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Supercape

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  1. Medicine Roll to diagnose Diedre. The Zobo's are about 25 feet away. Initiative Rolls: 1d20=6
  2. GM As Catalyst approached the vandalised soup van, and kicked away wood, rubbish, and on one occasion, a burnt out tyre, she heard a faint groan. "Help....help...." came the voice. Pulling aside some more rubble, she found Diedre McManus, the soup lady woman, he leg clearly broken. "What...what happened...." she mumbled, not entirely coherently. As Catalyst paused, she heard something behind her. Spinning around, two zobos had lurched around a train, shuffling themselves straight towards them.
  3. GM "Yes Sir!" snapped the pilot, saluting the Doktor. Flying a one-winged plane would be, of course, impossible, but by cutting the power and the twin machinations of Glow and Doktor Archeville, it was possible. Sort of. In an ungainly way. Like flying a brick. "We are in the middle of the Atlantic!" said the Pilot as the plane steadied and levelled, the vast expanse of water ahead of them. They were still dropping, but flying too. "What do we do know? I can't keep her up for ever..."
  4. GM Through the portal was a city, with a chill snap in the air. It was evening time, or thereabouts, a pale sun hanging low in the horizon. It was Freedom City, no question - one could recognise the broad brushstrokes, but it was half the size, at most, with old wooden buildings, horses, carts, and bustling people in old clothes. The Portal had opened onto a small, narrow street. The only person to witness the amazing sight was a dead-drunk bum, dressed in old clothes and a somewhat unpleasant odour. "Holy Schmoley!" he mumbled, looking at his dirty whisky bottle, half drunk, and throwing it onto a wall where it smashed. Meanwhile... The Portal was collapsing, fading, and shrinking in front of Young Brittania's eyes....
  5. NO, its a largely fluff thing, and, presuming you are going to leap in through said portal soon anyway, wont be there long.
  6. In case needed, Synth 1d20+5=24 Notice roll. (Which includes acute smell and tremor sense!).
  7. All below sounds good - feel free to narrate as required.
  8. GM "Nooo...the pain...my legs busted up...the pain..." he winced, his eyes clammed shut. He opened one eye and looked around. "Wait...I'm better! how the hell did that happen!" he exclaimed, full of surprise as he wiggled his feet without discomfort. Over the Radio, Protectron picked up the Police Bands... We got that, Protectron...but I'm not sure how we can contain this...every Print we subdue, we get two more springing out from nowhere...it's an epidemic...we are going to have to call in everything on this...but... The voice paused briefly. Its looking bad...I don't know if anybody can contain this unless we stop this right now...and any person can turn into another Print! Nobody is safe!
  9. And no worries about RL, Dok, my life - whilst perhaps not crazy - is busy indeed!
  10. I'm not going to "charge" for that stunt, so to speak Dok. Its suitably heroic to heal a bystander using your own energy! HP time! Protectron - 2 HP - Fatigued - Injured
  11. GM "Good thinking..." said Hanson, his face green as he clutched one of the seats. The plane was slowing down now...having reached terminal velocity. And it was getting hot as they bumped into earth's thicker atmosphere. "But we are still going to crash..." he added, soberly. The Fuel streamed out of the Craft, spraying into the sky behind it. "If by some miracle I survive this..." mumbled Jackson, giving Glow an evil stare. He pulled up his camera and managed a rather blurred shot of Glow. "1 minute to impact!" yelled the pilot.
  12. Dok - Bruised x2, Fatigued, 3 HP Ok, well you cant actually put the wing back on....but you can certainly purge the fuel!
  13. Rene shifted his attention to the car being torn apart by the demons, and the poor soul trapped within. That did not, in his opinion, look good. He felt like he was in a war again, and that carnage was dancing her way through the streets. Blood and misery - that was his recollection of the various wars he had been caught up in. Raising his hands, he threw a gesture at the demon crawling in to (possibly) gobble up the driver, and an intricate stream of spider webs flew through the air from his hand, directly into the demon. "Not so fast, devil!" he chuckled as his magic erupted through the air.
  14. Well best to rescue said civillian then! Throwing some spider webs at the demon that crawled inside the car. Taking 10 (I presume its a minion?) for a 20 result, so thats a DC 22 Snare attack.
  15. GM Mead gave Wave-Eye a surprised look, his eyebrows raised. A dash of suspicion crossed his face, as always. The man probably trusted nobody completely, but then, that was his job. "I got no way of knowing if you are telling the truth or not. I guess in this city, anything's possible, including your story..." he shrugged. "But seeing as I have no evidence about what the hell happened here, I guess I can go with what you say" he conceded. "I'll keep my eye on you, fish face, but for now, keep out of trouble. And, if your story is true, I guess we can thank you for ridding us of that jabbering skull. Gave me the creeps, that did". "Sound's like you got a bloody past. No, I wont pry, but I will keep my eyes on you. Leaving him slowly rot in Coral, eh?" He half smiled, a smile with little humour, and turned, walking away. "Leaving him to slowly rot away like that" he said, back to Wave-Eye as he walked away. "Sounds like you still got a heart of fury...." Meanwhile...out at sea The Captain was rather shocked when his mate came in. They had been trawling for fish, with moderate success, a normal fishing run, nothing too exciting. But his Mate looked flushed, agitated, and rather fervish. "Was that you Cap'n?" he asked. "Damn thing. I heard somebody tell me to drop turn left, and drop the nets to the ground. But nobody was there! Voice crystal clear, it was, damn strange..." The Captain calmed his second in command down. "Wasn't me son..." he explained "sounds might peculiar to me. But then, this is Freedom City..." he laughed. "Well now, this voice. Could be anything. Probably be your imagination. But hey, left is as good a direction as any!" he said good naturedly. And with that, he slowly turned the wheel... ~Fin~
  16. GM Young Brittania's burst of light illuminated all the robed figures...showing them from the slightly seedy figures they were. One, more cowardly than the rest, turned to flee, and spared from the dazzling light, by so turning, sped off down the sewers. The other four were completely blinded, and somewhat panicked, by the flare. The dark eyed leader raised his hand involuntarily at the light and was spared the full force of Young Brittania's power. Behind him, a shimmering portal of shadow and smoke appeared, roughly circular and leading into some vague shadowy realm, like a black and white movie of...a city? it was hard to tell. "Too late!" he yelled at the heroes, as he stepped through and vanished. "This future will never be! muahahaha!" he laughed. As he faded from view, the shadowy portal flickered slightly, diminishing tangibly in strength, but still it smoked and breathed, presenting the same fogged view of an old city.
  17. Reflex Rolls for Cultists: first five to halve effect, second for the actual save. 1d20=11, 1d20=17, 1d20=2, 1d20=7, 1d20=7, 1d20=7, 1d20=1, 1d20=15, 1d20=4, 1d20=5 So, no 2 halves effect. But only no 3 is not dazzled. 1d20+6=7, 1d20+6=20 for Leader. Not Dazzled. Cult Leader - fade into the past! Cultists - Scatter! Take it away folks! at this point, you can pretty much narrate any beating up and capturing of cultists (PL 2), especially since most of them blinded by YB. In the mean time, the portal is closing...but not yet!
  18. If needed, a notice roll: 1d20+15=16 :(
  19. "Aha!" said Supercape, slightly ashamed he had tried deception on the men...they were clearly the helpful sort. Perhaps his encounter with a rather paranoid biker recently had served to emphasise the virtue of caution in his brain. "Off Limits, eh? we shall see about that...." The pieces were falling together, but he couldn't complete the puzzle as yet. However, his suspicions were growing... With a swirl of his cape, he took off, flying as fast as he could without risking an unhealthy collision, heading down the building, his senses alert for any oddity down below. Somebody may have been planning this for a while...
  20. GM The robed man, recepient of the full force of El Heraldo, may have been a competent enough chanter and master of ritual, but he was just a man, not fast or strong enough to match the superhuman power of Subito. He flew across the sewer tunnel, spinning slightly, like a rag doll, and colliding with the wall in a rather sickening thud. "Don't stop!" shouted the Master of the Ceremony, his form fading slightly. "We are almost there!" he emphasised, his black eyes burning into his fanatical followers, who continued their chant...
  21. Cultist is a minion, so that hits, and KO's the Cultist in question. YB is up!
  22. GM "Pfah!" spat Skull Face "Justice? What would a slaughterer like you know about Justice. Perhaps Justice was on your mind when you where knee deep in blood all those centuries ago, where you?" He laughed, a jangled, cackling and bent laugh. "Sooner or later, you will bleed yourself for those crimes...there are bigger fish in the ocean than me...hahahaha!" "You can do with me what you wish, seeing as you escaped your fate today. But whatever you do with me, my ears are long and my words will be heard. You cant escape your past!"
  23. Supercape

    Team Steam!

    Ok! Lord Steam is getting some groovy minions! Team Steam are some Earth Victoriana chaps who, in game, he will recruit to aide his diplomatic status. They are PL 5-ish. None are going to usually feature in threads, but they may pop up now and again, and many have useful skills he can call on if needed. Blakely, his butler has already been in a vignette and indeed a thread, so it is about time he is properly crunched. Advice and opinions please! These minions are going to be largely, but not completely, flavour - not following him around on every adventure. Alfred from batman is the best example. However, they all have useful skills and could take out a thug or two if need be. Common features are: +6 to Attack and Defence (largely for ease), Earth Victoriana Benefit, Teamwork 3, and Jack of all trades. Also they all (except Boris) have Equipment 2 (Steam Powered Revolver: Blast 4, Masterwork, Subtle), carrying (potentially) the same armament as Lord Steam himself. Other skills vary, but in general they are about keeping Lord Steam's manor in good condition and being good manservants! So.... Archibald Bellowforth, the vertically challenged accountant/lawyer! Boris Boltski, Russian Groundsman! Charles Blakely, Butler! Steam powered revolver (Blast 4, Masterwork, Subtle) [10EP] Powers: 0PP DC Block (see below) Totals: Abilities (12) + Combat (24) + Saving Throws (12) + Skills (17) + Feats (10) + Powers (0) - Drawbacks (0) = 75/75 Power Points Kamil Singh, Chauffeur! Steam Powered Revolver (Blast 4, Masterwork, Mighty) [10EP] Kirpir [Knife] (Strike 1, Mighty, Improved Critical, Thrown) [4 EP]( DC Block (see below) Totals: Abilities (12) + Combat (24) + Saving Throws (10) + Skills (12) + Feats (10) + Powers (0) - Drawbacks (0) = 74/75 Power Points Dr. Molly Dove, Physician! Steam Powered Revolver (Blast 4, Masterwork, Mighty) [10EP] DC Block (see below) Totals: Abilities (16) + Combat (24) + Saving Throws (10) + Skills (13) + Feats (10) + Powers (0) - Drawbacks (0) = 74/75 Power Points
  24. Lord Steam Firstly, spending 9 PP from Platinum Rewards. 7 PP on Minions (Team Steam). 3 PP to Spruce up Vehicles and HQ. Team Steam I am posting elsewhere soon! Its 5 Minions PL 5 (75 PP). HQ adding an alternative and identical HQ in Earth Victoriana. Adding Dimensional Portal (between the two). Adding Grounds (a good 3E feat, giving him a size Collosal estate!), and “Stables†which is my own invention so thoughts on that (basically the equivalent of garage or docks, but for horses / animals… and I presume as per our wealth rules there are horses to ride the same as cars to buy?) this needs Ref approval of course. I am losing masterwork from cane (its now even more expensive and flashy, but less combat worthy) and his undercover vest! (armour pfah!), and gaining a steam powered revolver equipment (Heavy Pistol, Masterwork, Subtle). As for PP itself, he has 21 to spend! I am going to bring him up to PL 9 Caps, making him PL 9 (10) Attack up to +13 for Ranged and Melee (12 PP) Losing Attack Focus: Melee (-3 PP) Defence up to +12 (10 PP) Reflex save up to +7 (2 PP) New Benefit: Earth Victoriana Ba For a total of 21 Spent! Powers 0PP None Drawbacks -0PP None DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC18 Toughness (Staged) Damage (Physical) Cane Touch DC20 Toughness (Staged) Damage (Physical) Revolver Ranged DC 19 Toughness (Staged) Damage (Physical)[ /code] [b][u]Totals[/u]: Abilities (52) + Combat (50) + Saving Throws (9) + Skills (22) + Feats (17) + Powers (0) - Drawbacks (0) = 148/148 Power Points[/b][/spoiler] [color=#FF0000]BUTLER'D by GIZMO[/color]
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