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EternalPhoenix

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  1. Terrifica slid her staff out of its case and shook it open just as the Psycho Collective called for aid. She smiled fiercely. Now everything made perfect sense. Theory number three is the winner.. "Now, now. That's not how you discipline wayward children. For shame. Centipedes do better, and they're centipedes. Are you more inept than a centipede? Because I must say, from what I know you've never succeeded at anything other than being an annoyance. Yes, oh great Collective. That is your reputation. You are a revolting joke that no one ever found funny." The Collective twitched oddly, the words striking home.
  2. Behind her mask, Terrifica's eyes narrowed. "I am not a hired fist, Detective. We are here because the police chief decided that the department couldn't be trusted to keep a secret from the Mafia, based on evidence written in the blood of US Marshals. Additionally, even if the secret could be kept, the rank and file don't have the skills, training, or equipment to deal with the specialists organized crime can call upon. The fact that we're expendable by comparison is a bonus. Have I missed anything so far?" She didn't give him a chance to answer. "Excellent. Do not misunderstand me. I have the utmost respect for your record and what it says about your skills. I even understand that because I do not carry a badge I am intrinsically worth less in your eyes than those that do carry them. However. I am not someone you point at the bad men to punch them away. I am the one who outwits them so you can put them in handcuffs and take them away." That was harsher than I intended. Tone it down, Samantha. You're better than that. "As for everything being cleared through you, I understand perfectly. You are our contact and authority figure. If there is something we need, you will tell us if it can be provided or accomplished. If you feel the mission is going too poorly, you can end this arrangement quickly." Terrifica took a breath. "So. With that said, I require more data. Specifics on who the Driogano family may have hired. Early autopsy reports on the Marshals. Essentially, everything you have so far. That is, if you are willing and able to provide these items. The more data I have, the closer I can get to doing my best work. And I assure you, Detective, my best work is nothing short of astonishing."
  3. Terrifica will pull out her staff and attempt to Taunt the Collective. Because really, how do you fight a amorphous bug swarm with fists and a stick? I think pulling out the staff would be a move action, as it's not specified to be. And Bluff/Fascinate/Demoralize are take standard actions unless one has the feats that say otherwise. Do I have that all right? 18 total. Could be better, could be worse.
  4. Terrifica started to take a step, but stopped as Argonaut arrived on scene. Well...that's...subtle. Perhaps cheesecake night doesn't have to... Her train of thought paused as Nevermore glided over the street. Oh, this is interesting. Two heroes on scene already? She smiled. Cheesecake is fattening anyway. She reached down to her belt, pulled out her grapple gun, and fired it directly at the LFI building. It gripped and pulled her upward rapidly. At the top, a quick flip and a flick of the wrist left Terrifica on the roof a short distance away where Nevermore had landed. First, let's hear what these two have to say. Second, get the intel I require. She crouched down behind one of the A/C units, as Omegadrone-lite took note of the crime fighter. Hmm. Perhaps I'm being too cautious. These two could be of use should things go sideways, as happens with depressing regularity. She stood up and rapped on the A/C unit, just loud enough to draw attention. She walked around it and gave Argonaut a wave. "Evening. We're here for more or less the same reason, so I thought why not? After all, two heads are better than one. Or three, as it happens." They'll be slightly suspicious, but that can be worked past. I'm more concerned about having to explain everything to them. A small price to pay for dealing with hit squads easier. Honestly, the mafia can be such a pain in the neck.
  5. Huh. 20. Speed of Thought to apply INT bonus instead of DEX bonus. 34. That...that is a lot.
  6. Terrifica got up (with some entirely unexpected difficulty), returned her reference materials to their case, and strode towards the sound of the detective's voice. She was well aware of his attitude concerning heroes and aside from herself (and certain unnamed others), she shared it. That didn't make their initial meeting go any better, however. I'm tempted to tell him exactly how little he knows about criminology and forensic science. That said, his history is littered with success after success, so he must be doing something right. She arrived in the living and gave everyone the once over. A musician, a small girl, and a living myth. Perhaps the detective has a point after all. "You rang, detective?" Personal biases aside, a man's life was in danger. It would extremely petty to let her...distaste for virtually everyone in the building interfere with his protection. Whether it was deserved or not.
  7. Terrifica >Once Upon A Dream 6 posts >Heavy Decisions 1 post >Jury Duty 1 post >HellQ
  8. Terrifica was already inside the house. She sat on an overstuffed armchair in what appeared to be a rather large parlor. She'd gone with the jacket over top of the battlesuit for this time out. There was a tea set on a table in front of her, ready to be used, but Terrifica didn't trust it. Patience is not one of my strongest suits, I admit. That said, it's been-she consulted her wrist computer-eight minutes, and just over fifteen since I arrived. However, she wasn't exactly eager to meet Donald Ritchey. The man was an admitted criminal. He had knowledge of thefts, murders, and heaven knew what else. He kept it to himself and let the suffering continue. It made Terrifica's teeth clench. The only thing worse then savagery was the one who stood aside and allowed it happen. Perhaps it was for his family. But what was so altruistic about doing nothing? Enough. She reached into her utility belt, pulled out part of her reference materials, and began to read.
  9. "That's what I've been asking. The entire human race isn't about to bow down to an energy drainer and poor illusionist. It needs something more impressive, or I'm afraid no one-least of all me-is going to care." Terrifica's eyes narrowed at the sudden intrusion. Ah, so that's what you can do. In fact, I do have a plan. I always have a plan. Learn if this thing poses any real threat. If it does, we deal with it in traditional fashion. If not, we can all go home. One other thing. Touching minds without asking is impolite at the minimum. So kindly refrain from going any further into my brain. It's complex and I don't want you to get lost. "What's this? Advancement? Could you actually be planning violence?" With the ease of long practice, Terrifica slipped in a martial arts stance. Her right hand slid to her belt, where the Terrifi-Staff was attached. "How savage of you. Saying I'm not taking you seriously. For shame, Sir Roach Battalion. If I didn't take you seriously, I wouldn't have followed your clues in the first place."
  10. I should clarify. Terrifica's just pushing the thing so it'll show it's hand/get pissed off and make a grievous mistake. She's not about to fight if she doesn't have to do so.
  11. Terrifica's not the fight first type either.
  12. "Really? I was hoping for something more interesting. First you're energy vampires, and now you're pitiful excuses for illusionists? Pardon me while I wet myself from terror. A decade and all you've managed to do is annoy the Atoms. A little psychic power isn't going to change a group of annoying insects into something that actually matters." Terrifica's voice positively dripped with disdain as she spoke to the creature, but as she continued to speak she slowly backed away from the self proclaimed Psycho Collective. "Though...I suppose I shouldn't be so dismissive. After all, you're radioactive, and cockroaches are hardy insects. You could be able to impress me. My question from before remains unanswered. Can you, in fact, affect the physical world with more than your words? That would be truly impressive for a group of revolting, sewer dwelling bugs."
  13. Going with Knowledge (Streetwise) because easier. Nabbed a 14 With jack of all trades, I can apply INT score. So...28.
  14. Why was it that Robin Hood types were so...stupid? Terrifica mused as she stood in an alley across the street from the LFI building. Up against a wall, with the sunset providing excellent shadow, she might as well have been invisible. She'd worn the long coat this time around. Robbing one of the criminal elite was survivable. Robbing most of them was suicide by another name, and some of them could be less than scrupulous about getting their investment back. She shook her head. The theft had made the news in Freedom City, if somewhat quietly. The robberies didn't make the news, but Twitter was another story. Rumors and innuendo, naturally. Little more than idle gossip...except for the few details matching the stolen technology to a T. Most wouldn't be looking that closely, but Terrifica? Certainly. The police had made little progress, and criminal types aren't known for their patience. A few purposely overheard conversations in dark places, and she learned there was a price on the tech thief's head. Two, mostly likely. One, so LFI can get their technology back. Two, so the underworld can make an example out of this idiot. However, before I find him I need to know what that suit of his can specifically do. Hence, why I'm missing cheesecake night. How bothersome. More bothersome was the gossip she's overheard more recently of certain charities getting a sudden cash influx. Less than scrupulous indeed. Enough. Time to get to work.
  15. Terrifica had actually beaten Somnium there, arriving while the mentalist was struggling with her gate. Upon seeing the big man with the weapon, she had cautiously hung back in a more shadowed area. Now, she frowned briefly. I have to share my mystery now. Wonderful. Still, it makes sense. I couldn't have been the only one who noticed, and Freedom is filled to the brim with heroes. If this comes down to a fight, as this line of work often does, I expect they'll prove rather useful. Hmm. The last two sound young, and decidedly female. "Truthfully? If I'm foe, it's only to those would harm the defenseless." She stepped into view, and smiled. "Heroes, I assume? I would say it's a pleasure, but I doubt anything could feel pleasurable down here." The big man means muscle, which is always good. A flyer is nice as well, and judging by the glow she can do ranged damage. Uncertain what the other girl can do. May have to compensate. "Now then, shall we do introductions or just get down to business?" She glanced at the cockroaches. "Assuming they'll give us the time. It looks like there's been a small war down here and it's not unlikely that these creatures were involved in some way."
  16. Terrifica pursued the creatures at a cautious distance. Leave you alone? Without a good reason or so much as saying please? Ridiculous. Regardless of that, she quickly realized she wasn't dealing with a normal creature. Movement pattern is odd. Makes the hair on the back of my neck stand up. She smiled. Good. I can sense the satisfactory ending already. All the same, the vision of her father had rattled some interior memories loose. Now is not the time, Mrs. Carson. There is a mystery to solve, and you've got worse demons. Like the one in the mirror. She ruthlessly quashed them down with that thought, and continued onward.
  17. A wave of conflicting emotion roared through Terrifica, but subsided instantly with one thought. No. Daddy would call me Qiaolian. He knows me by no other name. "Interesting. A poor illusion, designed to inflict emotional trauma and perhaps ward off any pursuers. You have failed on two counts. One, my father knows my name, and I have little doubt that he is entirely unaware of my masked identity. Two, this vision of him is taken directly from my memories. Those clothes were what he was wearing the last time I saw him. Therefore, you are an illusion, made with low level telepathy. The source of that could still be anything and is thus immaterial for the moment. That would mean all the sightings were illusions, as well. Interesting. Thank you, you've helped me eliminate half of my theories." She tilted her head slightly. "No, just over half. Now, are there other clues you'd like to give me? No? Then I'll be on my way." She started to turn, but stopped before she got halfway. "Unless, of course, you can affect the physical world with more than your words?"
  18. Nah, she'll do fine. Promise. Also, here I am. Up in this thread. Hello.
  19. Another day, another investigation. Terrifica stood inside the Freedom City sewer system, her eyes narrowed against the stench. Note to self: install scent blockers in suit. By the heavens, this is terrible. She consulted her wrist computer for the umpteenth time as she strode forward. Let's see...left at this junction, use the grapple to get over that gap, and I should be near the area of highest reported activity. She had heard the rumors of underground creatures, and they had her mystery senses tingling. She had a dozen theories as to why subterranean creatures (fictional, long dead, or otherwise) would be appearing above ground. However, as of yet they hadn't caused any harm, barring a few bruised egos. Which is fortunate for me, otherwise I expect something like this would have drawn more attention. Mysteries are less fun when you have to explain things to the lesser lights. That said, nothing good ever happened in a sewer. They were dark, creepy, and smelled to high heaven. Sewage workers really should be paid more. There's that left. Terrifica turned left and kept walking until she got to the gap. Which just so happened to be a wall, considerably newer than the sewer around it. Naturally. Why would a municipal map be kept up to date? That'd take competent and efficient governance, and hell will freeze colder than intergalactic space before that ever happens. She sighed, and consulted her wrist computer again. It was looking like she wouldn't be getting any sleep for the conference at FCU in the morning. It wouldn't be the first time, and it certainly will be far from the last. A new path chosen, she turned around and started walking again.
  20. Table of Contents 20 Questions (coming some day!) HellQ (Look down!) Rep Chart ( >This way, please! )
  21. As discussed in chat, I'll be joining this one. Let me know when I'm needed, please.
  22. The Exiles & Exile House Overview The Exiles In the Freedomverse Exile House So You Want To Be An Exile? Core Squad (Portland, Oregon) Blackrose (Raya Hall) Radical Dreamer (Noah Griswald) Myrcelle (Myra Mercer) Astra (Unknown) Flare (Francis Bowman) Stormy (Unknown) Cory (Unknown) Windstorm (Gwendolyn Carter) First Gen (formerly Portland, Oregon; now Vancouver, Canada) Tigress (Thelia Alton) Magi (Mazar Miller) Morphin (unknown) Clon (Cameron Edgerton) Priestess (Elizabeth Prentiss) Second Gen (Los Angeles, California) Barry Holden Cavatina (Tina Chavez) Stoker (Darrell Brown) Electric Lady (Janelle Stone) Opera (won’t tell) Miss Fist (unpronounceable to human tongues) Third Gen (Portland, Oregon) Their real names are kept secret for legal reasons. Thanks, Barry. Hummingbird Redpin Sailor Scout Brutus Pathfinder Android “.5” Gen (Portland, Oregon & Los Angeles, California) The “.5” Gen is not an official team, and honestly the group doesn’t so much superhero as suffer from the Exiles’ trademark awful luck and get away by the skin of their teeth while one of the actual teams (or a local hero, or the police) take care of the problem. And even then their adventures are far more “slice of life” than “superhero action/adventure” as far as genres go. Portland Los Angeles Steeltoe Wingz Malocchio Pern Phobia Octagirl Ferrous Karone Rambo Sabre Frostee Illusia Tenshi Tressa Flutter
  23. Important Disclaimer: My builds are based on how I understood the core rules, ultimate power, our House Rules, etcetera at the time of posting. Please consult said rules and our Rednamed Refs. If you ask me, I'll fix one up for you if it's wrong now. This doesn't mean it'll be accepted, mind you. I may be a Ref now but my approval isn't everything. Also, I generally don't use site format. Mostly because dear god, there's so many I'd have to do. But a little bit because you should learn how to do it yourself. We have a sample sheet and everything. You should've seen it by now. Table of Contents Character Factory Heroes The Icons The Exiles NPC Investigations The Seawings Adventurer Guild Tweeners BLACK & The Phantom Network Villains The Strength Revolution The League of Seven ******************************************** The Icons (original style) Overview Caviezel Fletcher Medic Queenie Sage Shadowspirit Tex Austin The Shining Guardian Tidal Terrifica Spike Douglas Candy Z Marian Soaring Eagle Magna Orca ******************************************** The Javier Academy Overview Headmaster Carlos Javier Alpha Team Solaria (Autumn Winters) Pyrox (Rusty Jenkins) Broyle (Nick Lachlan, teen Nick Phoenix) Wilder (Anna-Marie Winston) Titan (Pietro Cole) Eagle Eye (Russell Harris, Staff Advisor) Beta Team Lightning (Richard Jones) Erased (Vernon Chase) Cinder (Phoenix Ramsey) Charger (Jason Montanez) Sureshot (Rachel Harris) Miss Invincible (Francine Simms, Staff Advisor) Gamma Team Relay (Tessa Matthews) Waverider (Naomi Suleiman) Slick (Olivia Montanez) Motor (Michael Taylor) Apocrypha (Aleki Uta'i) Aerialist (Frank Simms, Staff Advisor) Delta Team Augment (Cyrus Gramble) Taffi (Tomoko Nagatsuka) Eden (Ivy Reubenstein) Agent Fortune (Tariq al-Rabadi) Shift (Serafina Chavez) Starwoman II (Jody Thompkins, Staff Advisor) Theta Team Grava (Daraja Ishola) Kinetix (Fabien St. Pierre) Geonic (Isabelle Oliveira) Warp (TIffany Broadchurch) Sky Eye (Jacob Lewis) Illusionist Knight (Maia Turei, Staff Advisor) Notable Staff Members Monique Desjardins (Chief Counselor) Roulette (Stefan LeRoux, Security Consultant) Lisa Lindsay (Chief of Student Fitness) ******************************************** Pure Archetypes Archer Gadgeteer Mystic Super Soldier ***************************************************************** Archetype Blendarama Part 1, in alphabetical order: Color Controlling Cowl Device Using Psychiatrist Digital Shadow Fey-Touched Artificier Flying Transmuter Gravity Controller Johnny The Kid Kitsune Paragon Living Electromagnetism Magic Teddy Bear Martial Artist w/ Sonic Scream Matter Eater Mistress of Fear Mixed Martial Artist Phantom Swordsman Plant Battlesuit Poisonous Martial Artist Queen of Hellfire Ricardo The Mariachi Scarlet Witch Size Changing Golden Age Legacy Sky Dreamer Sonic Device User Speedster Archer Squid Girl Summoner Tacocat Transforming Weapon Master Ultimate Martial Artist Winged Sniper ******************************************** Part 2, in alphabetical order Beast Master Child Assassin Cloud 9 Cursed Mystic Deconstructor Elastic Paragon Electric Speedster Ex-Soldier Fairy Fencer God of the Sword Jester Hacker Magical Girl Magma Martial Artist in a Battlesuit Master Blaster Master of Elements Motorcycle Daredevil Portal Sniper Powerhouse Archer Psionic Battlesuit Ranged Cowl Snow Elemental Space Warping Swordswoman Speedster Battlesuit Survivalist Archaeologist Telekinetic Thief Telepathic Speedster Tiny Paragon Weather Controlling Battlesuit Wolf Totem Swordsman ******************************************** Part 3, split in two. Conversion of the Sentinels, 3e's canon superhero team Dragoneye Kid Robot Mongrel Princess Rocky The Rook Ultramarine Victor Vortex Xeno The rest, in alphabetical order Ancient Paragon Bird Themed Mystic Death Knight Euryale Full Contact Sorcerer Gepetto The Puppeteer Gunslinging Gadgeteer Icy Wyrm Lucky Sniper Mistress of Dark Lightning Nigh-Invincible Man Phantom Psionic Phoenix Corps Member Punchy Gadgeteer Songstress Sonic Controlling Speedster Stealth Android Survivalist Gadgeteer Vampire Winged Water Controller ******************************************** Part 4 aka Of Weapons And Sorcery, in alphabetical order Aristocratic Swordmaster Armored Wizard Bird Controlling Swordmaster Cold Controlling Swordmaster Cute Witch Cybernetic Martial Artist Cyborg Soldier Cyborg Warrior Darkness Controlling Powerhouse Demon Fighter Firecracker Flying Demon Swordmaster Frost Archer Hawk Totem Mystic Kitsune Cat Swordmaster Lady of War Magic Painter Meteor Warrior Necromancer One-Eyed Warrior Panda Totem Paragon with Sonic Device Plasma Warrior Punchy Mage Shield Knight Stealth Mage Telekinetic Artificier Infiltrator Undead Ectomancer Wilderness Warrior Winged Telekinetic Swordmaster ******************************************** Part 5, in alphabetical order: Android Gadgeteer Android. Idol. Soldier. Card Battler Chaos Mage Classic Kitsune Cyberpunk Mage Dancing Thief Device Using Bird Controller Downsized Creation God Dragon Mage Dragon Totem Swordmaster Firebreather Force Field Gadgeteer Gadgeteer Paragon Jedi Knight Shadowcat Kaiju Hunter Magic Violinist Magical Baker Phantom Technopath Princess of Hell Psionic Spirit User Pyro Knight Rabbit Totem Sword Dancer Techno-Spy Telepathic Gadgeteer Wandering Bard Wild West Swordmaster Willpower Warrior ******************************************** Part 6, in alphabetical order Aqua Maxima Armored Paragon Bowmaster Cold Controlling Songstress Cosmic Powered Space Warper Death God Scion Dragon Totem Giant Archer Goddess of the Sun Hard Boiled Gun Bunny Jewel Mage Magical Librarian Phoenix Totem Swordmaster Piratical Swashbuckler Pixie Mage Powerhouse Speedster Rain Controller Reaver of Souls Sci Fi Soldier Sentient Computer Program Smooth Talking Summoner Solar Mage Spatial Displacer Spear of the North Stage Magician Succubus Survivalist Animal Mimic Vampire Weather Controller Warrior Angel Warrior Queen ******************************************** Part 7, in alphabetical order w/ a surprise at the end Android Machine Gunner Black Ice Operative Chainsaw Cyborg Cold Sniper Cyber Gunner Dense Gadgeteer Flippy Martial Artist Goddess of the Sea Guitar Slinging Gadgeteer Heavy Artillery Soldier Ink Controller Machine Gun Samurai Mage Hunting Archer Mistress of Despair Naval Air Battlesuit Ocular Mentalist Poison Assassin Rifle Toting Gadgeteer Soccer Player Soul of Flame Speedster Swordmaster Swingin' Gadgeteer Transforming Gadgeteer Wind Controlling Swordmaster And now, the surprise: Xenosaga! Shion Uzuki KOS-MOS chaos Gaignun Kukai Jr. Ziggy MOMO ******************************************** Part 8 (the PL 7s) in alphabetical order Aquarian Warrior Battlemage Bio-Metal Brick Budding Mentalist w/ Pet Car Drivin' Badass Cat Totem Archer Coin Kinetic Dreamwalker Electromagnetic Cyborg Fledgling Keymaster Frictionless Skin User Gadgeteer...ish Jet Black Dress Light Controlling Alien Lucky Mage Magical Energy Being Mystic Cowl Perfume Mage Pint Sized Powerhouse Pirate Queen Polisher Property Locker Psionic Warrior Psychometric Attention Diverter Pure Soul Rock and Roll Queen Stone Heart Time Displacing Martial Artist Vehicle Mimic Weapons Master ******************************************** Part 9, in which I go back to PL 10s but the last 10 are requested builds. How novel. All in alphabetical order. Blind Mystic Car Drivin' Badass Redux Draconic Battlesuit Feline Totem Speedster Frog Totem Goddess of Storms Gunslinger Mage Heart of the Earth Intrepid Pilot Physical Biokinetic Professional Doctor Property Locker Redux Scion of Artemis Scion of Asclepius Scion of Athena Scion of Hephaestus Scythe Wielding Cleric Spider Totem Mystic Valkyrie Weather Controlling Ninja As promised, the request builds. Avian Speedster Goddess of Art Insect Mimic Negative Woman Octopus Totem Mystic Skyler Storm Sonic the Hedgehog Telepathic Barrier Warrior Time Controlling Gadgeteer Vampire Hunter ******************************************** Part 10, in alphabetical order: Air Controlling Android Angel Android Clawed Genius Cosmic Energy Controlling Battlesuit Crimson Avenger Device Boosted Paragon Energy Manipulator Explosive Hero Feline Totem Battlesuit Gas Slinging Fox Totem Goddess of Summer Goddess of Winter Gunslinging Cowl Lucky Staff Master Medical Battlesuit Mistress of the Air Personal Mass Controller Powerhouse Cowl Shark Totem Skywalking Cowl Smoke Elemental Sneaky Blaster Solar Champion Spatial Warper String Controller Temporal Hacker Transmuting Powerhouse Undead Powerhouse Vampire Thief In Battlesuit Water Sprite ******************************************** Part 11, aka the johnbecaro commission builds, in alphabetical order. Acrobatic Powerhouse Android Speedster Archer Paragon Blind Battlesuit Speedster Blind Swordmaster Combat Maid Cyber Armed Flyer Demon Rider Elastic Kineticist Electric Cowl Electric Cyborg Electric Engineer Feline Martial Artist Fiery Martial Artist Goddess of Autumn Goddess of Spring Gravity Controlling Cyborg Holographic AI Immortal Warrior Invincible Battlesuit Light Controlling Gadgeteer Lightning Dragon Ninja Martial Artist Mystic Plant Controlling Powerhouse Psychic Ninja Psychic Paragon Spider Themed Spy Super Agent Technomancer Undead Acrobat ******************************************** Part 12, Of Requests and Regular Builds, split apart but in alphabetical order Builds Assassin Automotive Totem Black Swordsmage Cat Themed Fighter Cosmic Puncher Cyber Ninja Diamond Armored Hero Fiery Ringmaster Fusion Incarnate Half Undead Mystic Jedi Battlesuit Living Water Modern Day Viking Phasing Swordmaster Powerhouse Martial Artist Psionic Energy Controller Psychic Knight Silent Assassin Size Changing Swordmaster Skull Knight Snake Totem Battlesuit Star Gem User Surveyor Requests Graffiti Girl Hemokinetic Love Fueled Illusionist Mantis Shrimp Totem Psychic Healer Tattooed Amazon Unicorn Totem ******************************************** Part 13, in alphabetical order Bird Themed Fighter Burning Swordmaster Cyber Angel Cybernetic Archaeologist Demonic Acrobat Draconic Ice Mage Electric Agent Energetic Gun Bunny Goddess of Flowers Gravity Controlling Paragon Heroic Mime Light Manipulating Battlesuit Lunar Shield Mage Magical Costumed Detective Master Infiltrator Metal Mimic Mystic Rope Summoner Neutronic Paragon Phantom Mystic Pirate Mermaid Precise Hydrokinetic Psychic Warrior Rocket Girl Snake Themed Master of Disguise Speedy Costumed Detective Spirit Shaman Tattooed Berserker Trickster Battlesuit Undead Cowl Witchbuster ******************************************** Part 14. Villains and Non Combat Focused, in alphabetical order. Some are requests. Villains Battlesuit Dolphin Crime Lord Demonic Ninja Pirate Construct Doggone Evil Fallen Sidekick Fireworks Generating Thief Golden Bruiser Gravity Controlling Battlesuit Gun Toting Assassin Gunslinging Annihilist Lunatic Paragon Powerhouse Psychiatrist Rudo Luchador Sea Hunter Tentacled Biokinetic Trolling Troll Ultima Thule Outcast Vampire Were-Elephant Non Combat Focused Canine Detective Edutainment Child Human Top Lucky Pyrokinetic Master Farmer Morphin' Phenom Pathfinder Psychic Detective Quaker Shaker Saint Among Mortals The Bouncer The Critic ******************************************** Part 15. Back to Basics. In alphabetical order. Alien Martial Artist Classic Space Hero Crimson Huntress Dense Shrinker Detective Paragon Dhampir Gadgeteer Drone Using Technopath Earth Controlling Giant Electric Werewolf Empathic Spy Mage Firefighting Battlesuit Golden Huntress Gutsy Brick Hair Queen Heartland Soldier Infernalist Witch Immortal Powerhouse Ivory Huntress Master of Weapons Nanite Gadgeteer One Large Brick Plant Controlling Giant Powerhouse Medic Psionic Crossbowyer Shadow Huntress Shrine Guardian Snake Totem Mystic Street Level Hero Swordsbrick Winged Gorilla Swordmaster ******************************************** Part 16, Yet More Basics in alphabetical order. Air Controlling Agent Alchemic Sorcerer Armor of Vengeance Armored Bounty Hunter Armored Speedster Child of the Sea Cold Controlling Agent Cosmic Archer Cosmic Energy Warrior Cowboy Shaman Digital Demon Divine Shepherd Earth Controlling Agent Ectomancer Espionage Expert EM Controller In A Battlesuit Feline Attuned Swordmaster Gun Toting Vigilante Jar Brain & Cyber Doll Laser Swordsman Light Controlling Agent Hammer Warrior Midas Wolf Mystic Adventurer Pixie Battlesuit Precognitive Sniper Psionic Archer Shrinking Battlesuit Space Warping Magus Wrist Crossbow Scout
  24. All right. She's formatted and prettied up. The staff...that's a mind game. Most people who wield them are best with them. People who think Terrifica is one of them are in for a rude, fist and foot based shock.
  25. Terrifica Power Level: 15 (built as PL 10; 229/244 PP) Trade-Offs: +5 Attack, -5 Damage (unarmed); +3 Attack, -3 Damage (Terrifi-Staff Melee); +2 Attack, -2 Damage (Snare & Dazzle); +2 Damage, -2 Attack (Terrifi-Cannon); Unspent PP: 15 In Brief: Terrifica is a supergenius Cowl with Gadgeteer elements. Alternate Identites: Qiaolian Song (largely defunct), Samantha Carson (current) Identity: Secret Birthplace: Rural China (half raised in Boston, Mass.) Occupation: Associate Professor of Physics Affliations: MIT, Mensa Family: Lucas Carson (father, missing), Meili Song (mother, deceased), Cassandra Carson (great aunt), Stan Gresham (husband), Lucas Gresham (son born Aug 30, 2012), Meili Gresham (daughter born Feb 13, 2014), the Carson family (black sheep of), the Song family (black sheep of) Age: 24 (born Jun 10, 1990) Apparent Age: early 20s Gender: Female Ethnicity: Half Han Chinese, half Anglo Saxon Height: 5’ 4” (5’ 6” in costume) Weight: 115 lbs. Eyes: Dark Brown Hair: Brown Description: Finely built with athletic musculature, If Sam ever played to it she would be beautiful. Unfortunately, she’s a thinker, not a fashion model or piece of meat for ogling. She keeps up with fashion in a general way, not committing any grave faux pas, but you’ll only find her in something pricey when the occasion calls for it. That said, she does appear to be resolutely against denim and sweatclothes, as she’s never worn either. Her costume is dark blue and appears formfitting, even though it’s just thick. It covers her from head to toe, only leaving from for the bottom of her nose, her mouth, and her chin. A wide orange stripe runs down the sides of both arms and both legs. There is an orange T on her forehead, with the bottom line sliding between her eyes. She pairs it with an ordinary Badass Longcoat or a short jacket. The coat is simply the same shade of dark blue. The jacket shares the suit’s color and stripes, and has a small orange T over the left breast. History: A man named Lucas Carson went to China to spread the Good News of Jesus. He fell in love and married a local, Meili Song. They had a daughter, Qiaolian, who they cared for very much. However, the local Chinese officials slowly got wind of Lucas’s actions, and began to pursue him. Soon, it was too dangerous to bring a small child along all the time. So Lucas and his lady love began to leave Qiaolian at a local Buddhist temple that did double duty as an orphanage of sorts. One day, not long after Qiaolian’s eight birthday, they left her there again…and never came back. Qiaolian missed them terribly, but she had friends, and the monks were nice. Plus a aged Kung Fu master had set up shop and was teaching some of the children, including Qiaolian. And then her powers kicked in, increasing her IQ exponentially. She had more than enough to do. Four years later, a white man came to the temple. He worked for Cassandra Carson, Lucas’s aunt. He was looking for Lucas, but instead found Qiaolian, who calmly explained who she was and why he should care. In exquisite and exacting detail. It wasn’t a full week before Qiaolian was headed to America (Boston, specifically), home of the fairly large Carson family. Cassandra was not impressed by the “dirty little chinagirl” and immediately changed her name to Samantha. Sam blurred through schools, far too intelligent for the material in middle and high school. She became one of Boston College’s youngest students in their entire history at 16. There, her rapid pace slowed, not due to the increased difficulties of the material, but due to studying virtually everything under the sun. A teenaged Terrifica had a short career as a local crime fighter, but at the time it didn’t interest her any more than anything else and she quickly dropped it. It was during this time she met Stan Gresham, the man who would become her husband. She was 18, he was 23. Love happened. Eventually. Stan graduated and started his psychology practice, and Sam fast-tracked herself through MIT. They got married. Their son, Lucas was born. Named after Stan’s mentor, not Sam’s dad. Sam graduated MIT and took them up on their professorship offer. Meili, their daughter, was born. Sam felt…unfulfilled. A genius like her should be more than just…this. The same dark anger that propels so many super genius into madness and villainy crept upon her. But unlike them, she had Stan, her continuing piecemeal devotion to Buddhism, and a genuine desire not to be another cliché bad girl. She thought for months on end. What could she possibly do where she wouldn’t displace anyone or cause harm to the innocent? Frickin’ duh. Superhero. Terrifica made her comeback. Personality & Motivation: The first thing to understand about Terrifica’s personality is that her parents dropped off the face of the earth when she was eight years old. She did not have her powers yet. She was just a powerless and ignorant child. Then she got a power. The best possible power for someone who felt that way. She started running away from those two feelings, and hasn’t stopped since. Yes, being superhumanly intelligent has bred a certain degree of arrogance, however the former still applies. Which is the first reason she can’t permit herself to ever be wrong. There’s any number of excuses that can salve her psyche, however. If she was ever truly wrong, then she was ignorant. If she’s ignorant, then she’s powerless too. And suddenly she’s a terrified eight year old again. Understandably, she doesn’t go there. Second thing, from the age of twelve to eighteen she was raised by her great aunt Cassandra Carson. Blue blooded aristocratic hell witch. That woman believes she’s superior to everyone because of her pure bloodline and stellar (if only human) intellect, and she hated the fact that her son diluted the precious blood. Even if young Samantha Carson tried mightily to ignore the lessons of that cold loveless house, many of them stuck. They appealed to someone who was objectively superior (in one way) and felt unwanted, unloved, and alone. She is slowly shedding those mannerisms, but negative emotions can bring it all right back. Like fear. Or anger. She knows how to treat people properly, but one’s past is never that easily conquered. Of course, that isn’t all there is to it. See Fourth, below. Third, one of the main lessons of that cold and loveless house is that intelligence is the most important quality in a human being. It was the only thing of hers Cassandra never insulted. Thusly, Terrifica considers her intelligence her only valuable asset. She is very proud of it specifically because she doesn’t believe anything else about her is particularly special. Her aunt Cassandra made very sure of that. Cassandra literally changed her name without her consent or indeed any input from her at all. She still, in some ways, sees herself as the “dirty little chinagirl” her aunt always referred to her as. Not worthless, necessarily, but certainly not someone of value. Fixing things, solving problems, making things right after they go wrong, figuring out an explanation for the inexplicable. All of these things give her that boost to her self esteem. Hence why she works so hard to prove herself, and is always thinking about everything from every conceivable angle. It’s also why someone calling her some variation of stupid causes such a negative reaction. It’s an attack on the core of her self-worth. Furthermore, it’s another reason why she must be right. Of course, she isn’t consciously aware of this inner self image. Fourth, contradicting her efforts is the fact that she also considers her superhuman intellect extremely dangerous. Walking around with a dirty nuke level dangerous. There are all sorts of terrible ramifications and consequences of using her extreme intellect on the world. There are all sorts of wonderful ones, too, but those aren’t the ones she loses sleep over. She considers managing her intelligence so that it doesn’t hurt anyone, even indirectly, the single most important responsibility she has. She is terrified to a level she fundamentally can’t grasp about failing in that responsibility. To the point that, aside from the lessons of her aunt Cassandra, that is the main reason she’s so harsh as Terrifica. The harshness comes from her knowing that people who aren’t harsh like she is. The kind ones, mannerly. They make people fond of them, and prone to listening to them. Doing what they say. There aren’t words for how terrifying a prospect that is to her. She can’t possibly account for all the variables in how her positive influence might go wrong. Being harsh is just so much easier on interpersonal relations, not to mention it’s more natural to her (again, because of aunt Cassandra). Professor Samantha Carson is a much nicer person, but Professor Samantha Carson will never be in a position to effect change in the world. Intentionally so. If Terrifica gets something wrong, people will get hurt, and she will have failed in her responsibility. This is absolutely unacceptable, so she (once again) must be right at all times. Fifth, to not fail or ever be wrong she has developed a very controlling personality, in addition to being harsh and caustic. Because she must be right and in order to do that she requires all the information she can get. And that comes from being the person in charge of a given situation. It’s not that she minds taking orders, it’s that she is deeply concerned about the fallibility of those giving the orders. A fallibility she will not permit herself to share. Even when things go wrong, and objectively it isn’t her fault in the slightest…she still considers it to be her fault. Her failure. She can, of course, be perfectly reasonable about this, but it doesn’t mean the feeling goes away. That she could have done better. Done more. Sixth, she doesn’t really understand people all that well. Knowing psychology is one thing, practicing it in person is another. To be fair…she’s not like regular people. Her extreme intelligence and high mental speed are unique among superhumans. There is only a tiny amount of people on earth who know what it is like to even have one of those two abilities. Let alone both. So in a very real sense, she has no idea what it’s like to be a regular person. She doesn’t know what they think or what they feel. She can only theorize. And god, does it show. Of course, it always bothers her, because of all that above. Finally, with all that said… Terrifica is also a woman with a deep well of compassion, a strong sense of ethics, and an endless supply of kindness. Once you get to know her, anyway. She doesn’t make it easy, as she will only show even the slightest emotional vulnerability to someone who has very much earned her trust and respect. Which is a task in and of itself, considering all her other issues. Her goal, her true goal, is not to dominate and control. Not to keep the people where they were and let her do all the thinking. NO. A thousand times NO. Her goal is to bring the common person up to her level. To apply enough education and training that the entire human race improves dramatically from its present state. Then, and only then, can she walk beside them as equals. This is her dream. One of the two things she wants most in the world. The other being to finally find out what happened to her father. It’s not out of love at this point, though she does still cling to his memory. It’s because being unable to solve his disappearance has become a failure. And as has been said, this cannot be allowed to stand. Power Descriptions: Terrifica would have been a rare genius without her metagene activating. With it, she’s smarter than anyone in the world, with a brain that in its functioning resembles a computer much more than a bundle of neurons. Additionally, she is well schooled in Kung Fu, dating from childhood. Her self made costume, the Nano-Fiber Battlesuit, is more protective than your average hero costume, increases her strength by a moderate amount, helps her see in the dark, and has a few modifications so that it can worn year round. For the record, its descriptors are chemical, not technological. She’s thought ahead in that regard, with the exception of the suit’s Datalink. That, however, is independent from the rest of the suit. She carries a multi functional quarterstaff she calls the Terrifi-Staff. Because Terrifica is a nerd. Also, she adores brand naming. She can just hit people with it, obviously, but it has a high powered taser on one end and an energy emitter on the other. The emitter can well, emit, a flash on energy that can screw up a person’s hearing and vision, a heat displacer beam that can freeze someone in a block of ice, or charged particles in the form of a heavy particle cannon. The best part? It’s collapsible, so she can wear it on her belt. Powers & Tactics: Some heroes (and people) go with violence first. Or second. Terrifica does not. She prefers to solve problems with a minimum of pain and suffering on both sides due to the influence of her Buddhist beliefs. She’s a thinker, not a thug. She’s more likely to call in a tip about street crime than actually punch the thugs out herself. That said, when she does fight, she doesn’t hold back. The faster enemies are defeated, the less they have to be injured. With the Terrifi-Staff available, she’ll Snare or Dazzle weaker foes at range, and Stun anyone who gets too close. With the Staff’s improved power and accuracy, the Snare and Dazzle are even more impressive. Also, the Cannon’s improved power means she typically refrains from using it on garden variety foes, and indeed anyone without some demonstrated degree of Impervious or ridiculous durability feats. Complications: Dark Secret: Terrifica is directly responsible for the death of the Chinese official who had her mother killed. She didn’t murder him with her own two hands, but she did set up his comeuppance. She could have shown compassion. Let him have life in prison. Instead she watched him die slowly. Somebody else might regret this. Terrifica does not. Justice was served, she says, and that’s the end of it. A GM may award a hero point for this coming back at her. I’m A Brain, Not A Fist: Terrifica vastly prefers to solve matters without violence, due to her blended Buddhist/Christian upbringing. She will always try to talk things out, use stealth, or whatever nonviolent option is available. A GM may award a hero point whenever direct combat is the best (or only) choice and Terrifica doesn’t accept that. I’m The Most Intelligent Person In The World: Terrifica, god bless her, is a supergenius. The problem is that she’s extremely aware of it. Thus she’s developed a belief that there isn’t anything she can’t understand given enough time. Her plans will always succeed, because they are made by her. Her ideals and principles must be correct, because they are hers. She is virtually incapable of being wrong about anything whatsoever. Anyone who can’t see that is (according to the Carson house lessons) either misguided, misinformed, or an idiot. And (of course), they need to be informed of their status. A GM may award a hero point for Terrifica’s personality flaws getting the better of her. Oh, Now That’s Interesting: Terrifica loves to learn things, acquire new knowledge, figure things out, and etcetera. It’s a passion of hers, bordering on (if not outright falling into) obsession. So much so that she will purposefully delay stopping a criminal scheme until she’s figured out exactly how it works. Or not stop that death ray blastin’ robot until she’s mapped out how it was meant to be shut down. Oh, Right. Heroes Save People, Don’t They?: Terrifica doesn’t quite share the same moral code as most heroes. Yes, saving puppies and small children is very important, but that mass murderer falling off a roof she’s pretty much unconcerned about. Put simply, she doesn’t care about the lives of morally reprehensible individuals. She’ll let them die, be maimed, or whatever other terrible thing. Innocents she’ll protect, but the guilty will have to look after themselves. A GM may award a hero point when this becomes a problem. People Don’t Just Disappear: Her father disappeared without a trace when she was eight years old. She’s spent years pursuing every lead, no matter how small. She is absolutely obsessed with finding him. It is both the thing she wants most in the world and the last thing in her life that makes no sense. And everything in creation is supposed to make sense. Secret Identity: Terrifica keeps her identity and life as Samantha Carson extremely secret. She will do anything up to but not including directly murdering someone to keep it that way. What’s Wrong With You People?: People who take pride in their lack of intelligence infuriates Terrifica to no end. Why on earth or anywhere else would you be proud of being lesser? Happiness or satisfaction she can and does tolerate, but remaining stupid and ignorant out of pride in those conditions is the one thing that can make her truly hate. A GM may award a hero point for Terrifica behaving irrationally because of this. Abilities: 4+8+6+14+4+6=42 Strength 20 (+5) [14 (+2)] (Enhanced Statistic) Dexterity 18 (+4) Constitution 16 (+3) Intelligence 40 (+15) [24 (+7)] (Enhanced Statistic) Wisdom 28 (+9) [14 (+2)] (Enhanced Statistic) Charisma 16 (+3) Combat: 16+10=26 Initiative: +15 (+4 without powers) Attack: +8 Base, +9 Melee, +12 Snare & Dazzle, +13 Stun & Strike, +15 Unarmed Grapple: +14 Defense: +10 (+5 base, +5 Dodge Focus) +3 Flat Footed Knockback: -5 Saving Throws: 4+6+1=11 Toughness: +10 (+3 Con, +5 Protection, +2 Defensive Roll) Fortitude: +7 (+3 Con, +4) Reflex: +10 (+4 Dex, +6) Will: +10 (+9 Wis, +1) Skills: 64 Ranks = 16 PP Acrobatics 11 (+15) SM Bluff 12 (+15)SM Craft (Electronic) 1 (+16) Craft (Mechanical) 1 (+16) Computers 1 (+16)SM Concentration 1 (+10) Diplomacy 7 (+10) Disable Device 1 (+16)SM Investigate 1 (+16) Knowledge (Life Sciences) 1 (+16) Knowledge (Physical Sciences) 1 (+16) Knowledge (Technology) 1 (+16) Language 2 (Mandarin Chinese, Cantonese Chinese; Base: English) Medicine 1 (+10)SM Notice 6 (+15)SM Sense Motive 6 (+15)SM Stealth 11 (+15)SM Feats: 37 PP Assessment Attack Focus (Melee) 1 Attack Specialization (Unarmed) 3 Beginner's Luck Benefit 1 (Wealth 1) Challenge 2 (Improved Feint, Improved Taunt) Defensive Roll Dodge Focus 5 Equipment 5 [25EP] Improvised Tools Improved Trick Inventor Jack-of-All-Trades Luck 3 Master Plan Online Research Precise Shot Redirect Skill Mastery 2 (Acrobatics, Bluff, Computers, Disable Device, Medicine, Notice, Sense Motive, Stealth) Takedown Attack Taunt Uncanny Dodge (auditory) Well-Informed Enhanced Feats Eidetic Memory Speed of Thought Equipment 5 (25EP) Terrifi-cycle (Vehicle) [15EP] Size: Medium [0EP] Strength: 25 (Medium Load: 533 lbs.) [3EP] Defense: 0 [0EP] Toughness: +10 [5EP] Features: [1EP] Remote Control Powers: [6EP] Morph 1 (+5 to Disguise; Ordinary Motorcycle) [1EP] Speed 5 (250mph / 2,500ft per Move Action) [5EP] Terrifi-Labs (Headquarters) [10EP] (Location: Hanover, Freedom City) Size: Diminutive [-2EP] Toughness: +10 [1EP] Features: [11EP] Communications Computer Fire Prevention System Garage Gym Laboratory Library Living Space Power System Security System Workshop Powers: 22+19+40+16=97 Device 5 ( 25 PP Container; Power Feats: Restricted 2 [Only Usable by Terrifica]; Flaw: Hard-to-Lose ) [22PP] (Nano-Fiber Battlesuit) Datalink 1 [1PP] Enhanced Strength 6 (to STR 20/+5) [6PP] Immunity 12 (Cold, Heat, Mental Effects) [12PP] Protection 5 [5PP] Super Senses 1 (Low Light Vision) [1PP] Device 6 ( 30 PP Container; Power Feats: Subtle [collapsible]; Flaw: Easy-to-Lose ) [19PP] (Terrifi-Staff) Terrifi-Combat (Array 13 [26 PP], Power Feats: Alternate Power 4) [30 DP] Base Power: Damage 12 ( Extra: Ranged; Power Feats: Improved Range, Precise) [26 DP] (Terrifi-Cannon) Alternate Power: Dazzle 8 (Affects Vision & Hearing, Improved Range, Precise) [1 DP] (Sonic Flash Burst) Alternate Power: Snare 8 (Power Feats: Accurate 2; Extra: Secondary Effect) [1 DP] (Freonic Ray) Alternate Power: Stun 7 (Power Feats: Accurate 2, Extended Reach) [1 DP] (Terrifi-Staff Shock) Alternate Power: Damage 2 ( Power Feats: Accurate 2, Extended Reach, Mighty,) [1 DP} (Terrifi-Staff Smack) Container 8 (40 PP Container) (Superhuman Brain) Enhanced Feats 2 (Eidetic Memory, Speed of Thought) Enhanced Intelligence 16 (to INT 40/+15) Enhanced Wisdom 14 (to WIS 28/+9) Quickness 10 (x2500 Flaw: Limited to Mental Tasks) Super Senses 3 (Analytical Vision, Analytical Normal Auditory) Gadgets 2 (Utility Belt; 10PP Variable Power, Any Power, Multiple Powers At Once; Extras: Action [Move] Duration [Continuous]; Flaws: Hard-To-Lose) [16PP] Sample Allocations: DC Block: Unarmed (+15 Hit, DC 20) Terrifi-Staff Smack (+13 Hit, Touch w/ 5ft Reach, DC 22 Toughness) Terrifi-Staff Shock (+13 Hit, Touch w/ 5ft Reach, DC 17 Fortitude) Sonic Flash Burst (+12 Hit, Ranged, DC 18 Reflex) Freonic Ray (+12 Hit, Ranged, DC 18 Reflex) Terrifi-Cannon (+8 Hit, Ranged, DC 27 Toughness) Totals Abilities 42 + Combat 26 + Saving Throws 11 + Skills 16 + Feats 37 + Powers 97 = 229/244PP
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