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MisterShoebox

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About MisterShoebox

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  • Birthday January 10

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  1. Well...he's not exactly "Formatted" yet, but I think he looks okay. Can anyone take a look at him? https://docs.google.com/document/d/15KJ0DB3RrVw8Gjpywygxu04XB8BzRd8T-VkvxgRprO0/edit
  2. "Bloody hell - C'mon, lads! No need to get punchy - Right then, ducky!" The zombie said as he picked up a biker by the jacket before hurling him into another biker, sending both to night-night ville. A flick of a pair of conjured cards pinned the sleeves of two others to the wall. Phantasmo nodded before looking at the young heroes. Seeing that they had things well in hand, the zombie nods and has a seat at the bar. "Ahhhh....Johnny Walker! Lovely stuff!" The zombie cheers, before pouring himself a drink and raising it to the unconscious bartender. "Cheers, ducky!" He
  3. Speaking of Aces - While Phantasmo had no idea that that's what the young hero was thinking of, the universe has a way of making it's own little puns now and then. The Macabre Master of Magic conjured a pair of over-sized, razor sharp playing cards and threw them at the man with the gun, juuuust barely missing his hand. Right...okay, that...that was a bit of a bollock, but nothing too worrisome if he played this right. The zombie smiled widely and laughed wildly, spreading his hands theatrically. "EEEEYAAAAHAHAHAHAHAHAHAHAHA! THE CURTAIN RISES AS THE PERFORMERS TAKE THE STAGE! WHO
  4. Naaaah...I think I'll throw cards and laugh like he always does, having seen the young heroes in action he realizes there's nothing for him to worry about. Sorry it took me so long to post, BTW. Hokay! Here goes! No whammies! 1d20+10: 12 [1d20=2] Nurtz. Not bad but not good, either.
  5. Hrrrrmmm...I actually didn't see a post until just now, sorry. I'm semi-active. Anyway. Normally Phantasmo would throw cards and laugh his creepy laugh, but he's worried about the younger heroes and doesn't want them to get hurt, so...I don't know. Ideas?
  6. Phantasmo...THE UNLIVING!...Was used to situations like this. He put on a bright smile and let his eyes flow more naturally than usual. "GOOD EVENING, LADIES AND GENTLEMEN!" he said, putting an arm around Jerry. He whispered to the young man - "Go along with me, lad, and we may survive this, eh?" "WE ARE TONIGHT'S ENTERTAINMENT! I AM PHANTASMO....THE UNLIVING! MASTER OF MYSTICAL AND MAGICAL FEATS! AND THESE ARE MY ASSOCIATES! WE ARE HERE TO ASTOUND AND AMAZE YOU...TIP WELL AND WE MAY DO AN ENCORE, EH?" The zombie bellowed. He gave a smart bow to the biggest guy in the
  7. He's done! Done done done! I found a Hellboy build that was immensely...kind of what I wanted, so I used it for reference. Density 3 is a lot less complicated and a lot more agreeable for a big guy with minor super-strength who's hard to take down. Plasma gun is blast 6 with Penetrating Extra and Ranged Paralysis 6 for alternate power, with a big ol' "Accurate" for the final straw. I punched up the skills and stuff, so he's no longer got a buncha useless 3 skills and now has some semi-useful 5 skills. He can't lift mountains anymore, but if he punches you you WILL feel it. I figur
  8. Hey, Question - after taking away his Kinetic Cannon, I'm thinking of essentially giving him a really big pistol. Like the Good Samaritan only a ray gun. Blast 5, Penetrating 1; big ol' hand cannon. It seems kind of a waste to use device points for that, tho. Can I use Equipment points instead and save the Power Points to give him a bit more oomph? If not, okey dokey!
  9. OH! Yes, this is a replacement for Sargent Shark. I had completely forgotten about him and Leaper.
  10. Huh? Umm...I only have one character, Phantasmo...the Unliving! This would be my second.
  11. Player Name: Mister Shoebox Character Name: Joe Eastwood (Full name: F'zzit-Liano-Solinax-Granno of the Egg group Seeker, Hatchling of Grenslak the Finder and Y'rilk the Brawler.) Power Level: 10 (150/150PP) Trade-Offs: None Unspent Power Points: 0 In Brief: Alien Sam Spade Residence: A small apartment in Southside. His ship is parked on the roof of his building. Base of Operations: His office - also in Southside. Catchphrase: He has a habit of calling humans "Meat-mammals." Alternate Identity: None Identity: Public Birthplace: Hatcher
  12. Phantasmo...the UNLIVING! would be ready for Bedlam. He's a bit of a drifter, it'd make sense if he wandered thataway. PLus "Fish people? Lovely stuff, love a good fish person, ducky! Make some new friends, bash some new baddies - lovely day all around, eh?"
  13. Player Name: Mister Shoebox Character Name: Joe Eastwood (Full name: F'zzit-Liano-Solinax-Granno of the Egg group Seeker, Hatchling of Grenslak the Finder and Y'rilk the Brawler.) Power Level: 10 (150/150PP) Trade-Offs: None Unspent Power Points: 0 In Brief: Alien Cop Residence: A small apartment in Southside. His ship is disguised as an AC unit on the roof of his building. Base of Operations: Ditto. Catchphrase: "Ah, Dung." Alternate Identity: None Identity: Public Birthplace: Hatchery moon of Joljin 12 Occupation:Detective A
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