Jump to content

Avalon

Members
  • Posts

    534
  • Joined

  • Last visited

Everything posted by Avalon

  1. Happy Birthday EF! Have a dancing monkey! :monkey:
  2. How did you get 24 pp on the boost? I count only 16
  3. Players Name: Avalon® Power Level: 10 Characters Name: Strygwyr the Bloodseeker Alternate Identity: The Carnage, The Butcher Height: 8’0†Weight: 530 lbs. Hair: Dark red hair with black highlights Eyes: Blood red with orange and black pinpricks on the irises. _________________________________________________________ Description: Standing eight feet tall, Stygwyr is almost all muscle. Every inch of his olive green body, from his massive head to his legs that are the size of tree trunks, is covered in ritual scars and tattoos. Atop his head and shoulders rests the pelt of the largest polar bear in recorded history which he slew with nothing but his bare hands as a rite of passage. His arms each bear an ornate clawed bracer similar to the claws of a great cat. _________________________________________________________ History: An unusual hybrid of Demon and a strain of ancient Atlanteans who had devolved considerably after the Great Cataclysm, Strygwyr is an outcast amongst all mortal creatures. By thriving on and bathing himself with the blood of those he slays, Strygwyr can heal his wounds - even those that could prove fatal. Beware the fool who dares venturing alone, for Strygwyr can sense his blood miles away and gain vison through his helpless prey's eyes. Having ruptured the enemy with mighty blows in his bloodthirsty frenzies, Strygwyr corners his foe into making the impossible decision - bleed to death by trying to outrun the hasty demon, or be ripped to shreds in its awesome fury. _________________________________________________________ Stats: Str: 22 (+6) 4 pp Dex: 14 (+2) 4 pp Con: 26 (+8) 12 pp Int: 10 (+0) Wis: 14 (+2) 4 pp Cha: 10 (+0) Combat: Attack: (+2 base/ +9 [melee]) - 4 pp Defense: (+2 base/ +0 [flat-footed]/ +9 [total]) - 4 pp Initiative: +6 Grapple:+20 Saves: 13 pp Toughness:+10 Fortitude: +10 (2 base +8 con) - 2 pp Reflex: +8 (6 base +2 dex) - 6 pp Will: +10 (5 base + 2 wis +3 enhanced) - 5 Skills: 5 pp Intimidate 8/ +10 (8 base +2 size) Notice 8/ +10 (8 base +2 wis) Survival 4/ +6 (4 base +2 wis) Feats: 23 pp -Ambidexterity -Attack Focus (melee) 8 -Dodge Focus 8 -Improved Initiative -Power Attack -Startle -Takedown Attack 2 -Uncanny Dodge (Olfactory) Powers: 77 pp Growth 4 (Continuous [+1], Permanent [-1], Innate) - 13 pp Effects of Growth: +8 Str +4 Con -1 Atk/Def +4 Grap -4 Stealth +2 Intimidation 10 ft. Space/Reach +5 Carrying capacity Claws of Gul’dan - Device 2 (Hard to Lose) - 8 pp -Strike 4 (Incurable, Split Attack, Mighty, Penetrating 3) Furs of the Great White Bear - Device 1 (Hard to Lose) - 4 pp -Protection 2 -Enhanced Will 3 Stygwyr’s Thirst - Super-senses 7 (Detect Injury, Extended, Radius, Accurate, Acute) - 7 pp Super-senses 3 (Acute Olfactory, Accurate Olfactory) - 3 pp Immunity 1 (Aging) - 1 pp Bloodbath - Healing 8 (Total [+1], Personal [-1], Limited - Only after killing something [-2], Persistent, Regrowth) - 6 pp Speed 2 (Limit: Only after detecting an someone with the injured condition [-1]) - 1 pp Druidic Magic and Rites of Blood 15 - 34 pp Base:Rupture - Damage 7 (Perception range [+2], Disease [+2], Limited - Damages only if the afflicted character is moving [-1], Affects Insubstantial 2) - 30 pp AP: Binding Earth - Snare 10 (Area - Shapeable [+1]) AP: Bloodrage - Boost 4 (Strength, Constitution, Attack, Defense) AP: Create Object 10 (Earth and Rock, Continuous [+1]) AP: Poisonous Breath - Drain Any Ability Score 10 (Area: Cone [+1]) Drawbacks: none Complications: -Temper -Reputation Costs: Abilities (24) + Combat (8) + Saves (13) + Skills (5) + Feats (23) + Powers (77) - Drawbacks (00) = Total Cost 150 Latest Update
  4. Players Name: Avalon® Power Level: 10 Characters Name: Strygwyr the Bloodseeker Alternate Identity: The Carnage, The Butcher Height: 8’0†Weight: 530 lbs. Hair: Dark red hair with black highlights Eyes: Blood red with orange and black pinpricks on the irises. _________________________________________________________ Description: Standing eight feet tall, Stygwyr is almost all muscle. Every inch of his olive green body, from his massive head to his legs that are the size of tree trunks, is covered in ritual scars and tattoos. Atop his head and shoulders rests the pelt of the largest polar bear in recorded history which he slew with nothing but his bare hands as a rite of passage. His arms each bear an ornate clawed bracer similar to the claws of a great cat. _________________________________________________________ History: An unusual hybrid of Demon and a strain of ancient Atlanteans who had devolved considerably after the Great Cataclysm, Strygwyr is an outcast amongst all mortal creatures. By thriving on and bathing himself with the blood of those he slays, Strygwyr can heal his wounds - even those that could prove fatal. Beware the fool who dares venturing alone, for Strygwyr can sense his blood miles away and gain vison through his helpless prey's eyes. Having ruptured the enemy with mighty blows in his bloodthirsty frenzies, Strygwyr corners his foe into making the impossible decision - bleed to death by trying to outrun the hasty demon, or be ripped to shreds in its awesome fury. _________________________________________________________ Stats: Str: 26/22 (+8/+6) 4 pp Dex: 14 (+2) 4 pp Con: 30/26 (+10/+8) 12 pp Int: 10 (+0) Wis: 14 (+2) 4 pp Cha: 10 (+0) Combat: Attack: (+2 base/ +10 [melee])/ (+4 base/ +12 [melee]) - 4 pp Defense: (+2 base/ +1 [flat-footed])/ (+4 base/ +3 [flat-footed]) - 4 pp Initiative: +6 Grapple: Saves: Toughness: Fortitude: +12/+10 (2 base + 10/8 con) - 2 pp Reflex: +8 (6 base +2 dex) - 6 pp Will: +8 (6 base + 2 wis) - 6 Skills: 5 pp Intimidate 8/ +10 (8 base +2 size) Notice 8/ +10 (8 base +2 wis) Survival 4/ +6 (4 base +2 wis) Feats: 23 pp -Ambidexterity -Attack Focus (melee) 8 -Dodge Focus 8 -Improved Initiative -Power Attack -Startle -Takedown Attack 2 -Uncanny Dodge (Olfactory) Powers: Growth 4 (Continuous [+1], Permanent [-1], Innate) - 13 pp Effects of Growth: +8 Str +4 Con -1 Atk/Def +4 Grap -4 Stealth +2 Intimidation 10 ft. Space/Reach +5 Carrying capacity Claws of Gul’dan - Device 2 (Hard to Lose) - 8 pp -Strike 4 (Incurable, Split Attack, Mighty, Penetrating 3) Furs of the Great White Bear - Device 1 (Hard to Lose) - 4 pp -Protection 2 -Enhanced Will 3 Stygwyr’s Thirst - Super-senses 7 (Detect Injury, Extended, Radius, Accurate, Acute) - 7 pp Super-senses 3 (Acute Olfactory, Accurate Olfactory) - 3 pp Bloodbath - Healing 8 (Total [+1], Personal [-1], Limited - Only after killing something [-2], Persistent, Regrowth) - 6 pp Speed 2 (Limit: Only after detecting an someone with the injured condition [-1]) - 1 pp Druidic Magic and Rites of Blood 10 - 34 pp Base:Rupture - Damage 7 (Perception range [+2], Sustained [+2], Independent [+0], Limited - Damages only if the afflicted character is moving [-1]) - 40 pp AP: Binding Earth - Snare 10 (Area - Shapeable [+1]) AP: Bloodrage - Boost 4 (Strength, Constitution, Attack, Defense) AP: Create Object 10 (Earth and Rock, Continuous [+1]) Drawbacks: none Complications: -Temper -Reputation Costs: Abilities (24) + Combat (8) + Saves (14) + Skills (5) + Feats (23) + Powers (76) - Drawbacks (00) = Total Cost 150 Updated version
  5. Players Name: Avalon® Power Level: 11 (153 PPs) Unspent PPs: 2 Characters Name: Strygwyr the Bloodseeker Alternate Identity: The Carnage, The Butcher Height: 8’0†Weight: 530 lbs. Hair: Dark red hair with black highlights Eyes: Blood red with orange and black pinpricks on the irises. _________________________________________________________ Description: Standing eight feet tall, Stygwyr is almost all muscle. Every inch of his olive green body, from his massive head to his legs that are the size of tree trunks, is covered in ritual scars and tattoos. Atop his head and shoulders rests the pelt of the largest polar bear in recorded history which he slew with nothing but his bare hands as a rite of passage. His arms each bear an ornate clawed bracer similar to the claws of a great cat. _________________________________________________________ History: An unusual hybrid of Demon and a strain of ancient Atlanteans who had devolved considerably after the Great Cataclysm, Strygwyr is an outcast amongst all mortal creatures. By thriving on and bathing himself with the blood of those he slays, Strygwyr can heal his wounds - even those that could prove fatal. Beware the fool who dares venturing alone, for Strygwyr can sense his blood miles away and gain vison through his helpless prey's eyes. Having ruptured the enemy with mighty blows in his bloodthirsty frenzies, Strygwyr corners his foe into making the impossible decision - bleed to death by trying to outrun the hasty demon, or be ripped to shreds in its awesome fury. _________________________________________________________ Stats: Str: 22 (+6) 4 pp Dex: 14 (+2) 4 pp Con: 26 (+8) 12 pp Int: 10 (+0) Wis: 14 (+2) 4 pp Cha: 10 (+0) Combat: Attack: (+2 base/ +9 [melee]) - 4 pp Defense: (+2 base/ +1 [flat-footed]/ +10 [total]) - 4 pp Initiative: +6 Grapple:+20 Knockback: -9 Saves: 13 pp Toughness:+10 Fortitude: +10 (2 base +8 con) - 2 pp Reflex: +8 (6 base +2 dex) - 6 pp Will: +10 (5 base + 2 wis +3 enhanced) - 5 Skills: 5 pp Intimidate 8/ +10 (8 base +2 size) Notice 8/ +10 (8 base +2 wis) Survival 4/ +6 (4 base +2 wis) Feats: 23 pp -Ambidexterity -Attack Focus (melee) 8 -Dodge Focus 8 -Improved Initiative -Power Attack -Startle -Takedown Attack 2 -Uncanny Dodge (Olfactory) Powers: 77 pp Growth 4 (Continuous [+1], Permanent [-1], Innate) - 13 pp Effects of Growth: +8 Str +4 Con -1 Atk/Def +4 Grap -4 Stealth +2 Intimidation 10 ft. Space/Reach +5 Carrying capacity Claws of Gul’dan - Device 2 (Hard to Lose) - 8 pp -Strike 4 (Incurable, Split Attack, Mighty, Penetrating 3) Furs of the Great White Bear - Device 1 (Hard to Lose) - 4 pp -Protection 2 -Enhanced Will 3 Stygwyr’s Thirst - Super-senses 7 (Detect Injury, Extended, Radius, Accurate, Acute) - 7 pp Super-senses 3 (Acute Olfactory, Accurate Olfactory) - 3 pp Immunity 1 (Aging) - 1 pp Bloodbath - Healing 8 (Total [+1], Personal [-1], Limited - Only after killing something [-2], Persistent, Regrowth) - 6 pp Speed 2 - 2 pp Druidic Magic and Rites of Blood 15 - 34 pp Base:Rupture - Damage 10 [Perception range [+2], Alternative Save - Fort [+1], Affects Insubstantial 2] - 30 pp AP: Binding Earth - Snare 10 (Area - Shapeable [+1]) AP: Bloodrage - Boost 4 (Strength, Constitution, Attack, Defense) AP: Create Object 10 (Earth and Rock, Continuous [+1]) AP: Poisonous Breath - Drain Any Ability Score 10 (Area: Cone [+1]) Changes during Bloodrage * Str 26/+8, Damage +12 Strike, Con 30/+10, Toughness +12, Attack +11 melee, Defense +11 in round 1; * Str 25/+7, Damage +11 Strike, Con 29/+9, Toughness +11, Attack +10 melee, Defense +10 in round 2; * Str 24/+7, Damage +11 Strike, Con 28/+9, Toughness +11, Attack +10 melee, Defense +10 in round 3; * and Str 23/+6, Damage +10 Strike, Con 27/+8, Toughness +10, Attack +9 melee, Defense +9 in round 4 Drawbacks: none Complications: -Obsession (Blood and Bleeding) -Temper (Bloodseeker gets angry when someone stops him from hunting and killing his targets) -Reputation (Bloodseeker is a villain who hunts even other villains and kills them) Costs: Abilities (24) + Combat (8) + Saves (13) + Skills (5) + Feats (23) + Powers (78) - Drawbacks (00) = Total Cost 151 Latest Update
  6. I was planning to add two ranks to that via boost but I want to know first if what I am doing is legal.
  7. Can the boost feat increase a the size of a creature with Growth and the innate power feat? I'm asking because I have a concept of a villain that is already innately big (around 7 feet) with a way to increase his size more. Kinda like Bane getting bigger. Thanks.
  8. It's more of a tribute to a comic relief character from the anime/manga called Full Metal Alchemist. The actions in the AMV are really part of the anime.
  9. If it seems that this character will seem too troublesome, I can post another character by tommorow or monday.
  10. Watch this if you dare guys. Or if you just want a laugh. http://youtube.com/watch?v=CdfCv-1CKXc
  11. Thanks for replying Barnum. Now for the responses: 1. Yup. I seem to have it in my head that Comprehend costs one pp per rank. I'll think of something to change there. 2. Must be a typo. I'll edit that later. 3. I'm just going by the way flaws and distractions are handled for the array structure in p. 110-111 of UP. Unreliable is listed as a flaw where changing the array is unreliable. If I fail the roll then it is stuck in the current AP and doesn't change. The distracting is a drawback since it only applies when I change the configuration of the array. 4. I'll recalculate the point costs for The Vestige's powers then, though I think the only thing that is costed incorrectly is the comprehend. 5. I've already seen some characters in the databank that have the No Saving Throw extra like Icarus. Besides, the powers where that extra was applied were all staged effects so all that means is that they recieve at least the minimum effect associated with the power and not an all-out KO. 6. Yup, that's just a blast. 7. I'll be using the boost just to increase the number of pp I can use on my magic array since all the powers are dynamic. I'll remove the slow fade feat then. 8. My bad on that. I'll find something to replace it then. 9. See my comment for number 5.
  12. Players Name: Avalon® Power Level: 11 (151 PPs) Unspent PPs: 0 Characters Name: The Vestige Alternate Identity: Winston Pikes Height: 5’ 11†Weight: 160 lbs Hair: Short, tussled brown hair with red highlights Eyes: Brown eyes Description: Even though they can take on almost any human form, The Vestige usually takes on the form of their host body, that of Winston Pikes. This body stands at nearly six feet tall with a body that has scars in nearly every part of his body except for his face. History: The collective entity known as The Vestige all have their origins at the dawn of time. The entities that comprise The Vestige: Karsus, Savnok, Chupoclops, Amon, Leraje, and Zycerryl were all once beings who wielded immense power but upon their various demises, neither proceeded to one of the various heavens or hells but instead they came to reside in a place beyond the Cosmic Coil. Karsus was a great magical prodigy during Atlantean times who was slated to become the next master mage at the time. But even this amount of power was not enough for him. He wanted more. Crafting a spell to gain the combined power of an entire pantheon of gods, he attained cosmic power powerful enough to strike down his predecessor but his mortal frame could not handle the power. As soon as he had finished his predecessor, Karsus began to absorb the remaining ambient magical energy released upon his predecessor’s death but that proved to be too much and resulted in a cataclysmic disaster that wiped out both Atlantis and Lemuria. Savnok was a warrior without peer. Living only to fight again, he traveled from one battlefield to another looking for the strongest warrior. On one of his travels he came upon the remnants of the cities of Sodom and Gommorah and found out the true reason and cause of their destruction. Searching through their ruins, he came across a vault the height of ten men which contained a multitude of weapons, any one of which could level a kingdom. The Vestige Stats: Str: 14 (+2) 4 pts. Dex: 16 (+3) 6 pts. Con: 16 (+3) 6 pts. Int: 14 (+2) 4 pts. Wis: 14 (+2) 4 pts. Cha: 12 (+1) 2 pts. Attack: +6 (12 pp) Defense: +6 (12 pp) Initiative: +7 Saves: Toughness: +3 Fortitude: +7 (4 pts) Reflex: +7 (4 pts) Will: +5 (3 pts) Skills: 16 pp Acrobatics 12/+15 Diplomacy 6/+7 Knowledge – Arcane Lore 10/+12 Notice 10/+12 Search 8/+10 Stealth 10/+13 Survival 8/+10 Feats: Acrobatic Bluff, Blind-fight, Defensive Attack, Dodge Focus, Elusive Target, Fearless, Improved Initiative, Skill Mastery (Acrobatics, Notice, Stealth, Survival), Uncanny Dodge 2 (Visual, Auditory) Powers: Comprehend 4 (Speak any one language at a time, Read any language) 3 pp Regeneration 3 (Power Feat: Regrowth) - 3 pp - True Resurrection 1/week Morph 4 (Any Humanoid, Extra: Continuous Duration) – 12 pp Vestiges – Array 45 (Flaw: Unreliable, Drawback: Distracting) Karsus: Corrosive Touch Array 15 (Power Feat: Accurate, Drawback: Full Power) Corrosion (10 ranks) 30 pp AP: Drain 5 (All Powers with the Magical Descriptor, Extras: Affects Object, No Saving Throw) 1 pp Magic 12 - 31 pp -Dynamic Base Power: Flight 3 & Force Field 8 (Extra: Impervious 10) -DAP: Teleport 7 (Power Feat: Change Direction, Easy, Turnabout; Extra: Accurate) -DAP: Nether Blast 10 (Power Feat: Accurate x2, Affects Insubstantial, Precise) -DAP: ESP 6 (Full Sensory) Detect Magic (Mental, Normal Range, Acute, Analytical) 4 pp Boost Magic [10 ranks, Extra: Free Action, Flaw: Personal, Limited: Only after successful Drain All Powers with the Magical Descriptor, Power Feat: Slow Fade 1 (1 minute)] 6 pp Enhance Feat (Ritualist) 1 pp Enhanced Skill (Knowledge – Arcane Lore 4) 1 pp Enhanced Intelligence 16 – 16 pp Savnok: Counter Helix – Damage Aura (1 rank, Power Feat: Mighty) 5 pp* Vault of Gommorah – Weapon Summoning (12 ranks, Power Feat: Affects Insubstantial x2, Flaw: Limited Dismissal) 17 pp Base: Cae Bolg – Strike (3 ranks, Power Feat: Mighty, Range x3 (20 ft.), Extra: Penetrating) & Enhanced Feat: Improved Critical x2 (Cae Bolg) AP: Hrunting – Strike (8 ranks, Extra: No Saving Throw) AP: Enkidu – Snare (11 ranks, Power Feat: Chokehold, Tether) AP: Rain of Weapons – Damage [10 ranks, General Cylinder Area, Progression x4 (100 ft radius)] Protection 8 (Extra: Impervious 11, Drawback: Noticeable) 18 pp Enhanced Attack 5 - 10 pp Enhanced Defense 3 – 6 pp Enhanced Skill 8 (Sense Motive 16, Bluff 16) 8 pp Enhanced Feat 12 (Accurate Attack, All-out Attack, Assessment, Dodge Focus, Instant Up, Move-by Action, Power Attack, Prone Fighting, Takedown Attack, Taunt, Weapon Bind, Weapon Break) – 12 pp Enhanced Strength 12 – 12 pp Speed 2 – 2 pp Chupoclops: Growth 8 (Extra: Continuous, Flaw: Permanent) 24 pp Mobility Array – Array (5 ranks) 11 pp Base: Flight 5 (250 MPH, Power Loss: If unable to flap wings) 9 pp AP: Swimming [6 ranks; (50 MPH); Power Feat: Environmental Adaptation (Aquatic)] & Enhanced Immunity (3 ranks; Drowning, Cold and Pressure) Protection 8 – 8 pp Enhanced Feat 12 (Attack Focus – Melee, Dodge Focus, Fearsome Presence 8, Improved Grab, Improved Grapple) – 12 pp Enhanced Skill 2 (Intimidate 8) – 2 pp Enhanced Strength 10 – 10 pp Regeneration 9 (Recovery +2, Bruised 3, Injured 3, Disabled 1) – 9 pp Super-strength 7 – 14 pp [hr][/hr] Amon: Hellfire Control 15 Base: Hellfire Blast 10 (Extra: Line Area) AP: Ignite 10 AP: Nauseate 7 (Extra: Perception Range) AP: Dazzle 10 (Visual and Mental senses) Enhanced Skills 16 (Bluff 16, Diplomacy 10, Intimidate 16, Knowledge – Theology and Philosophy 6, Sense Motive 16) – 16 pp Enhanced Charisma 12 – 12 pp Enhanced Feats 5 [Distract (Bluff, Intimidate), Fascinate (Bluff, Diplomacy), Skill Mastery (Bluff, Diplomacy, Intimidate, Sense Motive)] – 5 pp Protection 3 – 3 pp Horns – Strike 1 (Power Feat: Mighty) – 2 pp Detect Fears (Ranged, Acute, Analyze) – 4 pp Divine Awareness – 1 pp Immunity (Fire effects) – 10 pp Environmental Control 2 (Extreme Heat) – 4 pp [hr][/hr] Leraje: Invisibility (Power Feat: Close Range, Flaw: Blending, Passive) – 3 pp Weapon Summoning 12 – 25 pp Base: Hail of Arrows – Blast 6 (Extra: Autofire, Penetrating) AP: Deadly Shot – Blast 7 (Extra: Insidious, Power Feat: Improved Range x2, Subtle) Bird’s Eye Viewing – ESP 5 (Visual Sense and Hearing, Extra: Simultaneous, Flaw: Feedback) – 15 pp Enhanced Dexterity 10 – 10 pp Enhanced Skills 10 (Acrobatics 4, Climb 8, Knowledge – Earth Sciences 8, Knowledge – Life Sciences 8, Notice 6, Search 8, Stealth 6, Survival 8) – 14 pp Enhanced Feats 11 (Attack Focus – Ranged 8, Dodge Focus 8, Evasion, Hide in Plain Sight, Improved Aim, Move-by Action, Precise Shot 2, Ranged Pin) – 23 pp [hr][/hr] Zycerryl: Flight 1 (Extra: Continuous) – 3 pp Telepathy Array 10 (Power Feat: Subtle x2) - 27 Base: Telepathy 10 AP: Emotion Control 10 AP: Stun 5 (Extra: Perception Range) AP: Illusion 5 (All sense types) AP: Confusion 10 (Extra: Perception Range) AP: Mental Blast 5 Warp Field [Force Field 8 (Impervious 10) & Shield 4] – 22 pp Maddening Whispers – Drain Will Save 6 (Extra: Aura, Burst Area, Sustained Duration) – 30 pp Enhanced Will Save 8 – 8 pp [hr][/hr] Drawbacks: Persona Trigger (Involuntary Transformation with very common frequency and moderate intensity) - 4 pts Persona Triggers: Amon: Targeted by an effect with the fire descriptor Karsus: Seeing items of mystical power, such as fetishes and charms Savnok: Facing someone who fights with a weapon in melee (rather than unarmed) Leraje: Attacked by someone from a distance more than a double move away Chupoclops: Grappled by someone Zycerryl: Subject to mental domination or control Complications: Obsession (Magic) Hatred (Organized Religion) Rivalry (Magic Users) Honor* *Counter Helix only takes effect on anyone who strike or grapples Savnok or strikes his with a melee weapon but does not take effect when he attacks unarmed or when attempting to grapple. *Code of Honor • Never back-down from a challenge • Always confront the most powerful enemy first Note: The power sets of Karsus, Savnok, Amon, Leraje, Chupoclops, and Zycerryl are treated as though they were Alternate form 18 with a sustained duration. Costs: Abilities (26) + Combat (24) + Saves (11) + Skills (16) + Feats (10) + Powers (68) - Drawbacks (4) = Total Cost 151 This is the revamped versiono of Persona. The crunch is done but I'm feeling a bit burned out on the fluff. Have at it guys.
  13. Seems to be a nod to an old Spiderman villain, Steggron.
  14. Right now he's somewhere between Icon and Otherkin in terms of mixing it up.
  15. Right now he's somewhere between Icon and Otherkin in terms of mixing it up.
  16. Congratulations you two! :clap:
  17. Congratulations you two! :clap:
  18. Well my role is done in this thread. It is up to PoB to decide whether Max will bring Persona to the hospital or not.
  19. Well my role is done in this thread. It is up to PoB to decide whether Max will bring Persona to the hospital or not.
  20. Here's another one of the personas/vestiges that have been completed. Here's Savnok: Players Name: Power Level: Characters Name: Savnok Alternate Identity: Height: Weight: Hair: Eyes: Description: History: Stats: Str: 26 (+8) 16 pp Dex: 20 (+5) 10 pp Con: 20 (+5) 10 pp Int: 12 (+1) 2 pp Wis: 12 (+1) 2 pp Cha: 12 (+1) 2 pp BAB: +7 (14 pp) BDB: +7 (14 pp) Initiative: Saves: Toughness: +11 Fortitude: +12 (7 pp) Reflex: +7 (2 pp) Will: +7 (6 pp) Skills: Bluff 16 ranks, Sense Motive 16 ranks Feats: Accurate Attack, All-out Attack, Assessment, Blind Fight, Defensive Attack, Dodge Focus x4, Elusive Attack, Fearless, Instant Up, Move-by Action, Power Attack, Prone Fighting, Stunning Attack, Takedown Attack, Taunt, Weapon Bind, Weapon Break Powers: Counter Helix – Damage Aura (1 rank, Power Feat: Mighty) 5 pp* Vault of Gommorah – Weapon Summoning 12 (Flaw: Limited Dismissal; Power Feat: Accurate x2) 9 pp Base: Cae Bolg – Strike (3 ranks, Power Feat: Mighty, Extended Reach x3 (20 ft.), Extra: Penetrating) & Enhanced Feat: Improved Critical (Cae Bolg) AP: Hrunting – Strike (3 ranks, Power Feat: Affects Insubstantial x2, Mighty, Extra: Autofire) AP: Enkidu – Snare (11 ranks, Power Feat: Chokehold, Tether) AP: Rain of Weapons – Damage [10 ranks, General Cylinder Area, Progression x4 (100 ft radius)] Protection 6 (Extra: Impervious 11, Drawback: Noticeable) Morph 1 (Any form of same mass, Flaw: Distracting, Limit: Metamorph Only) -Metamorph: Amon -Metamorph: Leraje -Metamorph: Savnok -Metamorph: Zycerryl Regeneration (1 rank, Resurrection 1/week, Power Feat: Persistent, Regrowth, Extra: True Resurrection) 4 pp Drawbacks: Vestige Trigger (Involuntary Transformation with very common frequency and moderate intensity) - 4 pts Vestige Triggers: Amon: Targeted by an effect with the fire descriptor Karsus: Seeing items of mystical power, such as fetishes and charms Savnok: Facing someone who fights with a weapon in melee (rather than unarmed) Leraje: Attacked by someone from a distance more than a double move away Geryon: Grappled by someone Costs: Abilities (42) + Combat (28) + Saves (15) + Skills (8) + Feats (20) + Powers (42) - Drawbacks (4) = Total Cost 151 *Counter Helix only takes effect on anyone who strike or grapples Savnok or strikes his with a melee weapon but does not take effect when he attacks unarmed or when attempting to grapple. I'm still working on the others though I feel that I may finish them by around April since it's the end of the school year here and I'm busy with end term projects and exams. So, can you guys give me some feedback on these two vestiges?
  21. Here's another one of the personas/vestiges that have been completed. Here's Savnok: Players Name: Power Level: Characters Name: Savnok Alternate Identity: Height: Weight: Hair: Eyes: Description: History: Stats: Str: 26 (+8) 16 pp Dex: 20 (+5) 10 pp Con: 20 (+5) 10 pp Int: 12 (+1) 2 pp Wis: 12 (+1) 2 pp Cha: 12 (+1) 2 pp BAB: +7 (14 pp) BDB: +7 (14 pp) Initiative: Saves: Toughness: +11 Fortitude: +12 (7 pp) Reflex: +7 (2 pp) Will: +7 (6 pp) Skills: Bluff 16 ranks, Sense Motive 16 ranks Feats: Accurate Attack, All-out Attack, Assessment, Blind Fight, Defensive Attack, Dodge Focus x4, Elusive Attack, Fearless, Instant Up, Move-by Action, Power Attack, Prone Fighting, Stunning Attack, Takedown Attack, Taunt, Weapon Bind, Weapon Break Powers: Counter Helix – Damage Aura (1 rank, Power Feat: Mighty) 5 pp* Vault of Gommorah – Weapon Summoning 12 (Flaw: Limited Dismissal; Power Feat: Accurate x2) 9 pp Base: Cae Bolg – Strike (3 ranks, Power Feat: Mighty, Extended Reach x3 (20 ft.), Extra: Penetrating) & Enhanced Feat: Improved Critical (Cae Bolg) AP: Hrunting – Strike (3 ranks, Power Feat: Affects Insubstantial x2, Mighty, Extra: Autofire) AP: Enkidu – Snare (11 ranks, Power Feat: Chokehold, Tether) AP: Rain of Weapons – Damage [10 ranks, General Cylinder Area, Progression x4 (100 ft radius)] Protection 6 (Extra: Impervious 11, Drawback: Noticeable) Morph 1 (Any form of same mass, Flaw: Distracting, Limit: Metamorph Only) -Metamorph: Amon -Metamorph: Leraje -Metamorph: Savnok -Metamorph: Zycerryl Regeneration (1 rank, Resurrection 1/week, Power Feat: Persistent, Regrowth, Extra: True Resurrection) 4 pp Drawbacks: Vestige Trigger (Involuntary Transformation with very common frequency and moderate intensity) - 4 pts Vestige Triggers: Amon: Targeted by an effect with the fire descriptor Karsus: Seeing items of mystical power, such as fetishes and charms Savnok: Facing someone who fights with a weapon in melee (rather than unarmed) Leraje: Attacked by someone from a distance more than a double move away Geryon: Grappled by someone Costs: Abilities (42) + Combat (28) + Saves (15) + Skills (8) + Feats (20) + Powers (42) - Drawbacks (4) = Total Cost 151 *Counter Helix only takes effect on anyone who strike or grapples Savnok or strikes his with a melee weapon but does not take effect when he attacks unarmed or when attempting to grapple. I'm still working on the others though I feel that I may finish them by around April since it's the end of the school year here and I'm busy with end term projects and exams. So, can you guys give me some feedback on these two vestiges?
  22. I've edited Karsus. Here's the current copy: Characters Name: Karsus Alternate Identity: Height: Weight: Hair: Eyes: Description: History: Stats: Str: 10 (+0) Dex: 16 (+0) 6 pp Con: 16 (+3) 6 pp Int: 30 (+10) 20 pp Wis: 14 (+0) 4 pp Cha: 12 (+0) 2 pp BAB: 4 (8 pp) BDB: 6 (12 pp) Initiative: +3 Saves: Toughness: +3/+11 (Impervious 10) Fortitude: +5 (2 pp) Reflex: +5 (2 pp) Will: +10 (8 pp) Skills: Concentration 15, Knowledge (Arcane Lore) 15, Notice 6 Feats: Eidetic Memory, Fearless, Ritualist Powers: Corrosive Touch Array (15 ranks, Power Feat: Accurate, Drawback: Full Power) Corrosion (10 ranks, Extras: Linked: Drain Any Magical Effect) 30 pp AP: Drain All Powers with the Magical Descriptor (5 ranks, Extras: Affects Object, Linked: Corrosion, No Saving Throw) 1 pp Boost Magic [10 ranks, Extra: Free Action, Flaw: Personal, Limited: Only after successful Drain All Powers with the Magical Descriptor, Power Feat: Slow Fade 1 (1 minute)] 6 pp Magic 10 ranks -Base Power: Flight (1 rank) & Force Field (8 ranks, Extra: Impervious 10) -DAP: Teleport (5 ranks, Power Feat: Change Direction, Easy, Turnabout; Extra: Accurate) -DAP: Nether Blast (8 ranks, Power Feat: Dynamic, Accurate x2, Affects Insubstantial) -DAP: Chant of Holding - Paralyze (10 ranks) -DAP: Mystic Chains – Snare (10 ranks) Morph 1 (Any form of same mass, Flaw: Distracting, Limit: Metamorph Only) -Metamorph: Amon -Metamorph: Leraje -Metamorph: Savnok -Metamorph: Zycerryl Regeneration (1 rank, Resurrection 1/week, Power Feat: Persistent, Regrowth, Extra: True Resurrection) 4 pp Super-senses (1 rank; Magical Awareness [Mental, Acute, Analytical]; Drawback: Noticeable) 2 pp Drawbacks: Vestige Trigger (Involuntary Transformation with very common frequency and moderate intensity) - 4 pp Vestige Triggers: Amon: Targeted by an effect with the fire descriptor Karsus: Seeing items of mystical power, such as fetishes and charms Savnok: Facing someone who fights with a weapon in melee (rather than unarmed) Leraje: Attacked by someone from a distance more than a double move away Geryon: Grappled by someone Weakness: Prima Materia (Uncommon, Moderate, Drain constitution score, Once every 5 minutes) – 4 pp Costs: Abilities (38) + Combat (20) + Saves (12) + Skills (9) + Feats (3) + Powers (77) - Drawbacks (8) = 151 Also, is there a possibility of having a sblock function in the forums to compress posts?
×
×
  • Create New...