see you! Give me a moment!" He quickly focused back on the game, that he was currently losing, but Iris would move as she was not occupied by a game at all. The young woman made her way over to Lynn and Lawrence and she nodded her head. "Hey. How are you doing?" Straight faced as ever, her eyes shifted to Lynn and they narrowed for a moment before she shook her head. "And it's nice to meet you Lynn, I'm Iris. The dork's Daniel." And she jammed a thumb towards her twin. "How are you doing?"
  19. WiP [url=https://orokos.com/roll/1011345]Attack Roll[/url]: [u]1d20+8[/u] [b]19[/b]
  20. Timeout Bernadette had let Michael know that she was not going to be able to make the outing at the arcade. It was likely not too much of a surprise, given the redheaded Senior’s incredibly busy schedule. Beyond just the normal end of year stuff as a graduating Senior, the Irish teen spent a fair bit of time with the other members of the Young Guardians (which of course included her boyfriend). But really, everyone at Claremont knew there was a much, much bigger demand on Bernadette’s time, the ever-increasing popularity of her band. In just the two months since the band had played at the Midnight Hour (which had been one of the few opportunities for many of the Claremont students to see them perform live), Bernadette and her band had traveled to Japan to perform and had shows up and down the Eastern seaboard. In addition, the band had announced an upcoming album of original music and at the end of April had released an original single from the album. Accompanying all this was an ever-increasing number of media appearances, the majority of which fell to Bernadette. In fact, just this month she appeared on the cover of Seventeen. However, while Bernadette was unable to make it, Lawrence had indicated he would be there. Since the return trip from Fiji that had ended up with the Claremont teens being split up into two different pocket timelines, Lawrence had been a bit more withdrawn than normal. While he was as involved in classes as normal (barring a few times he was out of the country with his parents), his free time was mostly spent with Mizuki, or Baz and Parker. Michael had also heard that the blond teen had been logging a lot of extra time in the Doom Room as well. Not too long after Mizuki had arrived, Lawrence appeared as he made his way through the maze of games towards the group. The teen was dressed in a blue T-shirt and jeans, giving Michael a small smile as he began to make his way forward. He glanced over to Iris and Daniel, his fellow Red Team members, and gave them a small nod and a grin as well. At first it was not apparent, but it soon became evident as Lawrence drew closer that there was a teenage girl following alongside. The blonde girl, who appeared about fifteen, maybe sixteen, was dressed in a grey skirt and white blouse. For those that had ended up in the 2007 pocket timeline, there was a strong resemblance to the teenage version of Lawrence’s mother that the group had seen at the Halloween festival, before everything had started going crazy. However, unlike the teenage Velocity, the blonde girl accompanying Lawrence seemed much more understated, with minimal make up and not seemingly trying to do much to accentuate her natural looks. While the girl was trying to give a neural expression, she seemed to be rather uneasy, though whether it was the loud, overstimulating environment or something else was hard to tell. "Hey Michael." Lawrence said with a warm smile as he came over to the other teenage boy. "Small group so far." He noted, spotting Mizuki over at the flight simulator. "Oh, this is Lynn." The blond teen added, indicting the teenage girl who had come to a halt beside him. "She is starting at Claremont in the Fall, so my mom thought she should come along and meet some of the current students." "Hi." The blonde girl replied simply. Now that she was closer, Michael could see another resemblance to Lawrence and his mother. The teenage girl had the same bright blue eyes that seemed almost to burst with energy.
  21. Starshot in The history of hunting “Ow” His last memory – an explosion in the Alps. Leading a team of Nazi soldiers he didn’t like to a mission he didn’t want to complete. Given a chance, he had decided to hop sides. But there was the problem – how to prop sides. Compared to the Nazi’s, the Allies were glowing angels, but that didn’t mean they had something rotten in them. That was War for you. Turned good men rotten. Would the Allies really welcome him with open arms, or would they shoot him on sight. Probably something in between. Hopefully something in between. But Oscar never did get his chance. He never did discover what would have happened. All he could recall was an explosion. A big one. A burning ball of purple plasma. An electric shock brought him awake. Groggy eyes, fuzzy, fogged, opened slowly to see one of the most repulsive faces he had ever – or would ever see, peering over him. Zaul Zeno weighed a ton, had bulbous pink flesh, four arms, and the body of an enormous slug. His face fitted the rest of him. Adipose tissue hung from every angle in his face. Tiny black eyes, a lipless cruel smile. Open pores that had an unpleasant odour. A universal translator garbled the communication between them. But Oscar knew his situation was not much improved. From one tyrant to another. From Hitler to Zaul Zeno. Zaul Zeno did not have the passionate cruelty; no devout mission to inflict his will on the other, no matter how inhumane. Instead, his was dispassionate curiosity. There was some sliver of his soul that one could admire, that of the scientist. But Zaul was callous, caring not one jot or tittle for others. There was nothing kind, nor sadistic in his motives. A dangerous man, but, as Oscar came to realise, an alien you could work with, if one was careful. The trick was to be useful. If one was useful, one was valuable, and if one was valuable one had leverage. “Your mitochondria. So inefficient,” Zaul would say as he injected another genetic rewiring agent into Oscar. It wasn’t too bad. A couple of hours of fever, if he was lucky. If he was not, then rigors, confusion. Maybe unconsciousness if he was lucky. Maybe death if he was not. For all Zaul’s cold experimentation, he knew his work. Oscar had never felt so healthy. The strength and endurance of three men. He could run faster, longer. Lift heavier, hit harder. And he felt his old life drip away. No longer Oscar, the Terran soldier. Not quite. A new person, a new persona was forming. Starshot, the space hunter. “Reflexes are sub-par. And your cellular make up is so fragile!” And so began painful sequences of cybernetic implantation. Spinal vents, to stop overheating. Subdermal thermal paste wells, to stop freezing. Implanted chemical filtration units in his spleen, stomach and liver, to destroy toxins and microbes. DNA Backup coder in his lymphatic system, cutting down elongating telomeres, acting as a never ending stem supply. A prized hunter like Starshot was too much investment to let die from old age. “Your hand was injured in the blast. It is not optimal,” said Zaul, readying his microcarbonite virbo-saw. Starshot had to agree – Oskar had lost one and half fingers in the blast, and his couldn’t grip effectively. He gritted his teeth. The pain did not last too long; Zaul was good at his work. And the new chrome cybernetic hand was – Starshot admitted – much stronger, more useful. Still, he lamented the lost flesh and bone. Cybernetics, Genetics, this was Zaul’s mission. And Starshot was his hunter, travelling the galaxy for fresh meat. Strange and rare animal, plant and fungal life forms. And many life forms that did not fit into one of those crude categories. Zaul was not popular; a wanted criminal in several parts of the galaxy. And the reputation was rubbing off on Starshot, Zaul’s right hand man, who could track and capture – it seemed – anything. His weapon – a Blaster rifle equipped with a plasma – twine snare. His helmet – equipped with the best sensor array money could buy. Starshot was pretty sure neither had been acquired legally, and even if they had, were probably not legal. At least in the more civilised part of the galaxy. He was disturbed how undisturbed he was. Starshot was enjoying his reputation as the best hunter in the galaxy. He knew his weapon like the back of his hand, how it felt, how it handled. Precisely how much juice was running through its microfusion core. How hot the ejector was getting, how stable the mag-thruster rings. He could even tell how many plasma web shells were left in the underbelly of the rifle, just from the weight. He was grim. And grim at how grim he had become. A tough guy, a mercenary, a warrior. Had the genetic and cybernetic tweaks carved out his soul, or was he always this empty. No matter – best not to think about it, or his enslaved status. Best to get the job done, and glean what bleak satisfaction he could out of the situation. Yes, there was the pulse of adrenaline – perhaps heightened from his synthetic adrenal glands – but delicious all the same. The thrill of the chase, the pride in the success. And even some appreciation of the scars he accumulated. No, he would not chose the dermal resythetiser for his face, nor for the jagged lines on his skin that served as reminder of his wrestles with predators. He would not have chosen the resynthesiser, even if Zaul had offered it. Until one day, out of the blue, Zaul disappeared. Nobody, to this day, had found Zaul, nor any solid evidence as to his whereabouts. Of course, the rumour mill went into overdrive across the Galactic channels. From the plausible (The Star Kahn had captured him to be his own scientific mad genius) to the frankly insane (He had been captured by interdimensional warp-clowns to provide amusement). Even Starshot himself, no stranger to tracking, had tried hustling and bribing his way across the galaxy to find news – to no avail. He had no desire to return to servitude, but an odd mix of loyalty and paranoia propelled him to try and nail down what had happened. You never knew; Zaul Zeno might return one day, and who could tell what mood he might be in? With freedom came responsibility, and with responsibility came the impetus to change once more. Still Starshot, but now captain of Zauls old ship, the Xeno. Still a hunter, but his own master (even if he did have to bow to the occasional merchant and politician who took a “well earned” holiday on his ship). Still a hunter, still a tough guy, but perhaps – just perhaps, a shade less grim.
  22. Blackstaff Blackstaff skidded to a stop as he came out of the alleyway and onto the street between warehouses. Almost as if on que two others arrived. It was a little confusing at first, he’d admit later, the wizard wasn’t sure who was who. But, it quickly became apparent that the two that just arrived weren’t with the quartet running up the street. And, had they mentioned something about goblins? That’s just what he wanted to deal with today. What could have brought goblins surfaceways? The short, barrel-chested man in a bright red tee brought his fists together with obvious strength. But the young woman’s familiarity with one of the four was telling. She was familiar with at least one of them and he’d have to watch her for any reactions he might need to worry about. Hopefully if it was three on four they could finish this with less trouble. He did find himself wishing he had had Lark come with him. Too late now, he sighed and shook out his shield bracelet. It already had a dim glow as he walked up to stand beside the other two heroes. “Stand down and drop anything that isn’t yours.” Blackstaff leveled the blackened wood staff at the quartet.
  23. Spore Power Level: 8 (150/150) Unspent Power Points: 0 Trade-Offs: +2 Toughness/-2 Defence In Brief: Half human, half fungus Alternate Identity: Harper Hale Birthplace: San Francisco Residence: Freedom City Base of Operations: Freedom City Occupation: Student, Wildlife Photographer Affiliations: Claremont Family: None Description: Age: 16 Apparent Age: 16 Gender: Non-Binary (XY at birth) Ethnicity: Caucasian Height: 5’9” Weight: 65Kgs Eyes: Green on Green Hair: Dark Blonde Harper has a slim but tall build. She identifies as somewhere between female and non binary, having a somewhat feminine build and tomboy style (ripped jeans and a t shirt). She has had gender affirming surgery to her chest and face. She usually wears sunglasses due to her photosensitivity, and sneakers she can easily kick off (to get her feet on soil if need be). Whilst she normally has green eyes, blonde hair, and olive skin, she is able to produce pigmentation chemicals to any parts of her body, and can thus change her own colour. History: Harper grew up with her younger sister and two parents in San Fransisco, where her parents had a Vineyard and produced their own wine. Harper had many pleasant days running through the grapes and the sunshine. Until a mutated fungus infected the crop. Harper still doesn’t know where it came from, but she knows what it did – drove the entire family mad from hallucinogens. She recalls her mother running across the fields, yelling madness, her skin blotched, and setting fires across the whole estate. Only Harper survived (as far as she is aware). An orphan inheriting the estate, and now fused with a mutated, powerful fungus. A few years of recovery (and therapy) with an Aunt, then she turned sixteen, and decided to continue her journey in Claremont as Spore, the Fungus Personality & Motivation: Caring, Confident, Introverted Powers & Tactics: Spore has a fungal constitution, her internal organs now supported by a symbiotic fungal infection. She can stimulate fungal growth from a distance – even tiny amounts can cause giant fungi to bloom, or vile stenches. She is also able to emit a cloud, or spit a droplet of fungal spores from her own body. This includes being able to “sweat” a hallucinogenic chemical. Spore can call on ambient atmospheric water to rain. This cannot be done indefinitely, but can cause a light shower for several minutes, or longer if the air is particularly moist. Her eyes and nose are more sensitive since bonding; although this does cause a degree of photosensitivity. By activating fungal chemicals, Spore can change her skin colour and even cause it to have a green-blueish bioluminescent glow. Tactically, Spore will tend towards relatively non-violent solutions (such as putting foes to sleep). She is relatively ineffective against non-living (fortitude immune) enemies – forcing her to use more esoteric or desperate tactics. Complications: Photosensitive: Spore’s eyes are photosensitive. Bright light or sunshine, without her sunglasses, can reduce her ability to see (notice and search checks), or even dazzle her. Moisture and Nutrients Needed: Spore needs only tiny amounts of nutrients and water to survive (although creating some spores will increase demand), and she can absorb nutrients, no matter how toxic or foul from her skin. It is extremely difficult to starve or dehydrate her, but it is possible – for instance she might dehydrate in a desert, or starve in a snowy polar region. Health Anxiety: Whilst very healthy (physically and for the most part mentally) there is a cost. Spore is regimented and anxious about her health regime – from hormone titration, to diet (she is primarily vegetarian), to exercise, to meditation. This is a top priority, and she will panic if deprived of her regime. Her one exception to this is wine (a family tradition). Far out: Spore can “sweat” psychoactive chemicals from her skin. This is continuous duration technically, but deactivating the chemicals in actuality requires washing them off. They will come off quickly if immersed in water, but otherwise would take around a minute to completely scrub off. This could prove problematic is she needs to touch or hold living beings… Pyrophobia: The memory of her families death is engraved. Burning fields, or people on fire, will set her into a panic, or even a blackout. Feet First: Some powers requires Spore skin to touch water (the precipitation power) or earth/soil (burrowing). Practically speaking this is often her feet, hence the kick-off sneakers she usually wears. In addition, permeating organic matter applies only to her own flesh. So she better be wearing some morphic molecule costume to use that power…. Abilities: 0 + 4 + 4 + 4 + 6 + 4 = 22 Strength: 10 Dexterity: 14 (+2) Constitution: 14/30 (+2/+10) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 16 + 12 = 28 Initiative: +6 (+2 Dex, +4 Improved Initiative) Attack: +8 Defence: +6, +3 Flat Footed Grapple: +8 Knockback: -5 Saving Throws: 0 + 3 + 5 = 8 Toughness: +10 Fortitude: +10 (+10 Con) Reflex: +5 (+2 Dex, +3) Will: +8 (+3 Wis, +5) Skills: 8 PP = 32 Ranks Bluff 4 (+6) Craft [Artistic] 4 (+6) Craft [Chemical] 4 (+6) Diplomacy 4 (+6) Intimidate 2 (+4) Knowledge [Life Sciences] 4 (+6) Language 2 (English [Native], Spanish, French) Notice 4 (+7) Sense Motive 4 (+7) Feats: 5 PP Attractive Benefit 2 (Wealth – Inheritance) Environmental Adaptation 1 (Rain) Improved Initiative 1 Powers 10 + 1 + 1 + 9 + 16 + 1 + 4 + 1 + 38 + 1 + 2 = 81 Alt Form 2 (10 PP Flaws: Permanent) [10 PP] “Fungal organs” Immunity 4 (Aging, Disease, Poison, Sleep, Flaws: Limited to half effect) [2 PP] Immunity 8 (Critical Hits, Suffocation [All], Own powers, Environmental Heat and Cold, Starvation and Thirst) [8 PP] Burrowing 1 (1mph) [1 PP] Comprehend 2 (Speak to, Understand Plants, Flaws: Limited to fungus, Drawbacks: Must be touching fungus in question) [1 PP] Confuse 2 (Extras: Continuous Aura [+4], Poison, Feats: Precise [Can change intensity of effect from mild and pleasant visual changes to major hallucinatory effects], Flaws: Touch Range [-2]) [9 PP] “Hallucinogenic Sweat” Descriptors of Confuse slightly altered [Same overall utility] Enhanced Constitution 16 [16 PP] Environmental Control 2 (Dim Light, 10’ Radius, Flaw: Range) [1 PP] “Bioluminescence” Environmental Control 4 (50’ Radius Distraction DC 5, Flaws: Range, Drawbacks: Must be touching damp objects, humid atmosphere, or water) [1 PP] “Precipitation” Feature 1 (Polychromatic. As a free action can send pigments to skin, eyes, hair, etc. Pigments form over one minute) [1 PP] Example Uses: +2 or +5 bonus to stealth in heterogenous environments (Jungle, Snow), aiding disguise, toughness bonus vs laser of appropriate light. Fungal Array (32 PP Array, Feats: Alt Power 6) BP: Damage 8 (Extras: Alt Save [Fort], Vampiric, Affects Objects [Limited to dead organic matter such as wood, bone, leather], Feats: Improved Critical 2, Incurable, Sedation) [32/32 PP] “Cannibalise” AP: Nauseate 8 (Extras: Range Perception [+2], Area, Cloud, Flaws: Sense Dependent [Olfactory]) [32/32 PP] “Fetid Bloom” AP: Snare 8 (Extras: Range Perception, Regenerating Feats: Reversible, Blocks Olfactory, Drawbacks: Target must be on ground [-2]) [32/32 PP] “Mushroom Bloom” AP: Fatigue 8 (Extras: Ranged, Poison) [32/32 PP] “Mycotoxin Spit” AP: Fatigue 8 (Extras: Area [Cloud], Poison) [32/32 PP] “Mycotoxin Cloud” AP: Paralyse 8 (Extras: Ranged, Contagious) “Spore Spit” AP: Paralyse 8 (Extras: Area [Cloud], Contagious) “Spore Cloud” Super movement 1 (Permeate 25% speed, Flaws: Limited to organic material) [1 PP] Super senses 2 (Low Light Vision, Scent) [2 PP] Drawbacks: Vulnerability to Fire, +1 DC [-2 PP] Totals: Abilities 22 + Saves 8 + Combat 28 + Skills 8 + Feats 5 + Powers 81 – Drawback 2 = 150/150
  24. Possible Claremonter Mechanical and fluff suggestions and critique very welcome. Going to bite the bullet and try a non-binary identifying character, although this will be a small slice of their personality cake (in particular, I am going for a "not-screwed up by..." gender identity disorder character. Going to be an unusually sane and wise teenager! OK, OK, with some PTSD and orphaned by fire backstory. So a bit screwed up, but not by gender identity). Particular novelty: Confuse changes. I wanted a more "psychodelic" effect table (violence is rare with psychodelics), so its a bit mangled. Overall, if anything, this has slightly less utility than regular confuse but comments welcome (whilst it is a bit safer - does not have the 1-2 attack user - it also is less crippling - more chance of just doing nothing, no chance of attacking your buddy).
  25. Shooting Star Alice had been floating above the train yard, thinking of trying to ambush the group when the big guy jumped in demanding that Steel Shade and his team surrender. Outnumbered four to one, barely higher than half the height of one of the bad guys and he still boomed out his lines without a moments hesitation. She couldn't fault his guts, and probably wasn't the best person to comment on common sense. Still she couldn't expect the man to face the quartet alone, especially with whatever was apparently going on. (Goblins, yeah right.) She flew down, settling quietly near the big man. "You're outmatched, Steel Shade. Stand down."
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