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Character Edits 2024


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WATERBENDED'd by Dr Archeville

 

Tsunami

 

Spending 4 of her unspent PP and some sheet fluff cleanup.

 

Occupation: Governess

Affiliations: Claremont Academy Alums, Unofficial Seafaring Heroes coalition (Glamazon & Temperance); Socotra Royal Family
Family: Kong Zi Khan (father); Murjana al-Darsha (mother); four half-siblings; Nina al-Darsah (Monsoon, Aunt)

 

Age: 27 (DOB: 10/4/1995)

Apparent Age: 22 

 

1PP on a feat, Takedown Attack

 

1 PP added to her Immunities for adding Selective to her Immunity to All Water Effects.

 

2PP spent on skills:

2 more languages: Arabic, Soqotri

+2 Concentration (up to 10 ranks (+15))

+4 Medicine (up to 5 ranks (+10))

 

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ADVANCED TRAINING RECEIVED by Dr Archeville

 

Stormcrow

 

He obviously doesn't have enough skills. I should add some more.

 

But first: +1 Fortitude for 1PP, bringing him up to total +10.

 

I noticed that the current skill total is off, adding up to 121 ranks, or 30.25PP spent, so to remedy that, please increase Bluff by 3 ranks to Bluff 10 (+15)

 

That leaves me with 6PP for skills, meaning +24 Skill Ranks, divided like this:

Investigate +4 to 13 (+20)

Notice +9 to 17 (+20)

Search +3 to 8 (+15)

Sense Motive +8 to 16 (+19)

 

That should put these as the skill totals:

 

SKILLS 148R = 37PP

Acrobatics 15 (+20)Acrobatic Bluff, Skill Mastery

Bluff 10 (+15)

Computers 13 (+20)Online Research, Skill Mastery

Diplomacy 2 (+7)

Drive 5 (+10)

Escape Artist 5 (+10)

Gather Information 7 (+12)Well-Informed, Skill Mastery

Investigate 13 (+20)Skill Mastery

Knowledge [Tactics] 8 (+15)

Language 4 (American Sign Language, Chinese [Mandarin], English [native], Japanese, Russian)

Notice 17 (+20)Skill Mastery

Pilot 5 (+10)

Search 8 (+15)Skill Mastery

Sense Motive 16 (+19)Skill Mastery

Sleight of Hand 5 (+10)

Stealth 15 (+20)Hide in Plain Sight, Skill Mastery

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EQUIP'd by Dr Archeville

 

Ghost

 

Adding 2PP worth of Equipment using my veteran reward, to add a Freedom League communicator. Please add it under feats on his sheet like this:

 

Veteran Awards

Equipment 2 (10 EP)

 

Freedom Leagues Communicator [6EP]
Communications 5 (Radio, 5 miles; Extra: Area; Flaw: Limited [Other FL Communicators]) [5EP]
Communications Link 1 (Freedom League HQ) [1EP]

 

I'll figure out what to do with the last 4EP from that some other time.

 

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  • 4 weeks later...
Posted (edited)

XEROX'd by Fox

 

Multi-Girl

 

Spending Multi-Girl’s 5 PP (and making some updates in the fluff):

 

3 PP to add 1 rank to Duplication (up to 10 ranks):
 

Duplication 10 (PL 10 duplicate with 132PP/150PP; Extras: Heroic; Power Feats: Mental Link, Sacrifice) [32 PP]

 

Spending 2 PP on Feats:


Another rank of Luck (up to 2)

And Benefit: (Fame – Rock Star)

 

Here are the portions of her sheet that are changed (and her tag needs to be updated that she is PL 10 now):

 

Spoiler

Power Level: PL 10 (198/198PP)

Trade-Offs: -2 Atk/+2 Dam (melee) / -2 Def/+2 Tough

Unspent Power Points: 0

 

In Brief: Teenage duplicating T-Baby rock star

 

Alternate Identity: Bernadette O’Connell

Birthplace: Dublin, Ireland

Residence: Boston, Massachusetts, Claremont Academy during the school year

Base of Operations: Claremont Academy during the school year; Young Guardians’ Mansion

Occupation: Student

Affiliation: Claremont Academy; Young Guardians; Multiplicity (her rock n’ roll band)

Family: Sean O’Connell (father); Deirdre O’Connell (mother); Liam O’Connell (brother, older); Brendan O’Connell (brother, older)

 

Description:

Age: 18 (June 2005)

Apparent Age: 18

Gender: Female

Ethnicity: Caucasian

Height: 5’ 9”

Weight: 130 lbs

Eyes: Green

Hair: Red

 

Bernadette is a tall, attractive teenager with an athletic build and bright green eyes. Her thick red hair goes down to the middle of her back. She is rather pale skinned, with slight freckles on her checks and nose, as well on her shoulders and upper back. Her clothing style is generally typical of a teenage girl her age, though she tends to favor outfits that are more form fitting. Since her band has been growing its fan base, she has taken to often wearing dark jeans (often with tears in them) and black leather jackets.

 

Since the Young Guardians reunited, Bernadette has begun wearing her own costume, a skintight, fully bodysuit (with gloves). The costume is primarily green, with large sections of orange and white (for the Irish flag), with a green utility belt and domino mask.

 

History:

 

Born in Dublin, Ireland, the youngest of three children, Bernadette’s family immigrated to the United States when she was eight years old. For most of her life, Bernadette seemed just your average Irish/Irish-American girl, perhaps a little stronger, faster or tougher than other girls her age, but still nothing too out of the ordinary. As she grew older, the young redhead naturally drifted to sports, first football (soccer) and later focusing on lacrosse.

 

Three years ago, Bernadette accompanied her lacrosse team for a tournament in Freedom City. The team was at a game in Kingston when the 2018 Terminus invasion began. Thankfully, both teams and bystanders were all safely evacuated from the area, but not before being exposed to some of the energy from the Terminus.

 

Unknown to Bernadette, this exposure awoke something that had long been dormant within her. Over a decade before Bernadette was born, her father had been a merchant marine aboard a cargo vessel docked in Freedom City when the 1993 Terminus invasion had occurred. Her father’s exposure to Terminus energy led to Bernadette being born with a latent connection to the Terminus. Her exposure during the 2018 invasion activated that connection.

 

For the next few years, the activation this connection was generally unnoticeable. But toward the end of her Freshman year in high school, Bernadette had an unexpectedly late “growth spurt,” growing several more inches. At the same time, Bernadette continued to get stronger and stronger. Then, right after the end of the school year, Bernadette was out at a mall with several friends. It had seemed just another mall trip when Bernadette’s duplication power inadvertently activated. This caused Bernadette to panic and try to get away from her friends before they saw her with her duplicate. This just led to her activating more duplicates, which generally just created a bit of a chaotic and confusing scene at the mall.

 

Headmistress Summers learned about the incident (generally caught on the mall’s surveillance cameras) and reached out to Bernadette’s family, who were struggling to figure out how to deal with their daughter’s sudden abilities. As a result, Bernadette began attending Claremont Academy in the fall of her Sophomore year.

 

While at Claremont, she soon was caught up in the conflict between several of her classmates (Charlie Pratten, Nevermore II; Luke Landers, Nightscale; Muirne Sceadusangere, Shadowborne, Leon Moore, Paper, and others) against Sebastian Shields (Casanova) and his New Young Freedom. She was also placed on an intermural squad with fellow sophomores Neko Masume and Owain Celliwig (the Copper Knight).

 

Over the years at Claremont Bernadette was part of the school’s music program, further developing her already strong singing voice while she debated her future. For a time, she continued to be uncertain about belonging in the superhero world or the possibility of ever making any sort of career out of her singing. During her time at Claremont, she became attracted to both Charlie and Owain, however Charlie disappeared from the school before his Senior year, leading Bernadette to focus more on her singing while still trying to continue the team Charlie had started with Leon, Luke and Murine.

 

In August before the start of her Senior year, Bernadette was contacted by a Claremont alumna, Summer Sands, a talented guitar player who wanted Bernadette to join her in a music competition in Boston. The pair handily won the contest, and after a bizarre adventure in a musical dimension, they decided to form a band.

 

When Bernadette returned for her final year at Claremont, she and Summer soon had found a bass player and drummer and started their band, Multiplicity. They began making recordings of cover songs which they posted on various social media and offered for download on various music services. Soon they were playing at local clubs around the city. Having become roommates with Neko (who had built a rather successful social media business) for their Senior year, Bernadette eventually enlisted her assistance with marketing their band. Soon enough, their following grew by leaps and bounds, including overseas, leading to their first overseas show in Tokyo, Japan. The band’s following has continued to grow since, as they have been working on an album of original songs to go along the covers they had been preforming.


Additionally, just before the Winter Break of Bernadette’s last year at Claremont, Charlie returned to Freedom City and uncovered some plot by Sebastian Sheilds and those helping him. Charlie reassembled the Young Guardians, along with two new members, the young android, Pol Rothstein-Fraser (Shift) and an undead young woman, Viktorya Steinman (Ghule). Together, they managed to stop Sheilds and defeat a resurrected Conqueror Worm. After that, the Young Guardians officially reformed, operating out of a refurbished mansion in Bayview funded by the Raven family.

 

Not wanting to miss this second opportunity with Charlie, Bernadette soon let him know about her feelings for him and was relieved to learn he had similar feelings for her and the two began a romantic relationship.

 

Personality & Motivation:

 

Growing up with two older brothers, Bernadette learned to stick up for herself. As a result she developed an outgoing and sometimes aggressive personality, which has often served her well in athletics. With those she considers friends, Bernadette is generally good natured, caring, and protective. She has made a number of good friends at Claremont, both fellow members of the Young Guardians and others. While certainly one to want to have fun, coming from a blue-collar family, Bernadette grew up with a strong work ethic, and can get very focused and serious when she needs to.

 

Powers & Tactics:

 

Bernadette has learned to fully control summoning her duplicates and often has several active at once around campus or the Young Guardian’s mansion. She and her duplicates have learned to work well together (something she regularly practices with lacrosse drills with multiple duplicates active at once).

 

While at Claremont Academy, Bernadette had the opportunity to undergo martial arts/boxing training to help improve her hand-to-hand skills, combined with her increased coordination, she has become a much more effective fighter than when she began at the school. Additionally, after starting to spend time with other members of the Young Guardians over the years has led to her improving her stealth.

 

Other than increased strength, dexterity, constitution and durability, Bernadette’s powers allow her to run much faster than a normal human and leap considerable distances with ease. But her primary power is the ability to summon duplicates of herself which have similar strength, durability and speed. Bernadette is able to use her duplicates in a number of ways, including unleashing a number of duplicates to deliver targeted melee attacks on all enemies within a forty foot radius of her when she activates her power. She is also able to work with a number of duplicates to tackle an opponent and bury them under a pile of duplicates. Working together, Bernadette and several of her duplicates are capable of lifting approximately 40 tons.

 

Complications:

T-Baby: Bernadette’s powers originate from the Terminus incursion of 1993 and 2018, there are those that are frightened or hate so call “T-Babies.”

Fame: Bernadette and her band have started to gain a level of fame, not just in Freedom City, but around the world. As such, it is not uncommon for people to recognize her now, which can cause problems.

 

Feats: 11

Attractive

Benefit (Fame – Rock Star)

Dodge Focus 4

Luck 2

Set Up

Skill Master (Acrobatics, Notice, Perform [Singing], Stealth)

Teamwork

 

Powers 46 + 32 + 26 + 4 = 108 PP

 

Duplication 10 (PL 10 duplicate with 138PP/150PP; Extras: Heroic; Power Feats: Mental Link, Sacrifice) [32 PP]

 

Totals

Abilities (30) + Combat (24) + Saving Throws (13) + Skills (16) + Feats (11) + Powers (108) - Drawbacks (4) = 198/198 PP

 

Note: Multi Girl’s Heroic Duplicate has identical stats (and does not have the More Duplicates! Array (and of course Duplication) or Luck 2)

 

Edited by Fox
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Reanimated by Thev

 

Big ol' update to Ghule's crunch. I will update her fluff soon. 

 

Abilities: 14 + 6 + -10 + 2 + 4 + 0 = 16PP
Strength: 26 (+8)
Dexterity: 14 (+2)
Constitution: n/a
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 10 (+0)


Combat: 8 + 10 = 18PP
Initiative: +3
Attack: +4 Base, +4 Ranged, +12 Bone Weapon Array

Defense: +8 (+5 Base, +3 Dodge Focus), +0 Flat-Footed

Grapple: +8
Knockback: -0


Saving Throws: 0  + 9  + 4  = 13PP
Toughness: +12 (+0 Con, +12 Protection)
Fortitude: Immune
Reflex: +11 (+2 Dex, +9)
Will: +6 (+2 Wis, +4, 
+10 vs. Mental effects with Mind Shield active)


Skills: 48R = 12PP 


Bluff 10 (+10)

Climb 2 (+10)

Intimidate 13 (+13)

Knowledge [Streetwise] 10 (+10)

Notice 8 (+10)

Sense Motive 8 (+10)

Stealth 5 (+7)

 

Feats: 12PP

All-Out Attack
Attack Specialization [Bone Weapon Array] 4
Dodge Focus 3
Equipment 2

Evasion

Power Attack

 

Enhanced Feats: Evasion 2 from Flurry of Bones Stance

 

Equipment: 2PP = 10EP 

  • Lock Release Gun [1EP]
  • Motorcycle [9EP]


Powers: 30 + 27 + 7 + 12 +12 = 88PP

 

Immunity 30 (All Fortitude Effects) [30pp]

 

Bone Weapon Array 12 (24 PP array; 3 Alt powers) [27 PP]

Base Power: Blast 8 (Thrown Bone Weapons; Feats: Penetrating 4, Improved Critical 2 [18-20], Improved Disarm, Ranged Pin) (necromancy, zombie physiology) {24/24PP}

o    Alternate Power: "Flurry of Bones Stance" Add Autofire to Strength Bonus [8pp] Feats: Variable Descriptor 1 [bludgeoning/slashing/piercing], Evasion [Adds to Evasion from Feats], Extended Reach [10 ft], Improved Critical 2[18-20]) + Speed 3 + Super-Movement 5 (Sure-Footed, Swinging, Wall-Crawling 2) (necromancy, zombie physiology) {24/24}

o    Alternate Power: "Bonebreaker Stance" Add Penetrating to Strength Bonus [8pp] + Impervious Protection 10 [10pp] + Mind Shield 4 [4pp] (bludgeoning, necromancy, zombie physiology) {22/24}

o    Alternate Power: Stun 8 + Drain Toughness 8 (Rotting Fist) (necromancy, magic) {24/24}

 

Between Life and Death Array 6 (6 PP array; 1 alt power) [7 PP]

Base Power: Super-Sense 4 (Soul Sense; Ranged Detect Life (Very Common) [Mental Sense]) + Comprehend 1 (spirits) (necromancy, magic) {6/6}

Alternate Power:Comprehend 3 (Living Psychopomp; languages [speak any one at a time, understand all, read all]) {6/6}

 

Protection 12 (necromancy, zombie physiology) [12pp]

 

Regeneration 12 (+7 Recovery Bonus) [12pp]

 


Drawbacks: -4PP

  • Vulnerability (Magic; Frequency: Common; Intensity: Major [x2]) [-4PP]
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  • 2 weeks later...
  • 2 weeks later...

Changed Residence, Base of Operation, and Occupation

Adjusted Age

Fixed typos in Description 

Fixed typos in History, added to end of entry

Fixed typos in Personality & Motivations, changed/added to end of entry

Fixed typo in Power Description

Fixed typos in Complication: Inhuman Appearance

Added +2 to Strength, +6 to Intelligence, and +2 to Wisdom

Adjusted Grapple to reflect new Strength

Adjusted Toughness to reflect new Impervious rank

Added +1 to Fort save and adjusted Wis save

Added to or adjusted most skills

Added new skill - Medical

Added new feat - Online Research

Added Descriptor to AE: Damage 10

Added Enhanced STR 4 to Physical Container

Reduced Enhanced Feat: Evasion from 2 to 1 in Physical Container

Added Enhanced Feat: Improved Initiative to Physical Container

Increased Impervious Toughness from 7 to 8 in Physical Container

 

 

Predator

Power Level: 13 built 10 (202/202)

Unspent Power Points: 0

Trade-Offs: None

 

 

Residence: Freedom Hall

Base of Operations: Freedom Hall

Occupation: Scientist

 

 

Description:

Age: 30 (DoB: 13/08/1993)

Apparent Age: early-mid 20’s

 

Description:

Jean is a humanoid fox girl. Dirty blonde hair reaches her shoulders and her eyes are a deep rich blue. Her features are fox like and a pair of red and black furred fox ears poke up through her hair. Short fur covers her body and her legs are slightly digitigrade. A fox tail protrudes from the base of her spine.

The Predator armor is an advanced battlesuit Jean designed and built. She has redesigned and upgraded it numerous times since its conception. Its current design has a feline/canine inspired hints in its minimalist simplicity. It has a sleek, polished gun metal appearance with no added coloring except the yellow glow from the helmet’s ‘eyes’.

History:

Jean was born on a parallel Earth, similar to Freedom’s but with several major differences. Nearly identical to Earth Prime in every way, Anthro-Earth has comparable technology, history, and culture. The world has its own variety of heroes and villains that clash regularly, as well as numerous visitors from worlds beyond.The primary difference is the dominant species is anthropomorphic animals. There are also a sprinkling of humans and aliens from other worlds (and a few other anthropomorphic creatures not native to Anthro-Earth) that are referred to as  'outsiders'.

It was during a clash between two of the many super-powered individuals in her world that Jean lost both her parents at a young age.

Jean was recognized as a prodigy at an early age and graduated from high school years ahead of her peers. She attended college, receiving multiple degrees before moving to the private sector. Under the employment of a patron with known questionable connections, Jean secretly designed and built the Predator armor to combat the destructive forces that she felt plagued the city.

For several years she fought to protect her city until one day a crazy scientist constructed a portal that threatened to run out of control and could threaten her entire universe. Alongside several other heroes she tried to stop it, only to find herself dragged in to the portal along with its creator.

Jean found herself adrift in the multiverse, the residual energy from the portal causing her to shift through wolds at random. Wherever she appeared she would help to protect the innocent as she attempted to find a way back to her own world. Sometimes it would be days, sometimes weeks between shifts. This made it difficult to devise a way home.

Eventually, her dimensional shifting landed her in Freedom City, but the residual energy seems to be nearly gone, leaving her apparently stranded there for the time being.

She has since accepted residence and the use of a lab at Freedom Hall. In exchange she offers her assistance as a hero, while attempting to both find a way home and create a sustainable base to operate in this world.

 

 

Personality & Motivation:

Jean is intelligent and stubborn, but will listen to counter arguments and give them proper consideration if they deserve it. She has a strong desire to protect since losing her parents to ‘super powered’ violence.

She is quick to act, but does so in an intelligent way. Always analyzing the situation and thinking ahead. Her mind is her most useful tool and she utilizes it. Though, in her travels, she has been forced to more drastic measures and sometimes goes further than she would normally feel comfortable acting in order to protect others.

She is slow to trust others, but once she considers someone a friend she is fiercely loyal. She has been known to place others before herself to what some may consider dangerous degrees.
Jean had no immediate family, but left behind many friends and allies she misses.

Jean has no hang ups on her inhuman appearance since the world she was born into had a high population of humanoid animals. She does though have some body issues give her small stature and build, feeling she can’t measure up to ‘normal’ beauty standards. But this doesn’t normally hinder her since she tends to be more analytical by nature. It usually only came up on the rare occasion she began to feel attracted to another and thought they wouldn’t see her the same way. This would sometimes lead to her shift to an even more analytical attitude that could possibly push others away, but a numerous times she has allowed others to get close to her.

 

 

Power Descriptions:

Jean herself is an intellectual prodigy, but has no powers herself, relying on the suit for any combat needs. The suit was built using a mix of advanced Terran and alien technologies.

 

 

Complications:  

Inhuman appearance:

Jean is not human and makes no effort to conceal the fact. This may make people uncomfortable or possibly hostile towards her, causing problems with many people not used to dealing with nonhumans.

A hero point could be awarded if this would cause a problem either socially or investigatively. 

 

 

ABILITIES: 2 + 4 + 2 + 20 + 8 + 4 = 40PP

Strength: 12/35[50] (+1/+12) [+15 Str carry capacity (Super Str)]

Intelligence: 30 (+10)

Wisdom: 18 (+4)

 

 

COMBAT: 12 + 12 = 24PP

Grapple: +7/+19 (+6 Melee Attack, +1/+10 Strength, +3 Super-Strength)

 

 

SAVING THROWS 6 + 6 + 6 = 18PP

Toughness: +1/+10 (+1 Con, +9 Protection, Impervious 8 )

Fortitude: +7/+9 (+1/+3 Con, +6)

Will: +10 (+4 Wis, +6)

 

 

SKILLS: 56/56R = 14PP

Acrobatics [Dex] 4 (+6/+8)

Computers [Int] 10 (+20)

Concentration [Wis] 4 (+8)

Craft, Electronic [Int] 5 (+15)

Craft, Mechanical [Int] 5 (+15)

Disable Device [Int] 5 (+15)

Knowledge, Technology [Int] 5 (+15)

Medical 1 (+5)

Notice [Wis] 11 (+15)

Sense Motive 6 (+10) 

 

 

FEATS: 10PP

Online Research

 

 

Enhanced Feats

Improved Initiative 1 -> Improved Initiative 2

 

 

POWERS 96PP [120/120DP]

Battlesuit  24 ([33+8+48+9+22] 120DP Device; Hard to Lose) (Descriptors: Technology, Trans-dimensional) [96PP]  

 

Combat Array 15 (30DP Array; Feat: Alternate Power 3) [33DP] 

AE: Damage 10 (Feat: Accurate 2, Improved Crit 2, Precise; Extra: Penetrating 5) [22DP] (slashing & piercing) or (blunt)

 

Physical Container 9.3 [48DP]

Enhanced Strength 4 [4DP]

Enhanced Feat (Evasion 1) [1DP]

Enhanced Feat (Improved Initiative 1) [1DP]

Impervious Toughness 8 [8DP]

 

 

Abilities (40) + Combat (24) + Saving Throws (18) + Skills (14) + Feats (10) + Powers (96) - Drawbacks (0) = 202/202 Power Points

Edited by Spacefurry
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  • 3 weeks later...

For Shadowborne, could someone replace this:

Alternate Power: [12 + 6 + 5 + 2 + 4 = 29PP] Additional Descriptor(s): (Portal, Gateway, Aura, Covering)

Concealment 4 (Shadow Covering; All Visual Senses; Extras: Affects Others) [12PP] 

Dimensional Pocket 1 (Well Storing; Extras: Duration 3 [Continuous, Lasting]; Flaws: Requires Grapple; Feats: Progression 2 [500lbs]) [6PP]

Super-movement 1 (Dimensional Movement [Schattenwelt]; Extras: Duration [Continuous]; Linked [Speed (+0)]; Feats: Progression 2 [500lbs]) [5PP]
Speed 2 (Extras: Linked [Super-movement (+0)]) [2PP]

Super-movement 1 (Dimensional Movement [Schattenwelt]; Extras: Portal [+2]) [4PP]

 

With this:

Alternate Power: [12 + 6 + 7 + 4 = 29PP] Additional Descriptor(s): (Portal, Gateway, Aura, Covering)

Concealment 4 (Shadow Covering; All Visual Senses; Extras: Affects Others) [12PP] 

Dimensional Pocket 1 (Well Storing; Extras: Duration 3 [Continuous, Lasting]; Flaws: Requires Grapple; Feats: Progression 2 [500lbs]) [6PP]

Teleport 3 (Schattenwelt Travel; Extras: Accurate; Feats: Turnabout; Flaws: Short-Range) [7PP]

Super-movement 1 (Dimensional Movement [Schattenwelt]; Extras: Portal [+2]) [4PP]

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Changed residence, BoO, Occupation, Affiliations, and Age

Undated Description

Added to History

Reworked and added to Personality/Motivation

Added to Power Description

Added Complications

Changed Ability score: increased Strength to 14 and Charisma to 18

Changed Attack & Defense

Changed all Saving Throws

Changed a lot of Skills

Changed Feats: Dodge Focus increased to 5, Luck increased to 4, removed Ultimate Skill (Escape Artist), added Benefit: Fame, Distract and Set Up

Changed Power: Removed an Alternate Power from Paper Control array, increased level of Paper Control array and Protection

 

Paper
Power Level: 14, but built as 12 (216/217PP)
Unspent Power Points: 1PP
Trade-Offs: None

 

Residence: Downtown & Young Guardians Manor
Base of Operations: Downtown & Young Guardians Manor
Occupation: Actor
Affiliations: Young Guardians  

 

Description:
Age: 20 (DoB: March 19, 2004)
Apparent Age: 20
 

 

Description: Black hair, cut short and brushed back except for a few bangs that won't cooperate. Leon keeps himself in shape, and trains to keep his agility.

He likes to dress casually in his free time, anime/cartoon or band themed t-shirts and jeans usually.

After graduating Leon has been trying several changes to his costume. Most notably he now creates a plain white mask of paper to cover his nose and mouth. He usually also creates a hooded jacket, black with red trim, reminiscent of the shirt he wore as a student during missions. His shirt is usually white with reinforced white paper for protection. His pants vary, but are also reinforced by paper. He still carries a couple pouches of paper on his thighs, as well as pockets of paper concealed on himself. He has also learned to better hide paper amongst his clothing and within his paper arm.

History:

While still attending Claremont, he and fellow student Neko Musume began dating and continues to.


With the sudden return of the now named Stormcrow, coupled with being estranged from his found family, Leon is resentful toward the hero. But despite that, he has remained as a member of The Young Guardians and loyal to his teammates.

During a trip to Japan with his girlfriend, Neko, and two teammates, Charlie and Bernadette, Leon came into contact with a book containing an entity. Unknown to Leon, the entity slipped into the paper he uses to escape the captivity of the book. While hiding in his paper, the entity has formed a bond with Leon and is able to strengthen Leon’s powers.

As yet, the entity seems to be biding its time and has not revealed any motives or plans, other than not being returned to its old prison.

 

Personality & Motivation:

Leon has always been a bit of a show off. He was also the most ‘energetic’ of his trio of foster siblings. Not bad kids by nature, they simply felt let down and abandoned by an overtaxed system. Although feeling they had to do what they had to, to survive, none of them ever wanted to hurt anyone. He would never give up his siblings, and would never turn his back on them, even after they cut off communication with him.

While he doesn’t usually trust anyone quickly, usually suspicious of the motives of others, he has formed a strong bond with Luke Landers. His roommate throughout his time at Claremont. He considers Luke his best friend. He is also fiercely loyal to his girlfriend Neko.

If asked why he saved the officer he just shrugs and dismisses it as an act of stupidity on his part, admitting he couldn’t stand to see someone get hurt. This is the excuse he gives whenever asks when he continues to act as a hero.

 

Power Descriptions:

Leon has gained greater control over his power, including creating modes of transportation. Recently, due to the acquisition of an ancient tome he has found his power increased and has even learned to shape paper even more realistically. This can allow him to potentially disguise himself, and possibly others. This also adds a Mystical element to his powers.

 

Complications:

Claustrophobic: a result of the trauma after his accident, it hadn’t come up until sometime later. Leon has panic attacks when forced into small spaces.

Book Knowledge: the boost to his power is because of the spirit of the book he absorbed. As such, should he be separated from its power or have its powers nullified, he would lose its benefits. This would reduce the level of all powers in his Paper Control array by 2 and reduce his Protection by 2.

Growing Fame: Leon has a growing role on a locally filmed daytime drama. Work/life/hero balance may cause problems. Possible issues could range from having to duck out of filming to fight, the chance of someone recognizing him in is civilian identity (for good or bad), paparazzi, maybe even the  chance of a stalker someday, etc.

 

ABILITIES 4 + 10 + 8 + 6 + 4 + 8 = 40PP
Strength: 14 (+2)
Dexterity: 20 (+5)
Constitution: 18 (+4)
Intelligence: 16 (+3)
Wisdom: 14 (+2)
Charisma: 18 (+4)


COMBAT 12 + 14 = 26PP
Attack: +6, +12 w/ Paper Control
Defense: +12 (+7 Base, +5 Dodge Focus), +3 Flat-Footed Uncanny Dodge

SAVING THROWS 6 + 7 + 8 = 21PP
Toughness: +12 (+4 Con, +8 Protection; Impervious 6)
Fortitude: +10 (+4 Con, +6PP)
Reflex: +12 (+5 Dex, +7PP) Evasion 2
Will: +10 (+2 Wis, +8PP)
 

 

SKILLS 168/168R = 42PP

Acrobatics 5 (+10) Skill Mastery

Bluff 16 (+20) Taunt

Climb 8 (+10)

Computers 7 (+10)

Concentration 8 (+10)

Disable Device 7 (+10)

Disguise 1 (+5)

Escape Artist 5 (+10)

Gather Information 6 (+10)

Knowledge (Pop Culture) 7 (+10)

Knowledge (Streetwise) 7 (+10)

Knowledge (Technology) 7 (+10)

Language 1 (Japanese)

Notice 17 (+19) Skill Mastery

Perform (Acting) 11 (+15)

Pilot 5 (+10)

Search 12 (+15)

Sense Motive 13 (+15)

Sleight of Hand 14 (+19) Skill Mastery

Stealth 15 (+20) Skill Mastery

 


FEATS 19PP

Benefit: Fame (TV Star)

Distract

Dodge Focus 5

Evasion 2

Improved Initiative

Luck 4

Quick Change

Set Up

Skill Mastery (Acrobatics, Notice, Sleight of Hand, Stealth)

Taunt

Uncanny Dodge 2 (Sense Types: Auditory, Visual)

 

 

POWERS  57PP (2+2+44+14+8=68)  

Paper Control 20 (40PP Array; Feats: Alternate Power 4) [44PP]  (Descriptors: Mutation, Paper Control)

Base Power: [40PP] (Additional Descriptors: Lift Paper)

Move Object 18 (Lifting Strength: 90, Heavy Load: 3.2k tons; Extras: Range [Perception]; Flaws: Limited [Paper]; Feats: Accurate 2 [+4 Attack], Precise, Subtle) [36PP]

Alternate Power: [35PP] (Additional Descriptors: Paper Projectiles)

Blast 12 (Range: 12 100-ft Increments, 1200ft Max; Extras: Penetrating [6 ranks, Effective Damage 16]; Feats: Accurate 3 [+6 Attack], Improved Critical 2 [18-20], Indirect 3, Precise, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]; Drawback: Medium [paper]) [40/40]

Alternate Power: [40PP] (Additional Descriptors: Shape Paper)

Create Object 12 (Range: 1200ft; Max Volume: 12 5-ft. cubes; 120 ft. Max.Toughness: 12; Lifting Strength: 60,Heavy Load: 50 tons; Extras: Duration [Continuous]; Feats: Precise, Progression 2 [25-ft cubes], Selective, Stationary, Subtle; Drawback: Medium [paper]) [34/36]

Alternate Power: [40PP] (Additional Descriptors: Paper Barrage)

Damage 12 (Range: 12 10-ft Increments, 120 ft Max; Extras: Area [General, Cone], Penetrating [6 ranks, Effective Damage 16], Selective; Feats: Indirect 3, Subtle, Variable Descriptor [Bludgeoning, Piercing, and/or Slashing Damage]; Drawback: Medium [Paper]) [40/40]

Alternate Power: [37PP] (Additional Descriptors: Paper Cocoon)

Snare 12 (Range: 12 100-ft Increments, 1200ft Max; Feats: Accurate 3 [+6 Attack], Improved Critical 2 [18-20], Indirect 3, Obscures Senses 2 [Sense Types: Auditory, Visual], Reversible, Subtle, Tether) [37/40]

 

Protection 8 (Paper Shield 8; Extras: Impervious 6) [14PP]  (Descriptors: Mutation, Paper Control, Paper Shields)

 

 

 

ATTACK             RANGE   SAVE                 EFFECT

Unarmed            Touch       DC17 Toughness (Staged)  Damage (Physical)

Lift Paper*            Perception  Grapple vs +29           Pinned/Bound

  Thrown Paper     Throwing DC27 Toughness (Staged)  Damage (Physical)

Lift Stuff With Paper  Ranged  Grapple vs +22       Pinned/Bound

  Thrown Object    Throwing DC27 Toughness (Staged)  Damage (Physical)

Paper Cocoon       Ranged  DC22 Reflex (Staged) Entangled/Bound

Paper Projectiles      Ranged  DC27 Toughness (Staged)  Damage (Physical)**

Shape Paper

  Dropped Paper        Ranged  DC22 Reflex          Avoided

                              DC27 Toughness (Staged)  Damage (Physical)

  Paper Trap       Ranged  DC22 Reflex          Trapped

 

* Limited to Paper.

** Variable Descriptor: Bludgeoning, Piercing, and/or Slashing Damage.

 

 

TOTALS

Abilities (40) + Combat (26) + Saving Throws (21) + Skills (42) + Feats (19) + Powers (68) - Drawbacks (0) = 216/217 Power Points

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Captain Cosmos

 

13 PP to spend, Spending 12

 

6 PP for Feats: Environmental Adaptation 2 [Zero Gravity, Low Gravity], Ultimate Save (Toughness), Quick Change 1, Leadership, Interpose

 

5 PP for Immunity 10 (Temporal, Dimensional, Flaws: Limited [Half Effect]) [5 PP] "Dimensional Side Stepping"

 

21PP for Alternate Powers to his Super Strength, making the final effect thus:

 

Dimensional Strength Array (43 PP Array, Feats: Alt Power 1) [44 PP] [Dimensional]

BPLinked Enhanced Strength 26 (feats: Affect Insubstantial 2, Dimensional 2) with Super Strength 6 (+30 effective strength, Feats: Shockwave) (30+13 = 43 PP]

AP: Snare 13 (Extras: Area [Burst], Transparent, Backlash, Feats: Affects Insubstantial 2, Dimensional 2, Flaws: Range [Touch], Tiring) [43/43 PP PP]) "Dimensional Sunder" (Rips a hole through dimensions, covering everyone in shattered shards of diffrerent dimensions)

 

And if you fancy updating the DC Block at the end

 

DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed             Touch      DC 30 Toughness                Damage

Dimensional Sunder  Touch/Area DC 23 Reflex                   Snare

 

Edited by Supercape
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Echohead

 

15 PP to spend, Spending 14

 

Adapating the Super-glasses. Not really a fan of detect Psionic on reflection [0 net cost]

(Also tidying up the format)

 

Device 4 (20 DP, High Tech Sunglasses, Flaws: Easy to Lose) [12 PP]

Immunity 1 (Light Based Visual Dazzles) [1 DP]

Super Senses 10 (Analytical all visual, Extended all visual 2 [x100], Infravision, Ultravision, Direction Sense, Distance Sense, Radio Sense, Microscopic Sense 1) [12 DP]

Feature 1 (Can Record Visual input as a data file and replay) [1 PP]

Radio Array (5 PP Array, Feats: Alt Power 1) [6 DP]

BP: Communication 5 (Radio, 1 mile, Extras: Omni-Directional, Feats: Subtle, Flaws: One-way) [5/5 PP]

AP: Obscure 5 (Radio senses, 100' Radius, Extras: Continuous, Flaws: Tounch Range) [5/5 PP]

 

Finishing off the Echomeister with

 

increase of 2 Ranks to Mimic power to:

 

Mimic 6 (30 PP of any attributes [note flaw], Extras: Duration Continuous [+1], Range Perception [+2], Feats: Subtle, Flaws: Limited to mental abilities [e.g: INT, WIS, CHA, Will, Skills, Some Feats, Psionic or trained powers], Drawbacks: Power loss [Sleep, -2]) [41 PP] “Echohead” [Psionic, Mutant]

 

 

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