Jump to content

Supercape

Members
  • Posts

    20,300
  • Joined

  • Last visited

Everything posted by Supercape

  1. Rev "Electric heh? Better for the planet. But I wish they had that... sound, you know?" He hiked a thumb at her Dune Buggy in the corner. Wire frame, enormous tyres. "I wish someone would just, you know, cool the planet, fix the carbon, and devise some plant based engine oil. Like you! You were pretty smart, right?" She walked to the BMW and flipped the lid. "Looks pretty cool to me. Obviously I will have to test it out by taking it for a super fast spin around the nearest desert. That's ok, right? And maybe give you a driving lesson? You must be a least thirteen by now. Easy old enough to drive!" she added, with a wink. "And maybe your girlfriend too?" she said, nodding at Mizuki. "You look like you could do with a turbo-charged tricycle armed with photon torpedoes! Pyeow! Pyeow-pyeow!"
  2. The Hound Power Level: 7 (150/150PP) Trade-Offs: +3 Attack / -3 Defence, +3 Defence / -3 Attack Unspent Power Points: 0 In Brief: Dishevelled gumshoe detective / dog. Alternate Identity: Harry Hound Identity: Secret ('The Hound' is known, but not his superpowers) Birthplace: Freedom City Occupation: Freelance detective Affiliations: Bloodhound detective agency Family: Penny Hound, Sister (Cook) Description: Age: 50 Apparent Age: 50 Gender: Male Ethnicity: Caucasian Height: 5’8” Weight: 60Kgs Eyes: Brown Hair: Brown Harry Hound looks like a dishevelled middle aged man. He is in reasonable shape but looks rather sunken in. He tends to wear a crumpled mac, creased shirt, and loose tie. He chain smokes and has nicotine stained fingers. In short, he looks thoroughly unprofessional. He does not (normally) wear a costume. He can, of course, preserve his secret I.D to a degree by his dog form. Whilst Harry is known as "The Hound", his ability to change into a dog and his canine powers are a secret. Power Descriptions: Harry has the power to transform into a rather large cross-breed dog, which has the same characteristic dishevelled look, all matted hair. In either form, Harry can talk as a human, or bark like a dog (although as a human his barks come with an accent, and as a dog his speech is rather gruff). In either form he is able to mentally control dogs by touching them (normally scratching or patting them in a friendly way) History: Harry’s abilities, although he doesn’t know it, are a result of a magical enchantment (or curse) many years ago. The men of his family are able to shape change into dogs. He found this out in his late teens, and it came in handy when he joined the police force (initially as a dog handler!). However, Harry is a coward, dishevelled, and often late. Desipte his fine mind and skills, he was eventually kicked out of the police force for tardiness. At this point he set up his own private agency. Harry needed some muscle, and that’s when he heard of Bloody Mess a.k.a. Fred Furlong. They might be chalk and cheese in many ways, but they were both street guys, and soon struck up a friendship. Personality & Motivation: Harry is a curious man, always one to stick his nose in to a dirty or suspicious circumstance. When danger comes knocking, however, Harry is a bit of a coward, and will tend to run or talk his way out of a problem. He has set up his detective agency as a way to make money, which it doesn’t do a hell of a lot of, as Fred takes on charity cases. Harry is less inclined to do so himself, but deep down he probably would. He is not a particularly cultured man, and comes across as cynical. Whilst he can actually communicate with dogs, he doesn’t particularly like them. Powers & Tactics: Harry uses his powers to augment his natural detective skills. By adopting the form of a dog he can spy on people, or track them. If push comes to shove, he is a good fighter, in either form (although his dog form is slightly stronger). He has always been a bit of coward, so one of his preferred moves is to push people over and run away. He has got pretty good at this. In general he fights like he talks, dirty and sneaky. In either dog or human form, Harry can speak human languages or bark/woof like a dog (speaking to canines). Abilities: 2 + 4 + 4 + 6 + 6 + 4 = 26PP Strength: 12 (+1) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 14 (+2) Combat: 20 + 20 = 40PP Initiative: +6 Attack: +10 Melee, +10 Ranged Grapple: +11 Defense: +10, +5 Flat-Footed Knockback: -2 Saving Throws: 3 + 6 + 2 = 11PP Toughness: +4 (+2 Con, +2 Defensive Roll) Fortitude: +5 (+2 Con, +3) Reflex: +8 (+2 Dex, +6) Will: +5 (+3 Wis, +2) Skills: 120R = 30PP Bluff 8 (+10) Craft [Mechanical] 2 (+5) Diplomacy 4 (+6) Disable Device 2 (+5) Disguise 4 (+6) (+26 for Dog form) SM Drive 4 (+6) SM Gather Information 8 (+10) SM Handle Animal 8 (+10) Investigate 12 (+15) Knowledge (Behaviour Sciences) 4 (+7) Knowledge (Civics) 4 (+7) Knowledge (Current Events) 4 (+7) Knowledge (Streetwise) 8 (+11) Languages 2 (English [Native], Italian, Spanish) Medicine 4 (+7) SM Notice 8 (+11) Perform (Comedy) 4 (+6) Search 12 (+15) Sense Motive 12 (+15) Second Chance Stealth 4 (+6) Swim 2 (+3) Feats: 24PP Animal Empathy Contacts Defensive Attack Defensive Roll 1 Evasion 2 Improved Defense 2 Improved Initiative 1 Improved Throw Improved Trip Jack of All Trades Prone Fighting Redirect Second Chance (Sense Motive) Set Up Skill Mastery (Bluff, Disguise, Gather Information, Stealth) Sneak Attack 1 Teamwork 3 Taunt Uncanny Dodge (Hearing) Well Informed Powers: 6 + 2 + 10 + 1 = 19PP Animal Control 5 (Extras: Duration (Continuous), Sensory Link Flaws: Limited (to Canines), Range 2 (Touch) Feats: Mental Link) [6PP] Comprehend 2 (Speak to and understand animals, Flaws: Limited to Canines ) [2PP] Morph 4 (One form (Dog) Extras: Duration (Continuous) Feats: Covers Scent, Metamorph ) [10PP] *Metamorph Form (Dog) Super Senses 1 (Scent) [1PP] Drawbacks: 0PP DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage (Physical) Dog Control Touch DC 15 Will Mind Control [unarmed Attack is DC 17 in metamorph form. Also +2 DC from sneak attacks in either form] Totals: Abilities (26) + Combat (40) + Saving Throws (11) + Skills (30) + Feats (24) + Powers (19) - Drawbacks (0) = 150/150 Power Points
  3. Bloody Mess Power Level: 10/15 (250/250PP) [254] Trade-Offs: None (In alternate form: +4 Attack, -4 DC, +4 Defence, -4 Damage) Unspent Power Points: 0 In Brief: Mutant Pugilist blood controller. Alternate Identity: Fred 'Freddy' Furlong Identity: Public Birthplace: Freedom City Occupation: Hero for hire (Ex Pugilist) Affiliations: Bloodhound Investigations Agency, Revenant Family: Alex Furlong (father), Dasha “Mama” Furlong (mother) Description: Age: 30 (DoB: 01/01/1994) Apparent Age: 30 Gender: Male Ethnicity: Caucasian Height: 5’1” Weight: 140 Kgs Eyes: Brown Hair: Brown Fred Furlong looks like a brick. He is only a whisker over five foot, but has an unnatural build, with a barrel chest and short, thick limbs loaded with slabs of muscle. He looks like a short, steroid-loaded body builder. As a 'detective' of sorts, Fred normally wears casual clothes that can fit his abnormal body, like a t-shirt, jacket and joggers. He usually wears a blood red t shirt with “M” on the front. Power Descriptions: Freddy Furlong is a mutant with an unnaturally stocky and resilient body. When he “pumps up”, his blood becomes supercharged – meaning his muscles swell and engorge, his veins and arteries throb, and he looks like a sack of watermelons. Freddy has the ability to control his own blood and the blood of others. He can thin or clot blood, for instance. Doing so will make his eyes red and his skin blister. He prefers a straight fight than “cheating” with his blood control powers. His most spectacular power is to drain the blood from his body, forming a homunculus of blood whilst his own body remains desiccated and inanimate. History: Fred grew up in a poor Immigrant family (from Poland). His father was always keen for his son to be able to “look after himself” and young Fred was soon down the boxing gym, pounding away. It was here that it slowly became apparent Fred was a mutant, although this was not confirmed until many years later. As he continually punched, and was punched back, his body grew into a short, squat and muscular form, able to shrug off even the strongest right hook. He soon became a feared bareknuckle boxer, and got mixed up with the mafia. When Fred refused to do any more of the Mafia’s dirty work, he was shot and left to dead. It was at this point he discovered his real power: the ability to control blood. His wound stopped bleeding and he arose stronger than ever. The years of boxing, combined with a minimal education, had left Fred a little short in the brains department. It was at this point that Harry Hound, part time private investigator and all time coward, stepped in. He was looking for a partner, someone to be the hero. Personality & Motivation: Fred is a good natured but crude guy. He has a heady laugh and has a strong sense of honour. He dislikes crooks, liars, cheats, and people who hit dames. Having said that, he has a nasty temper, and when he fights, he fights dirty. Fred grew up on the streets, and knows that when you slug it out, you do what you need to. He is quick to use his fists and intimidate people. Fred is a good guy, and likes being a hero, even though he knows he ain’t the smartest tool in the box. He relies on Harry Hound to keep him “in business”, although he is more moral than Harry. Fred will take on a charity case, much to Harry’s annoyance. Powers & Tactics: Fred is exceptionally strong and tough, with a body that has adapted to blunt force. His blood gives him superhuman strength. He is thus happiest slugging it out fist to fist, where his strength, training, and resilience will win through. If he has time, he will “pump up”, rushing more of his super-charged blood to his already powerful muscles. This takes a moment or two, and is short lived, but makes him much stronger, able to run and leap even further. When this happens, his muscles swell massively, his veins bulge out, and he throbs with every heartbeat. Whilst Fred prefers a straight out slug, he can use his control over blood to offensive purposes. Normally this would mean either thinning the blood, making the enemy tired and weak. He can also cause bleeding eyes and ears, blinding his opponent (at least till they wipe the blood away). As a more dangerous measure, he can seriously hurt people by stopping the blood flow, causing bleeding, clotting, or other very dangerous effects. Of course, he only does this in more serious situations. Complications: Bloody: Harry's alternate form is continuous, but he cannot actually deactivate it without the blood crawling back to his body; or more accurately, if he deactivates it (leaving a puddle of his blood), he cannot restart his real body without a blood transfusion or the like. Bloody Coward: Whilst Harry Hound is technically a fanatic sidekick, in reality his courage often fails him.. Bloody Crude: Fred lacks many social graces and is happiest in the gutter with street life. He ain’t going to fit in with polite society. Bloody Dames, Don’t Ever hit Dames: Fred may fight mean and dirty, but he was always brought up to know that a man don’t ever hit a dame. Bloody Illiterate: Fred can’t read or write, although he has learned a crude signature. Bloody Messy: Fred's blood related powers are, to be frank, rather messy and ugly. It isn't a gore-fest (and remains PG-12), but it’s easy enough to see the signs of his powers (specks, drops, or pools of congealed blood), or follow the trail of his homunculus. And the sight of his blood draining out of his mouth to form the homunculus is a little unsettling... Bloody Old and Rusty: The Bloodhound Detective Agency always uses second hand and out of date equipment and vehicles, with a tendency to break down, belch and burp. Blood, and only Blood: Bloody Mess’ blood control powers require the target to have blood (as opposed to be alive). Some creatures (such as Jellyfish, or fungus) without a blood system will be immune to his powers. Abilities: 12 + 6 + 20 - 2 + 2 + 2 = 40PP Strength: 22/26 (+8) [up to 30 (+10) if boosted] [14/18 (+2/+4) in alternate form, up to 22 (+6) if boosted] Dexterity: 16 (+3) Constitution: 30 (+10) Intelligence: 8 (-1) Wisdom: 12 (+1) Charisma: 12 (+1) Combat: 20 + 20 = 40PP Initiative: +7 Attack: +10 [+14 in alternate form from size] Grapple: +20 [+4 in alternate form], up to extra +4 when boosted Defense: +10, +5 Flat-Footed [+14, +9 Flat Footed in alternate form from size] Knockback: -6 [-1 in alternate form], up to -10 when boosted. Saving Throws: 2 + 7 + 7 = 16 PP Toughness: +10 (+10 Con) [+6 in alternate form from size] Fortitude: +12 (+10 Con, +2) Reflex: +10 (+3 Dex, +7) Will: +8 (+1 Wis, +7) Skills: 60R = 15PP Bluff 4 (+5) Climb 2 (+10) Craft [Mechanical] 4 (+3) Drive 4 (+7) Gather Information 4 (+5) Handle Animal 4 (+5) Intimidate 8 (+9) [+6(+7) total in alternate form] Knowledge [streetwise] 12 (+11) Notice 4 (+5) Search 4 (+3) Sense Motive 4 (+5) Stealth 4 (+7) [+19 total in alternate form from size] Swim 2 (+10) Feats: 57PP All-Out Attack Benefit 2 (Use Attack bonus for feint, challenge: no penalty for doing so as move action) Defensive Attack Elusive Target Equipment 5 Favoured Environment (Urban-Slums) Fast Overrun Fearless Improved Critical 2 [unarmed Attack] Improved Initiative 1 Improved Overrun Improved Sunder Improved Throw Improved Trip Interpose Move By Action Power Attack Second Chance (Toughness save vs Unarmed Attacks) Sidekick 30 The Hound Takedown Attack 2 Weapon Break As enhanced traits Endurance 1 (Potentially boosted up to Endurance 5) Equipment 5PP = 25EP Ultrasonic Whistle (Communication 2, Extras: Omni Directional, Flaws: One Way, Limited to whistle) [1 EP] Headquarters: The Bloodhound Detective Agency [11EP] (Size: Medium [1EP]; Toughness: 10 [1EP]; Features: Communications, Fire Prevention System, Garage, Gym, Living Space, Security System 3, Workshop [9EP]) Vehicle: Modified Chevy [13 EP] (Size: Huge [2EP]; Toughness: 10 [1EP]; Strength: 35 [1EP]; Features: Alarm 1, Oil Slick, Smoke Screen [3EP]; Speed 5 (250mph) [5 EP]; Super-Senses 1 (Radio) [1EP]) Powers: 47 + 9 + 4 + 1 + 3 + 4 + 2 + 2 + 5 + 6 + 2 = 86PP Blood Control Array (42PP Array; Feats: Alternate Power 5) [47PP] BP: Alternate Form 9 (45PP Container; Extras: Duration [Continuous]; Flaws: Projection [-1]; Drawbacks: Full Round to Activate [-3]) {42/42} Enhanced Skills (Intimidate +4 Ranks) [1 PP] Enhanced Strength 4 [4 PP] (Total STR with Shrinking of 18) Immunity 4 (Critical Hits, All Suffocation) [4 PP] Insubstantial 1 (Flaws: Permanent) [5 PP] Shrinking 12 (Diminutive Size, -12 STR, -2 Size Categories Feats: Innate, Normal Movement, Flaws: Permanent) [14PP] Super Movement 4 (Slithering, Wall Crawling 3) [8 PP] Drawback (-1 Toughness) [-1 PP] (1 + 4 + 4 + 5 + 14 + 8 -1 = 35 PP) AP: Damage 10 (Extras: Alternate Save [Fortitude], Range 2 [Perception] Feats: Sedation, Variable Descriptor 1 [blood]) {42/42} “Cause bleeding / clotting” AP: Fatigue 10 (Extras: Range 2 [Perception]; Feats: Reversible, Sedation) {42/42} “Thin Blood” AP: Dazzle 8 (All Senses but NB Drawback, Extras: Alt Save [Fort], Range [Perception], Feats: Reversible, Selective [Can choose which senses affected]) [42/42 PP] “Bloody Nose” AP: Nauseate 6 (Extras: Continuous Aura [+4], Feats: Reversible, Selective Aura [38/42 PP] “Toxic Blood] AP: Nullify 10 (All Blood/Bleeding Effects, Extras: Effortless, Perception Range [+1], Feats: Selective) [41/42 PP] Enhanced Strength 4 (turbo powered blood) Enhanced Trait 1 (Endurance 1) [1PP] (turbo powered blood) Immovable 1 (Extras: Unstoppable) [2PP] (pumped up body) Immunity 6 (Fatigue Effects, Disease) Flaws: Limited, Half Effect) [3 PP] “Mutant Blood” Leaping 2 (Running jump 90’, standing jump 45’, high jump 22’) [2PP] (mighty pumped up legs) Speed 2 (25mph / 220’ rnd) [2PP] (mighty pumped up legs) Super Senses 5 (Olfactory Detect Blood, Accurate, Acute) [5 PP] NB: Can detect blood in the open, not in a person (for instance, could detect a person with a bloodied nose, or bleeding wound). Super Strength 2 (Effective lifting strength 32/36; Feats Ground Strike; Shockwave, Super Breath) [7 PP] Swimming 2 (5mph / 44'/rnd) (mighty pumped up arms and legs) Boost 4 (All strength based powers, Feats: Slow fade 1 [1 minute], Flaws: Only self) [9 PP] Minute 1: STR 30 (+10), Super Strength 2 (Effective STR 50), Speed 6 (500mph), Swim 6 (100mph), Unstoppable Immovable 3 (+12 to checks to move, -8 Knockback), Leaping 6 (x100 Distance, Running 2000’, Standing 1000’, High 500’), Endurance 5 feat (+20 to checks) Minute 2: STR 29 (+9), Super Strength 1 (Effective STR 44), Speed 5 (250mph), Swim 5 (50mph), Unstoppable Immovable 2 (+8 to checks to move, -7 knockback), Leaping 5 (x50 distance, Running 950’, Standing 475;m Hieght 237’), Endurance 4 feat (+16 to checks) Minute 3: STR 28 (+9), Super Strength 1 (Effective STR 43), Speed 4 (100mph), Swim 4 (25mph), Unstoppable Immovable 2 (+8 to checks, -7 to knockback), Leaping 4 (x25 distance, running 475’, Standing 237’, High Jump 118’). Endurance 3 feat (+12 to checks) Minute 4: STR 27 (+8), No additional superstrength or Immovable, Speed 3 (50mph), Swim 3 (10mph), Leaping 3 (x10 distance, Running 180’ Standing 90’, High45), Endurance 2 feat (+8 to checks) Drawbacks: -1PP Vulnerability (Dehydration; Frequency: Uncommon; Intensity: Minor [x1]) [-1PP] DC Block ATTACK RANGE SAVEE FFECT Unarmed Touch DC 23* Toughness Damage (Physical) Blood Control Perception DC 25 Fortitude Damage (Physical) Blood Thinning Perception DC 25 Fortitude Fatigue Bloody Nose Perception DC 23 Fortitude Dazzle** Blood Infect Touch/Aura DC 21 Fortitude Nauseate *Unarmed attack -2 DC if in alternate form. Up to +2 DC if boosted. Totals: Abilities (40) + Combat (40) + Saving Throws (16) + Skills (15) + Feats (57) + Powers (83) - Drawbacks (-1) = 250/250 Power Points
  4. GM The factory floor was in panic. There was all sorts of commotion. People standing on tables, people barking orders, people pretending not to hear orders. People barking orders increasingly loudly so that people had to increasingly pretend not to hear them. The only cool customers were the three black suites goons, elegantly balancing on tables, surverying the scene with hawkish eyes, sharp tanto-knives drawn. They looked like they would be more than happy to draw blood. An alarm blared. Several cannisters of chemicals were floating in the water, and from the way people avoiding them, they were not waterproof. Mr Silk clearly did not give a rat's behind about health and safety. Strange, lurid colours swirled from the cannisters, the water around them fizzed, and there was a heady smell in the air. And still, water kept flowing. It would only be a minute before the water was head height. And, lamentably, the factory doors had been shut.
  5. GM Golden Star blindly charged through the dust until his outstretched hands collided with the tank. In a flash, his mighty fingers had crunched the outer plating. The virtual tank must have weighed about fifty virtual tons. Virtual, maybe, but they felt real. With heaving biceps and sweaty neck, Golden Star lifted the tank into the air. He could hear the sounds of panicked soldiers and nonsensical barked orders coming from the inside. "Steady the [insert random technology here]!" yelled the Tank captain. "Fire up the [insert random weapon here]!" he added, seemingly sure that his orders would somehow save the day. They didn't. With a burst of effort, the tank was flipped onto its turret. For a moment, Golden Star could hear the sound of grinding metal collapsing. The dust was settling, covering both Golden Star and Cerebral in a fine powder. The tank was clearly disabled, but the dust cloud was thinning - and they would both soon lose their cover!
  6. Some fairly straight forward rolls, mainly for flavour. DC 10 Medicine or Life Sciences DC 10 Behavioural Sciences
  7. GM Lyong dutifully put the flashdrive in and wrestled with her over-zealous anti-virus software. Eventually, the camera footage popped up and she studied it with ever widening eyes and ever-slackening jaw. She actually yelped when "Dr North" exploded. "That... was that Doctor North? It can't be..." She checked the sludge of data that Predator had provided. "No... its not. Not even close. Doesnt behave like him, cellular structure completely wrong. Just a very good copy - at least to the eye." Her mind grappled with the ramifications. "If someone is creating explosive clones, then its going to open up a whole new world of terrorism..." she gulped. "Or worse. Biological warfare... diseases. Nobody is safe. Hell, they may have infiltrated WEST already..." Her eyes grew even wider, her breathing escalated, and she clutched her chest... "Maybe I am one... ugh... my heart...."
  8. That works great - are you trying to avoid guard attention? If so could you roll a stealth? (or of course whatever else you fancy!)
  9. GM The door was a splintered wreck of metal. The force of its destruction had even sent cracks through the concrete walls of the tower and had coated both superheroes with a fine layer of dust. INTRUDER ALERT! INTRUDER ALERT! The alarm was blaring throughout the tower still, but midway up the tower, Cerebral could hear the explosion. As a boon - or bane - or perhaps both, the shell had covered the entrance with a fine layer of dust that obscured vision. Neither Golden Star or Cerebellum could see more than six inches in front of them. On a positive note, neither could any of the swarming soldiers, nor the tank!
  10. Door is duly blown up!
  11. Rev Rev dropped her spanner and threw her arms up in joy. She was oily, she was greasy, and so were her clothes. Just the way she liked it. For a second, her eyes shone red. "Lawrence!" She gave the young man a massive hug, smearing engine oil all over him. Her synthetic-plastic skin was still intact, mainly. A few dots of ripped plastic showed the chrome underneath, and the power of her limbs was clear. "You grew up! I guess thats time distortion blah blah mumbo jump dilation distillation thingy, am I right?" she said with a wink. "But seriously... you are like ten feet taller! what happened to you?" She cast her eyes over to his companion. "And is this your girlfriend? Jeesh! You passed me over for her?" She gave him another wink, hoping he would blush beetroot red. After all, that was the joy of teenagers. Making them blush. "Electric cars? I handle them. But I gotta say, and I know its bad for the planet... I'm old fashioned. I like my engines to Rev!" she laughed.
  12. Awesome - cool! I think in this situation could we have a DC 15 Reflex roll from Golden Star to avoid the explosion radius (i.e. reacting in time to the "Grab" by the TK) if you fail to make it, a DC 20 Tough save from the explosion. Also, for an outstandingly cool moment, an HP each. Cerebral - UNharmed 3 HP Cerebellum - Unharmed Golden Star - 2 HP Plus, the door is blown off.
  13. 11 which is a bit rubbish so I will spend an HP to avoid that stagger 26 comfortably making it
  14. Haven Purging infection? Is that what he was? Haven experienced a moment of existential crisis - the words somehow slid through his metal skin into his soul - although he was not entirely sure what a soul was. Or if he had one. Am I just an infection on humanity? Should I be purged? Perhaps it was this pointless and ill-timed philosophical conundrum which made his fist swing wide, a clumsy blow, leaving an admittedly pretty trail of orange sparks in the virtual air. For a second, philosophy strangled him once more - what was real, what was virtual? He stamped down on that thought. There was a time and place for such speculation, and it was not here and it was not now.
  15. Going to go for an accuate +2 shifted Taser fist attack 14 even with accurate, so thats going to miss
  16. Diamondlight The poker face was solid, unreadable as he took the chips with a moderate smile. The excitement, the thrill of gambling - his vice - pumped around his chest, but his poker face remained. And beneath the excitement, his mind focussed down on study of minutiae, study of motivation. Tun is after ratings, nothing more. Callous. Primary psychopathy - no sadism, no cruelty, merely an void, uncaring of the feelings of others. If he plays unfair, he will. He will cheat to maximise ratings. Take us to a cliff face, leave us dangling. She doesn't care if we drop, merely that we dangle. If this was so, Tun would have levers that he, and the others, could manipulate. Whilst against his nature, he decided to play deliberately slow, boring. And study Tull as he turtled his way through the game. "Let's play some poker..." he said, sitting down at the table with a smile, adjusting his tie, and preparing to play the minimum chips. No calling bluff here. It was a fair tactic anyway; the novice poker player fell foul to the sunk cost cognitive error - blundering chips in an attempt, however unlikely to succeed, to overcome their opponent by calling their bluff. The first lesson of poker; abandon a bad hand when you have one.
  17. Its possible but he is currently smashing in the front door to the tower! Although I suppose you could snatch him away once the shell has fired and let the shell smash the door in! :0
  18. It certainly does look remarkably like that!
  19. GM Lyong raised both ragged eyebrows. She obviously didn't attend to her personal appearance, despite (or arguably because) of her otherwise handsome features. "Cloning?! Why, never. All cloning is carefully regulated. WEST is totally aware of the dangers of cloning." She sighed, shoulders deflated, head down. "Although, frankly, its done. Supervillains, rouge states, unscruplous coorperations. Its done. It doesn't help since some cloning is actually vital biomedical research and application. Its actually my speciality. Can you imagine if you could grow a new liver, a new spleen? And we are not far off that. Its not some pipe-dream. As long as its properly regulated..." She sighed again. "...and there lies the rub. Half the time, maybe more, its not." "If Doctor North is unavailable, then its field leaders who take over command of the station until we assign a replacement. So. Ah. Um. I guess that's me..." Pride and fear fought a vigorous battle across the battlefield of her face.
  20. GM The might hands of Golden Star crunched into the steel door. Each finger gouged a finger-sized hole. The whole door buckled, crumpled, disorted. The huge reingforced hinges coughes up masonry dust, rattling as they battled the force of Golden Star. But the door, for now, held. In bad shape, it was, but held, it did. And a nearby tank took notice, swivelling its rather long cannon towards the door. The blazing "INTRUDER ALERT" didn't help much, either...
  21. Ok as per chat, full round action to break objects! Tough save is now 15 (Its a steel door) Damage effect is 26 + total superstrength ranks of 7 = 33 However, as the door is a foot thick, its toughness to be disabled is +5, making it a a tough save 20 So one injury Means two more full round "Break objects action" will tear the door off its chinges. Extra effort will reduce that to one (ie next round) if you wish.
  22. Echohead Echohead reached out and extracted Predator's brain. No, this was not a B-Movie with an axemurder and a gallon of blood. Instead, it was a subtle as a camouflaged feather. With the lightest of touch, Echohead copied Preadtors brain and left it nice and cozy within his own skull. Intelligence! And skill! Suddently, complicated maths and circuit boards seemed, to Echohead, to be the simplest things in the world. Obscure codings software seemed to be as malleable as a lump of placticene. The most exotic technology seemed to be no more arcane than a hammer and a nail. "Wow... that's better!" he muttered, peeking over Predator's shoulders with new eyes, finding the previous unknowables seemed to have swum into crystal clear focus.
×
×
  • Create New...