Jump to content
Thevshi

Praetorians: The Deadly Dozen (OOC)

Recommended Posts

Incidentally, and and all Praetorians and otherwise are free to call Hūhunu by whatever single gender pronoun they see fit, if that's what's comfortable for them.  He, she, it, all will be accepted without protest or prejudice.

Share this post


Link to post

Yay, everyone has checked in!  I will be working on my next post soon, hoping to have it up sometime tonight.  It is going to be a major one!

Share this post


Link to post

Linked Powers 12("Mind-Mask"; Magic, Light, Protection.) [12pp]

Immunity 10: Mental effects Flaw: Limited (half effect) [5pp]
Immunity 5: Interaction Skills [5pp]
Concealment 1 (Other sense: mental) [2pp]

DC22 to design,
DC27 to build.

Is what I'm proposing.

Share this post


Link to post

Okay, reviewed the rules on inventions/rituals.  The design phase would be DC22 and take 12 hours to do (which you can reduce if you take a penalty on your roll).  A -5 to the roll would make it take 6 hours instead and be DC 27.  You can Take 10 on the roll. 

The construction phase normally takes 48 hours to complete (12pp x4).  Again you can take a -5 to the roll (making it DC 27) and it will take 24 hours.  Again, you can Take 10 on this roll. 

So, we are looking at about 30 hours of work.  I am not sure the travel time to where we are going would quite take that long.

Share this post


Link to post

I can spend a HP to make the time in hours into time in rounds if we can jury rig though i believe thats only once i have a design step done.

Share this post


Link to post

Oh well thats a bonus too, don't suppose i can get the +4 from eidetic memory because im "remembering it" :p?

I think that means i have to beat a DC32 arcana check to pull it off so i might be blowing the second luck point anyway.

1d20+18=21 yeaah no.

HP reroll!

1d20+18=20 +10 = 30 sooo clooose.

Hmm

Ill HP reroll again, extraordinary efforting to improve the check by 4 to 22. i think that means i can't fail. but am Exhausted, which i hope will recover on the trip.

1d20+22=39

P.S.

Next month, Ultimate effort for definite.

Share this post


Link to post

Well, I do not believe you can spend a second hero point for another reroll once you have already rerolled once (you are not even allowed to spend more than one hero point in a single round on rerolls, even when they are different rolls).


But anyway, the DC would only be 27, as it is the base craft check (which was 22) +5.  So with the reroll you made it.

Share this post


Link to post

I believe he was intending to use Extraordinary Effort (Masterminds Manual, pg82) -- although this isn't really a situation deserving of such a heroic effort. :P

Share this post


Link to post

I goof'd i had it explained to me in the chat, i however ran off in shame afterwards so i didn't get to fixing it

Share this post


Link to post

So…..work (and other elements of RL) reared up and took all my focus for bit there.  While work is still busy, it is now more manageable and other things in RL are starting to fall back into a routine, so I should be able to get back to some regular posting. 

But, we have lost at least one player (possible two, as Lazer has not been on for over a month). 


Is everyone else up for moving forward?  Maybe if we try to pick up a couple new PCs to fill out our numbers again?

Share this post


Link to post

I'm still here! Corona's still up for punching bad guys Lor scum xeno scofflaws alien criminals!

Share this post


Link to post

no problem from me either. I should finally get back to posting!

Share this post


Link to post

Okay, in the interest of keeping us moving forward, Paradigm has assigned the team to investigate the Sar-Lan: Cavalier, Moon-Moth, Mater Vyrdna and Magnetar (an NPC we will say has magnetic control powers). 

So, if I can get a couple posts, I will move that group forward toward the prison ship and the rest of us down to the planet (arriving at the locations and roughly the same time).

Share this post


Link to post

Looking back, in an earlier post Ex already had Moon-moth casting his illusion to mask the group, so I figured I would keep us going forward.  So Vahn, time for Mater Vyrdna to do her thing.  Your Datalink lets you automatically interface with the ship's computers, so give me a computer roll for trying to take control of them and make them do what you want.

Those down on the surface, feel free to make a post following Paradigm out onto the landing pad outside.

 

Share this post


Link to post

With skill mastery, Mater V should have a total of +30 by taking 10. However, it's been a long time since I last rolled, so what the heck

Computers roll: 1d20+20 35

boom goes the dynamite!

Share this post


Link to post

Okay, for those of us down on the surface (Corona, Traveller), can I get Notice and Sense Motive checks please. 

Paradigm:
Notice: 29
Sense motive: 23

Share this post


Link to post

Computers roll to retrieve information about the passengers of the ship. If anything else is needed, let me know, Thevs

Computers roll: 1d20+20 39

Mater Vyrdna tots slayin it

Share this post


Link to post

They are pretty damaged, but you think it was torn open from the side opposite the direction you are headed.

Share this post


Link to post

×
×
  • Create New...