Players Name: Avalon®
Power Level: 10 (151/156pp)
Trade-Offs: -2 Attack for +2 Damage, -2 Defense for +2 Toughness
Unspent PP: 5
Characters Name: The Vestige
Real Name: the body currently inhabited once belonged to Lucius Siegfried Mourning-Astaire, a notorius archaeologist and tomb raider.
Other know aliases: The Forgotten One, The Warrior of the Countless Blades, The Heart of Magic, The Lost Traveller, The Stormwalker, The Hammer and the Forge, The Seeker of the Dead
Height: 6' 2"
Weight: 190 lbs
Hair: Strawberry Blonde
Eyes: Hazelnut Brown
Description:
The Vestige has a build of a top-level Olympic athelete coupled with a six-foot-four tall frame. He wears a suit of armor made out of an indeterminate metallic material that seems to move about him as if it was a second skin. On top of that, he wears a hooded robe that perpetually casts his face which is covered with a faceplate that's featureless save for two eyeholes and a mouthpiece reminiscent of the mouth of some bizarre arachnid. Aside from these garments, The Vestige is adorned with various mystical trinkets along his shoulders, chest, and arms.
History:
The being known as The Vestige appeared a few months ago when an archaeological dig/tomb-raiding team led by Lucius Siegfried Mourning-Astaire broke through the veins of raw orichalcum that made up the walls of the chamber. That was to be their last mistake.
As soon as the tomb-raiding team entered the ruined crypt/sepulchre, the spirits lashed out and slaughtered everyone except for Lucius. His body was remolded to be near the peak of any human's while his mind and soul were ripped out and scattered through the various reaches of the Cosmic Coil. Lucius Siegfried Mourning-Astaire was no more. In his stead were six spirits from the Golden Age of Atlantis.
Reaching the surface, the faintest echo of a shadow of his former selves, he finds out that everything has changed. The wonderful towering spires of Atlantis were gone and in their place were humans fighting against one another on so called matters of "faith". Has humanity sunk so low that they wage petty wars against each other instead of against the Lemurians? Even the very nature of the magic within his hands had changed.
Taking a step into the æther, he tries to find any remnant of Atlantean strongholds. In Methos, The Nine Shards of Sul, and The Iron Bastion nothing but ruins remained while not even their memory remained in Qui'alaas, Cærnum, and the Velahan Rifts.
Something must have happened. Either the Lemurians won or mankind has become a shadow of its former glory. Either way, he will change things back to what they once were no matter what it takes.
Personality & Motivation:
Since he comes from an older, harsher time, The Vestige naturally has a different set of morals than the heroes of today. In his mind, he envisions himself as a hero and knight in the service of Ancient Atlantis. To this effect, he considers himself to be at war with humanity at large with special attention dedicated to this era's "heroes" and he will do anything that it takes to achieve his goals.
He is not always this harsh though. In addition to bringing down this corrupt world and returning the true Atlantis to its former glory, he will protect and extend his patronage to anyone who he deems a "true Atlantean" (i.e. someone whose bloodline descends from the Golden Age of Atlantis or one of the allied human races). Sadly, the current Atlantean race is not part of this.
Powers & Tactics:
Being an amalgamation of six of the greatest heroes from the Golden Age of Atlantis inside a near-peak human body, it would at no surprise that he would have a wide variety of abilities.
In combat, he is comfortable fighting either at range or face to face. With a variety of spells at his command, he can be extremely mobile with a usual tactic being to either turn into a powerful beast and beat the opponent to a pulp or to withdraw a sword from an extradimensional plane called the "The Vault of Gom'orr'ah".
Complications:
-Disdain (The younger races)
-Enemies (Malador, Serpent People, others)
-Hatred (Malador, Serpent People)
-Obsession (Restoring Ancient Atlantis to its former glory, Retrieving Ancient Atlantean artifacts)
Stats: [15+10+15+8+2+6 = 56 pp]
Str: 25 (+7), 35 (+12) w/ Aspect of the Wittigo
Dex: 20 (+5)
Con: 25 (+7), 27 (+8) w/ Aspect of the Wittigo
Int: 18 (+4)
Wis: 12 (+1)
Cha: 16 (+3)
Combat: [12+12 = 24 pp]
Attack: +6 (+8 melee)
Grapple: +15, +25 w/ Aspect of the Wittigo
Defense: +8 (+3 flat-footed)
Knockback: -8, -9 w/ Aspect of the Wittigo, -3 w/out Armor
Initiative: +5; +25 w/ Super-Speed
Saves: [3+0+8 = 11 pp]
Toughness: +11 (Imp 6), +12 (Imp 6) w/ Aspect of the Wittigo; +7 w/out Armor
Fortitude: +10 (+7 Con, +3); +11 w/ Aspect of the Wittigo
Reflex: +5 (+5 Dex, +0)
Will: +9 (+1 Wis, +8)
Skills: [20r = 5 pp]
Acrobatics 8 (+13)
Knowledge - Arcane Lore 8 (+12)
Notice 4 (+5)
Feats: 10 pp
-Acrobatic Bluff
-Agonizing Strike
-Attack Focus (melee) 2
-Accurate Attack
-Dodge Focus 2
-Power Attack
-Ritualist
-Stunning Attack
Powers: 55 pp
Flight 3 ("Stormwalker's Steps," 50 mph / 500 feet) [6 pp]
Device 2 (Warrior's Plate, 10 points, Hard to Lose) [8 pp]
Magic Array 13 (26pp powers; "The High One's Knowledge"; PFs: 6 Alternate Powers) [32 pp]
-Base: Blast 11 (Magical; PFs: Accurate, Affects Insubstantial 2, Homing)
-AP: Teleport 12 (PFs: Change Direction, Turnaround)
-AP: Snare 12 (Reversible, Subtle)
-AP: Super-Movement 3 (Dimensional Movement - Any Dimension) plus Dimensional Pocket 10 (100,000 lbs)
-AP: Boost Super-Speed 25 (gain 25pp/5 ranks in Super-Speed; free Stunt is Rapid Attack) ("Incantation of Lightning"; Personal [-1], Total Fade [+1; lasts 25 rounds])
-AP: Alternate Form 5 ("Aspect of the Wiitigo")
-AP: Strike 5 ("The Obsidian Blade"; Extras: Autofire [+1], Penetrating 5; PFs: Affects Insubstantial 2, Improved Critical, Mighty)
Regeneration 9 ("The Traveller's Gift"; Bruised - No Action, Injured - No Action) [9 pp]
Drawbacks: 10 pp
Vulnerability to Orichalcum Weapons (Uncommon, Moderate [+50 %]) [-2 pp]
Vulnerability to Power Drains (Uncommon, Moderate [+50 %]) [-2 pp]
Weakness to Orichalcum (Uncommon, cumulative -1 drain to all ability scores once per minute, lethal) [-6 pp]
Attack & Damage:
Unarmed Strike -- +8 melee -- DC 22 Toughness (Damage)
Unarmed Strike (Aspect of the Wiitigo) -- +8 melee -- DC 27 Toughness (Damage)
Stunning Attack -- +8 melee -- DC 17 Fort (Stun)
Stunning Attack (Aspect of the Wiitigo) -- +8 melee -- DC 22 Fort (Stun)
Agonizing Strike -- +8 melee -- DC 17 Fort (Nauseate)
Agonizing Strike (Aspect of the Wiitigo) -- +8 melee -- DC 22 Fort (Nauseate)
The Obsidian Blade -- +8 melee -- DC 27 Toughness (Damage; Penetrating 5)
Blast 11 -- +8 ranged -- DC 26 Toughness (Damage; Affects Insubstantial 2, Homing)
Snare 12 -- +6 ranged -- DC 22 Reflex (Entangled/Helpless; Reversible, Subtle)
Dimensional Pocket -- +8 melee -- DC 20 Reflex/Will (Dimensional Movement)
Costs: Abilities (56) + Combat (24) + Saves (11) + Skills (5) + Feats (10) + Powers (55) - Drawbacks (10) = 151/156pp