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Kolohehonu

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Everything posted by Kolohehonu

  1. Hyperactive would absolutely be down for a social thread! Maybe he's stopping by church with Stalwart (he's got a home congregation in Waco, but some sundays that is a long run.)
  2. "Hey just realized my boy probably doesn't have the clearest SHOT at all this!" Hyperactive laughed pointing at the gun. If this guy was a dead shot he would have opened with the gun. Unless flair for the dramatic, but come on this guy seemed way too serious for that. "Geez if you weren't so old I'd kick your ass for Condor and Gold Star's sake." Hyperactive said as he grabbed the old man. He vibrated both their molecules before rushing the door. There was a slight buzzing noise and sensation to it. He barreled straight at the wall and both passed right on through. "Hero Enters Stage Right!" He declared as he looked over at the trailer. He deposited the old man up in a boom lift and dropped into a combat stance. "We get one take people make it count!"
  3. I have affect others on my insubstantial. I'll phase us out. If that's ok.
  4. Can't hit what isn't there. I'm going to grab Parrot and run him out into an open space. Since Foxc is here I assume the set is open. I want to get him somewhere with cover.
  5. If he can, Hyperactive is standing out of reach, force Gold Star to move to get him.
  6. Hyperactive darted in and went again for a flurry of kicks. The reply was swift and very painful, a searing agony across his brain. "Steel?" He asked as he looked at Parrot, a plan was forming in his head. "No I don't have steel in me. I am the wind. I will blow and blow and blow until all the steel and stone you have is worn away." The mobile office was tiny. He was going to need more room, and after hearing what Parrot had done, he had some bait to get more room.
  7. Save against Feint: 1d20+5 18 ok and then if that one I rolled already hits there's a will save for that. Will Save: 1d20+5 19 Also, wasn't Gold Star bruised by my Crit earlier?
  8. Let's roll back a post. I edited my post.
  9. "Geez coulda warned me." Hyperactive grumbled as he felt the waves of psychic pain wash over him. Right psychics... he either needed one on his team or needed to train against some. Probably both. He gritted his teeth. He'd fought through worse. "You wanna play who hits harder? I can go all day Gold Star!" He shouted getting ready to pile on his blows again.
  10. Yeah non lethal! Will Save: 1d20+5 13 ouch... I'm gonna hit him again! Attack Gold Star: 1d20+10 20 i hope that hits!
  11. Hyperactive was not where the brute of a villain swung. His mind relaxedness in a sense as he raised his fists. Tyson could hold his own talking, he could manage words better than any of the other Warriors. But a one on one bout of fist and foot was where his talent and power truly shone. "Condor, this one's for you." Hyperactive declared as he dropped into a combat stance behind the mass of a man. His foot jabbed out in a blow to the back of the knee, one of Condor's favorite openers. It was designed to bend the knee not break it, a symbolic gesture to add insult to impending injury. With a quick turn he flipped landing a blow with his other heel to the back of the skull. As he landed he brought his leg rocketing up in a powerful roundhouse right to the jaw. Quick, accurate and exactly as the old man had taught him. "I'm in your way? No I'm a road closed dead end sign." Hyperactive shouted as he darted out of reach. "You should have stopped while you were ahead!"
  12. Resist intimidate: 1d20+5 16 ok so hero point to reroll that Will save reroll: 1d20+5 13 ok so that becomes a 23 so I resist. He swung at me, time to swing back! Kick Gold Star: 1d20+10 30 bada bing nada boom that's a crit!
  13. Sped up by Absurdist Hyperactive is making better use of the networks of very skilled and talented friends he has! So first off skills 5 points in skills 7 skill points in intimidate 5 in diplomacy to diplomacy 13 8 points in gather information Also with skills, his disable device and Search should be higher since his intelligence increased last time with the edits. Search should be a +9 and Disable device a +12. 4 points in his feats 1 point for eidetic memory 1 point for connected 1 point skill mastery (diplomacy, gather information, intimidate, acrobatics) 1 point for well informed finally one point to add a power to his array. 1 point to add a new power to the Array Damage 10 (Speeding Around Beating Down, Extras; area: Shapeable, Selective, Flaws; action: full round, feat progression, accurate) {22/24} so all in all:
  14. Before Gold Star could snuff the life from his own father Hyperactive intervened. First he kicked open the door. "Zyte! Camera!" He shouted. Yeah he'd ruined someone's take, but hey he was sure Bloom was going to try the defense that he had saved her life from the vicious and unhinged Gold Star. So she probably wouldn't be too worried about one lost take. Problem for another minute. "So you don't like shame?" Hyperactive asked as he interposed himself between the two men. He had wanted to pants him, but Gold Star had beat him to it. "Don't like failure? Well remember your father never beat my parents, I'm twice the hero they ever were." To the untrained eye Hyperactive was in a dozen places at once, flipping and tumbling all about in a black and green blur of distraction. "And you? You just proved you're half, no a quarter, the man your father was." He tapped Gold Star right on the star. "So that makes me what, eight times your superior?"
  15. I'm going to do something I've not actually done before and use my acrobatics as an action for acrobatic bluff. Acrobatic Bluff: 1d20+8 22 ok and I'm going to position myself between him and his father.
  16. Talk down Gold Star: 1d20+9 20 trying to get him to focus in on hyperactive Initiative: 1d20+12 23
  17. "Adam lets talk about this like Adults." Hyperactive said as he laid the phone on the floor. Both hands up he took a few steps closer. "I'm sorry your father mistreated you. I am so so so sorry. But killing him won't make things right. It won't." He took another step. "You want to point that gun at someone point it at me. Come on, you want to be a villain? That what you want? Then aim the gun at me." Hyperactive tapped his chest. "But you want to be something more than a villain, than a pawn in her game, put the gun down. We can help you if you want help. But if you don't want help. Then we can settle this like men."
  18. "Well that's interesting." Hyperactive mumbled before actually stepping through the wall. He had phased right in. It was time to settle things. "What in the world is going on right here?" It had sounded like she was trying to get the younger to kill he older. Quickly, Hyperactive called DM2.0 if he was going down, or if someone started talking, well he'd rather have something flawed than nothing. "Mr. Altman, i think we have more to discuss."
  19. Swapping Array over to my concealment and illusion. taking 10 on my notice check
  20. Hyperactive took in the set. The unarmed smoking wheels weren't much of a threat. "Ok I'm not going to be where I look like I am." Hyperactive whispered to Zyte. Then in a burst of speed he rushed over to the side of the office invisibly. He all but pressed his ear to it in the hopes of learning anything.
  21. Ok so that does wipe the slow effect! Because of the combat drugs she's using you don't hit her!
  22. Hyperactive took in the news quietly. He had known that was a risk of making a base in the Shadow Zone. It was the price he paid for security. "If that car is still on the road, I can catch it." Hyperactive declared before zipping away. He wasn't waiting for a response. He turned and hurled himself forward with all his might accelerating to relativistic speeds as he darted all over the city. The world was still, everything blue shifted as he ran around at that speed. He did locate the Altmans, or rather their car wheels still hot at Bloom Studios. Well that was bad, but not insalvable. "Ok so we need to make our way to Bloom's and I think you and I might be making a movie."
  23. Pacer breakneck stalwart lurlene hyperactive Pacer is up! Give me another Save against that gas please to see if you shake Off the effects, please.
  24. Hyperactive tried to reach DM2.0 and found her unresponsive. Made sense, they were well outside the reach of her usual range. He had heard something on the chatter. "I heard something." Hyperactive said out loud hoping his thoughts would track with his mouth, he was still trying to get used to psychics, the Warriors had none and it was still disconcerting to have anyone speaking into his own head. Still, it would be better to stick close. He made his way and fell in step with the older speedster. "It's probably one of the Masters, some of them are actually dangerous." Hyperactive warned aloud. He took in the area around him looking out for anything that seemed like an obvious trap as they barreled across the greatest state in the Union.
  25. Hyper took in the entire situation. The hostages were fine. Weekend Man had grabbed up all the attention these thugs had taking down the head bad guy. So he could take on the rest of these guys. Which left the charges on the vault. That would hurt all these people if they went off. Well then that might be a good thing to deal with. "Weekend! I'm going to go disable those bombs or if not go drop them in the gulf!" Hyperactive shouted before dashing over to the vault door and taking in the sight. If there was one thing Hyperactive was good at it was breaking things. If he couldn't figure out how to snuff these out he would simply grab them all up and go drop them in the gulf.
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