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Tiffany Korta

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  1. Illuminated by Dok Young Britannia Attack Focus (ranged) [1PP] Added Queen and Country complication. Light Control increase to 8 and add Teleport. Illuminated by Dok
  2. Bluff roll 1d20+11+10=40,Revenants far to good at this :shock: .
  3. Lucy gave her best evil grin. “I have my methods. A girl has to have her secrets.†he grin widened into a full smile “Well most of us anyhow.†it was an incredibly catty comment, but damn did it not feel good. Maybe to good what was it they said about Power Corrupting. Oh well time to redress the balance. “I shall take the boy with me. He amuses me.†Not waiting for permission she scooped up his still sleeping form. “I shall make my own way to Freedom City, I have arrangements to make. When I am ready I shall call you.†she let her voice drip with sarcasm “If that is all right with the Master.â€
  4. The drone to the heroes didn't seem to show much in the way of intelligence. But somewhere in it's basic brain if must have realized it had been abandoned to it's fate. It was also blinded by Starlight's burst of light. It reactions however where one of pure instincts it arms whirled faster than and more frantic in a potentially deadly arcs. In it confusion however it failed to connect with anyone, or anything, within in the room. Despite this outburst of rage it again made no sound during it's assault.
  5. Assistants save 1d20+5=15, so she is blinded. If I read this right the first bruise is free and Synth can't fail for the second so she is okay. 19 - Assistant - Bruised, Blinded (+0) - GM 16 - Starlight - Unharmed - 3hp 14 - Synth - Dazed - 1hp Assistants Attack 1d20+10=11, wow you really put her off . And to recover from the Blindness 1d20+7=8. The poor thing is off her game . Back round to Starlight.
  6. You're right, I must have read the wrong figure :oops:.
  7. 19 - Assistant - Unharmed - GM 16 - Starlight - Unharmed - 3hp 14 - Synth - Dazed and Bruised x 2 - 1hp Starlight's up.
  8. You know I totally missed the save sorry! So my Reflex save is 1d30+4=22 (modified to 20), so no better but no worse?
  9. Seeing the young heroes concerned Revenant gave a friendly smile. “Don't worry Juatus knows what he's doing, it's just a precaution. And if Wisp can't I'm happy to test your staircase I'm tougher than I look.†She looked around at the little huddle of people. When exactly did she take charge of this whole situation? The last time she had met Wisp she was still a fresh eyed innocence to this 21st century world, now look at her. “Just make sure they all know what we're doing. I don't want to worry them until we know what exactly happened.â€
  10. It would have been easy to be smug, after all she had fooled this vampire Master, but she knew he would be a slippery customer. It could all be that he was playing her, just to get rid of a nuisance. Plus it seemed that other that had helped her could have been put in danger because of her actions. She would need to inform them of the danger, but first she needed to get home. So she strolled back into the house and back into the company of her “sisterâ€. "It seems I have been given an audience with the Master. You will make the arrangements.†Now she knew he was watching she knew she had to keep up the act.
  11. All this attention will allow Pyre a recovery roll.
  12. Tucked among the glitter and lights of Boardwalk was the unassuming building that housed the mission of Our Lady of Mercy. The nun didn't seem at all surprised or concerned at the arrival of several heroes in fact they acted as if nothing was amiss a rather rotund nun hustling Pyre off to get his wound treated. Left to there own devices Revenant drifted to assist the other volunteers leaving Whiplash to her own devices. She was after only a short while joint by a rather dapper, if not a little disheveled, gentleman. His clothing would have been expensive in it's day, he even carried a cane, and he looked for all the world like a well dressed Gandalf. He gave a majestic bow “A pleasure to make your acquaintance Ms. Whiplash.†his looked concerned “Oh dear that doesn't sound quite right...†with a theatrical gesture he stuck out his hand a whispered to her “...would you prefer Ms. Crey?†“I think I know something that may assist you in your hunt form this Man in Yellow.â€
  13. “Is there room enough for two?†the voice came from Revenant who was nocturnally leaning against a wall “Sorry I took so long but someone covered the roof with smoke. Your work I assume?†she gave a friendly smile. She wondered over and seem to notice Pyre's wound for the first time, her face became one of concern and she tentatively hovered a hand above his wound. “STAR has her custody so it's unlikely we're see her until the morning. Plus your wounded, and I know the perfect place who will help with no question.†she beamed at a private joke “Your not bothered by holy places are you?â€
  14. Lucy was still getting use to the 21st century and hadn't really had chance to look at the modern wonders of forensic science, or had even heard about the science of Genetics. The Victorian styling of Lord Steam equipment however wasn't that far removed from the equipment she could from the 20's so she figure out enough to offer her assistance. She decided however to allow him to do the majority of the work, just pointing out a pertinent point here and there. So as Lord Steam did his best Sherlock style reveal she just stood there looking to all the world like a passive observer.
  15. Okay Investigate is something I can do so I'll help out there 1d20+5=14 so a +2 for Lord Steam.
  16. The Assistant shrugged of Starlight's attack with little notice. It did seem to be a little confused at this change in events. It dropped any pretense of disguise and resumed it's natural pink skinned formed. If face turned briefly towards Starlight and spoke in a gargley almost unnatural voice. “Whilst we have decided to delay are activities, well will finish our contract with Farrel BioTech.†it then shifted into Grue <â€Maybe we will inform the Unity of your existence I'm sure they would be interested in a lost drone.â€> It then turned it attention back to Synth having now found it mark it found it easy to again strike the young hero.
  17. Toughness Save 1d20+10=23, just scraped in. 19 - Assistant (RC) - Unharmed - GM 16 - Starlight (AN) - Unharmed - 3hp 14 - Synth (RC) - Dazed and Bruised - 1hp The drone is gong to press it's advantage on Synth, 1d20+10=25. So another Toughness save for Synth.
  18. Bruised is fine your up next Rav.
  19. Ms hawthorn or gave Starlight a confused look as she rushed past towards the door. The scene that Starlight saw must have ranked as one of the strangest of a very strange day. Another Ms Hawthorn, another drone judging from the blade like arms, was whirling around trying to hit Synth. And from his hiding place in the corner of the office the businessman voices rouse to a peek over the sounds of the combat. “No you're not her... he, he cheated me... you shouldn't be here... but I'll win out in the end.†The creature though it seemed almost brainless seemed to react to her masters commands as the whirl of blades hit striking Synth a solid blow.
  20. Yup it's Assistants go. 19 - Assistant (RC) - Unharmed - GM 16 - Starlight (AN) - Unharmed - 3hp 14 - Synth (RC) - Unharmed - 1hp A straight forward blade attack 1d20+10=29. So a Toughness save DC 25 for Synth.
  21. I have the perfect character for this kind of thing Blodeuwedd, except i won't have her available for a couple of weeks .
  22. I think I'm going to have a rummage back through to see who who and what's what so i'll pick things back up at the manor.
  23. “I don’t need to indulge myself, I’ve never felt the need, and man of your tastes I’d expect to have a fine selection. But I was always taught to bring a gift when meeting someone.†Oh well time to see if his ego was as inflated as she expected. “Oh but you didn’t finish your master piece did you. Someone did that for you. Aren’t you just the tiniest bit interested what the other artist, rather ineptly, completed. And maybe with just a few deft touches you might be able to complete your masterpiece.â€
  24. Player Name: Tiffany Korta Character Name: Blodeuwedd Power Level: 11 (158/199PP) Trade-Offs: None Unspent Power Points: 41 In Brief: A Welsh Ninja trained since an early age to battle rogue gods and spirits. Alternate Identity: Cerys Pefr Identity: Secret Birthplace: Caerdathyl, Gwynedd, wales Occupation: Student Affiliations: Amddiffynnwr O Lleu Llaw Gyffes (Defenders of Lleu Llaw Gyffes) Family: None, orphaned at birth Description: Age: 17 (DoB: 1st March 1996) Gender: Female Ethnicity: Welsh. Height: 5’7†Weight: 125 lbs. Eyes: Hazel Hair: Dark Brown Blodeuwedd is a pretty young woman but her features are not overly distinctive, the order has taken time to teach how to follow the fashion of the day. She could be any girl off the streets of Cardiff or Merthyr Tydfil. She is actually an attractive young woman, but unless she making an effort rarely apply make-up or styles her hair beyond a simple ponytail. Her body is lithe and athletic, a figure gained from years of dedicated training. Whilst she tries to dress in all the latest fashions, it always seem to come across as slightly off as if she doesn’t quite understand the whole process (which is close to the truth), she also tends to pick clothes which allow for movement in case of trouble. Her costume is simply the artefacts she has been entrusted with by the order, with the cloak around her and the strange glow of the goggles she can cut quite an imposing sight. Power Descriptions: Blodeuwedd has no natural powers only the years of training that has been provided to her by the Order. The Order has however managed over the centuries to have acquired, legally or via industrial espionage and even outright theft, a number of items both magical and technical. The best of this equipment has been given to Blodeuwedd to aid her in the mission. Each has been given a name after one of the fabled treasures of the British Isles. Dyrnwyn "White-Hilt": Scholars of the order debate whether this sword is the actual mythical weapon or a similarly named item. The debate is centred on the fact that the sword is actually a more medieval broadsword than the more suitable Celtic designs. Like the mythical sword this one becomes covered in a magical fire when it is drawn, though whether the sword will burn the unworthy is still unproven. Gwyddbwyll Gwenddoleu ap Ceidio "The Chessboard of Gwenddoleu ap Ceidio": These goggles appear to be a simple set of oversized night vision goggles, and they do indeed allow her to see in the dark. They also however contain a pair of specially prepared magical lenses that allow her to detect magical energies. The large flat lenses glow with a slight green light. Llan Tegau Eurfron "The Mantle of Tegau Eurfron": A tight fitting body suit and floor length cloak, with hood, weaved out of cutting edge materials that are not only light weight and flexible, but provides substantial protection to the owner. The suit is colored a dark blue to assist stealthy operations during night time. Made of advanced fiber panels there mimetic qualities allow it to alter its appearance to appear as almost any form of clothing. Ffoniwch Eluned "Ring of Eluned": This item is an alien ring, of unknown origins, which has been gifted to the order by one of their allies working from Cardiff. The ring projects a thin field of energy around the wearer which not only provides a degree of protection it also allows the wearer to camouflage themselves into the environment History: Blodeuwedd never knew her parents, they died when she was young, all she has known is the sanctuary of the Amddiffynnwr o Lleu Llaw Gyffes (Defenders of Lleu Llaw Gyffes). The men and women of the order were caring people and she was raised in a loving caring environment, but from an early age she was trained as an athlete and a warrior. Trained to be an agent of the order. According to legend the Order was founded by Lleu Llaw Gyffes himself as a body of men (and later women) to help defend him and the Kingdom of Gwynedd (later Wales) from the vengeance from the goddess, and his mother, Arianrhod. Through the centuries the order has expanded there remit to defend the nation from any supernatural threat being from the Celtic gods and spirits. Mostly from within Wales but occasionally the acted on threats outside the country. A small and deeply secretive order they rarely concern themselves with matters outside of Wales, but in the last few years there augers and intelligence network, have heard rumours that one of the Celtic god or goddess have allowed one of their offspring to live in Freedom City in the United States. After much debate the order decided to send an agent to the city to monitor the situation. As the seer showed the main focus was an unusual school they needed someone of the right age to infiltrate the school. Blodeuwedd knew nothing about this; she was being trained to recover dangerous Celtic artefacts. The first she knew was when she was informed of her mission by the Order and sent to America to infiltrate the school. Her orders were simple, find out if such people exists and if they do what danger they present to the order. So far her first days in her new identity as Cerys haven’t gone well. On arrival at Claremont the Headmaster called her in and proceeded to tear apart her newly constructed identity, only to inform her that she had undergone an excellent training and telling her that she was welcome to stay. Personality & Motivation: Blodeudwedd is a quiet and reserved person with all her word and actions being carefully considered. She’s a quiet and conscientious student who watches everything and considers all the fact before asking questions. She a very stern and serious person who will have little to do with any kind of frivolity. Having grown in as part of a small order, based near a tiny village in North Wales, Bloeudwedd doesn’t have much experience with dealing with the vast multitude of people who live in Freedom City. She can come across as curt and rude, but is in fact is more than a little shy, not to mention awe struck. Powers & Tactics: Blodeuwedd has been trained to be a cautious fighter. She will spend as much time as possible calculating her enemy’s abilities and weaknesses, if possible at a distance from a hiding place. Then when she is ready she will strike quickly and swiftly trying to disable her opponent. She has had it drummed into her to always spare her hand against human enemies, only against the gods and their allies are she allows unleashing her full fury. Complications: Ceyrs Matters: Raised from birth in an isolated location with a focus on training for her chosen task Blodeuwedd has never had any concerned other than her duty. As Ceyrs she now has time to herself, and almost no idea what to do with herself. I thank the Lord I’m Welsh: Raised by a very pro-Welsh Order Blodeuwedd is naturally very proud of her Welsh heritage, it takes a great effort of will to hide her nationality or even her accent. She, and the order, aren’t however rabid nationalist fighting for independence. In their mind if the Queen was unfit to rule the land then the land we become barren. Only then would they have to act. Secret Identity: Blodeuwedd know the importance of secrecy to both her personal safety and to the order as a whole. So she endeavours to keep up the facade of the cover story she has been provided with. So Unpretty: Blodeuwedd is still uncomfortable in her Cerys persona. Her interactions with other people are hindered by an almost crippling shyness and her general posture tends to downplay her attractiveness. All this combines to make it difficult for her to use her highly honed social skills. Abilities: 8 + 10 + 8 + 2 + 4 + 6 = 38PP Strength: 18 (+4) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 16 (+3) Combat: 16 + 8 = 24PP Initiative: +9 Attack: +8 Base, +10 Unarmed, +10 Dyrnwyn Grapple: +11 Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -4 Saving Throws: 5 + 3 + 6 = 14PP Toughness: +9/4 (+4 Con, +4 [Mantle of Tegau Eurfon], +1 [Ffoniwch Eluned]) Fortitude: +9 (+4 Con, +5) Reflex: +8 (+5 Dex, +3) Will: +7 (+1 Wis, +6) Skills: 144R = 32PP Acrobatics 15 (+20) Skill Mastery Bluff 9 (+11, +18 w/Attractive) Skill Mastery Climb 7 (+11) Skill Mastery Diplomacy 8 (+10, +14 w/Attractive) Disable Device 12 (+13) Skill Mastery Disguise 4 (+7) Gather Information 6 (+9) Intimidate 11 (+14) Skill Mastery Knowledge (Arcane Lore) 9 (+10) Knowledge (Streetwise) 8 (+9) Language 1 (Welsh [Native], English) Medicine 1 (+3) Notice 12 (+14) Skill Mastery Sense Motive 14 (+16) Skill Mastery Sleight of Hand 11 (+16) Stealth 15 (+20) Skill Mastery Survival 1 (+3) Swim 1 (+5) Feats: 24PP Attack Specialization (Unarmed) Attractive 1 Dodge Focus 6 Elusive Target Equipment 3 Evasion 2 Hide in Plain Sight Improved Initiative 1 Interpose Jack-of-All-Trades Luck 1 Skill Mastery 2 (Acrobatics, Bluff, Climb, Disable Device, Intimidate, Notice, Sense Motive, Stealth) Startle Takedown Attack 1 Uncanny Dodge (Auditory) Equipment: 3PP = 15EP Grapple Gun: Super-Movement 3 (Slowfall, Swinging, Wall-Crawling) + Speed 1 [7EP] Throwing Knives: Blast 2 (Power Feats: Improved Disarm, Mighty 3) [8EP] Powers: 6 + 4 + 4 + 8 = 22PP Device 2 (Dyrnwyn "White-Hilt", Magical Sword, 10PP, Flaws: Easy-To-Loose) [6PP] Damage 6 (Power Feats: Accurate 1, Mighty, Improved Critical [19-20], Weapon Bind) [10PP] (Flaming Sword) Device 1 (Gwyddbwyll Gwenddoleu ap Ceidio "The Chessboard of Gwenddoleu ap Ceidio", Hi-Tech Goggles with Magical lenses, 5PP, Flaws: Hard-to-Loose) [4PP] Super-Senses 5 (Darkvision, Detect Magic [Visual]) [5PP] Device 1 (Llan Tegau Eurfron "The Mantle of Tegau Eurfron", Hi-Tech Body Suit, 5PP, Flaws: Hard-to-Loose) [4PP] Protection 4 [4PP] Enhanced Feat 1 (Quick Change) [1PP] Device 2 (Ffoniwch Eluned "Ring of Eluned", Alien Ring, 10PP, Flaws: Hard-to-Loose) [8PP] Concealment 4 (All Visual Senses, Power Feats: Close Range) [9PP] Protection 1 [1PP] DC Block ATTACK RANGE SAVE EFFECT Dyrnwyn Touch DC25 Toughness (Staged) Damage (Physical) Knives Ranged DC21 Toughness (Staged) Damage (Physical) Unarmed Touch DC19 Toughness (Staged) Damage (Physical) Totals: Abilities (38) + Combat (24) + Saving Throws (14) + Skills (36) + Feats (24) + Powers (22) - Drawbacks (0) = 158/199 Power Points
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