RocketLord Posted September 30, 2019 Share Posted September 30, 2019 OOC for this. @Avenger Assembled, @Thunder King, @TheAbsurdist, @secondling Link to comment
RocketLord Posted October 21, 2019 Author Share Posted October 21, 2019 @Avenger Assembled @Thunder King @TheAbsurdist @secondling Alright, been two weeks. Anyone and everyone, how about a post? Order really doesn't matter right now. Link to comment
Avenger Assembled Posted October 21, 2019 Share Posted October 21, 2019 Sorry, @RocketLord, you gotta poke us! =D I'll post tonight. Link to comment
RocketLord Posted October 27, 2019 Author Share Posted October 27, 2019 @Thunder King, @TheAbsurdist can I get DC10 Survival Checks from you for finding the proper way? Link to comment
Thunder King Posted October 28, 2019 Share Posted October 28, 2019 22 Of all the times to get a natural 20. Link to comment
TheAbsurdist Posted October 30, 2019 Share Posted October 30, 2019 Survival: 1d20+2 10 Link to comment
RocketLord Posted October 30, 2019 Author Share Posted October 30, 2019 No issue with finding the right path, at least. Link to comment
Avenger Assembled Posted November 18, 2019 Share Posted November 18, 2019 Can Judy see anything inside the cave? She can see infrared and ultraviolet light. Link to comment
RocketLord Posted November 18, 2019 Author Share Posted November 18, 2019 There's something in the ultraviolet spectrum further up ahead in the cave, it looks sort of like burning particles flickering in the wind. It looks kind of weird, though, like it is somehow messing with Judy's vision. Its there, but also not quite there. Link to comment
RocketLord Posted November 20, 2019 Author Share Posted November 20, 2019 I'll trigger Pan's To live will be an awfully big adventure and All children, except one, grow up complications to give him a HP and push the story along a bit! Link to comment
secondling Posted November 20, 2019 Share Posted November 20, 2019 How tall is the cave? Like, can people enter standing up? Would flying above someone's head be viable? Does it narrow as it gets further up? Link to comment
RocketLord Posted November 20, 2019 Author Share Posted November 20, 2019 At the entrance, the cave is about 33 feet wide and 13 feet tall, so there's not a lot of room for flying over someone's head. It seems to slowly be getting more narrow, at least as far into the darkness you can see. At the point where Judy could see the flickering burning particle on the ultraviolet spectrum, its gone down to about 8 or 9 feet from floor to ceiling, and a width at around 20 feet. The height seems to stay relatively stable further in, but it does seem to continue to grow more narrow. Link to comment
RocketLord Posted December 2, 2019 Author Share Posted December 2, 2019 Knowledge [History] DC15 checks or appropriate substitutes will make you aware that the uniforms, warmachines and such look a lot like what was used during WW2. Link to comment
Avenger Assembled Posted December 3, 2019 Share Posted December 3, 2019 Gonna wait on everybody else one more day Link to comment
RocketLord Posted December 3, 2019 Author Share Posted December 3, 2019 @TheAbsurdist, @secondling, @Thunder King you're up Link to comment
Avenger Assembled Posted December 4, 2019 Share Posted December 4, 2019 If you need initiative, Rocket Lord: watchdog: 17 Daystar: 11 Link to comment
RocketLord Posted December 4, 2019 Author Share Posted December 4, 2019 If they spring into action, then Initiative it is. @TheAbsurdist, @secondling, @Thunder King gimme some rolls, if you jump into action. Link to comment
TheAbsurdist Posted December 9, 2019 Share Posted December 9, 2019 Knowledge History [1d20+1] = 18+1 = 19 Also I think this should invoke the Complication, Let’s Go, Pal So he's gotta Fight 'em if they're sieging a village. Link to comment
RocketLord Posted December 9, 2019 Author Share Posted December 9, 2019 Sounds good to me, TA, +1HP to Rebound. So that's Judy, Pan and Benny going in at least, so I'd say action's on. @TheAbsurdist, @Thunder King, @secondling can I get some Initiative rolls? Link to comment
TheAbsurdist Posted December 9, 2019 Share Posted December 9, 2019 Initiative [1d20+10] = 8+10 = 18 Link to comment
RocketLord Posted December 9, 2019 Author Share Posted December 9, 2019 On second thought: Gonna give till the end of Wednesday for Initiative rolls, so I'll start the combat Thursday morning my time. If you don't make the initiative before then, you'll come in at whatever initiative you roll after that. Then, I'll put in a 72 hour rule between turns in the upcoming combat before skipping to the next in order. @Avenger Assembled, @TheAbsurdist, @secondling, @Thunder King Link to comment
secondling Posted December 12, 2019 Share Posted December 12, 2019 (edited) For crying out loud. I got a 2. For those curious, that's a natural 1. Edited December 12, 2019 by secondling Link to comment
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