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Found 12 results

  1. Using my bronze reward to promote Cho/Rampart to PL 10. Player Name: RobRX Character Name: Rampart Power Level: 10/11 (161/164PP 37PP earned pre-bump, 3PP earned post-bump) Trade-Offs: -2 Attack / +2 Damage (Melee), +4 Attack / -4 Damage (Ranged), -2 Defense / +2 Toughness Unspent Power Points: 3 Progress To Silver Status: 40/60 In Brief: Terminus-powered Paragon. Alternate Identity: Cho Paige Lee Identity: Public (In the sense people know she has superpowers) Birthplace: Freedom City Occupation: Student Affiliations: Claremont Academy, WYRM Family: Ken Lee (Father, Deceased), Wanda Benjamin, née Paige (Mother), John Benjamin (Stepfather), Naomi Benjamin (Half-sister) Description: Age: 17 (November 2, 1997) Apparent Age: 18 Gender: Female Ethnicity: Asian/African-American Height: 6'6" Weight: 190 lb Eyes: Black Hair: Black Cho is a growing girl, perhaps more so due to her Terminus mutation. For her age, she is very tall and strongly built, her mutation having developped a small yet wiry athletic physique into a more noticeably large and powerful one. She's still in her awkward teenage years and this growth spurt only make her feel more awkward. Her hair is kept short for practicality and ease of maintenance. While Cho doesn't really have a secret identity (only using the name Rampart on the basis that it's 'tradition' to be called something), she does wear a costume. Due to her molecular manipulation being too poorly understood, the costume is materialized with a wrist-attached morphic molecule device, which exist solely to focus her powers in a narrow, pre-determined way as a mean to quickly change between her civilian clothes and costume. A cape has been recently added to the costume. Power Descriptions: Infused by Terminus energies, Cho has developed superhuman strength, endurance, speed and invulnerability and the ability of flight. These powers stem from her ability to alter and control molecules. These powers generally doesn't work on living organic matter (unless used to destroy) with one exception; Cho's own body. It's from this power that her restructured body and physique come from. History: Cho's mother survived the Terminus invasion. Nothing all that out of the ordinary by itself, plenty of people had. The specific details she doesn't speak about, being quite shaken by the ordeal. However, the Terminus exposure had altered her mother and this was passed on to Cho (and to her sister, however no one currently knows this). After falling on hard times, Cho's father moved to Southside. He was killed only two years later in a gang shoot out. Cho then lived out with her mother and later her stepfather, with whom Cho had to learn to patch things with. This all came to a change a few years ago. Cho began to experience excruciating pain nearly constantly and grew from small to outright towering and powerful, much to her delight as it only made her even better at sports she enjoyed so much and scared bullies away. However, deep down, she also felt scared and did not understand what was going on with her. Answers came when, in a fit of anger with a local jock bullying a smaller kid, she accidentally vaporized a chunk of the school's wall in a blast of Terminus energy. Following being enlisted at Claremont and later training with the World Youth Rescue Movement, Cho has learned to make much better use of her abilities. Personality & Motivation: Cho is desperate to prove herself and that her powers can be used for the greater good. She has good intentions but has poor judgment in how to proceed. Her temper is a lot less fiery than before and she's learned much but still remain, in many ways, quite the rookie to the superhero world. She tries to act more 'typically' of what someone would expect of a superhero like her but isn't sure if she's genuine or just putting on an act. Powers & Tactics: More confident and aware of her powers now, Cho has a better range of options in combat. Despite this, she remain quite reckless and still prone to resort to the typical tactic of 'hit it until it stop moving'. When harming her target is not an option, she instead resort to using her better-understood ability to alter molecules to restrain her target or alter the battlefield as best as she can. Nowadays she tries to resort less to violence right away. Cho is a decent combattant. While good enough to hold her own in a fight, she rely more on her raw physical powers than refined combat skills. She has some basic training and a simple understanding of hand to hand combat but this is where her skills end. Her training primarily exist to supplement her powers and nothing else, it cannot replace them should she be depowered. It is very possible to outmatch her without even being stronger and tougher than her. While capable of moving fast, her reflexes are overall poor. Complications:. Growth Spurts: Cho is still prone to painful growth spurts, both physically and power-wise.Matters of Power: Cho's snare can't work if there is nothing around to warp into restraints.Must Follow The Code: In her attempt to be a better hero, Cho has set herself an increasingly harsh code. No killing (unless absolutely necessary), never harm anyone first, no refusing the surrender of an opponent and never letting a single life be harmed in her presence.Patching the Family Life: Cho had a strained relationship with her family. While things are working out better now, there are still cracks here and there.Temper: She'very passionate but this also has plenty of downsides, especially when you can cause a lot of damage.The Conqueror WYRM: She's affiliated with the WYRM (World Youth Rescue Movement), which has a dark secret...Vendetta: Cho is after a supervillain who harmed her stepfather.Abilities: 4 + 4 + 4 + 4 + 2 + 0 = 18PP Strength: 34/14 (+12/+2), 84/34/14 Lifting (Heavy Load: 800 tons / 1 ton. / 175 lbs.) Dexterity 14 (+2) Constitution 34/14 (+12/+2) Intelligence 14 (+2) Wisdom 12 (+1) Charisma 10 (+0) Combat: 16 + 12 = 28PP Initiative: +2 Attack: +8, +14 Disintegrate Grapple: +20/+10, +30 Super-Strength Defense: +6 (+6 Base), +3 Flat-Footed Knockback Resist: 10/1 Saving Throws: 0 + 0 + 4 + 7 = 11PP Toughness: +12/+2 (+12/+2 CON) (Impervious 10/0) Fortitude: +12/+2 (+12/+2 CON, +0PP) Reflex: +6 (+2 DEX, +4PP) Will: +8 (+1 WIS, +7PP) Skills: 32R = 8PP Acrobatics 8 (+10) Diplomacy 4 (+4) Knowledge (Physical Science) 4 (+6) Notice 8 (+9) Sense Motive 8 (+9) Feats: 10PP Accurate Attack Grapple Finesse Improved Grapple Interpose Luck 2 Power Attack Quick Change Takedown Attack Ultimate Save (Toughness) Powers: 20 + 20 + 28 + 2 + 5 + 9 + 10 = 94PP Enhanced Constitution 20 [20PP] Enhanced Strength 20 [20PP] Entropic Energy Control 10 (20PP Array, Feats: Alternate Power 3, Dynamic Alternate Power 2) [28PP] Base Dynamic Power: Super-Strength 10 (Lifting STR 84 [Heavy Load: 800 tons]) [20PP] Alternate Power: Disintegrate 5 (400ft Max Range, Flaws: Action [Full], Feats: Accurate 3 [+6 Attack], Improved Range 3 [1 400ft Range Increment], Drawbacks: Full Power, Lethal) [16PP] [8 + 8 = 16PP] Damage 5 (Extras: Linked [Drain], Range [Ranged, 400ft Max Range], Flaws: Action [Full], Feats: Accurate 3 [+6 Attack], Improved Range 3 [1 400ft Range Increment], Drawbacks: Full Power, Lethal) [10PP] Drain Toughness 5 (Extras: Affects Objects, Linked [Damage], Range [Ranged, 400ft Max Range], Flaws: Action [Full]) [10PP] Alternate Power: Transform 4 (40ft, 10lbs, Broad to Broad, anything inorganic) [15PP] Alternate Power: Snare 10 (100ft) [20PP] Dynamic Alternate Power: Flight 10 [20PP] Dynamic Alternate Power: Speed 10 + Quickness 10 [20PP] Flight 1 [2PP] Super Senses 5 (Microscopic Vision 3, Analytical 2) [5PP] Immunity 9 (Life Support) [9PP] Impervious Toughness 10 (Drawbacks: Power Loss [Daka Crystal]) [9PP] Drawbacks: (-1) + (-7) = -8PP Vulnerability (Daka Crystal, Frequency: Uncommon, Intensity: Minor [+1 DC]) [-1PP] Weakness (Daka Crystal, Frequency: Uncommon, Intensity: Major [Cumulative -1 to all Abilities, 1/round) [-7PP] Abilities (18) + Combat (28) + Saving Throws (11) + Skills (8) + Feats (10) + Powers (94) - Drawbacks (8) = 161/164 Power Points
  2. Player Name: RobRX Character Name: Cho Paige Lee Power Level: 8/9 (117/132PP) Trade-Offs: -3 Attack / +3 Damage (melee), -3 Defense / +3 Toughness Unspent Power Points: 15 Progress To Bronze Status: 27/30 In Brief: Terminus baby tries to become a better paragon as she develop her powers. Alternate Identity: N/A Identity: Public (In the sense people know she has superpowers) Birthplace: Freedom City Occupation: Student Affiliations: Claremont Academy Family: Ken Lee (Father, Deceased), Wanda Benjamin, née Paige (Mother), John Benjamin (Stepfather), Naomi Benjamin (Half-sister) Description: Age: 16 (1997) Apparent Age: 16 Gender: Female Ethnicity: Asian/African-American/Mixed Height: 6'2" Weight: 175 lb Eyes: Black Hair: Black Cho is a growing girl, perhaps more so due to her Terminus mutation. For her age, she is very tall and strongly built. She’s still in her awkward teenage years and this growth spurt only make her feel more awkward. Due to the recent development of her imperviousness to harm, she’s had trouble cutting her hair and wears it short and messily cut. Power Descriptions: Infused by Terminus energies, Cho has recently developed superhuman strength and endurance and even a certain measure of invulnerability. In addition to this, she can project a blast of destructive energy, disintegrating things. This is a power she has a much harder time controlling. Since she is young, there is room for her powers to grow and expand. History: Cho’s mother survived the Terminus invasion. Nothing all that out of the ordinary by itself, plenty of people had. The specific details she doesn’t speak about, being quite shaken by the ordeal. However, the Terminus exposure had altered her mother and this was passed on to Cho (and to her sister, however no one currently knows this). After falling on hard times, Cho’s father moved to Southside. He was killed only two years later in a gang shoot out. Cho then lived out with her mother and later her stepfather. While he’s far from a bad man (and indeed helped Cho’s mother quite a lot), Cho and him have a very strained relationship. Mostly, she just doesn’t agree with him and resent the man for not being her father. Life was harsh and Cho’s flaring temper often got her in trouble with some dangerous people. This all came to a change last year, however. Cho began to experience excruciating pain nearly constantly and grew from small to outright towering and powerful, much to her delight as it only made her even better at sports she enjoyed so much and scared bullies away. However, deep down, she also felt scared and did not understand what was going on with her. Answers came when, in a fit of anger with a local jock bullying a smaller kid, she accidentally vaporized a chunk of the school’s wall in a blast of Terminus energy. Ever since that, her powers have only kept growing in more painful spurts and functioning as a normal teenager is getting harder. Personality & Motivation: Cho is desperate to prove herself and that her powers can be used for the greater good. She has good intentions but has poor judgment in how to proceed. She’s quite hot-tempered and could easily have been labelled a troubled child. Powers & Tactics: Cho is a very poor combattant, untrained and unrestrained. On the flip side she’s monstrously strong and her newfound indestructibility has made her even more reckless. She also hasn’t tested the limits of said powers, which could mean some very nasty surprise down the line. Complications: Terminus Baby: Cho is a child of the Terminus, with all the stigmas associated with this. Temper: She’s very passionate but this also has plenty of downsides, especially when you can cause a lot of damage. Strained Family Life: Cho has a strained relationship with her parents following the outbreak of her powers. Growth Spurts: Cho is still prone to painful growth spurts, both physically and power-wise. In addition, her body need fuel, giving her some cravings at the most inopportune moments. She can also be weakened if she doesn’t eat enough. Power Level: 8 (117/117PP) Trade-Offs: -3 Attack / +3 Damage (melee), -3 Defense / +3 Toughness Abilities: 4 + 4 + 4 + 4 + 2 + 0 = 18PP Strength 14/32 (+2/+11) Dexterity 14 (+2) Constitution 14/30 (+2/+10) Intelligence 14 (+2) Wisdom 12 (+1) Charisma 10 (+0) Combat: 8 + 6 = 14PP Initiative: +2 Attack: +4, +5 melee Grapple: +6, +14 with powers, up to +20 with full Super-Strength Defense: +5 (+3 Base, +2 Dodge Focus), +1 Flat-Footed Knockback: -1/-8 with powers Saving Throws: 2 + 2 + 5 = 9PP Toughness: +2/+10 (+2/+10 Con), Impervious 7 Fortitude: +4/+12 (+2/+10 Con, +2) Reflex: +4 (+2 Dex, +2) Will: +6 (+1 Wis, +5) Skills: 12R = 3PP Acrobatics 4 (+6) Notice 4 (+5) Sense Motive 4 (+5) Feats: 11PP Attack Focus (melee) 1 Dodge Focus 2 Grappling Finesse Interpose Luck 1 Power Attack Quick Change Takedown Attack Ultimate Effort (Strength Checks) Ultimate Effort (Toughness Checks) Powers: 18 + 16 + 16 + 7 + 5 + 4 + 3 = 69PP Super-Strength 6 (Effective Strength 62, ?? tons Heavy Load; Feats: Groundstrike, Shockwave, Super Breath; Alt Power) [16PP] (Endoentropic Strength) Alternate Power: Damage 4 ( Extras: Linked to Drain [+0] Range [Ranged]; Drawback: Full-Power ) + Drain Toughness 4 ( Extras: Linked to Damage [+0], Affect Object, Range [Ranged]; Drawback: Full-Power ) {12/14} (Disintegration) Enhanced Strength 18 (superhuman strength) [18PP] Enhanced Constitution 16 (superhuman endurance) [16PP] Impervious Extra on Toughness 7 (superhuman toughness) [7PP] Immunity 5 (Disease, Poison, Cold, Heat, Pressure) [5PP] Regeneration 4 (Ability Damage 3 [20 Minutes], Staggered 1 [20 Minutes]) [4 PP] Power Movement 1 (2PP Array; Feats: Alternate Power) [3PP] Base Power: Speed 2 (25mph/250ft per Move Action) [2PP] Alternate Power: Leaping 2 (x5 per Move Action, 200ft Running Long Jump, 100ft Standing Long Jump, 50ft High Jump) [2PP] Drawbacks: (-7) = -7PP Power Loss, Impervious Toughness (Daka crystals, Frequency: Uncommon [-1]) [-1 PP] Weakness (Daka crystals, Frequency: Uncommon [-1], Intensity: Moderate [-1], Cumulative -1 to all checks per round [-4]) [-6 PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed [no powers] Touch DC 18 Toughness (Staged) Damage Unarmed [with powers] Touch DC 26 Toughness (Staged) Damage Entropic Blast Range DC 19 Toughness (Staged) Damage (Gravity) DC 14 Fortitude (Staged) Drain (Toughness) Abilities (18) + Combat (14) + Saving Throws (9) + Skills (3) + Feats (11) + Powers (69) - Drawbacks (-7) = 117/132 Power Points
  3. GM Private Plane en route to New Freedom (Half an hour away) Saturday, June 07, 2014 6:18 PM Even before the school year ended, rumors had been flowing around the Claremont campus that Headmaster Summers had been growing increasingly sour. A few students had even mentioned seeing him speaking less than cordially with a woman inside of his office. But as all the rumors related to Headmaster Summers the truth was shrouded in mystery. Then the volunteer forms appeared inside of the dorm rooms, of a select number of the student body. Giving students the opportunity to represent their school in an interschool competition. With the reward for participation being quote as field experience, extra credit [pre-emptively guaranteed for any who would be graduating before the summer came], and a free vacation. The catch? The opposing school was New Freedom's Academy for Exemplary Individuals. Getting students excited to visit New Freedom was no easy endeavor. It was made clear to those whom had been sent the invites that ultimately no one was forced to volunteer. Five students were ultimately picked from those that expressed their interest. Devin Yeager, or Coach as he expressedly wished to be called, was the only member of the faculty whom had chosen to accompany the student competitors. Not counting Headmaster Summers of course. Once the agreed upon came to pass the Claremont students were taken to a private jet in the middle of the evening so as to arrive at their destination in style.
  4. GM Post Since you've been approached, in secret, only a few months ago you’ve all been training to become the newest version of Claremont’s own super team the Next-Gen. The seven of you have been training to operate as both a full team and as two smaller teams imaginatively called Team-A and Team-B. And now both teams have been assigned their own mission. Team-A Riverside Park 13:20 Wednesday 2nd July 2014 Whilst Team-B seem to have been sent of what you assume is a wild adventure you’ve been assigned a much more mundane task. You’ve have been asked to investigate sporadic signals of alien origin that have been detected emanating from the park over the last couple of day. It could be nothing but things are still a little jittery after the events of last years, that even managed to affect Claremont itself...
  5. Ari

    Underwyrmed(IC)

    GM J.P. Morgan & Chase Bank, Mcullough-Adams, Bayview, Freedom City July 2nd, Wednesday, 2.45 PM, 2014 The day had begun like most others on a summer day on the American east coast. For Freedom City it had been even more mundane than usual, everything that made the city such a dazzling gem of multi-faceted weirdness lying low as the sun beat down. As the day had veered into afternoon, hopes had slowly strengthened that maybe today, today nothing would happen. The bank tellers at Bayview's biggest Chase branch had begun to relax, smiling in relief as the hours ticked down to closing. They were cheerfully helping the last trickles of patrons before the big late-afternoon rush, chatting idly with each other when the burning men crashed through the roof, landing on the floor in a stream of flaming wreckage. One, covered in something like an astronaut's ">suit but red and emblazoned with a yellow lizard on the shoulders and chest, pointed a square black thing vaguely shaped like a gun at the tellers. "Out." his voice was soft as it crackled over a radio, but icily compelling "Now." "You heard him, gents!" sang out another of the gang, similarly-suited but weaponless save for a flickering heatwave around her "That insurance money won't steal itself! And we don't wanna hurt you, but-" a wave of heat slammed into one of the steel walls as she gestured carelessly with a hand, melting a hole clean through it "-we sure won't cry if we have to!" The other two were silent, the stocky one in a black suit opening their helmet to release a cloud of smoke that drifted up to the ceiling, starting the fire alarms' screaming wail. The last, a spindly figure in vivid yellow, snapped their fingers. To the terrified eyes of the tellers, guards, and patrons, flames seemed to leap from the floor, heading straight for them! From outside things weren't much better. A comet seemed to flash out of the sky and hit the bank, the fire alarms went off and the people inside came charging out, screaming and frantically beating at themselves. It was the kind of sight that made every nearby Freedonian look reflexively up at the sky, and wonder why, just why it always happened here...
  6. Saturday, January 18th, 2014 Early morning Approaching Blackstone Federal Penitentiary The water was still cold, and the waves crashed up over the bow of the ferry boat as it cut through the bay. The boat was small but fast, and the few individuals on-board huddled in groups, chatting and drinking coffee. Their shared location loomed out of the ocean like a mass of bad ideas, silhouetted blackly against the rising sun. Cho Paige hadn’t been able to get clearance to fly into Blackstone, the super-prison that held some of the most dangerous superbeings in the world. And somewhere, in the mess of power nullifiers and Impervium doors and alarms and armed guards, was a young man who wasn’t much older than she was, who had attacked a crowd of civilians. He called himself Ice Age, but the police report said he was Clive Ross.
  7. Ari

    Underwyrmed(OOC)

    OOC thread, for resolutions and discussion, this thread. Playing with fire, playing with lives.
  8. What: There's a new gang of young supers in town, foundlings of the humanitarian WYRM(World Youth Rescue Movement, as per the tag above) organization dedicated to saving teenaged exceptionals from abusive, corrupt, criminal or neglectful circumstances. The ones they save are taken to Freedom City and given the best training and education the Movement's obscure yet fabulously wealthy backers can afford, and encouraged to become superheroes in their own right. It's a group founded partly in fear of what disadvantaged metahumans might become if not given a 'proper' upbringing, and partly on real charity. And in a city as big as Freedom, there's plenty of space for an accidental meeting while taking on some fire-based villainy! Who: Fourish Claremont students, including Cho Lee. I was hoping for a lineup of lighter, fun-loving sorts. PL isn't too much of an issue, 8-10 preferred. How: Combat opening, talky ending. Plenty of space for bizarre or novel tactics over simple blasting.
  9. GM Café Quantique, Bayview, Freedom City, New Jersey Saturday, January 11, 2014 6:30 PM Café Quantique is fairly small and compact. Operating as a combination bookstore and coffee shop, the floor is decked out with all manner of horror, supernatural, romance, and thriller novels stocked in the shelves. The floors are a dark, heavy oak, with matching wood tiling to give the place an archaic feel to it. An aged marble counter extends through part of the back, where the coffee is served up. The shop's ambience is tied together with lighthearted music playing throughout the establishment and a beautiful view of the waterfront. The Cafe was one that often found itself the home of a many a teen visitor being so near to the prestigious Claremont Academy. It's affluent location also brought in the occasional college student or would be writer. And right now it had two of those very same Claremont teens sitting inside. One would be hard pressed to tell the two teens had only hours ago finished a knockdown drag down brawl. A brawl that was originally supposed to be a capture the flag training exercise. An exercise in which their simmering tension came to a boil. Luckily aside from the staff there the cafe was unusually empty at the moment. Which meant as long as they didn't shout their conversation could be an open dialogue. After enough time had passed Thaelia had seen to it to invite Cho Paige Lee out. Seeking to mend fences seeing as it wasn't a school night. With the muscular girls hitting up the french styled cafe at the Atlantean royal's insistence.
  10. May 29th, 2014 10:30am Rennamex research lab; A Grant Conglomerate's subsidiary The building at the listed address was rather unassuming, with the exception of the security checkpoint at the main gate. Besides the sign plastered on the front of the building, there was little to differentiate it from many of the other industrial office buildings in the area. It was relatively small, compared to its peers, at only 5 or 6 stories. It was tall, blocky and corporate, with next to no aesthetic qualities. The main lobby did very little to dissuade this feel. There was a receptionist behind a desk, that blocked them off from the rest of the lobby, the only way to enter was from a door on the other side of the desk, and like the three other doors in the lobby, required a keycard to access. At least two security cameras surveyed the scene. There was a small waiting area with a handful of chairs, and a coffee table with a few scientific periodicals and local newspapers. The only interesting bit was the scientist in a lab coat practically bouncing off the walls, only pausing long enough to look out the window into the parking lot. “They aren't due for another 10 minutes Dr. Steel. I can page you when they arrive.†said the exasperated secretary to the young scientist. “Not gonna happen Randy.†replied Cassandra shaking her head frantically. “They're a 16 year old kid with oblivion running in their veins. They're going to be scared coming here, and I have to put them at ease. Besides think of all the science! Do you know what Terminus exposure normally does to the body? Trick question! You don't, because nobody does, and I get to try to find out! Oh this should be fascinating!â€
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