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Lemme know if that's too much for an intro post happy to adjust.  If possible gonna ready and action to use his water control array and the water from the broken hydrant to counter Sunburns next fire attack.

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It's good, and consider action readied. 

 

To save time when the inevitable fight do go down, even if there might be some posts first, can I get some initiative rolls from everyone?

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Initiative rolls:

Sunburn: 15

Dinostroyer: 11

Metamind: 19

 

So, pending initiative for Shrike, intiative order so far:

 

19 - Metamind - Uninjured

16 - Emerald Spider - 1HP - Uninjured

15 - Sunburn - Uninjured

11 - Dinostroyer - Uninjured

4 - Kanunu - 1HP - Uninjured

 

Unless Shrike ends up going first, I'll make a GM post for Metamind once @Heritage has rolled initiative. Otherwise, I'll just roll make a GM post to set everything up before the first round.

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Can I Delay my action until after Metamind? Gretch hasn't even gotten the lay of the land yet.

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Yes, you can. new order, after you delay your action:

 

19 - Metamind - Uninjured

19 -- 10x Mind Controlled Civilians

18 - Shrike - 1HP - Uninjured

16 - Emerald Spider - 1HP - Uninjured

15 - Sunburn - Uninjured

11 - Dinostroyer - Uninjured

4 - Kanunu - 1HP - Uninjured

 

Metamind is currently controlling a number of civilians, and has set 3 up to guard himself, 4 towards Kanunu and 3 to Emerald Spider.

Attack vs. Kanunu: 6 15 9 11 Not a single hit

Attacks vs. ES: 2 20 18 1 hit, and that's a critical confirmed, so a DC20 TOU save for Emerald Spider

 

@Heritage is up, followed by @Tiffany Korta

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Dazed and Bruised for Emerald Spider, then.

 

19 - Metamind - Uninjured

19 -- 10x Mind Controlled Civilians

18 - Shrike - 1HP - Uninjured

16 - Emerald Spider - 1HP - Dazed, Bruise x1

15 - Sunburn - Uninjured

11 - Dinostroyer - Uninjured

4 - Kanunu - 1HP - Uninjured

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Shrike is going to lob one of her magic bombs at Metamind.

 

To Hit with Magic Bomb: 1d20+10=22

 

This requires a DC 21 Toughness save only from the people she wants to hit. So she can drop it right on top of him and not affect any of his mind controlled victims! 

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Spend HP to shake condition

 

Move Action: Move up a few meters out of the way, move-by if that's important.

Standard: Snaring Area 6, general burst so Snare: 1d20+10 19

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Posted (edited)

Reflex for 10xCitizens vs. DC16 Area: 10#1d20: 10 # 4 [1d20=4] 14 [1d20=14] 13 [1d20=13] 14 [1d20=14] 2 [1d20=2] 17 [1d20=17] 18 [1d20=18] 16 [1d20=16] 10 [1d20=10] 11 [1d20=11]

2 making that, for half Reflex vs Snare.

So, 8 Reflex vs. DC16 Snare: 8#1d20: 8 # 14 [1d20=14] 19 [1d20=19] 11 [1d20=11] 16 [1d20=16] 18 [1d20=18] 11 [1d20=11] 9 [1d20=9] 4 [1d20=4]

2 Reflex vs. DC13 Snare: 2#1d20: 2 # 11 [1d20=11] 13 [1d20=13]

3 not caught, 3 entangled, 4 bound and helpless

 

Sunburn flies up high and blasts at Shrike: 18, a miss!

 

Dinostroyer uses the Charge action to attack Kanunu: 19, and that's a hit. DC28 TOU for Kanunu.

 

19 - Metamind - Uninjured

19 -- 10x Mind Controlled Civilians

18 - Shrike - 1HP - 3 Uninjured, 3 entangled, 4 bound and helpless

16 - Emerald Spider - 0HP - Bruise x1

15 - Sunburn - Uninjured

11 - Dinostroyer - Uninjured, -2 Defense (one round)

4 - Kanunu - 1HP - Uninjured

 

@angrydurf: You're up after the save.

Edited by RocketLord

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Toughness save is 1d20+15=22  fail by six bruised and dazed.  rank 13 damage and -11 KB resistance means he's knocked back ... 2 feet.

 

So bruised, Dazed and prone.  Toughness Save vs. KB damage DC 17 is 1d20+15=35 (Should be +14 so actually 34 still more than enough)

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Metamind lets go of the civilians and attacks Shrike with a Mental Blast: 21, a miss

 

19 - Metamind - Uninjured

19 -- 10x Mind Controlled Civilians - 3 Uninjured, 3 entangled, 4 bound and helpless

18 - Shrike - 1HP - Uninjured

16 - Emerald Spider - 0HP - Bruise (x1)

15 - Sunburn - Uninjured

11 - Dinostroyer - Uninjured, -2 Defense (one round)

4 - Kanunu - 1HP - Bruise (x1), Dazed (start of turn)

 

@Heritage is up followed by @Tiffany Korta

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Shrike will try and zap Metamind with a straight up Blast.

 

Attack roll: 1d20+10=16

 

DC 25 Toughness save if that hits.

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That's a hit!

Ref save: 8

Metamind is BLIND!

 

Sunburn and Dinostroyer is up.

 

Since Heri is dropping Shrike and dropping out, she'll get a KO, but I will bring in a ringer soon. Sunburn uses her action to KO Shrike with a lucky blast.

 

Dinostroyer punches Kanunu: 14, a miss.

 

@angrydurf is up, and no longer dazed

 

19 - Metamind - Uninjured, Blinded

19 -- 10x Mind Controlled Civilians - 3 Uninjured, 3 entangled, 4 bound and helpless

18 - Shrike - 1HP - Uninjured

16 - Emerald Spider - 0HP - Bruise (x1)

15 - Sunburn - Uninjured

11 - Dinostroyer - Uninjured

4 - Kanunu - 1HP - Bruise (x1)

 

 

Edited by RocketLord

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Move Action: Stand up

Standard action:  Time for the application of violence,  Attack Roll is: 1d20+7=24 erm shoulda been a +9 so 26 if that makes a difference 

 

Assuming that hits, it'll be a DC 30 Toughness Save.

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That's a hit, and Dinostroyer does a TOU: 26, that's a bruise.

 

And bringing in the ringer, with his initiative roll at a total of 35... Technaux!

 

35 - Technaux - 1HP - Uninjured

19 - Metamind - Uninjured, Blinded

19 -- 10x Mind Controlled Civilians - 3 Uninjured, 3 entangled, 4 bound and helpless

18 - Shrike - 1HP - KO

16 - Emerald Spider - 0HP - Bruise (x1)

15 - Sunburn - Uninjured

11 - Dinostroyer - Bruise (x1)

4 - Kanunu - 1HP - Bruise (x1)

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