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Supercape

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  1. Supercape

    Pitch

    Thats completely reaonable. I have replaced it with Nullify (Mechanical) which may be a cooler power anyway!
  2. Snakebite "Aha! Greed!" said Cassie, shaking herself out of the hypnotic seductiveness of greed. Greed came in many shapes, many forms. Gold? Nice, but not necessary. Glory was another matter. And here she had failed! She may not have wanted the gold, but it would soon be poring into her lungs. She struggled to keep afloat in the coinage. Her eyes caught the hatch. It was the best option - or, to put it another way, it was the least truly awful option. So she took it and dived into the coins, powerful arms propelling her through the coinage with breast strokes, fighting to keep her lungs full of air and not coin by heavy nose breathing. And then, wiry fingers from her wiry hands grasped the hatch and pulled!
  3. Swimming through gold! Escape Artist - skill mastery - 30 result. Thats snake like flexibility for you! Swimming is a bit different 27 pretty good! This thread is turning into the world record for different skills used!
  4. Bloody Mess The Mess turned his head left, then right. Then, his head rapidly oscillated betwixt both positions, with a swishing sound that belonged in a cartoon, or, hypothetically, in the text of some constructed story about his exploits written on the internet. "Wh-Wh----" For a moment he couldn't decide whether to take chase or not. He couldn't be in two places at once, could he? Overthinking was not a torment Bloody Mess was subjected to. Anarchilles was the guy who annoyed him most, and would put up the best fight. So, toxic blood blisters bursting over his skin, he made his mind up and jumped. "Say hello to righty!" he proclaimed, before unleashing a massive sucker punch from lefty! KER-POW! "Gotcha!"
  5. So if its ok Mess will jump to Anarchilles and punch him! Shitfting +2 Attack/-2 Defence (All Out) 28! Which I think makes a DC 25 Toughness Damage and DC 16 Fort Nauseate
  6. Supercape

    Pitch

    Awesome, thanks Fox! Typo corrected on disability Equipment 9 now listed Hellfire breath - you are absolutely right - changes made, brings it in to 39 PP (in cost) Snare - I think it needs the drawback for theme, as you say - more than 300' of chain is weird. Also, it should be rank 12 (I think somehow I mixed up Hellfire breath and Snare ranks...) Ignite - its a fair point (although actually -4 below PL). Can be countered by stuns, and fairly easy to put out (immersion for instance), but I can change this is you wish. It does lock the Infernal forge array so in many ways its not so effective. One thing about Pitch is lack of mobility. I could change it to concentration duration and up the PL but I wonder if that is actually more effective... But I absolutely need to add in counterable so have done so... Create object / Teleport - PP corrected Tazel - what a mess. Corrected. I missed Insubstantial 2 in power so that should now all add up.
  7. GM Mr Metal's feet were in bad shape, without question. He wailed tears of mercury. "I want my mummy!" A deep rumbling sprouted from the earth. A quake. No. More than I quake. "I AM HERE, LITTLE ONE!" "Mummy!" yelled Mr. Metal. The roof of the Firestation was ripped open like it was made of paper. Above, a metal woman over a hundred feet high, face contorted in anger, fear, and determination. "WHAT HAVE YOU DONE!?" Yelled mother. "THIS PLACE IS FORBIDDEN! DANGEROUS!!!! LOOK AT ALL THE WATER!!!!!!" Mr Metal could not answer, wracked in sobs. "WHERE IS YOUR BROTHER?" asked mother, scanning the surface of the water, with suspicious rust sediments....
  8. Snakebite "Rich..." Cassandra whispered the words, mesmerised. She shook her head. "No, I have riches..." "Famous!" A cruel smile swept over her faces. "Yes. Fame. Glory..." Those words were not whispered, but sung. With relish. Some part of her mind protested this was a trap, but it was smothered. The rat was somehow something she always wanted, and always would. All caution and wit flushed down the garbage chute, Cassandra strode over the gold coins and grabbed the statue with both hands, eyes glinting.
  9. Lets take that HP But also, notice check: 19 Maybe snake-greed wins over snake-senses!
  10. Echohead "A cave..." Echohead shuddered. "Dark and ominous cave. Perfect. What huh-huh-horrors luh-luh-lurk inside? A mutant bear? A coven of witches? A super scientist creating an army of cyborg nazi's?" He shuddered again. "I guess we get to find out." He swallowed the sand in his throat. It wasn't easy. Still, he strode out of the ambulance, adjusted his clothes, and pulled out his Variable pistol. With a few pushes of buttons, the pistol began to shine, shedding light in all directions. "At least we wont have to be scared of the dark..." he said with a sour mutter.
  11. I NEED TO BRUSH UP ON MY MUSHROOM PUNS, I HAVE NOTHING'd by Fox Spore: 14 PP to Spend 3 PP on saves +2 Fort, +1 Reflex 1 PP on skills: Boosting both profession skills to 4 (+6) 8 PP on boost power, removing the drawback and flaw Boost 7 (Immunity, Extras: Total Fade, Feats: Total Fade 6 [1 Day = 1 Week Total]) [20 PP] "Fungal Sybiote Infection" Immunity 7 (Critical Hits, Suffocation [All], Starvation & Thirst, Disease, Her own Fungal Array effects) [7 PP] 2 PP: Removing vulnerability to fire.
  12. Various thoughts: PL seems to be 6 defensive and 10 offensive, so that probably needs some shufflin' Super STR/Enhanced STR with limitation seems a bit iffy. There arent many situations the STR wont be useful (breaking out from snare? Grip vs disarm?) Given it can be used for grapple, lifting, throwing, and damage which are the main uses. I would probably keep additional limbs and elongation as an "always on" power (maybe cut down length and number a bit) Then create a "Follicular Arsenal" array Snare limited to melee range (10 PP) (wrap up opponent in hair then snip it off) Hair Cut (also - good name for character) - Strike 10 (Forms blade from hair) Maybe other stuff too like dazzle (hair in your eyes) or adding autofire to base STR damage (multi arm flurry) Finally, a feature might be cool Feature 1: Hair Control (Can, as a free action, grow or snip off any hair on body). Uses: Aside from perfect skin, might give situational bonus to disguise, or resisting cold environments (hirsture), can amputate any hair and grow it back in case anyone grasps by hair. Or can leave a trial of hair in a maze or anywhere else so that can retrace footsteps.
  13. Snakebite Cassandra flexed and unflexed her fists repeatdely, staring at the rat, the gold. This was treasure, but the symbolism... a rat? gold? She could not think of a culture that did not, in some manner, demonise the rat. Spreader of disease, eater of corn. She entered the shack, slowly. She wanted the statue. But that was the problem. She wanted it. This smelled of temptation. Her eyes glanced left, and right. Some sixth sense pondering some kind of trap. Maybe not a pit, maybe not poison darts (not that they would work against her snake blood, but still...), no, some trap of temptation. She dragged herself away from the statue, trying to find some clue within the shack itself. Maybe the statue was just a distraction...
  14. GM "WATER! NOOOO!" The Water cascaded over Big Brother, sloshing over him with perfect flow. In but a second, he was flooded with water. His metal form started to rust right in front of Dwayne. "IM RUSTING!" Indeed he was. His body cumbled from the outside in, like a fleshling would dissolve in acid. In seconds, all that was left of big brother was oxidised metal on the floor, swirling around the few inches of water that covered the fire station floor. "HELP!" screamed Mr Metal, jumping from foot to foot, his feet rapidly rusting away...
  15. SLOSH! 12! vs DC 30 thats a KO So ill post and we are out of combat
  16. Let Echohead try an AID! 21 which is even better than Predator, but should be enough to give the +2 bonus to predators roll (making it 20)
  17. GM "Surrender?" said the woman, finger trembling. She frowned. "Justice. Hero. Law. I could see you have a titanium rod rammed up your... anyway. No. No, I wont stand for that. A life in prison? Not much of a life, in length or quality. No, I think I would rather die. Which means I have nothing to lose..." The finger edged slightly towards the button. A millemeter. Two. "But on the other hand..." She sighed. "On the other hand I dont want to die. And I would rather be free than rich. So I will shut this down if you give me your word you will let me walk."
  18. Supercape

    Pitch

    Tazel Power Level: 8 (180/180) Unspent Power Points: 0 Trade-Offs: None In Brief: Fiery Demon Age: Unknown (Probably countless ages) Gender: None Ethnicity: None Height: 6 Foot Weight: Almost nothing Eyes: Red Tazel looks like a painfully thin demon made of smoke, with glowing red eyes and mouth. History: Tazel is an immortal infernal being of indeterminate age (does time even have meaning in such dimensions?). He was, by Earth reckoning, bound to the Cantos bloodline by Carlos Canto a few decades back, and is compelled towards completely obeying them. For twenty years or more that order was to do nothing at all but wait, but on release by Pitch, despite every fury of Tazel, the pact still held. Personality & Motivation: Tazel is a spiteful, manipulative, and cruel demon who delights in deception and anguish. Unfortunately, he is completely beholden to the Cantos bloodline (at this point, that means Pitch). Possessed of great cunning, he enjoys playing humanity, pitch, and even other demons off against each other. Powers & Tactics: Tazel uses deception, manipulation and stealth by preference, but can also ignite with furious hellfire of various hue if he needs to fight. Fighting is something he dislikes. He tends to stay in gaseous form, and invisible, most of the time. Power Descriptions: If visible, Tazel’s fire power is usually an angry red-ember, and caresses his fiery form. He can expel this fire out from his body in a fiery explosion if need be. Abilities: -4 + 2 + 2 + 12 + 2 + 6 = 18 Strength: 6 (-2) Dexterity: 12 (+1) Constitution: 12 (+1) Intelligence: 22 (+6) Wisdom: 12 (+1) Charisma: 16 (+3) Combat: 16 + 16 = 32 Initiative: +5 Attack: 8 Defense: +8 (+4 Flat Footed) Grapple: +6 Knockback: -4 Saving Throws: 0 + 5 + 9 = 13 Toughness: +8 (+7 Protection, +1 Con) Fortitude: Immune Reflex: +5 (+4, +1 Dex) Will: +10 (+9, +1 Wis) Skills: 12 PP = 48 Ranks Bluff 12 (+15) Diplomacy 8 (+11) Intimidate 12 (+15) Knowledge (Arcane) 4 (+10) Notice 4 (+5) Sense Motive 8 (+9) Feats: 8 Distract (Intimidate) Environmental Adaptation (Infernal Realms) Evasion 2 Fascinate (Intimidate) Improved Initiative 1 Ritualist Startle Powers: 4 + 2 + 5 + 5 + 35 + 12 + 23 + 1 + 8 + 5 = 100 All powers have the infernal descriptor. Comprehend 2 (Speak and Understand all Languages) [4 PP] Comprehend 2 (Speak and Understand Animals, Flaws: Limited to animals associated with devil’ry e.g. Rats, Goats) [2 PP] Concealment 2 (Normal Sight, Extras: Duration [Continuous], Feats: Selective, Flaws: Passive) [5 PP] Flight 2 (Feats: Subtle) [5 PP] Immunity 35 (Fire Damage, Fortitude Save) [35 PP] Insubstantial 2 (Smoke/Gas, Extras: Duration [Continuous]) [12 PP] Infernal Array (20 PP Array, Feats: Alt Power 3) [23 PP] BP: Blast 8 (Feats: Affects Insubstantial 2, Homing, Incurable) “Hellfire” [20/20 PP] AP: Emotional Control 8 (Feats: Mind Blank, Subtle, Insidious) “Manipulate Soul” [19/20 PP] AP: Damage 6 (Extras: Alt Save [Will], Vampiric, Feats: Incurable) “Inhale Soul” [19/20 PP] AP: Illusion 5 (Audio and Visual, Extras: Duration [Sustained]) “Deception” [20/20 PP] Feature: Mimicry (+10 to bluff checks when impersonating) [1 PP] Protection 8 [8 PP] Super-Senses 5 (Visual Counters Obscure) [5 PP] Infernal Pact X: Tazel strikes deals with more powerful (or even less powerful demons), which can be used as a plot device power. Such power is always used against Pitch and humanity (since it originates from power level X entities). In other words, this is a complication or plot hook effect rather than anything desirable. DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 13 Tough Damage Fire blast Ranged DC 23 Tough Damage Emotion Control Perception DC 18 Will Emotion Control Totals: Abilities 18 + Combat 32 + Saving Throws 13 + Skills 12 + Feats 8 + Powers 100 = 180/180
  19. Supercape

    Pitch

    Pitch Power Level: 11 (250/250) Unspent Power Points: 0 Trade-Offs: -1 Attack / +1 DC, -1 Defence / +1 Tough In Brief: Infernal Biker with a Demon in her belly. Catchphrase: “Fire me up!” Alternate Identity: Carmen Canto (Secret) Birthplace: Mexico City Residence: Freedom City Base of Operations: Freedom City Occupation: Journalist, Rock Report Magazine Affiliations: Blacksmoke Motorcycle Club Family: None alive. Father is the missing (presumed dead…) biker sorcerer Carlos Canto Description: Age: 38 (6/6/86) Apparent Age: 25 Gender: Female Ethnicity: Caucasian/Hispanic Height: 5’6” Weight: 55Kgs Eyes: Brown Hair: Dirty Blonde (Dyed) Carmen looks like a slightly scruffy but sexy rock musician / biker. She is good looking, and has curves in the right places. She wears a variety of clothes but tends to favour rock styled ones, such as leather trousers, buckled belt, etc. She almost always wears clothes that some part of her spinal tattoo (that reaches from the base of her neck to the sacrum) is visible. One particular piece of clothing she almost always wears is boots of some sort, so that she can wear a titanium brace around her right foot (easing her mobility problems). She walks with a quite visible limp because of this. When she commands the demon living inside her, Tazel to “fire me up”, her body becomes wrapped in smoke and wisps of flame. Her eyes glow a fiery red, and there is a furnace bubbling away down her mouth. Her clothes will change, become studded, leathery, black and red. The combined effect is enough to conceal her appearance (and thus identity). History: Carmen’s story starts with her father, Carlos Canto. He was a skilled sorcerer in a biker gang (The Blacksmokers), not renowned for being a good guy, nor a particularly bad one. He did, however, possess an uncanny knack for black magic: in particular, dealing with demons. His luck and cunning held out for many years, as he rode with his gang, gaining fame and notoriety, and a long list of crimes including (at its height) armed bank robbery. His luck would not hold forever, and ran out when he fell in love and had a child. At this point, the infernal creatures he had bound and tormented took their revenge through his family. They propelled the Feds into busting him in a messy fire-fight. Carlos knew his time was up, but he wasn’t going to let his newborn daughter suffer for his sins. As the guns blazed, he took his baby daughter and tattooed his most powerful signs down her spine. This hasty and reckless action damaged his daughter, leaving her disabled, but protected. No demon could touch her. The creatures he had bound took him and his wife, but could not lay a hand in revenge against his babe. Carmen grew up an orphan, and not in the best of company. She was fostered, and didn’t have a bad life, but struggled with it. She fell in with bad boys, and bad crowds, and given the fame of her father it was not long before she was hanging out with bikers, rock stars, and tattoo artists. When she became a rock music journalist, she started to peel back the history of her father. She eventually found an old haunt of his just outside San Antonia. There, she found a dusty shack lived an old biker friend of her father, Axel ˜Grease” Robinson, who showed her Carlos’ leather bound diary and his fabled devil stick. Tough as his biker friends were, nobody had dared to read the diary or take up his stick. (Un)fortunately, as she read his diary, she unleashed Tazel, the fiery spirit that Carlos had bound many years ago, and who was now bound to her. Carmen bound him tightly indeed, by swallowing him whole! Through her fathers’ Diary Carmen learned black magic. It came, if anything, easier for her. No demon could harm her, and she could delve deeply into the anger and resentment that had built up in her to summon the “infernal forge”, the ways of hammer, steel, smoke and fire. Personality & Motivation: Carmen is a wild child, and has an inability to settle. She is quite “passionate”, in good and bad ways, able to love and hate quickly. She has an anarchic streak and has broken the law on numerous occasions with petty offences. So why be a hero? Carmen, although driven to free her father, is deeply angry at him. His legacy is a disability from her spinal tattoos, an undesirable upbringing, her mother’s death, and a whole heap of legacy problems with demons. She wants to be everything her father was not. She wants to be a hero. Powers & Tactics: Tazel, the demon residing in her belly can be expelled and commanded, but usually is used to fire up Pitch, giving her exceptional strength and resilience. She will use this power in conjunction with her own sorcery, commanding fire, steel and smoke, usually in a blistering full on attack. Pitch has no particular martial art expertise but is what might be called an experienced brawler. She is also a reasonably skilled writer and reporter, and will often try to work out what is going on via subterfuge. Pitch drives a customised bike that is pumped full of infernal oil. It can become smoky, concealing its appearance (which she activates when she drives a pitch), and is faster than most normal bikes, as well as being able to drive up walls and even through the air. As Carmen, she often keeps a set of kunckledusters in her jacket, as befits her biker girl image. On her bike, she has a length of chain concealed in the body of the bike, that she will use when Pitch. Power Descriptions: Commanding the infernal forge dimension via her black magic, Pitch’s powers are all about smoke, fire, and metal, often in combination. For instance, she hurls smouldering blackened shards of metal or chains at her opponents. Complications: Twisted Tounges: Tazel, her pet demon, whilst technically fanatical (and who must obey her) actually hates her and would do anything to get her into trouble. He is bound to tell the truth, but of course he may tell it selectively or get her into all sorts of trouble by doing so, using deceit and manipulation. Given he is the source of her comprehend power, that would be one way of doing so (giving interpretations that are correct but misleading). Note: Tazel can be played by the GM as a totally malign and deceptive entity. He is, after all, a demon. As he mechanically is bound to obey Pitch he is built as a sidekick. He is somewhat mysterious and mercurial, meaning different GMs may take a different angle on him. Disability: Carmen walks with a noticeable limp. In addition to her disability drawback (unable to all out move) this can make things like acrobatics and so on very hard or impossible for her, and she cannot run or even walk far without pain and fatigue. Trips may be more effective. She would not be able to operate normal vehicles normally (those requiring two pedals). Should she be without her callipers for her right lower leg, these problems are worse. Rolling Stone: Whilst she generally has a reasonable amount of money from her work, she has no permanent abode, and her resources and money do fluctuate. No Exorcisms Please: Tazel, her bound demon (who normally lives in her belly) cannot abide holy grounds, or religious artefacts placed on Carmen. In such cases, he will be forcibly ejected from her. Plume of Smoke: Aside from the normal visibility of powers, the smoke and flames from her powers could lead her to be particularly noticeable, such as spotting a plume of smoke outdoors from miles away, or the fire making her noticeable in the darkness. Burnt Out: If Tazel is ejected and somehow cannot make a beeline back to Carmen's mouth (which he could do at very high speed, more than his regular flight) - for instance, if he was unconscious, or mind controlled, or there was some magical or energy barrier blocking or ensnaring him, she cannot deactivate the summon. Essentially deactivating the summon to change the array to the "Tazel within" alternate power means she must swallow him. Hidden Ink: If Pitch’s spinal tattoo is completely covered, its power fades. The spine stretched up to neck and down to sacrum. Her normal rock t-shirt would not cover it, but certain snares might, as might other powers, or even clothes. Abilities: 2 + 4 + 4 + 2 + 4 + 8 = 24 Strength 12/22 (+1/+6) With Rage, up to 28 (+9) Dexterity: 14 (+2) Constitution: 14/22 (+2/+6) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 20 + 20 = 40 Initiative: +6 Attack: +10 Defense: +10, +5 Flat Footed Grapple: +11/+17 (Additional +3 with Rage active) Knockback: -6 Saving Throws: 7 + 7 + 11 = 23 Toughness: +8/+12 Fortitude: +9/+13 (+2/+7 Con, +7) Reflex: +7 (+2 Dex, +5) Will: +13 (+2 Wis, +11) Skills: 72 Ranks = 18 PP Bluff 4 (+8) [Additional +4 in Alt Form] Concentration 4 (+6) Craft (Mechanical) 4 (+5) Diplomacy 0 (+4) [Additional +4 in Alt Form] Drive 4 (+6) Intimidate 8 (+12) [Additional +4 in Alt Form] Gather Information 2 (+6) Knowledge (Arcane) 4 (+5) Knowledge (Pop Culture) 9 (+10) Knowledge (Streetwise) 4 (+5) Language 1 (English [Native], Spanish) Notice 4 (+6) Perform [Singing] 2 (+6) [Additional +4 in Alt Form] Perform [Stringed Instruments] 6 (+10) Profession [Writer] 8 (+10) Sense Motive 8 (+10) Feats: 15 PP Attractive Equipment 9 Favoured Opponent (Infernal) Improved Initiative 1 Jack of All Trades Rage 2 [+6 STR, +3 Fort, +3 Will, -2 Defence] Equipment: 9 PP = 35 EP Chain (Strike 2, Mighty, Extended Reach 2, Improved Trip, Improved Disarm) [7 EP] Shotgun (Blast 5 [3 vs Armoured], Accurate 1, AP: Blast 6, Feats: Stun Ammo [Rocksalt]) [14 EP] Motorcycle (STR 20, Toughness 8, Size Medium, Speed 5 [250mph], Alarm 1, Smokescreen, Retractable Numberplates [Hides ID]) [14 EP] Powers: 11 + 49 + 6 + 61 + 3 + 1 = 131 PP Immunity 11 (Aging, All Infernal Effects, All Celestial Effects) [11 PP] “Spinal Tattoo” Infernal Forge Array (40 PP Array, Feats: Alt Power 9) [49 PP] BP: Blast 12 (Extras: Autofire, Feats: Affects Insubstantial 2, Improved Critical 2, Variable Descriptor 1 [Metal], Drawback: Max Range 1 [600’]) [40/40 PP] “Metal Shards” AP: Damage 11 (Extras: Area [Cone, 1-1100’], Feats: Decrease Area 11, Increase Area 3, Incurable, Affects Insubstantial 2) [39/40 PP] “Breathe Hellfire” AP: Snare 12 (Extra: Constricting, Feats: Affects Insubstantial 2, Homing, Reversible, Tether, Can pause / activate constriction as free action, Drawback: Max Range 2 [300’]) [40/40 PP] “Chain” AP: Move Object 11 (Extras: Damaging, Perception, Feats: Affect Insubstantial 2, Precise, Flaw: Limited [Metal]) [36/40 PP] “Command Metal” AP: Create Object 9 (Extras: Duration [Continuous], Movable, Feats: Affects Insubstantial 2, Variable Descriptor 1 [Metal]) [39/40 PP] “Make Metal” AP: Transform 10 (1000lbs, Narrow to Narrow, Metal to Metal [Shape only], Extras: Duration [Continuous, countered by mechanical/structural craft], Flaw: Range) [40/40 PP] “Mold Metal” AP: Nullify 10 (Any one mechanical effect, Extras: Duration [Sustained], Range [Perception]) [40 PP] "Seize Engine" AP: Suffocate 8 (Extras: Range 2 [Perception], Duration 1 [Sustained]) [40/40 PP] “Smoke” AP: Teleport 10 (1000’/200K Miles, Extras: Affects Others, Accurate, Feats: Change Direction, Change Velocity, Easy, Extended Reach 1, Progression: Affects Others 2 [5 persons], Progression: Mass 3 [1000lbs], Flaws: Medium [Hot Metal]) [39/40 PP] “Forge Walk” AP: Environmental Control 4 (50’ radius, Dim Light, Distraction DC 5, Extreme Heat, Hamper Move [50%], Extras: Range [Perception]) linked with Obscure 4 (50’ Radius, Visual and Olfactory, Extras: Range [Perception]) [16+24=40/40 PP] Protection 6 [6 PP] “Spinal Tattoo” Tazel Array (60 PP Array, Feats: Alt Power 1) [61 PP] BP: Alt Form 10 (50 PP, Extras: Duration [Continuous]) [60/60 PP] “Tazel Within” Comprehend 2 (Speak/Understand Animals, Flaws: Limited to animal associated with devil’ry e.g. Rats, Pigs, Goats) [2 PP] “Twisted Tongue” Comprehend 2 (Speak/Understand Languages) [4 PP] “Twisted Tongue” Enhanced Traits 6 (Bluff, Diplomacy, Intimidate and Sing +4, Feats: Distract [Intimidate], Fascinate [Intimidate]) [6 PP] “Twisted Tongue” Feature 1: Mimicry [1 PP] “Twisted Tongue” Super Senses 5 (Visual Counters Obscure) [5 PP] “Infernal Vision” Immunity 13 (Fire effects, Condition: Cold, Starvation and Thirst, Suffocation: Smoke) [13 PP] “Infernal power” Enhanced Traits (+10 Strength, +8 Constitution) [18 PP] “Infernal Power” Feature 1: Smoky [Conceals secret ID like a mask] [1 PP] AP: Summon 12 (180 PP: Tazel, Extras: Fanatical [NB: Complication], Heroic, Duration: Continuous, Feat: Mental Link, Drawback: Full round to summon/expel) [60/60 PP] Super-Movement 4 (Wall crawling 2, Slow Fall, Sure Footed 1, Extras: Affects Others [only], Flaws: Limited to Combustion Vehicles, Drawbacks: Move Action to ignite) [3 PP] “Hellfire Ignition” Super Senses 1 (Visual Detect Infernal) [1 PP] “Infernal eyes” Drawbacks: Disability: Cannot move all out [1 PP] NB: See complication for possible additional effects. DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16/21 Tough* Damage Chain Equipment 10’ DC 18/23 Tough* Damage Chain Power Ranged DC 27 Reflex Snare Metal Shards Ranged DC 22 Tough Damage Hellfire Breath Touch/Cone DC 26 Tough/DC 21 Reflex Damage Hellfire Ignition Perception DC 22 Tough Damage Smoke Perception DC 25 Fort Suffocate *Additional +3 if Rage active Totals: Abilities 24 + Combat 40 + Saving Throws 23 + Skills 18 + Feats 15 + Powers 131 – Drawbacks 1 = 250/250 Power Points
  20. 30! Snaketastic! Blimey, was that a damage 20 effect? :0
  21. Snakebite The backpack straps cut into Cassandra's shoulders. She grunted, trying to shift the weight. The gem was a lodestone, and her flesh was getting raw. For all her wiry strength, and height, Cassandra did not have the bones for heavy loads. Still, she no expedition was without its hardships. That was the challenge. A thin smile of determination flashed across her lips. "I can do this..." she told herself. "I can do th---whoa!" She leapt to one side. Rocks... falling. That wasn't good. Rocks could crush snakes. Rocks could crush her. She got to her feet an instant, boots kicking up snow. Her acute eyes glanced upwards. More rocks. And that meant more dodging! With fingers crossed...
  22. Echohead Echohead gave a little warm chuckle. "What, you saying I can't drive?" he asked, taking his hands to the steering wheel and give it a mad wobble. "No. I can't. Not well, anyway. Go ahead and take the wheel, you can't do any worse than me, can you?" He stood up and brushed himself off, making sure his Variable pistol was still on his belt. "I can navigate. I grew up having to use maps, not computers. I quite liked them, to be honest. Not as stupid as I look.." He tapped his forehead. "Especially with you in here!"
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