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Airon

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  1. The couple exchanged a puzzled look as they stood up from their seats in the lab and followed their host. The ambassador eyes had widened in surprise at the sudden turn the situation had taken “Yes… sure, I think I… We would be delighted†she elbowed Iobatus, who looked bored and a bit annoyed “to see a technological marvel built in such an interesting style.†“Oma, are you joining us?†“No, I… I’m tired and… I don’t want to sound inappropriate but, Lord Steam… can you please direct me to the bathroom?†she asked with a half-hearted smile. While leaving the room, Ewoma turned back and glanced at Veijlial, a grave and sad look; she slightly tilted her head in the direction of the door, as to discretely inviting him to follow.
  2. Airon

    Bound in Dust (OOC)

    Saiph's TOU save 1d20+8 → [18,8] = (26) pffffft lol :mrgreen: I have an average of 16.8/20 in this thread
  3. Character Name: Trauma [floatr][/floatr] Power Level: 14 (210/210 pp) Trade-Offs: -2 atk / +2 dmg; -4 def / +4 TOU ABILITIES 44 pp Strength 42/34/18 (+16/+12/+4) Dexterity 14 (+2) Constitution 38/20 (+14/+5) Intelligence 18 (+4) Wisdom 16 (+3) Charisma 18 (+4) COMBAT 38 pp Initiative: +2 Attack: +9 Ranged, +12 Melee (+10 base, -1 size) Grapple: +36 Defense: +10 (+9 Base, -1 size, +2 dodge focus), +4 Flat-Footed Knockback: -8 SAVES 15 pp Toughness +18 (+14 con, +4 protection) Will +12 (+3 wis, +9) Reflex +8 (+2 dex, +6) Fortitude +14 (+14 cos) SKILLS 72/72 = 18 pp bluff 6 (+10) concentration 5 (+8) intimidate 15 (+18/+20) know [tactics] 6 (+10) know [technology] 2 (+6) notice 9 (+12) pilot 3 (+5) search 4 (+8) sense motive 9 (+12) stealth 6 (+4) survival 7 (+10) FEATS 13 pp All-out attack Attack focus 3 [melee] Benefit 1 [voice mimicry] Dodge focus 2 Improved grab Power attack Second chance [intimidate] Startle Takedown attack 2 SUPERPOWERS 55 + 3 + 27 = 85 pp Growth 4 Protection 4 Enhanced strength 8 Enhanced constitution 14 Immunity 1 [starvation] Immunity 5 [fatigue] (Flaw: Limited to half effect) Speed 1 Leaping 3 Super-strength 4 (PF: Groundstrike) Emotion control 6 (Extra: Area, Continuous; Flaw: Range [touch], Limited to Fear, Permanent) Psychic powers array 12 (PF: AP x 3) BP: Emotion control 14 (Flaw: limited to fear) + Enhanced strength 8 {24/24} AP: Drain 6 [ability scores] (Extra: ranged; Drawback: only mental scores) {23/24} AP: Stun 8 (Extra: ranged) {24/24} AP: Mind control 8 (Extra: Sustained, Effortless; Flaw: ranged; Drawback: noticeable) {23/24} DRAWBACKS -3 pp Power Loss [all powers, after 3 opponent’s successful saves vs Fear or Intimidate] (major, uncommon) Abilities (44) + Combat (38) + Saving Throws (15) + Skills (18) + Feats (13) + Powers (85) - Disadvantages (3) = 210 PP Here’s Trauma, the most beloved among the one-shot villains and antagonist in one of the best issues of PK. He was an Evronian general born with an exceptional mind, smarter than all of his peers, able of pursuing individual goals in spite of the Empire’s will. He led his troops both by fear and by example. He underwent a series of scientific experiments that enhanced his already imposing physique as well as giving him fear-inducing psychic powers. He became an incontrollable weapon of mass destruction, locked up in The Well, a prison planet, only to be deployed against Paperinik after he thwarted another Evronian plan. In addition to being an extremely capable warrior and general, after the experiments he is also an impossibly* strong and tough powerhouse, no match for any other character in the comic. He gets even stronger when he can terrorize others and consequently feed on their fears (I simplified this power – it should be a nightmarish Absorption-like construct). His psychic powers also encompass most of the features of an evro-gun, such as sucking out emotions and making mindless drones. He not only can, he needs to strike fear in his enemies: if he doesn’t most of his powers fade away. How did PK beat this guy again? Well, for starter, with a battlesuit who looks more like a giant mecha, built by Ducklair and provided by UNO. And then, well… after a disturbing flashback into a 50es Donald comic where he’s the absolute butt-monkey as he used to be, let’s just say that Ultimate Will Save kicks in… *fun fact: the author’s notes to the artist talk about “abnormal, exaggerated, Liefeld-like proportionsâ€. Yeah, Liefeld is a standard for absurd proportions in a Disney comic.
  4. Saiph was surprised at how well things were going. From his high point of view, he could easily see the whole battle unfold: had Chloe seriously slowed down that crazy sorcerer, and now Net Fly was joining in! Nice! The thing he was enjoying the most, anyway, was still Glow’s tactic: her continual tumbling around the enemies was leaving them wide open for his huge waves of cosmic energy. He hoped this attack would have more effect than the last one, though: that mummy seemed pretty resistant to damage. He unleashed his powers once more, careful not to hit Chloe now very close to the mummy. As the red and white flash fizzled towards the enemy, he flew down a few feet and winked at Glow “I’m going to have to buy you a ton of chocolates for this, aren’t I?†he yelled above the combined noise of the battle and the movie.
  5. Airon

    Bound in Dust (OOC)

    Ok, now I'm Set-Up for the mummy, right? ATTACK! 1d20+6 → [14,6] = (20) since the mummy is flat-footed, that is a hit Toughness DC 23 for Hed-Ra.
  6. Since there's no mention of how long it lasts, I'm house-ruling that Fearsome Presence wears off as soon as the guy who used it gets hurt. you can get to melee, and that 22 hits. DC 25 (we are in Capricorn month, so his Constitution is higher) 1d20+14 → [3,14] = (17) already? Sigh. Synth gets an HP, I'll re-roll 1d20+14 → [17,14] = (31) better Grapple 1d20+17 → [12,17] = (29) 26) Synth - unharmed, shaken, 2 HP 24) Glowstar - unharmed, shaken, 6 HP 15) Zodiacus - unharmed 13) Wisp - unharmed, 3 HP I'd really like to get an IC post from Azuth before proceding further...
  7. Standard action: Bluff to get everybody thinking I followed the crowd out of the room instead of staying behind. 1d20+5 → [1,5] = (6) a truly masterful deception Move action: hide behind the first thing bigger than me Free action: activate powers Free action: throw in corny one-liner trying to sound cool with the more experienced hero.
  8. As the wires snapped and the horrifying model came into life, Luke thanked his senses honed by two years of continual struggle and battle. He didn’t move very fast, but then again, the enemy seemed like a slow pachyderm – surely he would be able to anticipate him (It? What was that? Undead, maybe?). His hand flew to the rip in his jeans, to rub the starmark which activated his powers – only this time he wasn’t in a dark movie theatre. He was smack in the middle of a very well lit room, and if that Morgan could probably get a pass for throwing knives out of his pockets… Luke would have a lot more of trouble explaining his transformation in a beacon of cosmic energy enclosed in a jet black bodysuit. Oh, well - you can’t make an omelette… he pointed at the door and screamed “Let’s go let’s go! Over there, come on!†hoping to shake everybody form their moment of panic and have them turn towards the door. He instead stood in the room, running behind a huge cardboard cutout depicting an apparently world-renowned marine biologist with a text balloon about sharks. He wasn’t exactly out of everyone’s sight. Oh, whatever he touched the mark and felt the cosmic energy rising from his body, fizzling on his skin as the bodysuit appeared to contain it. “Hang in there, Hello K… ehr, Morgan! We’ll make this thing extinct once again!â€
  9. So, can I Stunt the following thing from my array Animate Object 7 (Extra: Continuous; PF: mental link) Weaver's plan is to animate some of his clothes, imbuing them heavily with my Weaver magic (like adding the Noticeable Drawback to the power), and have this clothes puppet (I’ll add a turban covering anything but the eyes, for maximum resemblance) ride Arug towards the place as a distraction, while they approach with jeeps or camels or something else more conventional and less noticeable.
  10. Saeid gave a nodded to the professor and patted him on the shoulder “If that is your will, I won’t deprive you of this adventure.†We shall see if he’s still of the same frame of mind when the shock from the scroll fades. “As for our transportation, we’ll use the carpet alright… just not in the way you think – and I hope definitely not in the way the weavers of fate expect!†a crooked smile appeared on his face “Let’s arrange transportation in the fastest conventional way. I’m guessing boats down the Nile and then a jeep? I trust your judgment on this regard, professor. I also think we should get provisions, maps and other gear to venture into the desert – I think this hidden place is far from normal touristic routes.†“What about the scroll? Do you think we have time to give it a look – with every precaution, of course – before leaving Cairo? We should at least make digital copies and e-mail one of them at your Department in the University – and possibly to Dr. Eldritch too.â€
  11. Warp'd and woof'd by Dok Weaver Added an obvious Complication Power loss: in the rare events that neither Weaver nor his enemies are wearing clothes made of fabric, Weaver wouldn’t be able to use his powers, all of which require fabric at hand to work. Also, when pitched against many unclothed foes in an environment lacking flags or other cloth at hand, he's eventually going to run out of scarves to throw at them. 4 pp to spend [2 pp] +1 to base attack, up to +5 (+11) [1 pp] +1 to Will save, up to +9 [1 pp] +2 each to Bluff and Stealth (both up to 12 (+15)) Also, I expanded the AP provided by his costume, from this To this Here’s the explanation, which is a paragraph I added in the Power and Tactics section [b][u]Player Name[/u]:[/b] Airon [b][u]Character Name[/u]:[/b] Weaver [b][u]Power Level[/u]:[/b] 11 (165/165PP) [b][u]Trade-Offs[/u]:[/b] +1 Toughness, -1 Defense [b][u]Unspent Power Points[/u]:[/b] 0 [b][u]Progress To Bronze Status[/u]:[/b] 15/30 [b][u]In Brief[/u]:[/b] master carpet-weaver with control over fabric and cloth, family man and protector of the neighborhood. [b][u]Alternate Identity[/u]:[/b] Saeid Ashoubi [b][u]Identity[/u]:[/b] Secret (to all but his close ones) [b][u]Birthplace[/u]:[/b] West End, Freedom [b][u]Occupation[/u]:[/b] High-end carpet maker [b][u]Affiliations[/u]:[/b] ??? [b][u]Family[/u]:[/b] Karim Ashoubi, father; Hediyeh Ashoubi, mother; Masoumeh Kavanagh, sister; Jonah Kavanagh, brother in law; Jamila Naguib, wife (pregnant). [b][u]Description[/u]:[/b] [b]Age:[/b] 33 ([i]DoB:[/i] 01/24/1979) [b]Apparent Age:[/b] Middle-Thirties [b]Gender:[/b] Male [b]Ethnicity:[/b] Middle-Eastern (persian) [b]Height:[/b] 5'10" [b]Weight:[/b] 140 pounds [b]Eyes:[/b] Black [b]Hair:[/b] Black [b][u]Description[/u]:[/b] Saeid is lean and straight, without an ounce of excessive fat on his relatively small frame. Bare-chested, he shows long and thin muscles that wouldn’t be out of place in a middle-distance runner. His hair is black and curly, and he keeps it fairly short to hide the already receding hairline; he also sports a full and well-trimmed beard and moustache. In his civilian persona, he wears standard casual suits, favoring grey and earth-tones, usually with band-collar shirts. He fakes a thick Persian accent, mimicking the way his father talks, though English is his native language. As a professional art retailer he knows very well how to read his interlocutor expression and how to pitch a product; he’s a pretty smooth talker, especially when selling his works. His super-hero costume is composed of several layers of loose, vaguely oriental-looking clothes, with a large cape and several scarves floating around his neck and arms. He wears a cowl, and a scarf covers his mouth and nose. The costume is mostly dark blue, with burgundy and golden inserts. He speaks a perfect, inflection-free English. Arug (pronounced AH-RUG) is a very fancy and thick Persian carpet, with geometric decorations and the same color pattern of his master, about 8’ x 6’. [img=http://i1088.photobucket.com/albums/i322/Airon_svntn/Weaver.png] He shouldn't be holding a whip but a scarf... but somehow Herofactory doesn't think a scarf is a plausible hero weapon :mrgreen: Another, more detailed drawing with HeroMachine 3 [spoiler][img=http://i1088.photobucket.com/albums/i322/Airon_svntn/WeaverHM3.jpg][/spoiler] [b][u]Power Descriptions[/u]:[/b] Saeid has total control over fabric and cloth of any kind: he can move them around, imbue a semblance of magic life in clothes and carpets. His hands glow faintly in the color of the object he is controlling in said moment. [b][u]History[/u]:[/b] Saeid is a second-generation immigrant from Urmia, western Iran. His parents were one of the few families of Sunni Muslims in a prevalent Shi'ite community, and they moved to Freedom City in 1977. They settled in a very low-rent apartment between Greenbank and the West End. The Ashoubi had a proud tradition as weavers of fine traditional Persian carpets, and it took them little time to find their niche in the growing art and interior design scene of a metropolis like Freedom. They weren’t rich, but managed to give their two children a nice enough childhood and a decent education, and to keep them safe from the criminals of the Greenbank as well as the many crisis that Freedom seems to attract, like the Terminus invasion. The Ashoubis always had a way with looms and fabric, very nimble fingers and a special eye for patterns, but it wasn’t until young Saeid entered the family business, once he completed high-school, that the gift really manifested itself. Where his father could move the threads as he liked with just the tip of his fingers, Saeid could literally make the threads dance just with a gaze. His powers grew with the years, the more he spent weaving, the more his control over fabric and cloth became strong and precise. Any plan he had of joining the many crimefighters of Freedom were put on hold when he fell in love (and after a few years married) Jamina, a smart Egyptian girl who was majoring in Business management with his sister at Freedom College. Saeid had always been involved with the community, helping to resolve disputes between the several minorities of the West End, but it took two very distinct events, between few days of distance, to make a real super-hero out of him. The first was his sister’s wedding to the Irish Jonah Kavanagh. After years spent discussing with her parents to let them accept a marriage outside the Islamic community, a lot of public relations between the two communities, Masoumeh finally got the ceremony she wanted… when the two families started a riot, accusing each other of corrupting their culture. The riot lasted what seemed like hours, and ended only when Siren and Daedalus overcome the Purger aka Will Montgomery, an ignorant and racist man who, in order to impress his idol White Flame, got mind-controlling and hate-spreading powers from Mr. Infamy. By the time Montgomery was sent to Blackgate and the two heroes explained to the families what happened, the ceremony was ruined, three people were dead and Jonah had sustained an injury so dire that he was forced on a wheelchair. Saeid had worked so hard to give her sister a nice life, mediating between the two families, and now everything was ruined because of some idiot with powers. The second event was the “birth†of Arug. When practicing his powers, one night Saeid managed to imbue true life into a wonderful carpet he weaved a few days before. It wasn’t simply animated: it moved and communicated just like a pet. Intentioned to understand his powers and make good use of them, Saeid approached Sallah at the local mosque. The aide of Adrian Eldritch agreed to help him and booked him an appointment with the Master Mage. Under the tutelage Sallah and with occasional help form Eldritch, Saeid learned how to properly use his powers. For a couple of years now he patrolled the neighborhood, but maybe he’s ready to step up and join the major crime-fighters of Freedom… [b][u]Personality & Motivations[/u]:[/b] A rational and pacific man at heart, Saeid has the characteristics of a good mediator. He enjoys a good reputation as a successful businessman and artist, and as a man involved with the social issues of his city. A lifetime of selling his products gave him a good understanding of people, and if it wasn’t for the family, the business (and that darn the hero thing) taking up so much time, he could probably become a half-decent political or social figure. He learned in the worst possible way that he must use ALL his gifts to help the community, not only those who he understands and is comfortable with. After two years, he is pretty confident with his magic, though he hasn’t tried to bring true life into another inanimate object. His first priority is to defend his family and neighbors but after every lesson with Sallah and Eldritch he understands his powers a little better and is ready to confront something stronger. [b][u]Powers & Tactics[/u]:[/b] So far Saeid has mostly operated keeping his neighborhood safe form criminals, more than fighting super-villains. His modus operandi involves sneaking on his adversaries using Subtle flight and his stealth skill, then flapping scarves around their eyes (Obscure) while he or his magic carpet rescue the victim of the ill-intentioned. If forced into a fight, he takes control of the enemy’s clothes, tightening them around the limbs (Snare) or, if he’s really pissed, around the throat (Suffocating Damage). If the adversaries aren’t wearing suitable clothes (as in: naked or wearing battle-armor or such), Weaver’s costume provides enough scarves and capes to throw at them. He is also well-versed in confounding enemies by moving pieces of his costume where he isn’t (feinting, distract, redirect). His costume is designed to take full advantage of his powers: he can direct the magic to take control of his customized cape, which can divide into many magically reinforced scarves; these scarves can grab foes, stretch out for many feet, and each one of them has a different metal blade or weight (silver for demonic creatures, cold iron for faes, etc...) sewn in at the end, usable as a flail. Arug's primary role is transportation, with its massive strength it can carry a lot of weight. In combat, Weaver instructs it to take bystanders to safety first, then to tackle minions, by sneaking up on them and starting a grapple. If it has to fight face to face, it usually swooshes close to the ground (Prone Fighting) to enhance his defense. It communicates with Saeid by simple few-words empathic sentences, as in “danger left!†or “all safe, go!â€. [hr][/hr] [b][u]Complications[/u]:[/b] [b]Secret Identity[/b]: Six persons know about Saeid powers and second life: his parents, his sister, his wife, Adrian Eldritch and Sallah. He’s trying really hard not to make this number grow. [b]Family man[/b]: both his wife and his parents still work at the carpet store with him, the father helping with the weaving and the women overlooking the economic side; with a baby on the way, a family business relying mostly on him and his efforts in the community, sometimes the super-hero life stretches him too thin. [b]Prejudice[/b]: even in the modern and open-minded Freedom, muslims and middle-eastern people find ignorant persecutors… and that’s without counting maniacs like White Knight. [b]How did I do that?[/b]: his powers are relatively new. He knows next to nothing about magic, even if Sallah and Eldritch are teaching him. [b]Never in the Big Leagues[/b]: Saeid mostly fought common criminals and low-level super-villains. He still has to face one of the terrible menaces that pop up so commonly in Freedom. [b]Power loss[/b]: in the rare events that neither Weaver nor his enemies are wearing clothes made of fabric, Weaver wouldn’t be able to use his powers, all of which require fabric at hand to work. Also, when pitched against many unclothed foes in an environment lacking flags or other cloth at hand, he's eventually going to run out of scarves to throw at them. [b][u]Attributes[/u][/b] 0+6+6+2+6+6= 26 pp STR 10 (+0) DEX 16 (+3) CON 16 (+3) INT 12 (+1) WIS 16 (+3) CHA 16 (+3) [b][u]Combat[/u][/b] 10+14= 24 pp Attack: +5 (+11 w/Cloth Magic) Grapple: +5 / +20 Grappling configuration / +10 using Move Objects (limited to pinning/holding people wearing clothes) Defense: +10 (base defense 7, shield 3) +4 flat-footed [+7 w/o costume, +4 flat-footed w/o costume] Knockback: -6, -5 flat-footed, -3 no costume, -2 no costume, flat-footed Initiative: +3 [b][u]Saving Throws[/u][/b] 6+6+4= 16 pp TOU: +12 (+3 Con, +7 Protection, +2 Defensive Roll) WILL: +9 (+3 Wis, +6) REF: +9 (+3 Dex, +6) FORT: +7 (+3 Con, +4) [b][u]Skills[/u][/b] 100 ranks= 25 pp Bluff 12 (+15) Concentration 9 (+12) Craft (artistic) 12 (+13) Diplomacy 9 (+12) Gather Information 7 (+10) Knowledge (Art) 4 (+5) Knowledge (Arcane Lore) 4 (+5) Knowledge (Streetwise) 9 (+10) Languages 2 (Arabic, English) (Farsi [Native]) Notice 10 (+13) Sense Motive 10 (+13) Stealth 12 (+15) [b][u]Feats[/u][/b] 24 pp Attack Specialization 3 (Cloth Magic) Benefit (Wealth 1) Defensive Roll Distract (Bluff) Precise shot Redirect Sidekick 15 (Arug) Taunt [b][u]Powers[/u][/b] 36+12+1+1= 50 pp [b]Cloth Control Array 16[/b] (32pp; [i]PF[/i]: Alternate Powers x3, Split Attack) [36 pp] [array][b][u]BP[/u]: Snare 10[/b] ([i]Extra[/i]: Constricting; [i]PFs[/i]: Obscure Sense [Visual], Reversible) {32/32 pp} [u]AP[/u]: [b]Damage 8[/b] (suffocating damage)([i]Extras[/i]: Alternate Save [Fortitude], Duration [concentration], Range [Ranged]) {32/32 pp} [u]AP[/u]: [b]Obscure 10[/b] [visual senses] (1 mile) ([i]Extra[/i]: Selective, Independent; [i]PF[/i]: Reversible) {31/32 pp} [u]AP[/u]: [b]Move Object 10[/b] (Effective strength 50, Heavy Load: 12 tons)([i]Extra[/i]: Range [Perception]; [i]Flaw[/i]: Limited [Only Clothlike Materials]; [i]PFs[/i]: Precise, Subtle) {22/32 pp}[/array] [b]Device 3[/b] (Weaver costume, 15/15 pp of powers; hard to lose) [12 pp] [device][b]Cloth control array 0[/b] ([i]PF[/i]: AP) [array][u]AP[/u]: [b]Damage 10[/b] ([i]PF[/i]: Improved critical, Variable descriptor 1 [different metal weights and blades]) + [b]Enhanced feats 5[/b] [grappling finesse, improved grapple, improved pin, improved throw, improved trip] + [b]Additional limbs 4[/b] [10 tentacle-like scarves] ([i]Extra[/i]: Projection) + [b]Elongation 6[/b] [250 ft] ([i]Flaw[/i]: limited to Additional limbs) + [b]Super-strength 2[/b] [STR 20, heavy load: 400 lbs]{32/32 pp} [/array] [b]Flight 1[/b] (10 MPH/100 ft per round) ([i]PF[/i]: Subtle) [b]Immunity 1[/b] [environmental cold] [b]Protection 7[/b] (surprisingly resistent magic-cloth armor) [b]Shield 3[/b] (scarves flap around deflecting blows)[/device] [b]Enhanced feat 1[/b] [Quick change] [1 pp] [b]Super-Senses 1[/b] Communication Link (Arug) [mental][1 pp] [b][u]DC Block[/u][/b] [code]ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness (Staged) Damage (Physical) Snare Ranged DC 20 Reflex (staged) Entangling, Binding Constricting Bound victims DC 20 Toughness (staged) Damage (physical) Whip/flail Touch (ext 15 ft.) DC 25 Toughness (Staged) Damage (Physical) Suffocating Damage Ranged DC 23 Fortitude (staged) Damage (physical) Trip(move object) Perception DC 20 Max [Str;Dex] Prone TOTALS: ABILITIES (26) + COMBAT (24) + SAVES (16) + SKILLS (25) + FEATS (24) + POWERS (50) - DRAWBACKS (0) = 165/165 SIDEKICK: Arug - Sidekick 15 (75/75 pp) Warp'd and woof'd by Dok Power Stunts for Cloth Magic Array Elongation 1 (5 ft) Immunity 30 (Fortitude) Protection 5 Super-Strength 3 (Effective STR 31; Light Load 612 lbs, Heavy Load 1840 lbs) (6 pp) Super-Senses 1 (Communication Link with Saeid) [mental] - due to the Mental link PF of Saeid’s power Super-Senses 3 (Accurate Radio Sense) (3 pp) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 18 Toughness (Staged) Damage (Physical) DRAWBACKS -2-1-3-2= -8 pp No Hands (-4 on manipulation skills, minor, common) -2 Mute (minor, uncommon) -1 No Normal Senses (common, moderate) -3 Vulnerable [fire] (minor, common) -2 STATS -13 + COMBAT 10 + ST 8 + SUPERPOWERS 53 + SKILLS 3 + FEATS 7 - DRAWBACKS 8 = 60
  12. Saiph's initiative 1d20+5 → [6,5] = (11) wow, barely ahead
  13. Saeid thought for a full minute before answering – he didn’t foresee a power such as the one Ahmed hinted at – he had dove into the idea of taking on the weavers of fate with light mind. “Very well. I said that I would help you and I would.†He told the Threadbare “But I’ll have to arrange some preparations. The best way of proceeding is to meet again in a day or two.†He turned to look at al-Hakim “Professor, what do you have to say on the matter? Do you feel secure enough to rest a bit and start the studies on that scroll in the next days? Do you think we’ve been immunized to that… hypnosis, that vision?†he watched carefully to be sure that the professor was answering of sane mind, and not still lost in the sensation of insanity experimented before. “Unless you want to come with us, but I’m guessing it’s going to be risky…â€
  14. Character Name: Arug, flying carpet [floatr][/floatr] Power Level: 7 (105/105 PP) Trade-Offs: +1 atk / -1 dmg ABILITIES 12+8-10+0+4-2=12 pp Strength 22 (+6) Dexterity 18 (+4) Constitution n/a Intelligence 10 (+0) Wisdom 14 (+20) Charisma 8 (-1) COMBAT 6+8=14 pp Initiative: +4 Attack: +3 Ranged, +8 Melee (+3 base) Grapple: +18 Defense: +7 (+4 Base, +3 dodge focus), +2 Flat-Footed Knockback: -4 SAVES 5 pp Toughness +7 (+7 protection) Will +5 (+2 wis, +3) Reflex +6 (+4 dex, +2) Fortitude n/a SKILLS 28 = 7 pp acrobatics 8 (+12) notice 8 (+10) sense motive 4 (+6) stealth 8 (+12) FEATS 12 pp Acrobatic bluff Attack focus 5 [melee] Dodge focus 3 Improved grab Improved pin Prone fighting SUPERPOWERS 35 + 4 + 7 + 14 + 2 = 62 pp Immunity 30 [fortitude] Immunity 10 [bashing damage] (Flaw: limited to half effect) Comprehend 2 [objects] (Flaw: limited, only objects made of fabric) Communication 2 [mental, 100 ft] Flight 3 (PF: subtle) Super-strength 3 Elongation 1 Protection 7 Super-senses 2 (accurate hearing) DRAWBACKS -7 pp Mute (minor, uncommon) [-1] Blind (moderate, uncommon) [-2] No real hands (-4 on manipulation skills, minor, common) [-2] Vulnerability [fire] (minor [+1], common) [-2] Abilities (12) + Combat (14) + Saving Throws (5) + Skills (7) + Feats (12) + Powers (62) - Disadvantages (7) = 105 PP Weaver's sidekick as a PL 7 solo hero. Most of his issues with communication are resolved and he has mental abilities on a human level (instead of animal); however the bulk of the build it's the same: fast, agile, tough, and a great grappler. A weird and not very broad-skilled hero.
  15. Sense motive to resist the bluff 1d20+16 → [9,16] = (25) he's not flat-footed, the Blast doesn't hit. go ahead and post IC ROUND 3 26) Synth - unharmed, shaken, 1 HP 24) Glowstar - unharmed, shaken, 6 HP 15) Zodiacus - unharmed 13) Wisp - unharmed, 3 HP Synth is up after Azuth's IC post
  16. Weaver Strand of Fate (11) Summoning Shenanigans (3) + Vignette Saiph Shark Week: Flying Sharks? (8) Bound in Dust (3) GM Something Fishy - part 2 (10) The Stars Say That (2) You Can't Take the Sky from Me (6) Please use the GM posts to bump Weaver to 25 and Saiph to 15
  17. As Lord Steam declaimed this words, Ewoma cringed visibly, her eyes lowered on her lap and a hand raised covering her mouth in a pretty recognizable sign of shame and sadness. Ambassador Roche didn’t seem to notice, though. She seemed quite puzzled by Steam’s investigation results – but then again the trip and the tea had given her the time to adjust to the situation and use her mind highly trained in problem solving. “Well, I can’t explain these results, but I certainly can help presenting options.†She looked at Leviathan “Your… colleague, here seemed under the impression that there was a concealing charm… a glamour, I think he called it. What if, instead of Ewoma, the glamour is on the knife? That’s… that’s just the first thing I thought about - I can’t call myself expert on the supernatural.†“As for my strength, you are more than welcome to test it, along with my status as a human being without any meta-abilities – as I’m sure you are welcome to check Ewoma’s own humanity, who you seem to doubt so fiercely, or Iobatus status as an Atlantean.†Iobatus seemed annoyed by the idea, but limited himself to a shrug and a nod. Ewoma sunk even deeper in her mortified position.
  18. Luke was enthralled by the magnificent reproduction in front of him. It reminded of grander things, such as the ones he witnessed in space – it was enough to get his mind off the bad start he had with Morgan. He walked respectfully into the open maw, careful about not cutting himself on the teeth. Only once inside the ribcage he shook himself from the childish awe. He elbowed Kristin “Yeah, you wish you had a mouth like this when there’s chocolate involved, don’t you?†he kept walking under the model, but was distracted by a stretching sound – he looked up “I could swear I saw those cables move. This isn’t some kind of interactive model that starts chewing, right?†he asked to Subito and Kristin, both apparently unaware of the wires' motion. He was convincing himself that he was paranoid, when Morgan’s nervous reaction seemed to confirm his doubts “What, did you see the wires swing too?â€
  19. yes, our front runner on that, Leviathan, has a bit of trouble with Invisible Castle :mrgreen:
  20. Weaver stood silence, the enormity of what he was about to begin had just hit him. If only half of what the beggar was saying was factually true, then he may have to face a threat never even conceived before in his brief career as a hero. He had lived through the Gorgon Invasion, but that was mayhem and chaos and danger. Punch the bad guys, send them back to the stars. This? This was conspiracy, and strings being pulled, and not knowing about your enemy. It may have been a consequence of the belief-shattering experience with the scroll, it may have been the steadfast resolve coming from the knowledge that his family was in peril. It may have been dehydration and a little sunstroke. But the words of the beggar had stirred up in him a desire of seeing this matter to the end, to give a little peace of mind to that poor soul covered in rags, and to ensure the safety of his son by taking on these conspirators. “If they catch me, they’ll rewrite my fate. I get it†he smiled the incautious smile of the youth ready to jump down a 30-feet cliff just for the adrenaline rush. “I guess all I have to do is not get caught.†“Ahmed, you clearly have a starting point, otherwise you wouldn’t have contacted me. I accept that you lack extensive information, but you said something about another place which is here, but it’s not. Tell me about this place, where it is.â€
  21. No problem, it's just that in my head I had figured you guys working together. I don't want to force anybody... it's just that some minor rules sometimes go forgotten. *** also, judging by your IC post, Supercape, you may have misread the results of the investigation the second one is weird. The first one is the victim's DNA, standard Atlantean. No further conundrum, sorry.
  22. that's ok with me, but I just want to remember everyone about the Aiding Another rules - page 10 Core Rulebook, that is kind of the point of having more than detective... let me know if you'd like to apply them.
  23. Airon

    Weaver

    February 1st , 2012 Registered by FC phone company 22:56 RING RING RING “Honey, no! What the…†END CALL *** 23:08 RING RING “Jami, are you crazy? I was following that band of warehouse robbers! You know you can’t call me!†“You do bring the phone for emergencies! And this is an emergency!†“I’m in the middle of a pursuit! This is absurd!†“What?†“I’m flying over Greenbank! These guys… they are into parkour or something like that, it’s a nightmare, they’re like monkeys, I can’t…UARGH!†“Saeid? Saeid, Honey, what’s going on?†“…†“Honey? Honey please…†“…†“SAEID!†“… I’m fine. One of the robbers jumped me. He leaped down a warehouse. I dropped the phone.†“Oh sweetie… are you alright?†“Yes, I tied him up, I’m fine… damn, I didn’t see that left hook coming… I think I’ll need to go to the dentist for this one… anyway, what is this emergency?†“I think it can wait. I didn’t realize…†“Honey, we talked about calling while I’m out patrolling. I know you understand very well the danger I may be in, so I know you have an emergency on your hands to call me. What is it?†“Please come home.†“I will as soon as those three… wait… be right back.†END CALL 23:14 RING RING “Heare I ahm.†“Saeid! Please don’t do that again!†“Sorry, I waf getting clof to them, the' could have heard uf.†“Now you’re done?†“I ahm, yef. Thied ‘em up… fscared them too, no more fieving for a while.†“You sound weird.†“I definitely loft a tooth… and the liph’f fwelling pretthy faft. What… what did you need?†“I'm having pains... the baby... I think it's best if I go to the hospital...†“Oh Merfiful… but it’f only been feven monfs!†“Yes, but… remember, I fell down in the park this morning, and now I’m having these pains, and…†“O-ok, I’ll be right there, fweetie. I…†“It’s… look, it’s probably nothing, I think it’s just a…†“No, no you were rigf, thif if important. I’ll fly there af faft af poffible.†“How faft, fweetie?†“Hilariouf.†“I know, I’m sorry. I love you.†“Love you too.†END CALL
  24. “Yes, we are the heroes.†Weaver said it with confidence. It was the first time he had said it out loud, it felt strangely reinvigorating. “This is about Madame Zero, sir†said Weaver as soon as Fleur disappeared with the kid, keeping his voice as low as possible “She showed up the Carlton’s house this morning, very determined to kidnap – or in her own words, get back – her baby. She was... insistent about it.†“We are worried about how could she have find out the adopting couple, also because we figure this isn’t the only supervillain’s kid for whom you found a home.†Weaver’s tone was a gentle as possible, trying to calm down the very agitated man even while talking about such a sensitive matter. “We already discovered that your office was under surveillance†he told him about the camera “and now it seems you are terrified in your own home. What exactly happened to your daughter?â€
  25. Here's Saiph's notice 1d20+8 → [7,8] = (15)
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