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angrydurf

Been Caught Stealing (OOC)

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The OOC

Go ahead and post in why you're int he area nad any initial reactions before things get exciting ;)

Edited by angrydurf

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Initiative

Phantasmo     23      1HP

Boomer          18

Black Knight    9        1HP

Sea Devil        6         1HP

 

Phantasmo is up.

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Hmmmm....

Well, I don't want the bad guy escaping, so I'm going to 'port in front of him for my Movement...

and try to use the old Scarves Lasso trick to capture his butt. Snare him up, as it were. Here goes....

1d20+10=23

 

 

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Lemme clarify the thug that was running you'll grab no problem  He's a flavor mook not even in the fight  I thought you were going after boomer.  Feel free to edit accordingly.

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Due the confusion I'll give Phantasmo an HP putting him at 2

Alright Boomer will strike out at Black Knight as the most obvious threat. [Strike 6 (Extra: Penetrating; PFs: Improved Crit 2, Knockback 2, Mighty, Precise)]

Attack Roll DC 16 1d20+10 = 28; Yee thats a crit due to the improved crit on the attack, DC 30 toughness save for Black Knight.  

Edited by angrydurf

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Alright nice!  That's just a bruise then.

 

Initiative

Phantasmo     23      2HP

Boomer          18

Black Knight    9        1HP     Bruised x 1

Sea Devil        6         1HP

 

Black Knight is up.

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Gonna try and sunder his trousers so they fall down.

Using: Ruinous Strike (corrosion 10)

1d20+6(+4 for improved sunder)=27

If that hits they loose 10 toughness and then make a DC25 toughness save.

then surging. (HP to recover fatigue)

And hitting him with Lifestealer (vamparic damage 10)

1d20+6=24

DC25 Will save vs getting his vital essence supped upon.

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For simplicity his pants take 10 on their saves meaning they lose 9 toughness then fail their toughness save by 15+ and are destroyed.  His pants are no more... He is probably not pleased.

Lifestealer hits; DC 25 Toughness save 1d20+10 = 26; he saves no damage no healing.

Aquaria is up.

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that will miss.  Nothing goes over his head his reflexes are too fast!

Initiative

Phantasmo     23      2HP

Boomer          18   (Desires a decent pair of pants)

Black Knight    9        1HP     Bruised x 1

Sea Devil        6         1HP

Back to Phantasmo

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Hmmm...well, obviously this guy is strong...but Phantasmo is no slouch either in the "Super Strength" Dept.

 

So...for Movement, I'm gonna 'port behind him, and for action...Gonna see if I can punch him inna head. 

1d20+8=19 - D'OH!

 

(PS - sorry for lateness, Interwebs have been bad.)

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Ok!

1d20+9=11

hah, no thank you sir. HP away.

1d20+9=15 +10 =25 nailed it.

going for the Lifestealer again.

this time accurate attacking for -2/+2

1d20+8=20

Edit: Aah whoops, sorry i forgot i already used my HP for the surge.

Edited by Exaccus

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Alright  you're out of HP so the first roll will stand.  That's a miss by 14 so Staggered and Dazed and a knockback 5 for 25 feet.  That'll knock you across the store and through some shelves and furniture.  All pretty low toughness stuff so below your impervious. 

Initiative

Phantasmo     23      2HP

Boomer          18   (Desires a decent pair of pants)

Black Knight    9        0HP     Bruised x 1, Staggered, Prone

Sea Devil        6         1HP

 

Sea devil is up once Exxac gets his IC up.

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Ok round three Fight!

Initiative

Phantasmo     23      2HP

Boomer          18   (Desires a decent pair of pants)

Black Knight    9        0HP     Bruised x 1, Staggered, Prone

Sea Devil        6         1HP

 

Phantasmo is up with an Aid bonus +2 to attack or Save DC declare it before your roll.

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Hmmmm....Okay, well...I'm gonna need to use finesse here, so I'm going to try to trip him up with scarves like I did with the first guy, then hopefully Sea Devil can put the fear of God into him with a well-put kick. Here goes...

10+2 with the bonus, soooo...

1d20+12=....17. DAMMIT.

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