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MisterShoebox

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Everything posted by MisterShoebox

  1. Well...he's not exactly "Formatted" yet, but I think he looks okay. Can anyone take a look at him? https://docs.google.com/document/d/15KJ0DB3RrVw8Gjpywygxu04XB8BzRd8T-VkvxgRprO0/edit
  2. "Bloody hell - C'mon, lads! No need to get punchy - Right then, ducky!" The zombie said as he picked up a biker by the jacket before hurling him into another biker, sending both to night-night ville. A flick of a pair of conjured cards pinned the sleeves of two others to the wall. Phantasmo nodded before looking at the young heroes. Seeing that they had things well in hand, the zombie nods and has a seat at the bar. "Ahhhh....Johnny Walker! Lovely stuff!" The zombie cheers, before pouring himself a drink and raising it to the unconscious bartender. "Cheers, ducky!" He downs the shot and turns to the younger costumed characters. "All right, lads? Need old Phantasmo to step in?"
  3. Speaking of Aces - While Phantasmo had no idea that that's what the young hero was thinking of, the universe has a way of making it's own little puns now and then. The Macabre Master of Magic conjured a pair of over-sized, razor sharp playing cards and threw them at the man with the gun, juuuust barely missing his hand. Right...okay, that...that was a bit of a bollock, but nothing too worrisome if he played this right. The zombie smiled widely and laughed wildly, spreading his hands theatrically. "EEEEYAAAAHAHAHAHAHAHAHAHAHA! THE CURTAIN RISES AS THE PERFORMERS TAKE THE STAGE! WHO SHALL BE PHANTASMO...THE UNLIVING'S FIRST VOLUNTEER?" he shouted, using his "Voice of the Legion." If anything, this may buy Errant and the others some time to do SOMETHING useful. Hopefully.
  4. Naaaah...I think I'll throw cards and laugh like he always does, having seen the young heroes in action he realizes there's nothing for him to worry about. Sorry it took me so long to post, BTW. Hokay! Here goes! No whammies! 1d20+10: 12 [1d20=2] Nurtz. Not bad but not good, either.
  5. Hrrrrmmm...I actually didn't see a post until just now, sorry. I'm semi-active. Anyway. Normally Phantasmo would throw cards and laugh his creepy laugh, but he's worried about the younger heroes and doesn't want them to get hurt, so...I don't know. Ideas?
  6. Phantasmo...THE UNLIVING!...Was used to situations like this. He put on a bright smile and let his eyes flow more naturally than usual. "GOOD EVENING, LADIES AND GENTLEMEN!" he said, putting an arm around Jerry. He whispered to the young man - "Go along with me, lad, and we may survive this, eh?" "WE ARE TONIGHT'S ENTERTAINMENT! I AM PHANTASMO....THE UNLIVING! MASTER OF MYSTICAL AND MAGICAL FEATS! AND THESE ARE MY ASSOCIATES! WE ARE HERE TO ASTOUND AND AMAZE YOU...TIP WELL AND WE MAY DO AN ENCORE, EH?" The zombie bellowed. He gave a smart bow to the biggest guy in the joint.
  7. He's done! Done done done! I found a Hellboy build that was immensely...kind of what I wanted, so I used it for reference. Density 3 is a lot less complicated and a lot more agreeable for a big guy with minor super-strength who's hard to take down. Plasma gun is blast 6 with Penetrating Extra and Ranged Paralysis 6 for alternate power, with a big ol' "Accurate" for the final straw. I punched up the skills and stuff, so he's no longer got a buncha useless 3 skills and now has some semi-useful 5 skills. He can't lift mountains anymore, but if he punches you you WILL feel it. I figure his gun is like an Alien Desert Eagle - big, showy, lots of stopping power. It's not as powerful as a Blaster Rifle, per se, but it's a mite more oomphy than your standard Blaster Pistol. His ship is no longer Gargantuan, but huge, which I figure makes more sense for just a one-person ship. He no longer has bullet-proof scales, but a knife or a set of brass knuckles will just make him a mite irritated. Rage 2 to show that when he builds a head of steam, watch out. No super movement, unfortunately, but I kind of figure that goes with his personality; slow, steady, Hellboy-ish. Wait for the baddie to come to you, wait for them to make a mistake, but don't be passive. Y'see? Hopefully he's finally up to snuff!
  8. Hey, Question - after taking away his Kinetic Cannon, I'm thinking of essentially giving him a really big pistol. Like the Good Samaritan only a ray gun. Blast 5, Penetrating 1; big ol' hand cannon. It seems kind of a waste to use device points for that, tho. Can I use Equipment points instead and save the Power Points to give him a bit more oomph? If not, okey dokey!
  9. OH! Yes, this is a replacement for Sargent Shark. I had completely forgotten about him and Leaper.
  10. Huh? Umm...I only have one character, Phantasmo...the Unliving! This would be my second.
  11. Player Name: Mister Shoebox Character Name: Joe Eastwood (Full name: F'zzit-Liano-Solinax-Granno of the Egg group Seeker, Hatchling of Grenslak the Finder and Y'rilk the Brawler.) Power Level: 10 (150/150PP) Trade-Offs: None Unspent Power Points: 0 In Brief: Alien Sam Spade Residence: A small apartment in Southside. His ship is parked on the roof of his building. Base of Operations: His office - also in Southside. Catchphrase: He has a habit of calling humans "Meat-mammals." Alternate Identity: None Identity: Public Birthplace: Hatchery moon of Jolgia 12 Occupation: "Finder for hire" (PI) Affiliations: FCPD Family: 40 hatch siblings of assorted genders. Paternal figure, Maternal figure. Description: Age: 288 Earth Years, but 36 physically. Apparent Age: late 30's early 40's Gender: To make it simple on humans, he identifies as male Ethnicity: Dude's purple. Height: 7'2 Weight: 800 lbs Eyes: Red (All three of 'em) Hair: Blue. He's definitely not from Earth, that's for damned sure. Purple, scaly skin, three eyes (One big one in the middle and two smaller ones on either side) and blue hair are a few of his defining visual characteristics. Seven fingered hands, a long, whip-like reptilian tail, and a mouthful of sharp, needle-like teeth complete the package. He wears his Finder Uniform under his "Meat-Mammal garb," a trench-coat and fedora. "Me in my usual uniform." "Me dressed in Meat-Mammal gear." Power Descriptions: When he uses his camouflage ability, he "Fades" into the background with a slight squelching sound. When he uses his heat-detecting reflex, a thin membrane descends over each of his three eyes. His Jolgian Pistol is a huge plasma weapon, with two settings: Incapacitate and Terminate. Terminate fires out a ball of plasma that's capable of punching through steel plating like butter. Incapacitate sends out a nasty blast of a neurological toxin that induces complete and utter paralysis. There's no antidote within five light years, so if you're zapped, you're not going anywhere. Fortunately, it wears off after about half an hour. History: Hatched more than two-hundred and eighty Earth years ago on the 12th Hatchery moon of the planet Jolgia, F'zzit's life was not an easy one. Being the youngest child to a moderate-sized clutch of 40, he often found himself having to compete with his siblings for approval. He wasn't bitter, however, and his dream was always to follow in his Pater's parth and become a Finder, much to the disgust of his Mater. His mater Y'rilk, was a Brawler who brought home many wins during her time at the Fights, and wanted all of her hatchlings to follow in her footsteps. She did love her mate and all of her hatchlings, but her relationship with F'zzit was always...frosty, even after he achieved his goal and received the Finder Accurment at the relatively young age of one hundred and forty-four. ...It became even frostier when, a scant two years after he got his Stripes, F'zzit had to arrest his mother when she murdered an opponent during a particularly vicious Brawl. She was sentenced to one hundred years in a Galacell, a relatively light sentence, but still...F'zzit's father never quite forgave him, even if he understood that his Hatchling was just doing his job. His siblings themselves were...well. There was some tension. He was never outright called a traitor, but he could tell that they never really trusted him again. So he left the Jolgia Finder force after a few years of distinguished service, taking his tiny patrol ship and spending a few decades drifting from planet to planet and outpost to outpost, sometimes being a sheriff, sometimes being a deputy...and then, about six months before this writing... Everyone needs a vacation now and then, and this "Eyarth" planet seemed like a good place to rest his legs and take a load off, as it were. So he landed on top of a small apartment building in some place called "Freedom City," and - once he reassured the poor landlord that he was not the predecessor of an alien force - asked if he could get a tiny apartment for him to rest his weary head. Once he calmed down, Mr. Mendoza told the giant purple alien that "Rent is 300 a week. No spacedollars." Huh, boy. Seems in order to enjoy his "Time Off," F'zzit needed to find a source of income. Inspiration struck when he was watching TV one day (Rent wasn't due 'till the first of the month, Mr. Mendoza is tough but fair) and he came across an old Sam Spade movie. Realizing that this PI work may prove fruitful, he set up an office in a nearby abandoned building and took a "Meat Mammal" name, Joe Eastwood. Now he patrols the mean streets of Freedom City and the mean spaceways surrounding it, solving cases, helping out where he can...it's not a thankful job, but "It puts food on the table, fuel in the ship, and cigarettes in me, I'm good at it, and I'm still doing what I was hatched to do." Personality & Motivation: Laid-back but duty-driven, he's got a dedicated but not inflexible air about him. He's surprisingly soft-spoken for a man of his size, almost never raising his voice above a pleasant conversational one. He's not unemotional, but he is reserved, often speaking in clipped, to-the-point sentences. He'll use every opportunity to get his man, but won't go outside the law of the planet to do so. "I'm here to help, not hurt. Sometimes the latter is unavoidable, though, but never go overboard. If you do, you're just as bad as the guys you're going after." He's slow to anger, but when he DOES get angry, look out. He likes soft rock tunes, old movies, cheap cigarettes, expensive whiskey, and The Freedom City Falcons Hockey Team. He hates cats (They make him sneeze), the taste of fried chicken, and long lines at the DMV. What motivates him to fight crime on his new home is simple: "I'm a Finder. Even on this new locale, bud. Surrounded by meat mammals, some of which have meta abilities, I'm still a Finder. I grab bad guys and put them behind bars. Even if those bad guys are meat-mammals who shoot lightning out of their butts or something." Powers and Tactics: "Okay, fella, sit down. This could take a while. I'm a Jolgian, we differ from you meat-mammals in several areas - besides the obvious, that being you guys are tiny and covered in squishy skin, not scales. I can blend into the background like that little squid-thing....A cuttlefish, that's it. I can see into the infared spectrum, too. See, everything leaves a heat trail when it moves; as a Jolgian? I can track it. No one escapes me for long. I'm also a lot stronger and faster than your average human. I can run at about a hundred miles per hour...helps. That's not dismissing you; it's just a fact. My scales are about as hard as that...what-do-you-call-it...Kevlar, yeah. Radiation doesn't bother me, either. One good thing about living on a planet constantly bombarded by gamma radiation? You get a natural immunity to the stuff. " "My trusty blaster has gotten me out of more than a few scrapes. I'm a good shot, but it's not like I go around shooting up the place. There's a time for that, but it's not often. It's a Jolgian L13-F3LD Special. Good gun. Burns through armor pretty easily and has a nasty paralysis effect. Only way someone's waking up when zapped with that thing is when it wears off - no Earth meditech can revive 'em. Burns through people, too, so you understand why I don't like to use the Terminate effect on meat mammals; I like smoked jerky, but I don't want to turn those I'm trying to apprehend INTO the stuff. 'course, a lot of people surrender at the sight of a giant, scaly guy with three eyes who's holding a really big gun, so I rarely have to use it." "Tactically? Hit hard, hit fast, apprehend, Do Not Kill unless absolutely necessary. I have killed, yeah, but I've never enjoyed it; it's just one of the problems of the job. Only on other planets, though; I've never had to kill a meat-mammal, a record I'd like to keep. If your car is too fast for me to leap after, though, I'm not afraid of giving your vehicle a few new holes. Give your insurance guy a reason to put on a happy face. Sneaking up someone with the ol' camouflage reflex and a tap on the head isn't outside the realm of possibility either." Complications: One is the Loneliest Number. He can get lonely at times, considering he's - as far as he knows - the only Jolgian within fifty light years of "This meat-mammal-coated world. Nothing against you guys, but a fella gets lonely." Lybu Tahq! Something not human! His appearance can be...off-putting, even for those who are accustomed to extra-terrestrials on this planet. "I'm not the only alien on this blue mudball, but apparently not looking human is a social faux pas.You meat-mammals and your focus on appearance...grumble grumble." Cursin' in his native language. When stressed, upset, or surprised, he may slip back into InterLac, his native tongue. This can make it a bit hard to understand him at times. I hate the cold. He's extremely vulnerable to extreme cold, being a cold-blooded being. It's not a real issue during winter or a cold day, just put a coat on and he's fine, but if he's in an arctic environment or hit with a freeze ray, he's likely to slip into a hibernation state that it's difficult to roust him from. It's muscle and scale, really. 800 lbs of pure alien ass-kickery does not a light person make. He's difficult to move if he collapses due to the aforementioned cold effect, and he's not exactly easy to find clothes or vehicles for. Paralyze Only: He's actually had his weapon registered on Earth, with the understanding that he'll never use the "Terminate" setting unless it's against metas. Everyone else gets the "Incapactiate" setting. Abilities: 16+ 6 + 12+ 2 + 4+ 2 = 42PP STR 26(+8) DEX 16(+3) CON 22(+6) INT 12(+1) WIS 14(+2) CHA 12(+1) Combat: 8 + 7= 30PP Initiative: +7(Dex +3, misc +4) Attack: + 8 (Unarmed) (+9 Melee, +9 ranged) Grapple: +17/20 (Strength + 8, Base Attack Bonus +9, Super Strength +3) Defense: +7 (4+3 Dodge), +13 Flat-Footed Knockback: -5 Saving Throws: 1 + 2 + 4 = 7PP Toughness: +6 (+5 Impervious) Fortitude: +7 (+6 Con, +1) Reflex: +5 (+3 Dex, +2) Will: +4 (+2 Wis, +4) Skills:40R = 10PP Concentration 5 (+7), Investigate 6 (+7), Knowledge (Galactic Lore) 3 (+4), Knowledge (Popular Culture) 3 (+4), Language (English, Interlac), Pilot 5 (+8), Search 6 (+7), Sense Motive 3 (+5), Stealth 4 (+7), Survival 3 (+5) Feats: 22PP Ambidexterity, Attack Focus (Melee), Attack Focus (Ranged) Equipment 15, Fearless, Improved Initiative Quick Draw Takedown Attack 1 Equipment: 75ep Jolgian One-man Ship Size: Huge (-2 def;) [2ep] Str: 30 Toughness:15 [6ep] Features: [3PP] Navigation System (3) Hidden Compartments (1) Powers: 63 Flight 12 (50,000MPH) [24pp] Concealment 1 ( Sense Type: Radar) [2pp] Super-Movement 3 (Space Travel 3: InterGalactic) [6 ep] "Weapons Systems" 31pp BP: Blast 10, (Blaster Cannons) Feats; Improved Range (5,) Range progression (5) AP 1 AP: Nullify 10 (Electronics), (Ion Cannon), Flaws: Objects Only Feats: Improved Range 5, Range Progression 5 Powers: 31+14=45 Jolgian Physiology (30pt container, Feats: Innate) [31pp] Additional Limbs 1 (Tail) [1/30pp]) Concealment 2 ( Flaws:Blending, Feats:Close Range) Camouflage [3/30pp] Immunity 6 (Jolgian Radiation adaptation; Damage Type (Radiation), ) [6/30pp] Impervious Toughness 5 ( Armored Scales) (5/30pp) Strike 1 (Tail Whip, feat: Mighty) [2/30pp] Super Strength 3 (Feats: AP - Leaping 3 (x10),) [7/30pp] Super-Senses 2 (Lizard Vision; Infravision,Tracking (Half-Speed)) [2/30 PP] Speed 4 (100 MPH,) [4/30PP] Device 4 (20 DP, Flaws: Easy to Lose, Feats: Restricted 2, (Jolgian DNA, F'zzit)) [14PP] "Lawman's Friend" Blast 6 (Extras: Penetrating 1, Feats: Accurate, Alternate Power 1) [20 DP] (plasma bolt) AP Paralyze 6 (Extras: Ranged, Alt. Save [Fortitude], Feats: Alternate Power 1, Incurable) [19/19] (Paralyzing Beam) Drawbacks: (-3+-3) = -6PP Drawbacks: Vulnerable (Extreme Cold;Uncommon,Major) (-3) Weakness: (Extreme Cold; Uncommon, Major) (-3) DC Block ATTACK RANGE SAVE EFFECT Plasma Blast Ranged DC 21 (Toughness) Damage (Energy) Paralyze Ranged DC 16 (Fortitude) Non-damage Attack Strike Melee DC 24 (Toughness) Damage (Melee) Unarmed Touch DC 23 (Toughness) Damage (Melee) Totals: Abilities (42) + Combat (30) + Saving Throws (7) + Skills (10 (40R)) + Feats (22) + Powers (45) - Drawbacks (-6) = 151
  12. Phantasmo...the UNLIVING! would be ready for Bedlam. He's a bit of a drifter, it'd make sense if he wandered thataway. PLus "Fish people? Lovely stuff, love a good fish person, ducky! Make some new friends, bash some new baddies - lovely day all around, eh?"
  13. Player Name: Mister Shoebox Character Name: Joe Eastwood (Full name: F'zzit-Liano-Solinax-Granno of the Egg group Seeker, Hatchling of Grenslak the Finder and Y'rilk the Brawler.) Power Level: 10 (150/150PP) Trade-Offs: None Unspent Power Points: 0 In Brief: Alien Cop Residence: A small apartment in Southside. His ship is disguised as an AC unit on the roof of his building. Base of Operations: Ditto. Catchphrase: "Ah, Dung." Alternate Identity: None Identity: Public Birthplace: Hatchery moon of Joljin 12 Occupation:Detective Affiliations: FCPD Family: 40 hatch siblings of assorted genders. Paternal figure, Maternal figure. Description: Age: 288 Earth Years, but 36 physically. Apparent Age: late 30's early 40's Gender: To make it simple on humans, he identifies as male Ethnicity: Dude's purple. Height: 7'2 Weight: 800 lbs Eyes: Red (All three of 'em) Hair: Blue. He's definitely not from Earth, that's for damned sure. Purple, scaly skin, three eyes (One big one in the middle and two smaller ones on either side) and blue hair are a few of his defining visual characteristics. Seven fingered hands, a long, whip-like reptilian tail, and a mouthful of sharp, needle-like teeth complete the package. He wears his Finder Uniform under his "Meat-Mammal garb," a trench-coat and fedora. "Me in my usual uniform." "Me dressed in Meat-Mammal gear." Power Descriptions: When he uses his camouflage ability, he "Fades" into the background with a slight squelching sound. Burrowing is...his hands move quickly and digga-digga-digga-digga. When he uses his heat-detecting reflex, a thin membrane descends over each of his three eyes. And finally, when his "Plasma Defense" reflex is activated, his jaw unhinges, his teeth retract, and a blast of burning orange plasma sprays forth from his mouth. His blaster rifle fires bursts about as powerful as an 8 gauge slug. His "Primitive but satisfying" earth weapon is a .44 magnum Ruger Redhawk revolver. History: Hatched more than two-hundred and eighty Earth years ago on the 12th Hatchery moon of the planet Jolgia, F'zzit's life was not an easy one. Being the youngest child to a moderate-sized clutch of 40, he often found himself having to compete with his siblings for approval. He wasn't bitter, however, and his dream was always to follow in his Pater's parth and become a Finder, much to the disgust of his Mater. His mater Y'rilk, was a Brawler who brought home many wins during her time at the Fights, and wanted all of her hatchlings to follow in her footsteps. She did love her mate and all of her hatchlings, but her relationship with F'zzit was always...frosty, even after he achieved his goal and received the Finder Accurment at the relatively young age of one hundred and forty-four. ...It became even frostier when, a scant two years after he got his Stripes, F'zzit had to arrest his mother when she murdered an opponent during a particularly vicious Brawl. She was sentenced to one hundred years in a Galacell, a relatively light sentence, but still...F'zzit's father never quite forgave him, even if he understood that his Hatchling was just doing his job. His siblings themselves were...well. There was some tension. He was never outright called a traitor, but he could tell that they never really trusted him again. So he left the Jolgia Finder force after a hundred years of distinguished service, took what little money he had saved, and purchased an old, clunky Transport vessel. He spent a few centuries drifting from planet to planet and outpost to outpost, sometimes being a sheriff, sometimes being a deputy...and then, about six months before this writing... Everyone needs a vacation now and then, and this "Eyarth" planet seemed like a good place to rest his legs and take a load off, as it were. So he landed on top of a small apartment building in some place called "Freedom City," and - once he reassured the poor landlord that he was not the predecessor of a preceding alien force - asked if he could get a tiny apartment for him to rest his weary head. Once he calmed down, Mr. Mendoza told the giant purple alien that "Rent is 300 a week. No spacedollars." Huh, boy. Seems in order to enjoy his "Time Off," F'zzit needed to find a source of income. Opportunity struck when he found out that the FCPD was hiring. Needless to say, the boys at the 18th precinct were a little surprised when a purple man with a tail walked in and asked for a job, but after hearing his tale and actually SEEING his ship, they were willing to give him a shot, providing he took an alias a little more easy on the tongue. Taking a new name taken from two of Tv's most famous cops, Freedom City Police Department had it’s latest freelance beat cop, a hard-nosed SOB named Joe Eastwood. Now he patrols the mean streets of Freedom City and the mean spaceways surrounding it, until he warps onto his next destination, wherever it may be... Personality & Motivation: Laid-back but duty-driven, he's got a dedicated but not inflexible air about him. Though he's boisterous in manner, he's surprisingly soft-spoken, almost never raising his voice. He'll use every opportunity to get his man, but won't go outside the law of the planet to do so. "If a mugger gets roughed up, them's the breaks, but I won't go overboard. The law's the law." He's slow to anger, but when he DOES get angry, look out. He likes soft rock tunes, old movies, cheap cigarettes, expensive whiskey, and The Freedom City Falcons Hockey Team. He hates cats (They make him sneeze), the taste of fried chicken, and long lines at the DMV. What motivates him to fight crime on his new home is simple: "I'm a Finder. Even on this new locale, bud. Surrounded by meat mammals, some of which have meta abilities, I'm still a Finder. Y'feel me? I grab bad guys and put them behind bars." Fun Fact: As a licensed police officer, he's legally capable of (and willing) to take crooks down to the pokey and book them himself. Powers and Tactics: Jolgian physiology is different from humans in several ways. Radiation immunity, scales tough enough to resist a 9 millimeter bullet, super-human strength, and incredible burrowing abilities, and a tail that can strike like a bullwhip are a few of his tricks. A nifty camouflage reflex, heat-based vision, and the ability to spew powerful blasts of sizzling plasma from his mouth complete the package. His old Blaster Rifle is coming on in years, and he's sawed off the stock and a good chunk of the barrel for better portability, but it's still a good, faithful weapon. He's inscribed "Qrffryo ren rug Ferxnzjny" on it, which - roughly translated from Standard Galactic - means "Blessed are the Lawmakers." It's about as powerful as an 8 gauge shotgun. His tactics are...pragmatic would be the apt term. Camouflage and then PUNCH would be a good way to put it, or Acid away some guns, "Appear out of nowhere to bash some heads together...make the perps go down like a Greldian sand-sculpture. Easy as pie, meat-mammal, easy as pie." He'll NEVER use his Blaster Rifle on anything he isn't sure can't handle the punch. "I'm here to catch the bad guys, man, not kill them. Tanks and cars, on the other hand? Fair game." Complications: One is the Loneliest Number. He can get lonely at times, considering he's - as far as he knows - the only Jolgian within five light years of "This meat-mammal-coated world. Nothing against you guys, but a fella gets lonely." Lybu Tahq! Something not human! His appearance can be...off-putting, even for those who are accustomed to extra-terrestrials on this planet. "I'm not the only alien on this blue mudball, but apparently not looking human is a social faux pas.You meat-mammals and your focus on appearance...grumble grumble." Cursin' in his native language. When stressed, upset, or surprised, he may slip back into InterLac, his native tongue. This can make it a bit hard to understand him at times. Nothing against you Long-Johns types... He doesn't MIND working with Superheroes, but he won't seek them out for help, either. His viewpoint on them is "They mean well, but it means more paperwork and damage to my city whenever they have their fights." He can sometimes get in over his head thanks to this little trait...fortunately, it's a VERY hard head. I hate the cold. He's extremely vulnerable to extreme cold, being a cold-blooded being. It's not a real issue during winter or a cold day, just put a coat on and he's fine, but if he's blasted with your basic Ice Ray or whatever, he's liable to slip into a hibernation state that is very difficult to roust him from until the area warms up. It's muscle and scale, really. 800 lbs of pure alien ass-kickery does not a light person make. He's difficult to move if he collapses due to the aforementioned cold effect, and he's not exactly easy to find clothes or vehicles for. Even his cruiser had to be customized to support his weight. Abilities: 12 + 10 + 10 + 6 + 4+ 4 = 46PP STR 22(+6) DEX 20(+5) CON 20(+5) INT 16(+3) WIS 14(+2) CHA 14(+2) Combat: 5+ 5= 20PP Initiative: +9 (Dex +5, misc +4) Attack: +5 (Unarmed), + Grapple: +11 (Attack +5, Strength +6) Defense: +15 (+10), +12 Flat-Footed Knockback: -3 Saving Throws: 2 + 2 + 3 = 7PP Toughness: +5 Fortitude: +7 (+5 Con, +2) Reflex: +7 (+5 Dex, +2) Will: +5 (+2 Wis, +3) Skills: 62R = 16PP Climb 2 (+8), Drive 4 (+9), Intimidate 4 (+6), Investigate 6 (+9), Knowledge (Current Events) 4 (+7), Knowledge (Popular Culture) 1 (+4), Knowledge (Streetwise) 5 (+9), Knowledge (Galactic Lore) 3 (+6) Language (English,) Notice 6 (+8), Pilot 4 (+9), Profession (Police Officer) 6 (+8), Sense Motive 6 (+8), Stealth 3 (+8), Survival 3 (+5) Feats: 20PP Accurate Attack, Ambidexterity, Environmental Adaptation (Radioactive Hot Spot), Equipment 12, Fearless, Improved Grapple, Improved Initiative, Quick Draw, Sneak Attack, Startle, Takedown Attack Equipment: XPP = 5*XEP Space Shuttle [28 EP] Sawed-off Blaster Rifle (Damage +8, ranged) Light Pistol (Damage +6, Ranged) Police Cruiser Handcuffs Powers: Jolgian Physiology (43 pt container, Feats: Innate) [44pp] Additional Limbs 1 (Tail; Feats:AP-Strike 1), [2pp] (Big ol' bullwhip-y tail) Burrowing 9 (Digging Hands; Extra:Penetrating, Flaws:Tiring) [9pp] (Fast hands, cheap dirt. Can go through rock like oatmeal.] Concealment 2 (Camouflage; Flaws:Blending, Feats:Close Range) [3pp] Immunity 5 (Jolgian Radiation adaptation; Damage Type (Radiation)) [5pp], Impervious Toughness 5 (Armored Scales) [5pp] Plasma Control 6 (Mouth-based Plasma Expulsion; Flaw:Limited (Once per round); Feat:AP-Disintegration 3 (E:Linked)) [7pp] (Big ol' plasma blast from his mouth. Can disintegrate steel. Do NOT be in front of.) Super-Movement 1 (Suction Hands; Wall-Crawling (1/2 Speed)), He's got tiny suction cups on his hands that allow him to stick to surfaces. Good for getting a vantage point. Also can be used to find a good place to burrow into a wall if need be. Super-Senses 2 (Lizard Vision; Infravision,Tracking (Half-Speed)) By using his "Secondary Eyelids," he can see the heat signatures of close animals. It's an evolutionary trick from the Jolgian predecessor; it was used to locate prey in the tunnels. Super-Strength 4 (Jolgian muscle; Heavy Load - 16 tons) Drawbacks: (-2) + (-2) = -4PP Drawbacks: Noticeable (Big, purple alien-man;Uncommon,Minor), (-1) Vulnerable (Extreme Cold;Uncommon,Major) (-3) Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major]) [-XPP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 21 Toughness Damage (Physical) Sneak Attack Touch DC 23 Toughness Damage (Physical) Plasma Ranged DC 21 Toughness Damage (Energy) Disintegration Ranged DC 18/FORT/DC 13TOU Damage (Energy) Totals: Abilities (46) + Combat (20) + Saving Throws (7) + Skills (16 (62R)) + Feats (22) + Powers (43) - Drawbacks (4) = 150/150
  14. Hey, uh...can someone delete this guy for me so's I can move it into the BUILDING forum? I mistakenly put it here before it was ready.
  15. Player Name: MisterShoebox Character Name: Sgt. Shark Power Level: 10 Trade-Offs: +/-0 Attack / +/-0 Damage, +/-0 Defense / +/-0 Toughness (or "None") Unspent Power Points: 0 In Brief: Military Shark-Man! Residence: A modest apartment in Midtown, Freedom City Base of Operations: (Optional)Under the docks of Freedom City Catchphrase: "SGT SHARK IS READY FOR ACTION, YA YAHOOS!" Alternate Identity: Simon Macota Identity: Secret Birthplace: Seattle, Washington Occupation: Cage-fighter for the "Meta-Mayhem Entertainment Company." Former Master Sargent for the US army. Affiliations: "Anyone who loves freedom, beating yahoos who need to be beat, and themselves!" Family: His husband (Frank, been married for 12 years) and his daughter (Alexa - she's 9.) both of whom he loves very much. Description: Age: 36 (DoB: 5/8/1980) Apparent Age: late 20's early 30's in human form, hard to tell in Meta form. Gender: Male. Ethnicity: Caucasian. Height: 5'11 in human form, 7'6 in meta form. Weight: 215 lbs in human form, 970 lbs in Meta form Eyes: Green in human form - though solid green in Meta form. Hair: Brown. In his human form, he resembles any average Former Army Guy (as his daughter puts it) that you might see on the street. He's muscled, but not unreasonably so - he keeps himself in shape. He usually dresses casually - jeans, old button-up shirts, ETC. His hair is usually kept short, but manageable, except for the ever-present thin mustache and goatee. "They didn't allow beards back in basic. This is my little way of rebelling." In Meta-Form, he's...big. Almost eight feet tall, with biceps like barrels, arms like tree-trunks, and grey, rough, sandpaper-like skin. No more "Kind of short but reasonable hair" now; now he's got a full-on buzzcut. The mustache? No longer thin. Takes up a good portion of his face and links with his beard to create what the Sarge calls "The beard of awesomeness, ya yahoos!" Ears? Gone, to be replaced by a pair of tiny ear holes on either sides of his head. Nose? Flattened, but not gone entirely...it's not a snout like one would see on a shark, but it is shark-like, if that makes sense. A mouthful of serrated, triangular, massive teeth and a set of gills going up and down his neck further complete his facial package. Basically, his head is still human, but...sharkish. Like 50-50. Other interesting characteristics are a big ol' dorsal fin poking out of his back (usually further shredding whatever shirt he had on at the time - this used to be a problem for him, let me tell YOU.) His "Superhero outfit" isn't minimalist, but it's not quite elaborate, either. His agent put it together using experimental "Stretch-Tech" so it can fit under his Civilian Clothes. A white undershirt with a hole in the back for the fin, a pair of cameo fatigues for his pants, and a big ol' armband on his left arm decorated with a cartoon shark wearing an army helmet are what he wears to go into action. Power Descriptions: When he transforms, he...morphs, would be a good term. Stretches. It's a pretty quick change, but it's not an attractive one, if you know what I mean. He transforms whenever his adrenaline spikes, so he usually carries around a set of experimental adreno-suppresants and provided to him by the military. If he needs to change "On the quick", though..."That's why God made epi-pens." History: Ever since he was a little kid, Simon Macota wanted to be a fighter. A wrestler. Someone who wore the tights and walked the walk. His mother and father were...not happy with this idea, especially since Simon was both asthmatic and a hemophiliac. Whoof. Life just did NOT want this kid to fulfill his dreams. Not that he gave up on them...he was a determined little guy. Did he sleep his way through high school? Well, no - he got decent enough grades, and pursued a degree in engineering at Arnold Wilson Community College. He graduated, he...had no job. Which sucked. And he got his chance one day...though not in the way he would have liked. Personality & Motivation: (Describe why they do what they do here) Powers & Tactics: (In-character descriptions of how they do what they do) Complications: Name: Description Example: Identity: Secret Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 0 + 0 = 0PP Initiative: +0 Attack: +0 Melee, +0 Ranged Grapple: +0 Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed Knockback: -0 Saving Throws: 0 + 0 + 0 = 0PP Toughness: +0 (+0 Con, +0 [Other]) Fortitude: +0 (+0 Con, +0) Reflex: +0 (+0 Dex, +0) Will: +0 (+0 Wis, +0) Skills: 0R = 0PP [skill] [# of Ranks] (+[Total Bonus]) [skill] [# of Ranks] (+[Total Bonus]) [skill] [# of Ranks] (+[Total Bonus]) Examples: Craft (Structural) 5 (+5)Skill Mastery -- would be used for someone with 5 ranks in the skill and a +0 Int modifier, and the Skill Mastery feat for that skill. Knowledge (Technology) 8 (+10)Second Chance -- would be used for someone with 8 ranks in the skill and a +2 Int modifier, and had the Second Chance feat for that skill. Languages 2 (English, French [Native], German) -- would be used for someone who speaks those three languages, but learned French first. Notice 5 (+4) -- would be used for someone with 5 ranks in the skill and a -1 Wis modifier. Feats: 0PP [Feat Name] [Feat Name] [Feat Name] Examples: Accurate Attack Dodge Focus 2 Equipment 2 (10EP) Luck 2 Equipment: XPP = 5*XEP Name (power breakdown, if applicable) [XEP] Examples: Gas Mask [1EP] Sword (Damage 3 [Feats: Improved Critical, Mighty]) [5EP] Undercover Vest (Protection 3 [Feats: Subtle]) [4EP] Note: The Equipment block is only applicable if your character has the Equipment feat! Powers: 0 + 0 + 0 = 0PP Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Array Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Base Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors) Alternate Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors) Device Rank (Descriptive Name; 5*RankPP Container; Extras: ???; Flaws: Easy/Hard-To-Lose, ???; Feats: ???; Drawbacks: ???) [XPP] (descriptors) Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Examples: Electrical Control 10 (20PP Array; Feats: Alternate Power 2) [22PP] (electricity, genetic) Base Power: Blast 10 (Chain Lighting; Extras: Autofire; Flaws: Action [Full]; Feats: Accurate; Drawbacks: Full Power) {20/20} Alternate Power: Blast 10 (Ball Lightning; Extras: Area [50-ft. Burst, General]; Flaws: Distracting) {20/20} Alternate Power: Stun 6 (Taser Blast; Extras: Range [Ranged]) {18/20} Device 2 (Mighty Shield; 10PP Container; Flaws: Hard-To-Lose; Feats: Indestructible) [9PP] Damage 3 (Feats: Improved Critical, Mighty, Thrown) [6PP] Force Field 2 [2PP] Shield 2 [2PP] Note: If all Powers have the same Descriptor (all Mutant, all Tech, etc.), you can just write that directly under the Powers header. Drawbacks: (-0) + (-0) = -0PP Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major]) [-XPP] Example: Vulnerability (Fire; Frequency: Common; Intensity: Major [x2]) [-4PP] Note: You can only have a number of Drawbacks equal to your PL, not including Power drawbacks. Also, Power Drawbacks, such as Full Power or Power Loss, should be listed on the Power, not here. DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage (Physical) Chain Lightning Ranged DC 25 Toughness (Autofire) Damage (Energy) Taser Blast Ranged DC 16 Fortitude Stun (Staged) Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 105/105 (or 150/150) Power Points
  16. Phantasmo nodded and waited for Gretchen to do her thing. He turned to Echo. They had some time to kill before the Recon was done, so...might as well shoot the sh*t, as the kids say. "So!...you one of the new blood, then?" He asks her. "Been doing this long?" He conjures a coin and rotates it around his fingers as he talks. Small Talk isn't one of his strong suits, but he's giving it the old college try.
  17. Phantasmo would love to show up if there's still space available!
  18. Phantasmo took a moment to compose himself. Normally he was fine levitating or even flying - heck, one of his powers WAS levitation - but he still felt like it had been a month before he could talk again. "Well done, Duckie!" he said, clapping Shrike on the shoulder with a gloved hand. "As for me - Sorry, know the question wasn't directed at me, but I am a teleporter myself, you know - It helps if I can look where I'm going, eh? Not vital, but you know...otherwise I could "Now you see me now you don't" into a wall, and that's a real hassle to get free of." The zombie shuddered theatrically. "Whoof. One time I wound up stuck inside a brick wall for three hours. Wasn't too bad - had a nice little sleep, and wasn't too hard for me to bash my way out, but still. Not something I'd like to repeat, duckie, not at all."
  19. Phantasmo tutted. "Young people..." he snorted before conjuring a length of scarves from his hands. "Always wanting to do things the complicated way, eh, duckie?" The zombie handed the scarves to Gretchen, then conjured up another length and handed it to Echo. "Bit less difficult and dangerous than forcing them into a van, yes? Start tying, if you please, duckie, and we should have these bastards bound for the constabulary in no time." He started tying up a henchman. "You know - being of the undead persuasion, if you don't want to teleport my heavy carcass - " he snorted a bit at his own pun - "around, I can be moved in pieces. Divvy the weight amongst yourselves." he told the girls as he worked. As he finished up, he dusted his hands off and looked at the younger heroines expectantly. "Well?"
  20. Phantasmo laughs dryly. It's an oddly high-pitched, raspy sound that isn't that unpleasant to listen to. "No need to trouble yourself, duckie - I'm also blessed with a bit of the old Now-you-see-me-now-you-don't." The zombie pauses. "Though I admit my range is somewhat...limited. Your 'porting may be a bit more industrial, my dear, so I'm up for whatever you suggest. What do you think, young-lady-my-Shrike?" He asks the other young heroine in the room, still rotating the coin across his gloved fingers.
  21. Phantasmo set the man down and nodded. "Right! Good to hear, duckie! Stay here and wait for the police, won't you? Ta." He then turned to Echo gave her a Grin. With a capital G. "Dooooh...that sounds like fun INDEED, young-Echo-my-girl! A plan would probably be a good idea, however. What say you, duckie?" He asked Shrike, conjuring up a small coin and rotating it across his fingers. "What wise wisdom do you have to provide to our strategy?"
  22. The zombie smiled. "Thanks, old chap!" He said, and gently took the address. "I know you are, duckie, and we will indeed tell the authorities about all of this cooperation. And..." He gave the man a pat on the shoulder. "When you get out of gaol, consider another line of work? Volunteer at the Soup Kitchen down on Dock Street, eh? Balance out the old negative karma a bit! Don't have to deal with garishly dressed sods coming down and giving you the business if your business is helping those less fortunate, y'know! And it looks bloody kipper with the parole officer. Something to consider." Phantasmo paused. "Oh, right, One more thing, duckie -" the zombie suddenly hoisted the thug off the ground by his shirt and turned on the "Bad Guy" voice. "IF YOU EVER EVEN THINK OF DOING ANYTHING LIKE THIS AGAIN, I WILL FIND YOU. EEEEYYAHAHAHAHAAA!"
  23. Hokay, sooo...now what? Bash more zombies? Investigate Yon Evil Submarine?
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