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TheAbsurdist

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About TheAbsurdist

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  • Birthday 01/11/1868

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  1. "My folks got me the car with the highest safety rating so... uh, I mean, I can change the spark plugs. But, four to six hours of dancing or tumbling plus school a day means I don't get to do everything I want." She waved a bit, and shrugged as she waited, clearly neither upset with Ash's demand, or waiting. "Don't worry about good, in fact stuff you aren't concerned about is best." She waited then patiently, before Judy came out in her simple attire, and she nodded a little bit to a beat she heard in her head and she smiled and whistled appraisingly. "Good, good, let's see this... Dawg." She smirked a bit, shaking her head at it, as she moved towards door, "Also, Ash is gonna need to dance too. Because we're having fun tonight!" She giggled a bit to herself, clearly giddy.
  2. "Please, I just hope I have no more growth spurts... the only common good thing about powers is that I can fix my clothes." The other stuff was cool, or good, but she really didn't overmuch think of it. She was casually thoughtless, frequently, but she also caught herself. She had kenned on her and Judy's friendship was predicated on the fact that neither loved their powers. Hands still on her hips, she smirked a little bit. "The Dawg?" She arched a brow as she looked between the sisters, amused by this. "I am going to have see this... I mean, I didn't expect Ash to let me drive my car, even if it is Volvo." She was amused by their reactions, both the snort from Ash, and then the silliness.
  3. Corinne shrugged, an elegant roll of her shoulders. "The trick will be getting into Hamilton but I think we can do it. I mean, if you want. You might get sick of me by then." She laughed a little to herself, as she raised her brows as she stretched her arms wide, and then settled back in her seat. She sighed and closed her eyes, "I guess I have it easy. The expectations direct at me are based on a womanizer who just has cash to throw around, and as the ability to take a hit. But... all the same, I have expectations for myself. And all of this can ruin those pretty easily. Even if everyone sees it as me being selfish."
  4. Corinne rolled her eyes at the over protective Ashley, but then it felt a little perfunctory. "Aw, c'mon, I have't had any... in like two weeks. But I didn't think either of you two would do it." She flashed a cheeky grin at Ash and skipped to her, making eye contact as she leaned towards the other girl, "I am going to miss you mom." Her lips twisted into that crooked smile and it was almost flirty, though hard to say as she did enjoy teasing. Straightening before turning to Judy, "Well, just some broken in jeans, or some shorts, a light t-shirt, and comfy sneakers. I am dancing in this, except maybe the hat." She shrugged a little and took her bowler off, and spun it between her hands.
  5. "Oooooor, you and Ash could got all Wise Donkey over the summer." Her lips tugged into a crooked smile, as hands balled up and rested knuckles on her hips, as she also dropped a deep cut from Baum. If there was ever any appraising of Judy's attire, it never showed on Corinne's face, of course a good portion of her attire was vintage, or thrift shop. Admittedly, she had a sartorial sense far outside of her peers. "I do read Judy," dropping one hand from her hips, she lightly gave Judy a check with a swing of her hips in a friendly manner. "We'd break curfew if we skipped up to New York tonight, buuuuut, I think I can get us into a show down here. I mean, Freedom City isn't a little place." She looked to Ashley, and she shook her head and clucked her tongue. "I dunno, I was thinking someplace loud, with fast, bad music, and we can dance. Or, I dunno... what do you feel?" She lifted her brows as she looked between Judy and Ash.
  6. "Hi Judy!" She caught the shorter girl in an embrace, and then let her go as she edged back, and she was allowed was in the dorm room. Corinne read the room, because she did try to do that, and she glanced about. She had a small smile on her face as she moved her arms back and slide her hands into her back pockets as she looked at her. "Hi Ash. Wizard, huh? Goin' Ruby or Silver?" She lifted her brows as she looked between them, her smile having changed to a big, cheesy grin. She noted the tinkering, but honestly, that wasn't the weirdest thing she had seen being worked on in a dorm here, and she couldn't really fault Ash for working on her gun. "Just wanted to see if you were doing anything, or if you wanted to. I mean, I am only going to NYC, and that's close, still, it's a bit of a thing."
  7. So, and I will try to be delicate: The gender fluid thing isn't addressed at all in the backstory, just from the mention in the baseball numbers. I can understand if you don't want to really disgorge a lot, or want to handle the topic delicately, but there should be something more than what's listed.
  8. If the Radio Sense is explicitly picking up Radiowaves, then that's the descriptor. That said, you will want to write it out in the Ultimate Power notation, fortunately, we have a version in the house rules: https://www.freedomplaybypost.com/start/house-rules/powers-r8/ If the above isn't tenable due to point cost, I say throw it into a Fear, or some Skills. Now, I do have some fluff concerns, but I want to address that after the crunch is handled.
  9. A couple days before Graduation. Claremont Dorms. It was almost over this national nightma- ha ha ha ha, I'm funny! Corinne thought to herself, or as much as one could in this place. Someone was probably listening, or something. She let her hair grow to an even chin length, blonde with a hint of faded pink throughout, but tucked under a bowler hat. She always looked a little different each time, and today she was a little bit late 80s, given the Pat Benatar t-shirt she had on that was cropped just a little above the high waist acid wash jeans, and a pair of calculatedly battered white sneakers. She moved through the hallway dancing, as she tended to do. Heading towards Judy's room, to sweep up her friend with a bit of her joy. Well her own happiness, she knew that others might not feel that way. Rapping knuckles on the door, she settled back into a running man with vigorous swinging of her arms backwards, keeping elbows tucked near her torso.
  10. Zenith looked at her, with that inscrutable, if somewhat b*****y expression. Which was her face, if anyone asked. Her arms pulled back, and step stepped back, folding them across her chest. "Fair warning, I've never done that, I don't know... how well it will work. My powers are more art than science. So, if you're able to dance and your hair turns colors... well..." She trailed off before Nicole was pushing herself to standing. Then came the snarl, as if Nicole couldn't escape her script, even if tried, wanted, or needed. She hummed to herself after that, watching clinically, like an alien observing it's first human encounter. Or something akin to that. She didn't need to throw any parting snark or shade. After all, she was right. She won.
  11. So, I've been hammering around the Time Travel thing as a power, and honestly: While not explicitly disallowed it is problematic as a power, and best served as a Stunt, or a narrative device, and realistically it technically allows the sidestepping of the plot, which we do not want. As such my recommendation is to have it as a power stunt the character can pull out, but for it to be explicitly off the sheet.
  12. I count 2 ranks/points in Benefit. You have 4 total there. Also, how does Radiation work as a descriptor for your Life Support?
  13. So Technology is one descriptor. Powers generally need 2. One for source, in this case, Technology/technological, but then there is the method/effect for each power.
  14. Abilities: 6 + 10 + 10 + 4 + 4 + 4 = 38 PP Strength 16 (+3) Dexterity 20 (+5) Constitution 20 (+5) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 14 (+2) Combat: 20 + 20 = 40 PP Attack: +10. +15 Melee Defense: +10/+15 w/ Dodge Focus, +5 Flat-Footed Initiative: +5/+10 Grapple: +13 Knockback: -4/-2 Saving Throws: 3 + 0 + 5 = 8 PP Toughness: +5 (+5 CON) Fortitude: +8 (+5 CON, +3) Reflex: +5/10 (+5 DEX, +10 w/Enhanced Dexterity) Will: +7 (+2 WIS, +5) Skills: 32r = 8PP Acrobatics 8 (+13/18) Diplomacy 4 (+6) Escape Artist 4 (+6) Knowledge: History 2 (+4) Knowledge: Physical Sciences 2 (+4) Knowledge: Streetwise 4 (+6) Notice 4 (+6) Sense Motive 4 (+6) Feats: 21 PP Accurate Attack Acrobatic Feint All-Out Attack Attack Focus (Melee) 5 Challenge (Fast Acrobatic Feint) Defensive Attack Dodge Focus 5 Elusive Target Luck 3 Takedown Attack 2 Powers: 35 PP Boundless Psyiology 10.2 [27 PP] Bouncing 5 (Flaws: Limited [No Protection component], Feats: Move-By Action, Ricochet) [7PP] Enhanced Dexterity 10 (to 30/+10) [10PP] Immunity 10 (Impact Damage [Falling, Knockback, Slam]) [10PP] Damage 2 (Feats: Mighty, Stunning Attack) 'two fisted adventurer style [4 PP] Abilities 38 + combat 40 + saves 8 + skills 8+ feats 21 + powers 35 = 150 pts
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