Jump to content

Winter Wonderland


Supercape

Recommended Posts

  • Replies 182
  • Created
  • Last Reply

Top Posters In This Topic

1d20+12=31

 

one day...he will roll under a 19....

 

On that note, I am inclined for Zero to make a break for it (and shoot blonsky) rather than drawing this out indefinately, so your thoughts on that. 

 

In anycase, post that blast IC and then....

 

 

 

Round 3:

 

29 - Foreshadow 1 HP Bruise

19 - Doctor Zero

8 - Synapse 3 HP

 

 

Foreshadow is up! HG: He is 20 feet away, so will need a move action to get to him (or you could throw something at him! ;) )

Link to comment

1d20+12=19 he rolls badly for once, but not as badly as Synapse. 

 

Post that, and then...
 
Foreshadow is up. 
 
 

Round 4:

 

29 - Foreshadow 1 HP Bruise

19 - Doctor Zero

8 - Synapse 3 HP

 

Fort Save throw for Blonsky (which I missed) is 1d20+8=27 which is actually good enough to stabilise him to disabled and unconscious. Of course, you guys don't know that, but a Medicine skill roll at DC 10 in a move action can tell you that. 

 

Foreshadow - Blonsky is a move action away. Technically I would say a DC 10 Acrobatics roll to jump through the window after him, but you can make that automatically!

Link to comment

×
×
  • Create New...