Geez3r Posted April 10, 2010 Share Posted April 10, 2010 Part 1 of the Invasion starring: Arrowhawk Carbon Mongrel Angel Midnight Wesley Freedom Angel Give me a post of you arriving on scene and roll me some initiatives. Initiative Brick, Titan, House (1d20+0=15, 1d20+2=17, 1d20+1=3) Titan 17 Brick 15 House 3 Link to comment
playah Posted April 10, 2010 Share Posted April 10, 2010 To avoid further confusion, here are Carbon's current form and stats: Stone Density 8 (+ 16 Strength; +4 Toughness, Impervious; Immovable 2; Super Strenght 2. Feats: Groundstrike; Mass x8) [25pp] Enhanced Strength 6 (+6 Strength) [6pp] Immunity 11 (Life Support, Critical Hits) [11pp] Super Strenght 1 [2pp] Protection 5 (Extra: Impervious 4) [9pp] Vulnerability (Bludgeoning Attacks, Frequency: Very Common, Intensity: Minor [+1 DMG]) [-3PP] Str: 38 (+14) (Effective strenght: 53) Grapple: +23 Knockback: -8 Toughness: +14 (+4 Con, +1 Defensive roll, +5 Protection, +4 Density) Impervious Toughness: 8 Weight: 1520 lbs Unarmed DC: 29 Initiative roll: 6 Link to comment
Nyrath Posted April 10, 2010 Share Posted April 10, 2010 Initiative (1d20+1=16) Ma teleports in above the site and does her diving entrance thing. Link to comment
Geez3r Posted April 11, 2010 Author Share Posted April 11, 2010 Round 1 Arrowhawk - Unharmed - HP x4 Wesley - Unharmed - HP x5 Titan - Unharmed Mongrel Angel - Unharmed - HP x6 Brick - Unharmed Midnight - Unharmed - HP x3 Carbon - Unharmed - Hp x3 House - Unharmed Freedom Angel - Unharmed - HP x5 In addition to starting HP, you are awarded 2 more HP for 1) the monster specifically attacking the civilians and 2) the other 2 monsters causing general mayhem. Also these 3 creatures are relatively spread out, so you can just declare yourself to be near whichever one you want to attack and/or mess with. Link to comment
Ecalsneerg Posted April 11, 2010 Share Posted April 11, 2010 POWER ATTACK for 5 with Penetrating Arrow. DC 26 (1d20+11=15) Link to comment
Geez3r Posted April 12, 2010 Author Share Posted April 12, 2010 Titan Toughness vs Arrowhawk exploding arrow DC 26 (1d20+16=18) Fail by 8, bruised and stunned. Arrowhawk - Unharmed - HP x4 Wesley - Unharmed - HP x5 Titan - Bruised x1, Stunned Until start of Arrowhawk's next turn Mongrel Angel - Unharmed - HP x6 Brick - Unharmed Midnight - Unharmed - HP x3 Carbon - Unharmed - Hp x3 House - Unharmed Freedom Angel - Unharmed - HP x5 Link to comment
Sandman XI Posted April 12, 2010 Share Posted April 12, 2010 to hit big gribbly (1d20+8=16) DC 24 Fortitude vs Transform If that hits it'll lose Growth and Strength and Constitution and gain Shrinking until it's Tiny and has 1 Strength and 1 Constitution. It will also have no hands because it'll look like a kitten. Link to comment
Geez3r Posted April 12, 2010 Author Share Posted April 12, 2010 Titan Fort Save vs transform DC 24 (1d20+16=34) No dice. Arrowhawk - Unharmed - HP x4 Wesley - Unharmed - HP x5 Titan - Bruised x1, Stunned Until start of Arrowhawk's next turn, not a kitty Mongrel Angel - Unharmed - HP x6 Brick - Unharmed Midnight - Unharmed - HP x3 Carbon - Unharmed - Hp x3 House - Unharmed Freedom Angel - Unharmed - HP x5 Link to comment
Nyrath Posted April 12, 2010 Share Posted April 12, 2010 I'm taking ten for Gather Info with Well Informed for a total of 20, so I'd guess I at least know enough about everyone else here to recognise them even if I haven't meet them. Just so people know. Burning a HP to surge and Demoralize it, taking ten for a total of 27. (Unless I don't get to do it mid charge, which would be disappointing) Round 1: Charging PA 5, AoA 4 Unarmed against the Turtle thing. DC 33 if hit. Defence reduced to +0 until next round (1d20+10=22) IC up shortly Link to comment
Geez3r Posted April 12, 2010 Author Share Posted April 12, 2010 Brick counter demoralize DC 27 (1d20+12=16) Not a chance. Brick Toughness save DC 33 (1d20+13=18) GM Fiat, to reroll. MA gets another HP Brick Toughness save DC 33, GM Fiat Reroll (1d20+13=29) Fail by 4, takes a bruise. His turn: Brick AoA 5, PA 5 vs MA, DEF 10, DC 33 (1d20+9=21) Move action to move towards the crowds of people again. Arrowhawk - Unharmed - HP x4 Wesley - Unharmed - HP x5 Titan - Bruised x1, Stunned Until start of Arrowhawk's next turn, not a kitty Mongrel Angel - Unharmed - HP x6 Brick - Unharmed, Bruised x1 Midnight - Unharmed - HP x3 Carbon - Unharmed - Hp x3 House - Unharmed Freedom Angel - Unharmed - HP x5 Link to comment
Nyrath Posted April 12, 2010 Share Posted April 12, 2010 Round 1: Toughness vs DC 33 (1d20+15=19) So HPing that. Round 1: HP reroll for Toughness, DC 33 (1d20+15=35) Much better Link to comment
Ecalsneerg Posted April 12, 2010 Share Posted April 12, 2010 Forgot to tell you, Geez, the exploding arrows have the Lethal Only drawback. So he's injured as well. Link to comment
Geez3r Posted April 13, 2010 Author Share Posted April 13, 2010 Arrowhawk - Unharmed - HP x4 Wesley - Unharmed - HP x5 Titan - Bruised x1, Injured x1, Stunned Until start of Arrowhawk's next turn, not a kitty Mongrel Angel - Unharmed - HP x6 Brick - Unharmed, Bruised x1 Midnight - Unharmed - HP x3 Carbon - Unharmed - Hp x3 House - Unharmed Freedom Angel - Unharmed - HP x5 Link to comment
Gizmo Posted April 13, 2010 Share Posted April 13, 2010 Alright, Midnight's still on his motorcycle, so he's gonna drive up and freak the turtlely thing out with a DC 29 Demoralize. I assume the Drive check (25, Skill Mastery) constitutes his move action. Link to comment
Geez3r Posted April 13, 2010 Author Share Posted April 13, 2010 That's a vary scared turtle. Brick counter demoralize vs Motorcycle DC 29 (1d20+10=12) Link to comment
Geez3r Posted April 13, 2010 Author Share Posted April 13, 2010 What's the DC on the attack? For future reference, this is something that should be included in the roll notes. It does hit btw. Link to comment
playah Posted April 13, 2010 Share Posted April 13, 2010 I posted my current stats on first page. Unarmed attack in stone form is DC: 29 Link to comment
Gizmo Posted April 13, 2010 Share Posted April 13, 2010 It's just polite to reiterate, playah. After all, if we wanted to go to another page for the info, we could just use his character sheet. It's nice to have it right on hand. Link to comment
Geez3r Posted April 13, 2010 Author Share Posted April 13, 2010 Titan Toughness save vs Carbon Charge DC 29 (1d20+15=34) Saves On his turn, house does various things to the hangar. This may or may not involve a new set of explosions. Arrowhawk - Unharmed - HP x4 Wesley - Unharmed - HP x5 Titan - Bruised x1, Injured x1, Stunned Until start of Arrowhawk's next turn, not a kitty Mongrel Angel - Unharmed - HP x6 Brick - Unharmed, Bruised x1 - Demoralized until MA's turn, Demoralized again until Midnight's turn Midnight - Unharmed - HP x3 Carbon - Unharmed - Hp x3 House - Unharmed Freedom Angel - Unharmed - HP x5 AA you're up as soon as playah puts up an IC post. Link to comment
Avenger Assembled Posted April 14, 2010 Share Posted April 14, 2010 Setting Divine Power Array to the Flaming Sword (free action) Move-Action to get in House's face Spending an HP for Ultimate Diplomacy. That's DC 40; enough to move a Hostile target between Friendly and Helpful. Link to comment
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