Avenger Assembled Posted April 14, 2016 Share Posted April 14, 2016 Okay, here we are. Link to comment
Avenger Assembled Posted April 14, 2016 Author Share Posted April 14, 2016 Initiative time: Sea Devil goes on 16 The Monster goes on 15 Various Deep One minions go on 18 Link to comment
Gizmo Posted April 14, 2016 Share Posted April 14, 2016 Reagent Initiative: 1d20+5 19 Link to comment
alderwitch Posted April 14, 2016 Share Posted April 14, 2016 Initiative: 3 "I am not fast." Link to comment
Brown Dynamite Posted April 14, 2016 Share Posted April 14, 2016 Initiative: 1d20+1 9 Link to comment
Avenger Assembled Posted April 16, 2016 Author Share Posted April 16, 2016 Terrifica: 32 Reagent: 19 Various Hostile Deep Ones: 18 Sea Devil: 16 Monster: 15 Singularity: 11 Glamazon: 9 Phantom: 3 Reagent is up! What's the plan, stan? Link to comment
Gizmo Posted April 18, 2016 Share Posted April 18, 2016 Reagent Move Action: Toss smokescreen flask. Obscure 3 (Magnetic Dust Cloud; Radio, Visual, 25' radius; Extras: Action [Move], Independent [+0], Flaws: Unreliable [5 Uses]) {10/12} (chemical, magnetism, smoke) Move Action: Move behind whatever cover is readily available. Link to comment
Avenger Assembled Posted April 20, 2016 Author Share Posted April 20, 2016 That'll work! Give me a Physical Sciences check to try and gather samples without being contaminated. Let's say many of the Deep Ones stream after the "Chosen One", ready to fight on its behalf, while others stay milling around the initial occupation zone. (i.e., they'll hold their action until their god is attacked) Sea Devil: Move Action: Aquaria interposes herself between the monster and its target. Standard Action: she makes an attempt at Diplomacy. This won't work, so I get another HP! Monster: CROAKS: This is a Damage 12 (Extra: Area [General, Cone]) + Dazzle 12 (auditory, Extra: Area [General, Cone]) - which only hits Aquaria, eesh! http://orokos.com/roll/394077 = she fails her Reflex save vs Damage http://orokos.com/roll/394078 = 31 she is unhurt... http://orokos.com/roll/394079 = 23 and undamaged Singularity is up. Link to comment
Electra Posted April 23, 2016 Share Posted April 23, 2016 Singularity is going to attack the monster! Straight up melee attack till we see what it's made of. She gets a 21 DC 25 toughness save, and she is prepping an Interpose on behalf of Aquaria or Reagent. Link to comment
Avenger Assembled Posted April 23, 2016 Author Share Posted April 23, 2016 Reagent's a bit far away - but Aquaria is right there! And could use that Interpose if she keeps getting yelled at. http://orokos.com/roll/395260 = 27 Curses, it makes that save. Link to comment
Avenger Assembled Posted April 23, 2016 Author Share Posted April 23, 2016 Glamazon is up. Link to comment
Avenger Assembled Posted April 23, 2016 Author Share Posted April 23, 2016 Please wait till it's your turn to post, EP. Link to comment
EternalPhoenix Posted April 24, 2016 Share Posted April 24, 2016 Sorry. Wasn't subscribed to this one, somehow. Didn't know. Problem solved. Link to comment
Brown Dynamite Posted April 25, 2016 Share Posted April 25, 2016 Letsee. Before Glamazon even thinks about attacking the giant Deep One she's gonna want to keep her word. So, taking 10 to attack a Deep One Minion chasing after the thing to get a sample it is! DC29 Tou Save Actually, let's stunt off a new AP off her movement array. Speed 7 (Power Feat: Moving Feint) + Enhanced Feat 2 ( Takedown Attack 2) [8+2=10] Essentially if she's able to she's going to try and use Takedown Attack to mow down a couple of minions from behind the large frog! If she gets close enough to it in the process she'd probably take a swing at him too (in which case I'll have to roll). Link to comment
Avenger Assembled Posted April 26, 2016 Author Share Posted April 26, 2016 That'll do it. Phantom is up. Don't forget to roll init, EP! Link to comment
EternalPhoenix Posted April 26, 2016 Share Posted April 26, 2016 1d20+15=32 There you go. Link to comment
Avenger Assembled Posted April 28, 2016 Author Share Posted April 28, 2016 Okay, EP, what do? Link to comment
EternalPhoenix Posted April 28, 2016 Share Posted April 28, 2016 I thought Phantom was next up? I don't want to cut in line. Link to comment
EternalPhoenix Posted April 29, 2016 Share Posted April 29, 2016 Move action to draw her Staff, and a standard to attempt a Trick on the big fella. 15, if you add the the five back. Rolled like I needed to do as a move action, for some reason. Link to comment
Avenger Assembled Posted May 2, 2016 Author Share Posted May 2, 2016 Shoot, looks like my post here never made it up. That works, EP. Go ahead and post - you've got 24 hours! Link to comment
Avenger Assembled Posted May 5, 2016 Author Share Posted May 5, 2016 Hokay, Reagent is up after EP goes. Link to comment
Gizmo Posted May 5, 2016 Share Posted May 5, 2016 Reagent Fred is going to run out to one of the unconscious Deep Ones and try to take a sample. Dexterity Check: 1d20+1 16 Knowledge (Life Sciences) Check: 1d20+11 23 Knowledge (Physical Sciences) Check: 1d20+16 30 Craft (Chemical) Check: 1d20+20 26 Link to comment
alderwitch Posted May 6, 2016 Share Posted May 6, 2016 Just for ease of everything, Phantom will go at her normal place in the initiative order this round since RL ate me for last round Link to comment
Avenger Assembled Posted May 9, 2016 Author Share Posted May 9, 2016 Woah, so far so good! I may not have expected you to pass that Dex check without a roll. Go ahead and post IC, Giz, and then start rolling some Inventor checks and spending some HP to jury-rig a cure. Once you post, the remaining Deep Ones (good and bad) will go! Link to comment
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