Jump to content

RobRX

Members
  • Posts

    944
  • Joined

  • Last visited

Everything posted by RobRX

  1. Za'akis The Za'akis (literaly 'People of the Earth', in the sense of earth as ground, not the planet) are a species of warm-blooded bipeds. They are similar in some aspects to earth mammal taxon of Prototheria, making them egg-layers. Za'akis are native to the world of Za'ak, which was named after it's people. Previous to the Za'akis expansion into space the planet had no officially recognized name, often bearing a simple designation of digits. Za'akis evolved and thrived on a planet notorious for it's deadly environment. When integrated into the Delaztri Empire, they were uplifted and served as shock troops and enforcers. While records during this era are sketchy, it is assumed that only less than twenty percent of their population served outside of military and law-enforcement branches. Following the collapse of the Delaztri and the occupation of their homeworld by the Andromedans, the Za'akis scattered across the galaxy and some of them can be found amongst the Stellar Khanate. Biology Za'akis biology, on the surface, appears very similar to that of many alien species. They have two eyes, two arms and two legs. Some Lor theorized they might be the result of hybridation between Ancient Lor and another species inhabiting Za'ak but to this day there are no proof of this theory, despite it's popularity amongst many scholars. Despite the common image of them as feral and brutish warriors, Za'akis are not particularly massive, with an average height very similar to Lor and humans. While muscular, they aren't particularly so. Their low body fat and hardened body make them appear particularly muscular but overall the muscle mass is nothing out of the ordinary. In fact, as a whole, unlike many of Za'ak species they have not evolved for strength and size but rather for speed and endurance. It i assumed their ancestors were pack-based hunters and scavengers who relied on their smaller size and greater manual dexterity to survive. Facially they resemble most humanoids species and are varied in their appearance. However, their bodies are completely hairless. Instead of cutting and styling their hair, Za'akis decorate their head crests, which are bony ridges on their brow and skull, which descend down their neck and their spine. Smaller ridges exist on their feet, hands and forearms. A few Za'akis display more unusual configurations in their ridges, such as ridges extending into short horn-like structures or having ridges and spines on their brow or chin. Ears are entirely internal and only appear as slits on the side of their heads, surrounded by spiky outgrowths. Their eyes vary in color, usually in shades of red, yellow, orange and yellowish-green green with the vary rare green. They are capable of seeing the infrared spectrum and track preys based on their heat signature. Skin pigmentation is varied, from green to blue of any shade. Za'akis skin is naturally hard and callous. While soft at birth, it harden during their growth and they become fully armored around the same time they reach sexual maturity around the age of fifteen earth years. Their skin serve the double function of protecting them from harm and regulating their body temperature. Fluids and glands under their skin and in their torso are exceedingly efficient at both regulating their temperature as well as functioning as something akin to antibodies. As a result, Za'akis are nearly immune to most known disease and poisons from birth. Growth and Reproduction Za'akis reproduce by laying eggs in clutches of three to six. At birth, newborn Za'akis have soft, pale rubbery skin. The skin change and darken to it's natural color as the child age. As the child enter it's first growth spurt, their skin harden and their ridges appear. Back on their homeworld, those who failed to develop their armored hide were usually killed by beasts. After their uplifting, these later bloomers usually survived but often end up mocked by their peers. By the time a Za'akis has reached sexual maturity, it's skin has finished hardening. In term of growth and lifespan, Za'akis age at roughly the same rate as humans and can live to around a hundred years, althought truly exceptional specimens go as far as a hundred fifty. Before they were uplifted by the Delaztri, their maximum lifespan was generally shorter. The extreme conditions on their planet, however, meant that very few individuals ever lived long. Ancient History It is a known and established fact that Za'akis civilization was already old when Kharag began his unification. Traces of said civilizations, having gathered in primitive cities go back to the 8th millenium before christ (when using Earth's calendar that is) at a minimum and possibly earlier. They had already discovered bronze and invented writing by then, if not earlier. Due to it's harsh environment, it is difficult to study Za'ak's past with any certainty. Modern History Following the fall of Za'ak to the Andromedans, the Za'akis people have been scattered. Countless died during the fall of their homeworld, but the size of the Za'akis diaspora and their quick breeding rate ensured the survival of the species. Za'akis can be found in many places across the galaxy, usually as isolated worlds or a cluster of worlds. These worlds are almost always under the control of a Great House, which is their main political unit. While the Za'akis plays overall little to no role in galactic politics, they remain a constant problem to many races as they have a tendency to default to conquest and pirating to acquire what they need. Some Za'akis are members of the Lor Republic while others live in communities alongside other races, usually working as hired muscles or being used for physical labor. The largest population of non-Housed Za'akis is found in the Stellar Khanate. Culture The conditions on Za'ak have shaped the Za'akis and even to this day, they remain harsh and predatory people. While far from mere savages, Za'akis are often naturally blunt and simple people, prefering the most direct solution to a problem. One core aspect of their culture is self-perfection and glory; since survival was the primary imperative on Za'ak, one's social worth is most often derived from their skill and deed. While it previously mostly meant activities such as hunting and fighting, the multiple social, cultural and economic revolutions the Za'akis underwent mean that it is no longer the case. Even then, amongst Za'akis intellectuals and artists, there is still a very harsh competition. It should be noted that to them there is no shame in losing a contest as it does not erase previous achievements. This is why challenging a superior in battle and winning in single combat didn't automatically granted the winner the title and position; said victory had to be backed up by a sufficient amount of people who recognized the legimacy of the winner. Should the crowd decide to side with the defeated, there was no consequence for the winner. Honor dictated that the winner be given a sufficient prize and be spared. The loser, despite support, could also choose to yield to the winner, in which case the crowd would have no choice but to accept the winner. While it may seem to an outside that such practice defeat the purpose an contradict their 'might make right' philophy, in practice few would even bother challenging their superior unless they knew they would have the support of the majority. These practices are no longer used in Za'akis politics on many worlds, but some do maintain them. When it come to honor, Za'akis could be easily misunderstood as easily-angered death seeker, eager to take the most foolish and otherwise impressive option. However that is not true; while certainly glory-seeking by nature, such attitude is one that will weed out the least intelligent (and lucky) of their kind. Za'akis can and will retreat from situations where they are a distinct disadvantage, it is simply that their more risk-taking than humans by nature and the margin for what is wise and what isn't can come off as much thinner. On a related note, Za'akis are perfectly able to use underhanded tactics, however, with these one must understand the taboo; it is only acceptable to use underhanded and honorless tactics if your opponent is equally without honor, as fighting with a strict code an opponent who has none would be suicide. Pre-spaceflight Za'akis made it tradition to wear what they killed. While such practice still exist today, they are less common. Instead, such tradition is homaged in how the Za'akis dress; while they use the same materials as other space civilizations, their clothes are patterned to mimic leather and scales. Headress, while more subtle, often have stripes or patterns that hint at the shape of a bestial skull. Ancient tribal markings also adorn their clothes, weapons and ships. Contact with species who posses hair has created an interesting phenomena, with Za'akis attempting to mimic hair by using animal fur, which is braided and held to their cranial ridge via piercings, creating braids and locks of various color. Za'akis names are mostly unisex and tend to follow certain patterns, especially along ethnic groups. Typical names include; Ghandak, Mohnak, Nashra, Sorahk, Thursk, Khresh, Gulgha, Horakk, Tarizi, Siviris, Atariz, Vitriz and Matsrivi. The Clans Za'akis have always gathered, in their history, into extended families as a mean of survival. Thus, it is of absolutely of no surprise to anyone that such a social structure has survived even after their exile from their home planet and the collapse of the Delaztri empire. Clan is an apt, but somewhat incorrect description as the Za'akis would point out that the modern form of it evolved from various pre-existing cultures dating back to their pre-spaceflight days. Modern clans, sometime called houses or Great Clans are the main political unit of Za'akis society. A Great Clan is formed of many smaller clans and family united under a same banner. Some clans are tied to specific pre-existing cultures from their pre-spaceflight days while others are more cosmopolitan, having formed after the Za'akis scattered across the stars. The amount of social mobility depends heavily on the clan; some are fairly open-minded, allowing one to choose his path so long as he (or she) is capable of exercing it well, while others are more feudal in nature, with a strict warrior class composed of members of the ruling families, with the families handling the rest of the work. In such clans, the lower class warriors are held as a distinct social class. Oathbound Exile Many Za'akis encountered across the galaxy are exiled from their homeworlds and Za'akis space in general. These individuals have undertaken specific oaths, which excludes them from Za'akis society, making them akin to Knight Errants and Ronin. The reasons for undertaking such an oath are numerous. The most commonly accepted one is, of course, a failure of some kind. The individual is spared from death but exiled from their homes to undergo a certain task or die trying. Sometimes, the punishment is put on an entire family or bloodline, such as having all firstborn son sent to exile upon adulthood. These oaths have often been put in place in order to limit Za'akis population, as life outside of their homeworld has greatly increased their chances of survival and can cause some problem with overpopulation. Some individuals, however, undertake the oath willingly, in hope of achieving greatness and being welcomed back into society. Such returns are very rare but when they do happen these individuals are hailed as amongst the greatest heroes of the race. All Za'akis sent on such exile are invariably warriors. If they aren't (or rather, aren't competent warrior as all Za'akis are expected to know how to defend themselves) it is expected of them to become one during their exile. By tradition, it is forbidden for an exiled Za'akis to mate but many break the rules. When such children are found within Za'akis society, they themselves inherit the oath and must continue their parent's work. Different oaths fulfill different purposes and come with different codes of conduct for the individual. Those who are exiled in such way are tattooed or scarred in specific ways that mark them as outsiders to be shunned by the other Za'akis. A common loophole used is that nothing says marked individuals can't cooperate with others, sometime forming bands that travel the galaxies as heroes or as brutal raiders. The most common oath is called the Oath of Reclamation. It is an oath to go and retake Za'ak from the Andromedans. To this day, no one ever returned. Religion Za'akis have remained spiritual people despite many of them being now agnostic. Ancestral cults are still maintainned even when beliefs in gods and spirits have been somewhat abandonned or simplified. In the modern age, the most common religions are, when organized in wide groups; Polytheism: Polytheism has remain quite strong and popular amongst the Za'akis. It is not uncommon to find populations of Za'akis worshipping gods associated with aspects of the world and society. The gods worshipped by polytheists include those listed below, such as Ravvok and Hanak-Kalak. Perfection Cults: A wide array of cults, sects and beliefs built upon the Za'akis belief of self-perfection. While the ancient God-King Kharag is not directly worshipped or even acknowledge as a god, he is often cited as an example. These Cults believe that he and other heroes, both mythological and historical, achieved a form of transcendance via self-perfection. These cults are nearly all practice some form of martial art. They range from pacifists to hedonists to raging berserkers. Ancestral Cults: More tied to the animistic beliefs of the Ancient Za'akis, these cults worship their ancestors. These cults are fairly varied, ranging from simple observance of yearly rites to more complex beliefs involving the afterlife and how to access it, usually via a certain way of life. Others involve heavy use of genealogy and arranged marriage, making it a certain form of eugenism, which is more and more frowned upon in Za'akis society. Priesthood For most Za'akis religion, anyone can become a priest. The Za'akis term for priest can be translated tospeaker. A priest is someone who speak, both with the divine and material and act very much as a community leader which is not strictly bound to any clan (althought it isn't to say priests are truly neutral, many can be biased). What rituals they perform vary heavily depending on the nature and dogma. Priest can come from any walk of life and can be of any gender. How and why one become a priest can vary immensely; some choose to become priests the same way one choose any craft or work. Other priests are chosen, not by the gods but by their community. While the concept of deeds for Za'akis is often related to martial honor and prowess, one can also cut itself above the crowd with their wisdom. Such individuals earn the deep respect of their communities and are asked to become priests. One is not obligated to agree but it is considered an honor. Becoming a priest is one of the few position in Za'akis society that is absolutely not tied to any challenge as there is generally no hiearchy to it. Anyone who is a priest will always remain one. Any spcific position such as the head and protector of a temple is to be merely passed on, not fought over. The one currently holding it decide when he relinquish it and pass it on to a sucessor. It is generally expected that a sucessor will show an interest in inheriting the position but the current holder is expected to groom the sucessor and teach him everything there is to know about the role. The Divine Speakers When Kharag disappeared, he left vacant the position of earthly representative of the Za'akis gods which were, at the time, already becoming very distant. The Divine Speaker was a position created in the ensuing turmoil and born more out of politics than faith; someone very powerful and with a lot of influence had left a seat completely open. At first many hesitated but no divine sign or decree was issued. Thus the role of the Divine Speaker was created, acting as the spiritual leader of the Za'akis. At least in practice, as Za'akis spirituality had always been fragmented and conflictual. In the wake of modernization, there are now not one but three divine speakers with only one who is openly and adamantly polytheist, as the role tried to evolve toward a spiritual one without any previous religious connotations. Ancient Pantheon The ancient Za'akis pantheon, which is still worshipped today by a sizeable amount of the population, has a large array of gods and is comparable to Earth's pantheons in polytheist religions, such as the Greek, Norse or Egyptian pantheons. A sample of these gods include; Kehnaka - The Celestial Hunter Head deity of the Za'akis pantheon, althought not the eldest. Kehnaka is a fearsome, destructive figure but he is hardly antagonistic to the Za'akis. Amongst the gods, he is the fiercest of them all in battle, a peerless hunter, the strongest and wisest. He embodies the height and greatness the Za'akis strive for. Ravvok - The Keeper After Kehnaka, Ravvok is the most important god of the hunt. Where Kehnaka is the untouchable ideal of the hunter and warrior, Ravvok is the more down to earth god who is prayed to. Simultaneously a god of the wilderness and civilization, he embodies Za'ak's constant and symbiotic conflict between civilization and the savage wilderness. Gharavau - The Destroyer While the Za'akis have countless warrior deities, Gharavau is generally considered the most feared and for good measures. A distant figure from the other Za'akis gods, he is the archetype of the lone warrior and destructor. He is never sated and never content. While feared, he is nonetheless respected for it is said he travels across the celestial realms, slaying monsters. His strength and prowess are admired but the Za'akis fear he may turn on them at any moment, for he is a fickle god. Hanak-Kalak - Master of Retribution Hanak-Kalak is the god associated with concepts such as justice and retribution. While he has a war-like aspect to him like most Za'akis god, he is not a god of wanton bloodshed and destruction. Hanak-Kalak is considered a patron of judges, executionners and assassins as well anyone whose work involve the enforcement of some form of payback. He is the twin of Kanah-Nahak. Kanah-Nahak - Master of Mercy If Hanak-Kalak is all about enforcing retribution and payback, Kanah-Nahak is the enforcer snd patron of fairness and mercy. Where his twin brother is about the enforcement of strict codes and their consequences, Kanah-Nahak is the one to plead for breaking and reconsidering law and their fairness in a certain situation. This often lead him to be associated with liars and those who wish to subvert the code of law for their own benefit but such association is not present in the original myths. Viidaka - Protector of Homes A goddess associated with home, nursing, protection and murder. The last one might seem out of place to non Za'akis but as the goddess who protects the home of her people, she's also a patron of self-defense, especially in the context of defending one's home from attackers and predators alike who may attempt to feast on sleeping warriors and infants. Viidaka is a vigilant figure who is said to never sleep. She's sometimes considered a possible candidate for Kharag's mother. Duhliv - The Bringer of Fortune A goddess of farming, fishing, nature and good fortune. She's said to be the mistress of all earthly creatures. Suprisingly for what appears to be a warrior culture at a glance (an assesment that is very much true), Duhliv is one of the most beloved deity of the Za'akis pantheon, with a shrine in nearly every village. Her priests were often asked to bless the token of a hunter's first kill and marriage gifts for good fortune. The Glorious Host An abstract group of deities. In Za'akis mythology, not only are objects, animals or places associate a god, events are also assigned a god or, rather, create one as they are comitted. As such, each battle, each hunt and each great deed is given it's god to act as it's personification in the outerworld and to immortalize the event. Those deities of events are said to gather in countless numbers around celestial campfires to tell the story of their birth. Presumably, they have a hiearchy based on the importance and scope of the event. Loroth - The Exiled Tyrant The origin of the Za'akis tradition of replacing someone deem ill-suited to it's job comes from the story of Loroth. When a new generation of gods took over from the old one, Loroth was their leader. When he became the ruler of all heavens and earth, Loroth installed a strict order to all creation. In time, Loroth became annoyed by the other gods and desired a simpler order to the world, where he alone would rule everything in perfect order; his order. Mad with power, Loroth began enslaving all the other gods and enacting countless changes to the world. It is said that for one thousand days and one thousand nights, heavens and earth only knew the fear of Loroth. While eventually defeated, Loroth said he would never die as the legend goes that he had bullied the gods and spirits of death and fate himself and forced them to rewrite fate so that he may never be killed. Legend goes that he was thrown outside of heaven into the darkness beyond. Loroth is the archetype of the unjust and dishonorable ruler. Martial Arts and Psychic Powers Outside of their naturally resilient physiology, most Za'akis practice to some degree some form of martial art. Despite the abundance of ressources to make weapons, both from bestial claws and metal, most Za'akis train their body in order to fight unharmed as a result of their naturally dangerous existence. This stem from the fact that weapons can break or be lost, but one's body will always be there until death. As a result, the average Za'akis at least knows some good basics of some martial art. Some dedicated individuals, however, train themselves to truly extreme limits and learn to harness their own energy, something the people of earth would call Qi or Chi. While the Za'akis do not carry the same cultural baggage, in essence, it is very much the same thing. One confusion that has arisen from this is the idea that Za'akis are rarely psychic. This is not true. While not a predominantly psychic race, psychic abilities do exist in a relatively stable amount of the population. The reason this confusion has arisen is that Za'akis rarely, if ever, learn to channel such gifts as the Lor Mentats. Instead of telepathy and telekinesis, they learn to channel their raw emotions through their body. Because such training is directly tied into their physical training, this mean most Za'akis “mentat” in essence learn to blend bodily energy and psychic energy, which they channel almost exclusively through their body, giving their powers such as bursts of superhuman speed, the ability to perfectly control their bodily function or venting their rage through primal bursts, often via screaming. Za'akis psionics are nothing like the subtle psychic gifts of the other races, it is violent, primal and physical. Za'akis Template (PL 4+) The following template is suitable for helping stat a baseline Za'akis, representing their physical capabilities: Abilities: Str +4, Dex +4, Con +4 Powers: Immunity 2 (Cold, Heat) Immunity 2 (Disease, Poison, Flaw: Half Effect), Protection 2, Super-Senses 2 (Infravision, Tracking) Total: 19
  2. "Whoa Racer h-hold...I-I-whoa!" Cho tried to speak up, trying to calm down Racer Konchu, but kept being interrupted as everything hapenned around her. "J-Just...j-just...s-speak! Let me speak! Look, it's me! There is no evil clone going on here, no mind control device, no robot, not alien shapeshifter or any of that crazy stuff I hear people talk about! I have no idea what's really going on with the team, but I think someone's been lied to here. Either you or me or hell maybe both! O-okay look..." Cho extended her arms then raised them up in the air and walked toward Racer Konchu. "I-I'm all open, hands in the air. If I lower them or if you see any glow, just sink those claws in me. I know you can cut through me like butter with those claws. L-look, it's me." She then looked Racer in the eyes, or at least her organic suit's eyes, at any rate. "If you have on you, then use it. You'll see it's the real me, no? I gave it to you; a small Daka crystal in a sealed container. Take it out, pop out the cap and put it in my hand. You know it's my weakness."
  3. Okay sorry I forgot to post. Diplomacy. http://orokos.com/roll/280449 1d20+4: 13 [1d20=9] Edit: Spending a hero point to improve this roll. http://orokos.com/roll/280461 1d20: 19 [1d20=19] Then blowing the last hero point on some itty bitty chunk of Daka crystal she left in Racer's care.
  4. "L-let him go. Or, um, just let him stay here." Cho said at the others, before they could finish off Molienda. The descision was met with shock and protest, but accepted. Instead the ground only swallowed up Molienda even more, leaving only his head sticking out of the mud as the WYRM crew left. -- Once again, this mission had left Cho a total wreck, unable to move. While the others were packing things and preparing to leave, Cho and Racer talked a bit. "That was incredible." "N-no, it really wasn't." "It was." "N-no I-I...I was..." Her face contorted in pain and tears came out the corner of her eyes. "I was faking it the whole damn time, this is the w-worst pain of my life. I-I'm...going to die. Plus I soiled my supersuit a few times. I-I...I just...it's..." "You kept standing back up." "F-for the team." "But Cho, they had left." "W-who cares. They came back." "You had that much faith in them?" "N-no not really." "But you still did it." "Y-yeah. Because I had to. Had to try. Had to give...look I don't know, somekind of example I guess. G-gah...aah.." Horribly pained from her injuries, Cho writhed. "I could try to heal now, but I'm too tired." "You did all this only for us?" "I-I'm sure Miles would think I did it out ego." She said, looking away. "But what do you think?" "I don't know. I really don't. J-just that, um....that's really not a stunt I can repeat any time soon."
  5. "Pfeh. Pfah. I think we can call it...a day." Molienda grunted out after kicking Cho. Despite his healing wounds, he was still quite worn out by this needlessly long brawl. The whole thing had lasted out far too long for the overall good and well being of anyone involved. "How about you call it quit now? Or do I have to break down every bone in your body?" "Y-you....y-you...p-p-probably should." Cho stuttered, while slowly raising herself back on her feet, before collapsing halfway. "Hrg...agh...one more try." "You're insane." Molienda replied, completely serious. No more boasting or menaces. Rather a mixture of surprise and almost concern, strangely enough. "No one sane would push themselves this far. Your body is in ruin." He too wince and found himself shaking, barely able to stand either. "Cho. You don't have to do this." Said Racer, putting a clawed hand on Cho's forearm, weakly trying to hold her back. "I-I have to. F-for the team." "He's right, it's madness. The others they...they would never do this for you." "So?" "So it's crazy. Saboteur and Brainclay would consider you a casualty." "S-so what..." "She's right. The others have likely deserted you." "I don't care." "Then you are hopelessly naive." And with that, Molienda punched Cho one last time, knocking her to the ground unable to move. "Now to finish th-AAAAAAGH!" He didn't get to finish his sentence as a ray of light struck him in the back. Felipe taking his chance to offer some more payback. Then the ground eruped beneath him, swallowing him up to the waist. "Wow you're still standing, really how did you even do that?" Magmatic said, arriving at the scene, looking rather banged up too, her gem-like body like cracked. Following her were Saboteur and the others, also looking in terrible shame overall.
  6. Still surrounded by Communion antibodies, Kharag immediately reacted. He didn't even need to see or hear them move around him, he had other ways of sensing his surrounding. Dodging a stray claw swipe, he punched one of the antibody, the one on his left, twice in the chest then moved to the one on the right, landing a jaw-breaking uppercut. Then without even looking he finished the still-standing one on the left with a spinning kick. Grabbing the broken remains of an antibody, he lifted it overheard and screamed triumphantly.
  7. Taking 10 to hit an antibody. DC 25 to resist. If it's dead, then Takedown attack on the other.
  8. "I thought I said to stop." Cho said, before realizing she was being completely ignored. So much for that whole thing of trying to speak to someone rather than punch them. So, smashing it was now. "Allright, you asked for it." Running up to Alloy, Cho clenched her fist and threw a punch at the robot's gleaming, hitting it squarely in it's metallic jaw. With a loud clanging sound, the robot's head reeled back, now dented.
  9. Going to move and attack Alloy. http://orokos.com/roll/279265 1d20+6: 20 [1d20=14] DC 25. Will post IC tomorrow.
  10. Extending her hand, Cho helped Racer stand up. The two were in poor shape, having taken quite the beating from being wailed on by Molienda. "Two on one? Fine by me." "Final battle, Racer?" "....Yes." She replied, as weakly as ever. It just wasn't her thing to speak loudly it seemed. "Sorry it had to end like that." Cho breathed out. "A-allright..." "Are you SCARED, little girl?" "Y-yeah, I..I-I really am." "Then why are you still fighting me?" "Because I have to." "You might die." "Y-yeah, I know." On cue, the two charged Molienda. Fists and claws crashed against his scabby red (and slightly burnt) torso. Even with the two of them very close to their limit, it didn't matter. Cho had wanted to play the part of the classical superhero and that meant she had to keep going, no matter the consequences. Beside, at this point it was becoming quite the habit of getting herself completely beaten to a bloody pulp. She and Racer rained down blow after blow on Molienda, until none of the three could even properly stand. Battered, beaten and broken, they all just remained there, in the rain. Unfortunately for them, Molienda still had a bit of a fight left in him, perhaps aided by his regeneration. Standing up (barely), he kicked Racer Konchu. Seeing this, Cho placed herself between Molienda and Racer, taking the second kick.
  11. "You won't hurt anyone! ANYMORE!" Cho shouted as she punched Molienda in the jaw. "Graah! Thought you said you wouldn't kill me!" "Oh I'm not killing you." Another punch. "I don't kill. I never plan to." And another. And another. "Greeheeheeheehahahaha!" Molienda started laughing loudly. "I have taught you well, then. HAHAHAHA! Now you want to hurt me. Slowly. Painfully. Returning everything a thousandfolds. Face it. I have won." He grinned at her with what was left of his lips, showing ugly sharp teeth. Cho's face twisted with revulsion. "You enjoy it. The violence. Now. Keep hitting. Do it. You know you want to." "No. I'm...I-I'm not like that I..." Looking at her hands, Cho suddenly felt very lost and confused. "It's simple. You decide who is the good guy and who is bad guy. Then you crush the bad guy. Isn't that already what you do? You're already judge and jury no? Then why not become the executionner. I've seen into you. There is great anger. And that is good." He replied, breaking free from his restraints and walking up to her. "I was much like you once. I....AGH!" Molienda found himself interrupted as Racer had popped back on her feet and sliced him in the back with her claws. "You need to respect your elders, child! Be quiet while I TALK!" Once more, Racer ate some mud. "Such a shame. You are all so close to finally understanding the true meaning of life. And that meaning is nothing but endless violence and conflict and he who is strongest makes rule." "Y-you're wrong...let her go, you sack of s***!" "And tell me; why would I let her go? Who WILL force me to let her go? You? But you're not strong enough. And if you were strong enough then what? You would force me to? Doesn't that just prove that I'm right?!" "You are one sick bastard who never shut the hell up, don't you?" "The battle is more than physical. Hreeheehee. Even if I do like the physical part the most. So tell me, where are you friends?" "T-they're around they.." Cho stopped talking, suddenly realizing how much the battle noises had nearly died out. "Well I sure don't see them, no? They're probably dead. Or will be soon."
  12. As Molienda stumbled back some more, covering his face, currently smoking profusely, Cho stood back up, pulling off the now blackened and twisted helmet covering her face. "You weren't expecting that, weren't you? H-honestly you're kinda lucky, I thought that was going to blow your head off..." "You! AAH! MY FACE! YOU..." A long stream of swearing in spanish followed. Pulling on the damaged makeshift suit, Cho tore it off her body, wearing her regular costume underneath. "O-okay...you...you can give up now. I don't want to kill you, even if you're a scumbag." "AAAGH! AAAH!" Molienda scream, lowering his hands, showing her the full extent of the damage, a huge chunk of his skin having been burned right off. In some places it was nothing but blackened bones. Despite this, he was still very clearly alive and capable of surviving given how resillient he was. "Ew.." Horrified, Cho looked away. "Oh that's horrible." "YOU DID THIS!" "I-I know...I just..." Cho started to feel horrified she could even do that. It hadn't really occured to her, all she wanted was to take down Molienda but seeing him like that was quite horrific. However she didn't get to feel bad for long as he roared and jumped into the air, landing his feet on her. "I WILL GRIND YOU INTO DUST! HRAAAH!" Grabbing Cho, he started to slam her into the ground face first. As a last resort, Cho altered the ground beneath them, making it stretchy and fluid as it engulfed Molienda, restraining him. While he screamed in rage, restrained, she proceeded to punch him until her fists would break. He might outmatch her in raw power and in endurance, but that didn't matter.
  13. Chaos erupted in the mercenary (or was it terrorist? Their motives had remained unclear even to this point) as Saboteur began moving around the camp, throwing smoke grenades. Meanwhile, the ground split open right in the middle of the camp, rocks flying everywhere and magma leaking. Magmatic had tunneled underneath it and cause a minor eruption. Guessing what was going on, Molienda ordered his best men, presumably the superpowered ones, to seek out the WYRM members and kill them. Cho's plan could begin. Brainclay, projecting a mental image of Cho, entered the camp alongside the real one, her features and gender hidden underneath the makeshift ice suit. The two immediately headed deeper into the camp in order to confront Molienda. "Look whose back." Said the monstrous man, grinning, his wounds already healed. "Well, this is your last chance niña or else I will break you!" Brainclay, of course, wasn't remotely able to properly convey Cho's emotions, voice or facial features, making it seem as if she was simply staring at Molienda with no expression whatsoever, eyes like a dead fish. "Playing the silent game, aren't we? Well then. I suppose it is time I give your new friend here a demonstration." Roaring, Molienda threw a punch at the real Cho, who tried to dodge but to no avail, getting knocked to the ground. Raising her hands and doing everything in her power to properly fine tune her ability to control molecules, she began controlling the moisture in the air around Molienda, who soon found himself covered in ice. Roaring, he shattered a large part of it and began pummeling Cho. On cue, Racer rushed into the fight, slicing at the mountain of muscles with her claws. Enraged by his wound, Molienda grabbed Racer and used her as an impromptu club against the fake Cho, sending Brainclay flying away and leaving Racer in the dirt. Seeing this as her chance, Cho jumped at Moliend, who grabbed her before she could apply her frost-covered hands to his face. "Sorry, but your little ice cubes don't scare me." He said, holding her by the wrists, keeping the fingers a mere inche away from his ugly scarlet face. "O-okay." She said, voice distorted and muffled by the helmet. "How about this?!" Molienda's face twisted to pure horror as the armored ice-user's body became engulfed in orange-red crackles, an infernal glowing inner light leaking out of the holes in the armor, sparks flying out. Mere inches away from Molienda's face, a beam of entropic energy erupted, engulfing his head and upper body in pure destruction. His screams of pain and terror erupted, drowning out all the noises in the camp and nearby jungle. "HRRRUUUGGLLLUUAAAAAUUUUGGGGGHHHHHHH! AAAAAAGH!! AAAAAAAAGH! GAAAAAH!! MY FAAAAAACE!" He screamed, covering the smoking, gruesome mess with his callous hands.
  14. RobRX

    The Dig

    GM "Oh they...." The Lor looked around, his nervosity seemingly increasing tenfold. "Travellers from what I understand. Nomads. Perhaps from the edge of the galaxy, in the regions far beyond the influence of the republic. Y-yes, they're not from this sector of space. They don't interact much with us, we know so little about them."
  15. GM "There is one. His name is Azahar the Fourth. His ancestor, queen Azahar the first was defeated and conquered by Kharag." He explained. Apparently Za'akis names were gender-neutral, judging from that example. "The royal familly of their land swore an oath of service to him and became one of the Great Houses. Azahar has always been a rather sour supporter. However he has remained amongst the inner circle due how competent he is. He was one of the first to voice his opinion about us joining the empire. Kharag considers him irrelevant but..." The alien lowered his voice down to a hush. "Kharag has the unfortunate tendency to generally ignore dissenting opinions, believing them to be worthless if the one championing them does not dare challenge him head on." The alien took a moment to let his own words sink in. "Still I am not sure he would go that far, given his years of service. Perhaps I am too trusting myself. One thing I have unfortunately learned since we have left our homeworld is that not all killers approach you with their weapons drawn. In fact most seem content to smile at you while they plunge their daggers into your back."
  16. "Okay...okay..." Cho said, breathing in. "Saboteur. Magmatic. You two, um, diversion. Yeah, diversion that's what you'll do. Brainclay and I take on Molienda. Bestia?" "Grrr...what do you want me to do, fearless leader." She said, with an exceedingly mocking tone. "You...you're teamed up with Felipe." "You're kidding, right?" "No. You're a pretty good fighter and you'll be wrecking everything so...um...I guess in the chaos they'll focus on you rather than him. A-at least that's the idea. Turn into some huge were-elephant or something and you'll draw all the fire on you. All he does is cover your back." Saboteur nodded. "I suppose that make some amount of sense." "Racer?" "Yes?" She simply replied, not even looking up. "I'm told you're holding back a lot. So what I need you to do is...is uh...w-well basically, I need you to actually not hold back, this time. If someone gives the signal, you hit Molienda with everything you've got. No holding back. At all." "I can try." Trying to find anything good to say, Cho spoke up the first quote that came to her mind: "Do or do not. There is no try." Racer kept her head down and simply muttered. "...That is Yoda." "Y-yeah it's Yoda, but you get the idea."
  17. Using my bronze reward to promote Cho/Rampart to PL 10. Player Name: RobRX Character Name: Rampart Power Level: 10/11 (161/164PP 37PP earned pre-bump, 3PP earned post-bump) Trade-Offs: -2 Attack / +2 Damage (Melee), +4 Attack / -4 Damage (Ranged), -2 Defense / +2 Toughness Unspent Power Points: 3 Progress To Silver Status: 40/60 In Brief: Terminus-powered Paragon. Alternate Identity: Cho Paige Lee Identity: Public (In the sense people know she has superpowers) Birthplace: Freedom City Occupation: Student Affiliations: Claremont Academy, WYRM Family: Ken Lee (Father, Deceased), Wanda Benjamin, née Paige (Mother), John Benjamin (Stepfather), Naomi Benjamin (Half-sister) Description: Age: 17 (November 2, 1997) Apparent Age: 18 Gender: Female Ethnicity: Asian/African-American Height: 6'6" Weight: 190 lb Eyes: Black Hair: Black Cho is a growing girl, perhaps more so due to her Terminus mutation. For her age, she is very tall and strongly built, her mutation having developped a small yet wiry athletic physique into a more noticeably large and powerful one. She's still in her awkward teenage years and this growth spurt only make her feel more awkward. Her hair is kept short for practicality and ease of maintenance. While Cho doesn't really have a secret identity (only using the name Rampart on the basis that it's 'tradition' to be called something), she does wear a costume. Due to her molecular manipulation being too poorly understood, the costume is materialized with a wrist-attached morphic molecule device, which exist solely to focus her powers in a narrow, pre-determined way as a mean to quickly change between her civilian clothes and costume. A cape has been recently added to the costume. Power Descriptions: Infused by Terminus energies, Cho has developed superhuman strength, endurance, speed and invulnerability and the ability of flight. These powers stem from her ability to alter and control molecules. These powers generally doesn't work on living organic matter (unless used to destroy) with one exception; Cho's own body. It's from this power that her restructured body and physique come from. History: Cho's mother survived the Terminus invasion. Nothing all that out of the ordinary by itself, plenty of people had. The specific details she doesn't speak about, being quite shaken by the ordeal. However, the Terminus exposure had altered her mother and this was passed on to Cho (and to her sister, however no one currently knows this). After falling on hard times, Cho's father moved to Southside. He was killed only two years later in a gang shoot out. Cho then lived out with her mother and later her stepfather, with whom Cho had to learn to patch things with. This all came to a change a few years ago. Cho began to experience excruciating pain nearly constantly and grew from small to outright towering and powerful, much to her delight as it only made her even better at sports she enjoyed so much and scared bullies away. However, deep down, she also felt scared and did not understand what was going on with her. Answers came when, in a fit of anger with a local jock bullying a smaller kid, she accidentally vaporized a chunk of the school's wall in a blast of Terminus energy. Following being enlisted at Claremont and later training with the World Youth Rescue Movement, Cho has learned to make much better use of her abilities. Personality & Motivation: Cho is desperate to prove herself and that her powers can be used for the greater good. She has good intentions but has poor judgment in how to proceed. Her temper is a lot less fiery than before and she's learned much but still remain, in many ways, quite the rookie to the superhero world. She tries to act more 'typically' of what someone would expect of a superhero like her but isn't sure if she's genuine or just putting on an act. Powers & Tactics: More confident and aware of her powers now, Cho has a better range of options in combat. Despite this, she remain quite reckless and still prone to resort to the typical tactic of 'hit it until it stop moving'. When harming her target is not an option, she instead resort to using her better-understood ability to alter molecules to restrain her target or alter the battlefield as best as she can. Nowadays she tries to resort less to violence right away. Cho is a decent combattant. While good enough to hold her own in a fight, she rely more on her raw physical powers than refined combat skills. She has some basic training and a simple understanding of hand to hand combat but this is where her skills end. Her training primarily exist to supplement her powers and nothing else, it cannot replace them should she be depowered. It is very possible to outmatch her without even being stronger and tougher than her. While capable of moving fast, her reflexes are overall poor. Complications:. Growth Spurts: Cho is still prone to painful growth spurts, both physically and power-wise.Matters of Power: Cho's snare can't work if there is nothing around to warp into restraints.Must Follow The Code: In her attempt to be a better hero, Cho has set herself an increasingly harsh code. No killing (unless absolutely necessary), never harm anyone first, no refusing the surrender of an opponent and never letting a single life be harmed in her presence.Patching the Family Life: Cho had a strained relationship with her family. While things are working out better now, there are still cracks here and there.Temper: She'very passionate but this also has plenty of downsides, especially when you can cause a lot of damage.The Conqueror WYRM: She's affiliated with the WYRM (World Youth Rescue Movement), which has a dark secret...Vendetta: Cho is after a supervillain who harmed her stepfather.Abilities: 4 + 4 + 4 + 4 + 2 + 0 = 18PP Strength: 34/14 (+12/+2), 84/34/14 Lifting (Heavy Load: 800 tons / 1 ton. / 175 lbs.) Dexterity 14 (+2) Constitution 34/14 (+12/+2) Intelligence 14 (+2) Wisdom 12 (+1) Charisma 10 (+0) Combat: 16 + 12 = 28PP Initiative: +2 Attack: +8, +14 Disintegrate Grapple: +20/+10, +30 Super-Strength Defense: +6 (+6 Base), +3 Flat-Footed Knockback Resist: 10/1 Saving Throws: 0 + 0 + 4 + 7 = 11PP Toughness: +12/+2 (+12/+2 CON) (Impervious 10/0) Fortitude: +12/+2 (+12/+2 CON, +0PP) Reflex: +6 (+2 DEX, +4PP) Will: +8 (+1 WIS, +7PP) Skills: 32R = 8PP Acrobatics 8 (+10) Diplomacy 4 (+4) Knowledge (Physical Science) 4 (+6) Notice 8 (+9) Sense Motive 8 (+9) Feats: 10PP Accurate Attack Grapple Finesse Improved Grapple Interpose Luck 2 Power Attack Quick Change Takedown Attack Ultimate Save (Toughness) Powers: 20 + 20 + 28 + 2 + 5 + 9 + 10 = 94PP Enhanced Constitution 20 [20PP] Enhanced Strength 20 [20PP] Entropic Energy Control 10 (20PP Array, Feats: Alternate Power 3, Dynamic Alternate Power 2) [28PP] Base Dynamic Power: Super-Strength 10 (Lifting STR 84 [Heavy Load: 800 tons]) [20PP] Alternate Power: Disintegrate 5 (400ft Max Range, Flaws: Action [Full], Feats: Accurate 3 [+6 Attack], Improved Range 3 [1 400ft Range Increment], Drawbacks: Full Power, Lethal) [16PP] [8 + 8 = 16PP] Damage 5 (Extras: Linked [Drain], Range [Ranged, 400ft Max Range], Flaws: Action [Full], Feats: Accurate 3 [+6 Attack], Improved Range 3 [1 400ft Range Increment], Drawbacks: Full Power, Lethal) [10PP] Drain Toughness 5 (Extras: Affects Objects, Linked [Damage], Range [Ranged, 400ft Max Range], Flaws: Action [Full]) [10PP] Alternate Power: Transform 4 (40ft, 10lbs, Broad to Broad, anything inorganic) [15PP] Alternate Power: Snare 10 (100ft) [20PP] Dynamic Alternate Power: Flight 10 [20PP] Dynamic Alternate Power: Speed 10 + Quickness 10 [20PP] Flight 1 [2PP] Super Senses 5 (Microscopic Vision 3, Analytical 2) [5PP] Immunity 9 (Life Support) [9PP] Impervious Toughness 10 (Drawbacks: Power Loss [Daka Crystal]) [9PP] Drawbacks: (-1) + (-7) = -8PP Vulnerability (Daka Crystal, Frequency: Uncommon, Intensity: Minor [+1 DC]) [-1PP] Weakness (Daka Crystal, Frequency: Uncommon, Intensity: Major [Cumulative -1 to all Abilities, 1/round) [-7PP] Abilities (18) + Combat (28) + Saving Throws (11) + Skills (8) + Feats (10) + Powers (94) - Drawbacks (8) = 161/164 Power Points
  18. "He's not ready." Simply said Saboteur, still observing the camp as Cho came back after talking with Felipe. "He's even less trained than you are. And clearly even less ready to face Molienda again." "I know he's not but what are we going to do about it? We need all the help he can get plus...well I guess it would be wrong to not give him a chance at payback." "True, but I'm simply saying that if anything goes wrong in all this, he's the most likely to completely snap." "We gotta work with what we have, right?" "Unfortunately so. We'll have to minimize the risks of it going wrong. So, I take it you've taken the last steps in preparing your plan." "Yup!" Cho said, adjusting her new makeshift armor. Using spare costume parts and scavenged material, she had made a white and blue costume decorated with snow iconography. A metal helmet connected by (useless) tubes would complete the imagery of some armored ice-user. "Can you fake it long enough?" "Probably. It's not usually how I use my powers...but...I guess..." "You guess?" "Yeah, a bit. Don't worry, I got this. Clay? You know what to do, right?" The telepath floated toward the two. 'Correct. I know what I am instructed to do and will follow with the plan.'
  19. http://orokos.com/roll/276935 1d20+10: 21 [1d20=11] Spending the HP just gained to improve my roll! http://orokos.com/roll/276936 1d20: 16 [1d20=16]
  20. Guatemala July 20th "Okay." Cho said, lowering the binoculars. "Yep, Molienda's in the camp, so I guess that whole plan wasn't for nothing. But, yeah as expected he's not alone. I see three or four guys in there who look like they're in charge too. What do you think?" Saboteur observed the scene with his cybernetic. "Likely the other mercenaries." "Mmmmh. So, anything to add to the plan?" "We need to strike when they are a sufficient distance from Molienda. Or rather a sufficient distance from each others. You and Clay take on Molienda. We split in group for the rest and hope we can take them down quickly enough to assist each others." "What about the new kid? Hrm. I don't think he can take this." Bestia said, gesturing at their newest addition, Felipe, who was sitting further away from the others, looking exceedingly nervous. Upon hearing this comment, Cho got up to see the newcomer. Unlike the others, he had no costume. Just some makeshift body armor scavenged up quickly to protect him from stray bullets should his powers fail him. "Hey. Something's wrong?" She asked, crouching to get on his level. "I'm scared. You think everything be okay?" His english wasn't perfect, but at least they could understand him. "Yeah sure, everything's going to be fine!" "You sure?" "Um..." Cho's expression changed to one heavily wracked with worry and uncertainty. "Yeah, uh, no. It's probably going to be messy and terrifying but you know what? I'd rather be honest with you. Yes, that stuff can get really terrifying and yes it can and often will go horribly wrong. But you know what else? That's no reason not to do it." "You're not so good with pep talk." "Y-yeah I'm...really not all that good with it, no. Just keep making these walls of light and hopefully you'll be safe from the bullets. Just do it defensively, okay? Stick with your partner, let them handle the brunt of the battle and just focus on keep you and your partner safe. A-at least I think that's what's going to work." "So you're not sure your plan work." "L-like I said I don't want to lie." "You not very good at hero thing?" Cho shook her head in dissapointment. Toward herself, that is. "Y-yeah, sorry about that." "Well, you still young, no? So it's not too bad, you can improve." "Right..." "When this is over, I go back with you. Also can you give me english lesson?" "Why me? I'm sure the others could gi..." She looked at Saboteur. Then Bestia. Then Racer. None of them had english as a first language. Then she turned to Magmatic and Brainclay; neither were from earth. Or rather one was from inside the earth. "Okay yeah, you know what? I'll handle that. No problem."
  21. So, long story short: I have this PL10 slot currently unused and I'm not sure what to even do with it, juggling various ideas. Which is why I'm putting this one here. I have considered playing a 'sidekick' to another active player character. Now ideally it would have to be at least a somewhat experienced character and, of course, would require another player on board and willing to go along with the idea. So I'm leaving the offer open.
  22. Aaaaactually, I'm going to spend a Hero Point on the first one. http://orokos.com/roll/276050 1d20: 12 [1d20=12]
×
×
  • Create New...