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Supercape

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  1. "Grim words indeed, my amphibious friend" replied Lord Steam, casually resting on his cane. "nice trick with the legs, by the way. Must come in handy for walking!" he added jovially. "But as for traps and wot not, I for one have yet to see a trap that cannot be walked out of, with the precise application of wit, will, and, in my case, steam!" "Firstly, we must reveal the nature of the trap!" he continued "and I am sure our captain has a tale to tell there....!"
  2. I feel another animal handling / empathy roll coming on!
  3. GM "Tiny thing...." bellowed the kraken as Wave-Eye approached. "What brings you to me, mote, to the depths where I rest...brave and foolish, speak! lest I crush you like the weak speck of bone and fat and muscle that you are...." it grumbled, slow and aching in timbre, at a deep pitch that Wave-Eye could barely understand. "Tread carefully!" wispered Skull Eye "It is sleeping, if it wakes then I don't think either of us will be more than dust!" The massive creature writhed slightly, kicking up a cloud of silt and mud from the depths of the ocean.
  4. In case needed: 1d20+10=25 for Diplomacy on the Captain. 1d20+15=30 for Sense Motive (in case he is mind controlled or lying or something funky!) Any knowledge rolls, ill just take 10 for 16 (Thanks to Eidectic Memory and INT 22).
  5. "What's this?" asked Lord Steam, sidling up to the Captain. "A trap?" "Evil?" He did not doubt the man's sincerity, but he was alert to the possibility of laxity of sanity. The captain had been cooped up here for...how long? it was anybodies guess. And of course, what he had experienced (which was yet to be determined) could put an even greater strain on the man's psyche. "Well, I for one am not hungry yet. Had a delightful lobster soup before we came out, splendid it was!" he waxed as he drew a long cigarillo. "Smoke?" he asked the Captain politely "Plenty to go around. Texan, I believe. And not even from this dimension, rather delightful aroma, don't you think?" He lit his own tobacco. "Now then, in your own time, Captain, how's about a little recap on your adventures, hmmm?"
  6. GM "Pfaaah" grumbled Skull Face. "I told you they weren't good company. All they can think about is the next meal. And that's not particularly interesting conversation. Plus, they always seem to be in such a filthy mood. I wish they would lighten up..." Deeper into the depths... "Now, the Kraken, I guess that's some old relic before even I was born. Or you, for that matter. And on that subject, how old are you...?" it asked "What's your story?" Down in the depths of the ocean, something stirred. Something bigger than the squid, who was just a pale imitation of the seething giant below. Wave Eye could make out the huge form from a mile away. It was beyond enormous, something that would tear cities apart...
  7. GM The Sharks drifted along at a pace - although one Wave-Eye could easily keep up with. They responded with characteristic singularity of mind and speech. "Blood Blood Blood... ...We smell no humans. Bony, crunchy.... ...Blood Blood Blood... ...Move away, bony...we seek meat and fat... ...Blood Blood Blood... Out of way.." Whilst not aggressive, the pack could only be described as irritable and annoyed, and in no mood to help Wave-Eye today.
  8. Synth shrugged, almost involuntarily. This was beyond her - demons, infernal dimensions. "I don't know of what you speak" she said, slowly and carefully. "I don't understand half of it, and I am not entirely sure I believe the other half" she explained. "But here you sit, in front of us, without ill intent. The companies and monies of this world are not a force for good as I see it - corruption, inequality, and even hate. Half the world rich, half the world dying from poverty. " "So if you want to do some good, think on that. But I, for one, will not stand in your way. At least for now. "
  9. "Worrying" said Supercape, as much to himself as his minder. "There appears to be some kind of dimensional portal forming, under the building. And that rarely spells good news, in my experience". A shimmering field of quantum energy formed around Supercape, as his costume once again changed to the blue and white colours of his normal caped appearance. "Agent Harper, I fear this may be dangerous. I would advise reporting back to your agency. You can call me up by radio. But for now, I had better shut that down before it gets to large..." He turned to Harper. "I'm sorry, but when it comes to these things, there may be all sorts of problematic energies. SOmething yo may not want to be near without a HAZMAT suit..." he explained, as politely as he could.
  10. 1d20+8=21 (Although I might fail it deliberately if its amusing enough for the HP!).
  11. Lord Steam pressed his nose against the elegant glass plating of Alice, peering carefully at the underside of the vessel whilst gently piloting the vessel. "Well, if I didn't know better, I'd say those barnacles are to blame" he concluded. "And, to be honest, I don't know better. Plenty of impossible things happen in this dimension. So, look at that...the configuration of those mollusc's against the hull...like the arms of Poseidon around our mystery ship..." "As to what caused it, of course, another matter, another mystery. Hocus-pocus, perhaps. But there it is, a pattern..." Concluding his circumnavigation of the ship, he brought Alice up to the surface once more, and popped the hatch. "That concludes that part of the tour!" he said, breezily. "I should imagine the next part is within the vessel itself!"
  12. I think it's a good idea... It's no fun for PCs, and arguably for NPCs to stand around for ages waiting to recover. ?house rule
  13. I doubt a drive skill is required, but if it is, Ill take 10 for 15. If I cant take 10: 1d20+5=9. Anyway, I doubt thats needed just routinely circling the ship. What may be needed is... 1d20+15=18 Notice Roll. Search, I guess we are being meticulous, so taking 20 for a 30 result.
  14. "This old thing?" replied Lord Steam, tapping it with his cane and giving a rather pleasant metallic resonance. "She can hold all of us, I'm sure" he said breezily, popping open the hatch for all to descend "maybe not in the most comfortable of comforts, but there is plenty of room for all of us. We might have to squeeze a little for the jacuzzi, of course!" The submarine was antiquated but expertly designed, and indeed was as splendid inside as well as outside, with soft leather and silk furnishings, and beautiful brass and copper linings and pipes throughout. The pilot seat had an excellent view of the ocean beneath the waves, and with a few levers pressed, and a few dials dialed, a soft pinging emitted from the ship, giving a sonar readout in front of Lord Steam. "Come in, come in" he welcomed all aboard as he prepared to set sail, if only briefly. "Let's see what is underneath our mystery ship! eyes peeled!" he intoned.
  15. I take it we are using the partial recovery / saves option of UP then? I never actually saw House Rules on that one way or the other, but I would think its a jolly good idea! Dok - 3 HP - Nauseated, Bruised!
  16. That works for me, I'll hold off for you and TK to get a plan of action!
  17. No planning!!!!! I just want to get an idea of where you guys would like to go and what you are doing. I'll wait for a few posts if you guys need to work it out. At the moment I don't know what to react to
  18. Yep, I am afraid that's a miss! Gremlins Defence Bonus is +22! Need Fort Save From Dok to see if he recovers from Helpless condition.
  19. With Impervious 1 and Civies having strength 10, I am ruling they cant touch Protectron.
  20. GM As Protectron landed, the robot could see the damaged car was unoccupied. The man crawling on the pavement looked injured, but not critical. Fortunately, he also wore a face that was distinctly not like Harry Print. That face was at least rather distinctive. The six onlookers scowled at Protectron as he landed, grabbing makeshift weapons - clubs, stones, and a fire hydrant, and descended on the golden hero. The rocks bounced of his impenetrable hide, and the blows left not a scratch on him. "Get lost, Robo-freak!" screamed one print, in a woman's dress and hat. "You ain't stopping Print! And you ain't going to change into him either! Get lost!"
  21. Finnigans Pistol: 1d20+12=13 The crack shot fails! Finngans Mook Charging: 1d20+8=9 The fates are with you! Before proceeding to next round, Initiative rolls for Siphon and Catalyst please!
  22. GM "What the holy blazes of satan...?!?!?" yelped Finnigan with explosion of light and power, before ducking under his thick wooden table. His two cronies jumped, one getting under a sofa, and the other getting hit full blast, hurling his unconscious body roughly against the wall. "Ah've seen some bat-crazy tricks in my time boy, but that beat's em all!" screamed Finnigan, as he took aim with his pistol and fired at Starlight. The mook popped his head up from behind the sofa, and in an impressive feat of strength, charged towards Starlight with the furniture in his hands.
  23. Starlight - 3 HP - Fatigued 1d20+5=16 for Finnigan, who does indeed have Evasion - 2. 1d20+6=19 And vs DC 20, gains a bruise. the Goons dont have evasion... 1d20+6=18, 1d20+6=26 one fails, one succeeds. 1d20+6=14, 1d20+6=22 One is out, the other is ok.
  24. Sorry for delays, very busy month for me etc etc. Do you want to cut to the Library again, where Ms. Hart is?
  25. Diplomacy roll if you are speaking to the sharks (or intimidate etc). With Animal Empathy skill of course you can replace Diplomacy with your Animal Handling Skill.
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