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Power Level: 12

Effective Power Level: 10

Power Points: 196/207PP
Unspent Power Points: 11
Trade-Offs: DEF+5/TOU-5, No Offensive trade-off


In Brief: The nephew of Johnny Rocket II races unto the scene as the Super Scientific Rocket!

Catchphrase: "Let's rocket!"

Theme: Yellow Line - REDLINE OST


Alternate Identity: Jason "Jay" Jacob Wade
Birthplace: Freedom City

Residence: Atomic Tower, Freedom City

Base of Operations: Atomic Tower, Freedom City
Occupation: Adventurer, Student/Member at Atom Academy

Affiliations: Atom Academy, Johnny Rocket II

Family: Jillian "Jill" Wade (Mother, unemployed nurse, born 1978), David Ross (aka Speed Freak, father, unemployed nurse, born 1977. Currently serving time in prison), John "Johnny" Wade II (aka Johnny Rocket II, uncle, professional super hero, born 1982), Chris Penny (John's husband, paramedic, born 1981), Jacob "Jake" Wade (Grandfather, born 1954), John "Johnny" Wade I (aka Johnny Rocket I, maternal great-grandfather, deceased)




Age: DoB: 1998, August 6th
Gender: Male
Ethnicity: Caucasian

Height: 5’9’’
Weight: 160 lbs.
Eyes: Blonde
Hair: Blue


Jay stands at 5'9'' and weighs 160 lbs, with a slim runner's physique. He has long since given up on trying to tame his blonde hair, which will invariably be a mess after he has moved at super speed, usually appearing slicked back from the wind. Jay prefers shorts and t-shirts, clothes tight enough that they won't restrict him when he's running. He almost always wears running shoes.


At Atom Academy, he wears the stand blue, black and white uniform, with blue pants and white boots and gloves with black trim, a white belt with an Atom logo, and blue shirt with black left arm and side, with the tri-colored Atom logo in a white circle on the left side of his chest, divided equally between the blue and black parts of the uniform. On Jay's uniform, the logo have been altered slightly, adding a black rocket between the red, yellow and blue rings of the Atom logo. He wears a pair of pale blue googles that feed him information and acts as a communicator.


When acting outside of Atom Academy, Jay tends to wear an orange and yellow suit designed by his uncle Johnny. The orange suit leaves his arms, neck and face bare, but covers the rest, with a yellow line running from his shoulders and down his chest and upper body, before connecting at his waist. He sports a yellow rocket logo on his chest, while he wears specially designed orange running boots with yellow soles and details. He still wears the same pale blue googles.







Jason Jake Wade was part of a heroic legacy even before he was born. While father David Ross was, as he would often say himself, a nobody, his mother Jill was the granddaughter of the original Johnny Rocket and the sister of the second Johnny Rocket. While never exhibiting any powers herself, Jill would often tell Jay stories of his heroic relatives, of their exploits and victories. Jay practically grew to worship his great-grandfather and uncle, and he would always look forward to their visits. Uncle Johnny was soon his favorite person in the world.


Jay was a bright kid. Maybe a bit too bright. He was several grades ahead in school at the least, studying advanced topics even as a child. David, always having had difficulty connecting with his son, started spending less and less time at home. He would be gone for days, further straining his relationship not just with Jay, but with his girlfriend Jill. Eventually, Jill disappeared along with David. Jay was taken in by uncle Johnny and his boyfriend Chris while they searched for his missing parents. Months later, as Johnny fought one of his recurring foes, a speedster that called himself the Speed Freak. Always able to escape, Speed Freak had brought a super fast woman to help him as he and Johnny had clashed several times over the past few months. Finally, Johnny won and unmasked Speed Freak and his accomplice... and found David and Jill!


As they soon learned, David had grown to resent at first Johnny and the rest of the Wade family, and later his own son. He had used Zoom to become fast enough to fight Johnny for years. Finally reaching his break points months earlier, he had kidnapped Jill and drugged her into a state where she would help him in his fights against Johnny. In his delusions, he believed that he was saving Jill from her brother and their evil child. David was sent to prison, while Jill, damaged in both body and mind from the ordeal, were given all the help that Johnny's considerable resources could provide. 


With David behinds bars and Jill unable to take care of Jay, uncle Johnny was appointed as his official guardian. Jay was happy with Johnny and Chris, who made sure he could visit his mother as often as possible. Any visit to his father ended in failure, until they, at last, agreed to stop. Johnny and Chris' nurtured Jay to learn all that he could, helping him grow into a bright young man well on his way to a promising academic career. He had his pick of colleges, but decided to take his time to decide.


Near the end of 2019, David escaped, rampaging across the world to find Jill. Johnny sought to stop him, and they finally clashed outside Johnny's home in Freedom City. Seeing his father and uncle fighting triggered something in Jay. Suddenly, he moved as fast as Johnny, if not even faster! The powers inherited from the first Johnny Rocket might have skipped Jay's mother, but soon he was moving at rocket speed! Together, they defeated David, sending him back behind bars.


Jay spent most of 2020 learning how to control his speed from Johnny. He took name Rocket, continuing the family tradition. Near the end of year he received an invitation to attend the soon-to-open Atom Academy.




Despite the whole situation with his parents, Jay is a generally happy, if slightly awkward, young man. He is highly intelligent, even considered gifted. He is naturally curious, though also cautious. Despite the stereotype for speedsters, he is not a "run in without a plan" type, and instead likes to take his time. Of course, for Jay that still means moving in much quicker than almost anyone else. Since joining Atom Academy he has found a love of exploration. He will often spend his private time exploring across the world or learning new subjects. Jay is not content to simply use his powers as they are, instead being determined to explore the full extent of what he can do and how.


Jay has developed a habit of pushing bad thoughts away rather than deal with them, if at all possible, and as such he has a lot unresolved feelings about his father and the things he did as Speed Freak, including what he put Jay's mother through. Despite it all, he has some good memories of his father, leaving him rather conflicted. He makes sure to visit his mother whenever possible.




All of Jay's powers revolves around speed and how he uses it. He rarely stands still, using everything he can to try to end a conflict. Jay tends to be creative in the use of his powers, finding new uses or utilizing his surroundings and technology to aid him, such as by using high tech tools to entrap his targets at incredible speeds, or simply moving debris on top of them to trap them, or using his speed to generate wind, fire or static electricity.


Jay is curious, and likes to learn more about enemies he fights: Why they do what they do, how they do it, and how he can help them. He will rarely go all out and attack just to end a fight quickly, unless civilians somehow end up in danger.




Jay has inherited his great-grandfather's super speed, seemingly passed down as a genetic ability in the Wade family, as shown by Jay's uncle Johnny's powers. Though his great-grandfather gained his powers when he was splashed with experimental rocket fuel, Jay believes there might be more to it, though he has found little evidence of his theory. 


Jay is, to put it simply, able to move at super speed. His his body, his thoughts, his reflexes, everything happens faster, while not affecting his aging. While he needs to eat and drink more than a normal man, it is nowhere near the levels that would be expected for his abilities.


By moving fast enough, Jay can run on walls or water, vibrate through walls or move so fast that he can't be seen. He is able to quickly use his momentum and relative speeds to hit with incredible force, build up static electricity to throw lightning, create fire or powerful gusts of wind.




Jay Rocket: Jay doesn't have a secret identity. With his uncle's identity being public, it wouldn't exactly be difficult for the press to figure him out, so he simply didn't bother. If Jay's lack of a secret identity complicates a situation, such as him turned away due to being a known hero, being more easily recognized or having friends and loved ones targeted by villains, the GM can award him a Hero Point.


Not Johnny Rocket: Jay is well aware that he will probably always be in his great-grandfather and uncle's shadow. While he loves his uncle dearly, this also means that a lot of people expect him to be just like his uncle and great-grandfather when they started out as heroes, an impulsive hothead often in over his head. While Jay doesn't resent his predecessors for this, he might react harshly if others bring this up. If Jay's reaction to being compared to his predecessors complicates a situation, the GM can award him a Hero Point.


Rocket's Rogues: While Jay has had little time to make enemies of his own, enemies of his uncle Johnny, or even particularly long-lived foes of his great-grandfather, might try to attack him for his predecessor's action. His own father, who goes by Speed Freak, might even seek him out to make him pay for his perceived slights. Since Jay joined the Atom Academy, he has only added more potential enemies, potentially becoming the target of the Atom Family's enemies. The GM can award Jay a Hero Point if his presence in a thread might bring unwanted complication if a potential foe seeks him out, further complicating a situation.


Speed Freak: Jay has some very conflicted feelings about his father, who eventually turned to villainy and forced his mother into the same, requiring her to stay in a care center even almost a decade later. The GM can award Jay a Hero Point if any powers or scenes uses Jay's feelings of his father's, potentially making Jay automatically fail against the effect.



Too Fast: Despite his apparent mastery of his speed, Jay is still learning how to use his powers, and he likes to experiment with them. Not everything he does is going to work. The GM can award Jay a Hero Point if they make one of his creative uses of the Variable Descriptor from the Rocket Speed Array backfire or just not work, or if his speed simple proves to be too much in a given situation.


Why's and How's: Rocket is not just interested in fighting bad guys. He wants to know why and how. Why do the bad guy attack people? Can they talk him out of it and get him to stop? How does the super science gun works? Can they take it apart and use it for good? The GM can give Jay a reason to not just attack, but study an enemy, giving him pause for long enough to cause potential complications, giving him a Hero Point in return.




0 + 10 + 10 + 14 + 6 + 4 = 44PP


Strength: 10 (+0) 
Dexterity: 20 (+5) 
Constitution: 20 (+5) 
Intelligence: 24 (+7) / 30 (+10)
Wisdom: 16 (+3) 
Charisma: 14 (+2) 




8 + 10  = 18PP

Initiative: +18 (+10 IntSpeed of Thought, +8 Improved Initiative)
Attack: +4 Base, see Power attack bonuses in DC Block
Defense: +15 (+5 Base, +10 Dodge Focus), +2 Flat-Footed
Grapple: +4 (+4 Base Attack) / +8 (+4 Base Attack, +4 Super-Strength [While moving])
Knockback: -2 (TOU/2)




3 + 0 + 5 = 8PP


Toughness: +5 (+5 Con)

Fortitude: +8 (+5 Con, +3)

Reflex: +12 (+5 Dex, +0, +7 Enh. Reflex Save)

Will: +8 (+3 Wis, +5)




56R = 14PP


Computers 5 (+15)

Craft [Electronic] 5 (+15)

Craft [Mechanical] 5 (+15)

Diplomacy 8 (+10)

Knowledge [Physical Sciences] 10 (+20)

Knowledge [Technology] 5 (+15)

Medicine 4 (+7)

Notice 7 (+10)

Sense Motive 7 (+10)






Benefit 1 [Atom Academy]



Luck 3


Enhanced Feats

Dodge Focus 10

Eidetic Memory

Evasion 2

Improved Initiative 2

Move-By Action

Speed of Thought

Uncanny Dodge [Auditory]




6 + 18 + 7 + 16 + 7 + 28 + 7 + 3 + 14 = 106

All powers have the Genetic Mutation and Super Speed descriptors, unless otherwise noted


Enhanced Intelligence 6 [6PP] (Descriptors: Light Speed Mind)


Enhanced Feats 18 (Dodge Focus 10, Eidetic Memory, Evasion 2, Improved Initiative 2, Move-By Action, Speed of Thought, Uncanny Dodge [Auditory]) [18PP] (Descriptors: Rocket Fuel Heart)


Enhanced Reflex Save 7 [7PP]


 Gadgets 2 (10PP Variable Power, Any Power, Multiple Powers At Once; Extras: Action [Move] Duration [Continuous]; Flaws: Hard-To-Lose) [16PP] (Descriptors: Instant Gadgets, Technology, No Genetic Mutation descriptor)

Sample Allocations: 


Gas Mask w. Air Supply: Immunity 2 (Gas Descriptor) [2PP] + Immunity 2 (Suffocation Effects; Flaws: Limited [1 hour air supply]) [1PP] {3/10PP}
Full Spectrum Goggles: Super Senses 5 (Infravision, Ultravision, Analytical Full Vision, Microscopic Vision 1 [dust-sized]) {5/10PP}
First Aid Kit: Enhanced Trait 1 (Medicine +4) {1/10PP}
Gadgeteer's Tools: Enhanced Trait 2 (Craft [Electronics] +4, Craft [Mechanical] +4) {2/10PP}

Universal Translator: Comprehend 5 (Codes, Languages 4 [Read/Write/Speak/Understand Any/All Simultaneously]) {10/10PP}

Phase Stabilizators: Adds Enhanced Feat 2 (Affects Insubstantial 2) to Rocket Speed Array {2/10PP}


Quickness 7 (Tasks at x250 speed) [7PP]


Rocket Speed Array 12.5 (25PP Array; Feats: Alternate Power 3) [28PP]

BP: {10 + 10 + 5 = 25/25} (Descriptors: Full Speed)

Quickness 10 [10PP]

Stacked Power: Quickness 17 (Tasks at x250,000 speed)

Speed 10 [10PP]

Stacked Power: Speed 17 (2,500,000 MPH / 25,000,000 ft./rnd.)

Super-Strength 4 (Flaws: Limited [While Moving]) (+20 Str. carrying capacity, Heavy load 1.600 lbs) [5PP]

APDamage 10 (Feats: Accurate 3, Improved Critical 2, Takedown Attack 2, Variable Descriptor 2 [Any Super Speed]1) {19/25} (Descriptors: High Speed HitsPotential: Bludgeoning Damage Type, Fire, Electricity, Wind and more)

APSnare 10 (Flaws: Range [Touch]; Feats: Accurate 3, Improved Critical 2, Obscure Senses 5 [Any Sense], Reversible, Variable Descriptor 2 [Any Super Speed]1) {23/25} (Descriptors: High Speed Trap, Potential: Debris, Technology, Wind and more)

APStun 10 (Feats: Accurate 3, Variable Descriptor 2 [Any Super Speed]1) {25/25} (Descriptors: High Speed Stun, Potential: Bludgeoning Damage Type, Electricity, Pressure Points and more)


Speed 7 (1,000 MPH / 10,000 ft./rnd.) [7PP]


Super-Movement 3 (Wall-Crawling 2, Water-Walking; Flaws: Limited [While Moving]) [3PP] (Descriptors: Just That Fast)


Super Scientific Rocket Array 5 (10PP Array; Feats: Alternate Power 4) [14PP]

BP: {3 + 1 + 5 = 9 /10} (DescriptorsToo Fast To See)

Concealment 4 (Visual Senses; Feats: Close Range; Flaws: Limited [While Moving]) [3PP]

Moving Feint Speed Adds (Feats: Moving Feint) to Speed [1PP]

Super-Movement 5 (Permeate 3, Sure-Footed 2; Flaws: Limited [While Moving]) [5PP]

APAutofire Rocket Speed 10 Adds (Extras: Autofire) to Rocket Speed Array2 {10/10} (Descriptors: Rapid Hits)

APBurst Area Rocket Speed 10 Adds (Extras: Area [Targeted Burst], Selective; Flaws: Action [Full Action]) to Rocket Speed Array2 {10/10} (DescriptorsHit Everyone)

APRanged Rocket Speed 10 Adds (Extras: Range [Ranged]) to Rocket Speed Array2 {10/10} (DescriptorsThrow Things)

APTrail Area Rocket Speed 10 Adds (Extras: Area [Targeted Trail]) to Rocket Speed Array2 {10/10} (DescriptorsOutta the way!)


 1: Note on Variable Descriptor 2 [Any Super Speed]:


High Speed Hit's Variable Descriptor allows Rocket to perform various attacks by using his speed, including, but not limited to:

- Bludgeoning Damage Type: High Speed Punches or kicks, colliding with targets, throwing debris.

- Electricity: Static build up for electric attacks.

- Fire: Moving fast enough to create fire.

- Wind: Moving arms or legs in quick sweeping motions to create wind.


High Speed Trap's Variable Descriptor allows Rocket to trap his targets in different ways using his speed, including, but not limited to:

- Debris: Using debris around the area to create a makeshift prison for the target.

- Technology: Using technology to quickly trap his target with various high speed gadgets, including high tech handcuffs, rapidly expanding foam or other technology he creates on the fly.

- Wind: Trapping a target by creating a small tornado or the like that keeps them from moving.


High Speed Stun's Variable Descriptor allows Rocket to stun his targets in different ways using his speed, including, but not limited to:

- Electricity: Creating static build up to create an electric charge powerful enough to stun a target.

- Overwhelming Force: Hitting a target fast and hard enough to stun them for a moment.

- Pressure Points: Hitting a target's pressure points.

2: Note on using Rocket Speed Array and Super Scientific Rocket Array together:


By using an attack effect from the Rocket Speed Array with an extra from the Super Scientific Rocket Array, Rocket can create numerous effects, including, but not limited to:

- Autofire: Multiple high speed hits from the attack effect.

- Burst Area: Moving at high speed, hitting every chosen target inside the burst area almost at once, either with individual hits or creating an elemental effect inside the area by running around it.

- Ranged: Throwing debris at a target at high speed to achieve effects, igniting fire or creating lightning by static electricity and moving fast enough to throw it at a target, moving arms fast enough to create wind turbines.

- Trail: Hitting every target within the trail, leaving a trail of fire or electricity behind as he moves.








All powers from the Rocket Speed array can have one of the following combinations of extras and flaws added from the Super Scientific Rocket Array, marked with SSR on the DC block. Only one option marked with SSR can be active at once:

"Extras: Autofire", "Extras: Area [Targeted Burst], Selective; Flaws: Action [Full Action]", "Extras: Range [Ranged]", "Extras: Area [Targeted Trail]"





Attack bonus



DC15 Tou (staged)



High Speed Hits

50 ft. radiusSSR
100 ft.SSR
100 ft. trailSSR

DC25 Tou (staged)


+10, Crit 18-20, Takedown Attack 2

High Speed Trap

50 ft. radiusSSR
100 ft.SSR
100 ft. trailSSR

DC20 Ref (staged)

Fail: Entangled

>5/2nd Fail: Bound & Helpless

+10, Crit 18-20, Obscure Senses [Any]

High Speed Stun

50 ft. radiusSSR
100 ft.SSR
100 ft. trailSSR

DC20 Fort (staged)

Fail: Dazed
>5: Stunned
>10: Unconscious





Abilities (44) + Combat (18) + Saving Throws (8) + Skills (14) + Feats (6) + Powers (106) - Drawbacks (0) = 196/207 Power Points


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