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Found 13 results

  1. September 5, 2015 It started with a wave of car thefts from the edge of the West End, all of them parked, secured vehicles in the parking lots of the many strip malls and other commercial areas that took up space between the West End and the growing suburbs of Ashton and Grenville. Then came the dumpsters, emptying out without a trace, and then finally vanishing themselves. When store owners put out security cameras and caught glowing lights surrounding their missing property before it vanished, they called their local superheroes for help. This meant the Interceptors - this meant stakeout. A little investigation revealed what looked to be a regular pattern to the thefts; and suggested the next place the thieves would strike. The team was currently occupying the next location on the list; a strip mall adjoining a small stretch of scrub woods that had for the moment escaped the growth of the city all around them. This late, only the all-night liquor store anchoring one end of the complex was open; the rest of the businesses, like much of the neighborhood, were sleeping. Luckily, Steve had a face for customer service, and so behind the counter he sat in the uniform of Al's Liquor Store, his scarred face and brusque demeanor making him seem 'like the kind of person who would work at a liquor store late at night." He wasn't entirely sure he understood what that meant; but he'd been given a mission by his team and he did his job. He knew the other Interceptors were on the case too. Of course, they weren't the only people out tonight trying to solve the mysterious disappearances...
  2. West End, Freedom City, New Jersey Monday, March 30, 2015; 10:21 PM The West End had its share of restaurants, bars and other night spots. But on a Monday night, the crowds were starting to get a bit thin at this time of night, the streets and sidewalks less crowded. The more secluded and dark streets could prove to be an opportunity for some of the cities criminals, able to operate in the dark and away from too many prying eyes. Of course, any environment that attracted criminals also tended to attract some of the cities many costumed heroes. While most had made their way to the safety and seclusion of home, those costumed crime fighters took to the dark rooftops. Tonight was no different, as four separate heroes had all made their individual ways into a section of the West End, moving by rooftop, or through dark alleys. Thus far, the night had been rather uneventful, looking to possibly be one of those quiet nights where nothing took place. But that changed suddenly, as the faint sound of a police siren sounded in the distance. In moments, a dark sedan sped around a corner of an intersection, almost swerving into another car as it made a wide turn. Just a short distance behind, a police cruiser whipped around the corner as well, fast in pursuit of the sedan. And the vehicles raced down the next block, a man leaned out the passenger window of the sedan and a gunshot rang through the air as he took a shot at the police car….
  3. HGM

    Banana Republic

    Thorton's GoodsGreenbank, Freedom City, New JerseyMonday, May 4th, 20155:12 PM GM "Put all your cash out of the register and no one gets hurt." The giant gorilla pointing the revolver towards the small mom and pop shop owner had been a familiar site in the Greenbank over the past few months. The dozen apes standing behind him as back ups. It was the Gorilla Gang! Gang activity having steadily increased in the Greenbank. Once thought of as simple youth and street gang of apes, their latest crime spree was a bit more focused nowadays. Organized even. Though that did nothing to explain why they were all bothering to wear ski masks on their faces. There were only so many uplifted and/or intelligent ape immigrants in the city. Sure, the lucky few dabbling in occasional bodyguard or super villain minion work had comparatively excellent health benefits. But, giant talking ape still narrowed a police suspect pool by quite a bit. Hal of the apes broke off into the store. Looting and ransacking it for its contents. Mostly tools and craft supplies. But, one of the gorillas took their share of bananas too. "Way to live the stereotype Cornelius," one of the apes who stayed behind called out to him. "You want I should put them back?" Cornelius asked in return. No one said anything to the ape's smug satisfaction. Hooting and hollering the Gorilla Gang did all but broadcast their location as they exited the store satisfied with their haul.
  4. April 4th, 2015 The door to the convenience store swung open with a chime from the bells hung above it and the resounding impact of the boot smashing into it. "Hey! I need a hand over here!" In her customary crimson and black, Jill O'Cure burst into the store in enough of a hurry to almost knock a rack of corn chips over, a boy of about ten or eleven unconscious in her arms. The heroine set the child down of the counter in front of the shocked cashier, unceremoniously sweeping a display of novelty butane lighters to the ground. "He got hit with some sort of fever," she explained, losing patience as the teenager behind the counter stared at her blankly, mouth agape. "Hey! Pay attention! I've got him stable and he shouldn't be contagious but he needs water and an ambulance, got it?" "Ah, r-right, I'll call for one right now, right," the cashier stammered, snapping her mouth shut over braces and reaching for the yellowing corded phone with chipped nails. She took a second look at Jill and worked up the courage to blurt, "Is this, like... a super thing?" The masked EMT-B paused for a moment, her shoulders dropping slightly in her dark red jacket. "...not sure. Maybe. This is the fifth case I've run into tonight and the symptoms are getting worse." She looked down at the unconscious boy for a moment before heading back for the door. "I need to get back out there. Take care of him, alright?" The teenager nodded more resolutely this time and Jill was out the door again in a sprint.
  5. GM April 20th. There were in the wrong part of town. The criminals. Well at least the wrong timing for the wrong part of town. It didn't really help that they were in a neck of the woods (also know as The Docks) that Wildcat resided in. Or more accurately where he had his day job, and then a couple things out of place, and it led him here, during a shipment. Which had to go through here, air travel and shipping being a bit more watched than the sea and ocean going stuff. Which meant that one dude was taking a boomerang to the face, which was a polite response to the man drawing a gun. It was akin to say, 'No, sir, I do not believe that is a topic that belongs in our conversation.' The other three did put up a bit of a fight, however.
  6. HGM

    Banana Republic

    OOC for this thread in which there are in fact gorillas.
  7. OOC for >this thread. Lets have some initiative rolls!
  8. It was getting late, nearly midnight as Wander leapt into the West End, landing atop a bank building to take in the lay of the land. Warmer weather was keeping people out later, which in turn invited more bad-deed-doers, but the night had been fairly quiet. She'd busted a teenage pickpocket at half past eight, saved a dog from traffic on the Pramas Bridge around nine-fifteen and served as a human jack for a motorist with a flat tire just after eleven. Street superheroing, a very glamorous life, she thought to herself with a small laugh. She'd take it over fighting off apocalypses any day. She was familiar with the West End but didn't come out here that often, just because there were so many superheroes who called this place home. Next to Bayview, it was the most super-dense population she knew of in the city. But the Interceptors were justifiably distracted these days, and she'd heard rumors that someone might be trying to cause them trouble, so she'd cruised through the area on her last few patrols. She wasn't technically responsible for Mara, Ellie and their family when she wasn't working, but they were still her friends. Never hurt to be a little cautious.
  9. Mad Scientist


    Reputation 20Q
  10. Player Name: Mad Scientist Character Name: Wildcat Power Level: 7/8 (119/122PP) Trade-Offs: +2 Defense / -2 Toughness Unspent Power Points: 3 In Brief: A young man reluctantly in touch with his more feral nature. Alternate Identity: Felix Silvestri Identity: Secret Birthplace: Freedom City, USA Occupation: Warehouse Worker Affiliations: Solo Family: Tony Silvestri (Father), Maria Silvestri (Mother), Fatima Silvestri (Younger Sister) Catchphrase: *snaaarrl* Description: Age: 21 (Dob: September 9, 1993) Gender: Male Ethnicity: Caucasian, Italian-American Height: 6'1" Weight: 194lb Eyes: Amber Brown Hair: Brown Felix is tall, lean, broad-shouldered and well-muscled. In theory he works out and has a manual labour job to keep him in shape -- in reality, it's his enhanced physiology that keeps him in good trim. His hair is typically slightly mussed despite being cut short, and his eyes are an unusual shade of light brown, almost amber-yellow in hue. He tends to dress simply and comfortably unless given reason to do otherwise -- jeans, t-shirts and plaid overshirts, and worn steel-toed boots. As Wildcat...well, it shows that he's still new to this. Combat boots, charcoal grey BDU pants and a black commando sweater with the shoulder patches makes it pretty clear that he's shopped army surplus for his 'costume'. He does have a black mask that covers his upper face, with token points that are likely supposed to represent cat ears. He wears a tactical harness that holds the ballistic plastic baton and boomerang that he employs when he needs an extra edge. Power Descriptions: His powers have no overt appearance, all being enhanced aspects of his physiology and not prone to flashy energy displays or colour changes. History: Felix had an utterly normal childhood, growing up with two parents in the home and a bratty younger sister cramping his style. They were a middle-class family, and so while he didn't have everything he wanted, neither was he denied any of the basics. Growing up in Freedom City had its exciting moments, of course, but in general the positive outweighed the negative. When Felix hit puberty, he began to go through some...changes. Completely natural, of course -- what child at that age doesn't experience his body acting in odd ways, strange new urges and feelings, and a general impression that something momentous was happening to him? Of course, in Felix's case, his changes really were more profound, although neither he nor anyone around him was aware of just how muchso. He thought it was normal, because he had been told no matter how weird it seemed, everyone went through the same thing. But.... Not everyone had quite as substantial a physical boost as he went through. It was certainly a great deal more rare the degree his senses and reflexes sharpened, and while every young man in his teens occasionally felt like a cave man or a bubbling pot of hormones ready to make one snap for no reason -- well, Felix started to be subjected to primal urges; hunt, fight, mate, feed. He found himself fighting to keep his responses...civilized when presented with stimuli of this nature, and wondered just why he was having such a time of growing up. It wasn't until his later teens that he finally had to admit to himself that he was...unusual. He wasn't inclined to team sports, but he'd noticed he could easily outperform even the best of his peers who were, and that was without even putting in effort. He never did have that one, defining moment that seems to crop up so frequently in the origins of superheroes who tell such tales. What he did eventually have was the start of the downward trend of hormonal activity that young men do once they hit their twenties, and it became...less of a burden to be who he was, and more something that could be looked at as an opportunity. Just as importantly, he discovered that giving these urges of his a legitimate outlet made them easier to manage -- not a surprise, of course, that a relief valve reduced the chance of an explosion, but knowing that it applied to his own life and troubles...was a real game-changer. Not sure as of yet exactly where he was going to go with this, long-term, Felix assembled what meagre gear he thought he might need for his outings, chose what seemed a fitting moniker for the public face of his baser drives...and took to the streets. Personality & Motivation: Felix is, at the core of himself, a genuinely good guy who doesn't want to cause problems or be a burden on others. Unfortunately for this decent human being, he has some quirk of physiology that makes it very, very difficult to live up to those ideals. He does what he does in order to keep a handle on his baser urges -- he hunts and battles criminals and villains in order to give his baser urges an outlet and keep himself from losing control and lashing out at someone who is merely offensive or frightened. Powers & Tactics: As Wildcat, Felix is strong, fast, and agile, with very quick reactions and an excellent ability to get out of the way of what's coming at him. His enhanced senses allow him to identify and locate his quarry in unexpected ways, and it is difficult to anyone to conceal themselves from him. He is an able, if largely untrained brawler, excellent reflexes and capabilities carrying him though. He carries with him an eighteen inch baton of ballistic plastic that he uses to enhance the blows of his already potent strength if needed, but where he truly excels is hitting an opponent with a hurled item. His strength combined with his impressive hand-eye coordination allows him to very accurately throw nearly anything at all with devastating results. When a little more precision is required, however, he does have a three-leg boomerang made of the same ballistic plastic that he has utilized from time to time. His sprinting speed is phenomenal, able to achieve highway speeds for short periods, and he can make prodigious leaps that can carry him easily from ground level to a building's roof, and from there from rooftop to rooftop should he so desire. Complications: Savage Beast: Felix's Id has a louder voice than usual, leaving him susceptible to situations that prey upon his baser emotions. Powers, skills, or situations that threaten his territory or his belongings, are a clear challenge, or appeal to his wants and desires are more likely to sway him, and under pressure he is more likely to default to heeding these drives. n00b: Very new to the world of heroing, with only a handful of outings under his belt, Felix is prone to making rookie mistakes and lacking what is considered 'common' knowledge among the supers crowd. This will, of course, change with experience, but for now he can't be counted on to 'know better'. Secret ID: He does, as is common, try to keep his heroic identity a secret from his public one, to keep himself and those he cares about from harm. One of Us: Animals tend to react to Felix as if he were more beast than man. Dogs growl or whine, cats hiss, many prey animals may freeze, flee, or threat display as appropriate. Suffice to say, this can be...awkward. Attributes: 6 + 6 + 8 + 2 + 2 + 0 = 24PP Strength: 16/24 (+7) Dexterity: 16/20 (+5) Constitution: 18 (+4) Intelligence: 12 (+1) Wisdom: 12 (+1) Charisma: 10 (+0) Combat: 14 + 14 = 28PP Initiative: +9 Attack: +7 (+8 Melee) Grapple: +15 Defense: +10 (+7 Base, +3 Dodge Focus), +4 Flat-Footed Knockback: -2 Saving Throws: 5 + 5 + 6 = 16PP Toughness: +6 (+4 Con, +2 Defensive Roll) Fortitude: +9 (+4 Con, +5) Reflex: +10 (+5 Dex, +5) Will: +7 (+1 Wis, +6) Skills: 36R = 9PP Acrobatics - 5 (+10) Climb - 5 (+12) Knowledge: Current Events - 2 (+3) Knowledge: Popular Culture - 2 (+3) Knowledge: Streetwise - 2 (+3) Languages - 1 (English [Native], Italian) Notice - 8 (+9) Search - 2 (+3) Sense Motive - 4 (+5) Stealth - 5 (+10) Feats: 13PP Attack Focus: Melee 1 Defensive Roll 1 Dodge Focus 3 Elusive Target Evasion 1 Improved Initiative 1 Takedown Attack Throwing Mastery 2 Uncanny Dodge Well Informed Powers (Mutation): 8 + 4 + 2 + 2 + 2 + 7 + 4= 29PP Enhanced Strength 8 [8PP] Enhanced Dexterity 4 [4PP] Super Strength 1 (Effective Strength 29, Heavy Load 1,400lbs) [2PP] Leaping 2 (85/42/21ft per Move Action) [2PP] Speed 2 (25mph/250ft per Move Action) [2PP] Enhanced Senses 7 (Extended Vision 1, Extended Hearing 1, Ultra-Hearing, Accurate Hearing, Acute Tracking Scent) [7PP] Regeneration 3 (Bruised 1 [Round], Injured 1 [20 Minutes], Staggered 2 [5 Minutes] ) [4PP] Drawbacks: (-0) + (-0) = -0PP Combat Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC22 Toughness (Staged) Damage (Physical) Throwing Mastery Thrown DC17 Toughness (Staged) Damage (Physical) Totals: Abilities (24) + Combat (28) + Saving Throws (16) + Skills (9) + Feats (13) + Powers (29) - Drawbacks (0) = 119/122 Power Points
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