R. Bluefish Posted August 23, 2015 Share Posted August 23, 2015 Echo will use her Quickness to search everything within a half-mile radius for any sign of Caradoc - should take her 72 seconds, assuming my math is right. I'll take 20 on the check, for a total of 22. Link to comment
Avenger Assembled Posted August 23, 2015 Author Share Posted August 23, 2015 There is no sign of Caradoc - she does find a whole lot of debris from Freedom City. It's debris that scavengers have obviously been picking over. There are animals around eating garbage; big flocks of birds, rats and mice, and buzzards and eagles. Lots of animals, really! She also finds a well-trodden trail leading up and out of the 'bowl'-shaped depression they're in; up towards the nearby mountains. (Take a look at the picture I posted) - a trail recently walked on. Link to comment
Gizmo Posted August 26, 2015 Share Posted August 26, 2015 As a reminder for Mad and Bluefish, Caradoc doesn't actually look monstrous: he's Steve's third identity, a holographic disguise that makes him look like a sort of retro-future medieval knight with a jetpack and lance. If either Echo or Wildcat see him without the hologram in his Harrier identity they'll immediately recognize the armor as belonging to a heavy combat Omegadrone -- and should probably react accordingly! For now though they have no reason to suspect that Caradoc has anything to do with Harrier, if they've even heard of the latter. Link to comment
Avenger Assembled Posted August 28, 2015 Author Share Posted August 28, 2015 True true! Link to comment
Gizmo Posted August 30, 2015 Share Posted August 30, 2015 Jack of all BladesKowledge [Theology] check with Jack-of-all-Trades: 1d20+1 17 Link to comment
Gizmo Posted August 31, 2015 Share Posted August 31, 2015 And with that question answered:Jack of all BladesInitiative: 1d20+9 17 Link to comment
R. Bluefish Posted September 1, 2015 Share Posted September 1, 2015 Echo's initiative: 1d20+14 16 Link to comment
Mad Scientist Posted September 3, 2015 Share Posted September 3, 2015 Initiative: 1d20+9 11 Link to comment
Avenger Assembled Posted September 4, 2015 Author Share Posted September 4, 2015 (edited) http://www.freedomplaybypost.com/topic/6795-aas-all-new-all-different-oddballs/?page=3#comment-216748 = the T-Rex and rider! The T-Rex gets 10 http://orokos.com/roll/322949A mysterious person gets...11! http://orokos.com/roll/322950 Jack of all Blades: 17 Geckoman: 17Echo: 16Mysterious Person: 11Wildcat: 11T-Rex: 10 Jack of all Blades is up! Edited September 8, 2015 by Avenger Assembled Link to comment
Ecalsneerg Posted September 8, 2015 Share Posted September 8, 2015 Initiative: 1d20+12 17Sorry, had a bad few days. I'll break the tie by electing to go after Jack. Link to comment
Gizmo Posted September 8, 2015 Share Posted September 8, 2015 Jack of all BladesMove Action: Climb the dinosaur! Climb check: 1d20+10 23, Acrobatics check: 25 with Skill MasteryStandard Action: Energy Sword vs Dinosaur Rider; Power Attack 5: 1d20+15 22Damage 3 (Extras: Autofire 6, Linked [+0], Penetrating 4; Power Feats: Improved Critical [18-20], Mighty, Variable Descriptor 2 [Any Available, Concentrated Energy or Magic]) + Drain Toughness 6 (Extras: Affects Objects) [29PP] (energy sword)So a DC 10 + 6 + 5 Power Attack = 21 Fortitude Save vs Drain Toughness then a DC 15 + 3 + 3 Mighty + 5 Power Attack = 26 Toughness Save, plus any Autofire bonus. Link to comment
Avenger Assembled Posted September 8, 2015 Author Share Posted September 8, 2015 Ooh, a called shot vs the rider! Even upping the to-hit DC is more than enough to do the trick here. Tou vs DC 29 (the Autofire added +3 DMG) 7!The rider is down. The dino is still conscious - and not looking so good! Link to comment
Ecalsneerg Posted September 9, 2015 Share Posted September 9, 2015 Geckoman: Uninjured, 4 HPMove Action: Using Wall-Crawling and Acrobatics Skill Mastery for 25, Chris can also get on the dinosaurStandard Action: Gain control of the dinosaur. If it's Pilot, that's Skill Mastery for a total of 30. If it's Ride or Drive, he'll have to roll. For Drive, he'll just flat-out roll with his +10 bonus, with Ride, he'll spend a HP on Beginner's Luck for a +14 bonus: Controlling the dinosaur: 1d20 5 Eh, not great, but that means it's a 15 for Drive, a 19 for Ride, and a 30 for Pilot. Link to comment
Avenger Assembled Posted September 9, 2015 Author Share Posted September 9, 2015 That'll work! Echo is now up. Link to comment
R. Bluefish Posted September 12, 2015 Share Posted September 12, 2015 Echo will try searching the downed rider. I'll use her Quickness to take 20 on the check (again), making it a 22. Link to comment
Avenger Assembled Posted September 12, 2015 Author Share Posted September 12, 2015 Avenger AssembledThis guy has no ID? Like, at all - which is weird for someone from the 21st century. His duster pockets are full of what appear to be a variety of gold watches that do not match, along with silver dollars, Spanish currency, and other pieces of money, none of which are embossed with a date later than 1855. He has a big single-action revolver strapped to one hip, and on the other hip is what looks like a weirdly high-tech device - a black circle th9:57 PM size and shape of a tea-set's saucer. It has two buttons on it, right in the center, pressing one produces a staticky, whistling sound like a walkie-talkie. Link to comment
Avenger Assembled Posted September 12, 2015 Author Share Posted September 12, 2015 We are officially out of combat at this point, so go ahead and post as you like. Link to comment
Avenger Assembled Posted October 16, 2015 Author Share Posted October 16, 2015 Harrier's Will save vs. Magritte's Drain Willhttp://orokos.com/roll/333901 = 17 (Drain)http://orokos.com/roll/333900 = 28 (Will save) Link to comment
Avenger Assembled Posted October 26, 2015 Author Share Posted October 26, 2015 Okay, everybody, sorry for the delay. Make whatever checks you think are appropriate given your chosen approach. Link to comment
Gizmo Posted October 26, 2015 Share Posted October 26, 2015 Jack of all BladesStealth Check with Skill Mastery: 25 Link to comment
R. Bluefish Posted October 29, 2015 Share Posted October 29, 2015 Stealth check: 25 with Skill Mastery. Ditto, in other words. Link to comment
Avenger Assembled Posted October 30, 2015 Author Share Posted October 30, 2015 We'll use these stats for 'the Withering', kicking up to PL 12 http://orokos.com/roll/338342 = Jack goes unspotted! http://www.freedomplaybypost.com/topic/5825-trollthumpers-cave/?page=6#comment-200703 - Paddock http://www.freedomplaybypost.com/topic/4823-geez3rs-bag-of-tricks/?page=2#comment-137910 Dropping these to PL 12 http://orokos.com/roll/338345 Echo also goes unspotted! Link to comment
Ecalsneerg Posted November 4, 2015 Share Posted November 4, 2015 Awesome dinosaur roar: 1d20+8 10 That's actually 11, because my Dex is +9, not +8, but still eh. He'll spend one of his 3 HP remaining on re-rolling that. Try again: 1d20+9 28 Initiative, anyhow! Geckoman on a DINOSAUR: 1d20+12 22 Link to comment
R. Bluefish Posted November 5, 2015 Share Posted November 5, 2015 Echo's initiative: 1d20+14 22 Link to comment
Recommended Posts