Jump to content

Recommended Posts

  • 2 weeks later...
  • Replies 94
  • Created
  • Last Reply

Top Posters In This Topic

  • 1 month later...

Stealth to make sure that he isn't seen by the teacher (not exactly smart, but well...) 

Woah I keep rolling 20ies for this random rolls in this thread.... ( 30 total) that makes me a tiny bit worried for when Luke is inevitably gonna have to roll against something actually dangerous ?

Edited by Nerdzul
Link to comment
  • 3 weeks later...
  • 2 months later...

Nevermore Init: 10

Yellow: 16

Red: 14

Grey: 7

Robot: 12

 

@Kaede Kimura is up.

Red is currently in full stealth and you will need to beat DC25 Stealth to spot him.

 

22 - Shadowborne - 3HP - Unharmed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 3HP - Unharmed

16 - Yellow - Unharmed

14 - Red - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Robot - Unharmed

10 - Nevermore II - 3HP - Unharmed

7 - Grey - Unharmed

 

Link to comment

Can we try for a knowledge check to figure these dudes out?

 

Trying to spot red with only 15. Eek

Not noticing big red aside Howl is going to try to use his sonic breakdown on the sword of big scary skull guy. Hopefully it can remove one potential problem! ...9. Or. OR. We can completely whiff. Oof.
Okay if we're close enough to the ground Howl is going to hop off. If not he'll stay on our favorite dragons shoulder.

Link to comment

Knowledge History 15 results in spoiler

Spoiler

The man in yellow is the first Beekeeper.

The man in grey is the first Fearmaster

Both these, and the rest of the villains you recognize, were active during the 1970'es.

 

Knowledge History 20 results in spoiler

Spoiler

The robot is not a robot, but an armor, worn by the first Trawler.

 

Edited by RocketLord
Link to comment

As far as Nightscale goes, he is gonna use an HP to get an extra action (then I think I'm gonna save the rest as I kinda imagine that he is gonna get some pounding as he is the most obvious target after all), he will use the move action to fly everyone down and position himself so that he can hit as many of the supervillains as he can with his breath of fire. 

 

Here it is for convenience save DC is 18

 

Molten Breath Damage 8 (Feats: Progression: [Area 1], Incurable Extras: Area [Type: General; Shape: Cone; Size: 160ft with area 1], Secondary Effect; Flaws: Action [Full] Drawbacks: Full Power) [17PP]

 

Link to comment

That can hit Yellow, Robot and Grey, who have yet to spread out!

 

Reflex:

Yellow: 14, fail

Robot: 20, pass

Grey: 24, pass

 

Damage:

Yellow: 14, ow, fail by 9! Bruise and Daze!

Robot: Blocked by Impervious

Grey: 21, passed

 

@Nerdzul: Give me an IC, then I'll follow up!

 

22 - Shadowborne - 3HP - Unharmed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Unharmed

16 - Yellow - Bruise (x1), Dazed (DC23 TOU save on Nightscale's turn)

14 - Red - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Robot - Unharmed (DC19 TOU save on Nightscale's turn)

10 - Nevermore II - 3HP - Unharmed

7 - Grey - Unharmed (DC19 TOU save on Nightscale's turn)

Link to comment

Beekeepr clears his daze.

 

Beat DC25 to spot the location of Red, who shoots at Nightscale with a Suffocate effect: 31. That's a hit and a crit.

@Nerdzul give me a DC23 Fort Save vs. Suffocate

 

Then @Tiffany Korta is up!

 

22 - Shadowborne - 3HP - Unharmed

22 - Howl - 3HP - Unharmed

19 - Nightscale - 2HP - Unharmed

16 - Beekeeper - Bruise (x1), (DC23 TOU save on Nightscale's turn)

14 - Red - Unharmed

13 - Madame Raven - 3HP - Unharmed

12 - Trawler - Unharmed (DC19 TOU save on Nightscale's turn)

10 - Nevermore II - 3HP - Unharmed

7 - Fearmaster - Unharmed (DC19 TOU save on Nightscale's turn)

Link to comment

×
×
  • Create New...